While young children were playing their Mickey Mouse adventures, grown man play that looney tunes
post your favorite looney tunes games
Was there any Looney Toon game as good as Konami's Tiny Toon games?
>>3692664
I'm playing Taz Escape From Mars it's pretty good
Death Valley Rally
Got mine last night. Which display mode do you /vr/igins prefer? Can't decide between CRT and Pixel Perfect.
I plan on getting a proper RGB-modded NES and use it on a CRT soon, but I actually prefer Pixel Perfect on NES Classic thus far.
I actually like how shitty the CRT filter looks, I use that or pixel perfect on mine. The 4:3 mode looks weird unfiltered imo.
Pixel Perfect is what I use mostly.
>>3692675
that's what it's called you dumb shitposter
What's the best way to play my precious 480i games on a VGA 480p CRT monitor?
>>3692397
by pluging it in the monitor:^)
In 1280x960@30hz (yarrrrrr) through emulation or a framemeister
>>3692472
I have a budget of $100.
I was thinking of buying a converter or buying a CRT.
DOOM THREAD / RETRO FPS THREAD - Last thread >>3688068
DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~
FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg
== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0
== /VR/DOOM COMMUNITY ==
IRC
irc.zandronum.com #vr (key in faq)
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/
IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list
OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
=== NEWS ===
[Til 3-15] Dropbox will be dropping support of public folders in mid-March; now is a good time to mirror any Doom-relevant files available through this
[12-21] Intermission, a Doom/Retro FPS podcast by Term and friends, wraps up the year with E1M8
https://www.youtube.com/watch?v=-75U6NLVuKY
[12-20] QUMP formalized; get mapping!
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
[12-19] DUMP 3 weapons finally finished!
http://forum.zdoom.org/viewtopic.php?f=19&t=52276&start=1335#p963461
[12-19] Arcane Dimensions 1.5 Patch released
https://twitter.com/SimsOCallaghan/status/810575969408925696
[12-18] PortaDoom Alpha 2 released; a HUGE portable WAD collection in 90's disk-zine format
https://mega.nz/#!r4JCEZbY!6QCM6RjLuvLp8Pxac6wJICLRidiblhWxrOsFFSjajSw
[12-16] A keyboard with displays on each key can run Doom
https://www.youtube.com/watch?v=q7b9glYuAXw&feature=youtu.be
[12-16] DOOM-Crusher released; this tool can recursively optimize and reduce file sizes of your WAD and PK3 files
https://github.com/Kroc/DOOM-Crusher
[12-12] DOOM Resurrected, a documentary series about Nu-Doom by Noclip, is being released in parts
https://www.youtube.com/playlist?list=PL-THgg8QnvU4TMnDoFcI-vtJKwP2oLgyH
[12-12] Brutal Doom 64 2.0 released
http://www.moddb.com/mods/brutal-doom-64/downloads
[12-10] The 13th Cacowards were announced in celebration of Doom's 23rd birthday!
https://www.doomworld.com/23years/
[12-10] New Mapset
https://www.doomworld.com/vb/wads-mods/91952-chainworm-kommando-v1-0-released/
[12-10] Colourfull hell got updated to 0.88
http://forum.zdoom.org/viewtopic.php?f=19&t=47980
[12-7] DoomRL source code released!
https://github.com/ChaosForge/doomrl
===
PROTIP: If you would like to submit any news or your personal map releases here, please reply/backlink to this post.
first for caco a cute
>>3692385
> not doom
> funny
It's been a fucking while. Well done.
Why does this board hate Excitebike so much? Its a really fun little game that tests your reaction time and rhythm.
>>3692265
Contrarian faggotry, but that's hardly just a /vr/ problem
>>3692265
Does this board hate Excitebike? Send those Sonybabbys back to /v/ where they belong.
I like Excitebike. It's fun.
I say Eadric of Tudoria
>>3692094
Fun fact: Tordin in the PC version has Erven as its ruler, but in the SNES version it's princess Gweyn.
And yeah, Eadric seems the most legit for the throne.
guys I haven't played this game in over ten years I think
give me tips/wish me luck
this is a good starting scenario for first time player right
>>3692471
haha ignore that I had lard smeared all over my screen for some reason
My family is going on a long road trip tomorrow. I've downloaded the mobile versions of Final Fantasy 6 and 9. I've never played either before. Which should I start playing on the trip?
The mobile version of 6 is complete ass visually. 9 isn't that bad just make sure you don't use the cheats that they explicitly give you in the options.
Basically ignore 6 on mobile, play 9.
Just play 6 on a gba emulator with the snes patch
>>3692060
Get Might and Magic Clash of Heroes instead, Final Fantasy are terrible games.
>>3692060
Enjoy time spent with your family and save these memories while you can instead of playing videogames.
Why is using save states bad?
>>3691932
because it is cheating
>emulating
>/v/
>>3691938
why is cheating bad
I have very vague memories about it. I saw it played in a video game store long ago, but it has been haunting me for a long time. Picrelated is not it, but it was very similar.
I'm 99% sure it's on NES (well, Dendy). It's an arcade-style game with a side view where you control a chibi-style car and go up and down on platforms (they had diagonal ramps connecting them). You had to avoid cars going your way and I think your objective was to make them crash by avoiding them. I think a lot of them looked like cartoon off-roaders. That's about it, there wasn't any variety really as far as I can recall; just a side-scrolling arcade action.
city connection?
>>3691928
That is absolutely, without a doubt, City Connection.
It was an arcade game first, released by Jaleco, which recently declared bankruptcy.
City Connection doesn't have diagonal ramps though.
What are your thoughts on the Mega Man 7/8 demakes?
>>3691923
Love em
Hate 'em
The NES is waaaaaaaay stronger than people make it belive, the fact that both 7FC and 8FC not only excluded the intro stages, but also exluded the mid stages (7:Museum. 8:Duo's stage) was just plain lazy.
Just look at Megaman 4 on the gameboy, that thing was like MM7 where you fight 4 robot masters, then in the middle you do stuff in a special stage and fight a boss (ballade) and then you fight another 4 robot masters then you go to the wily stages (but first you fight ballade again, now harder, waaaay harder than before) and shit like that, and that was on the gameboy, not on the NES. Oh and 7FC had lazy sound design, most of the sounds (at first, not sure if the updates changed it) were recycled from previous games, like Freeze Cracker having the same SFX as Ring Boomerang from MM4.
7FC at least was nice and playable since the cut content wasn't large, the intro stage (while having a cool as fuck theme) was just short and you only fought bass and the dozer robot, and the museum was just a nostalgia hallway and fighting an annoying as fuck boss. But 8FC felt like it got overcutted
>No cutscenes
Ninja Gaiden had fucking cutscenes, and even MM4's intro was animated a bit similar to Ninja Gaiden.
>No Intro stage/Duo stage
The Intro stage in 8 had a lot more things to explore, instead they just made the opening cutscene include what happened on the damn intro stage, and not having a Duo boss fight in 8-bit, that's a shame.
The music covers were kinda mediocre, and since the demakes have FC, which stands for FamiCom, they could've used VRC6 chip on 8FC so it had tracks that could sound as good as the originals while being on 8-bit.
TL;DR: Cool demakes but they lack a damn lot of features and content.
>>3691956
I'm pretty sure the intro/mid stages were cut so both demakes would stay as close as possible to the NES/Famicom games. That may also be the reason they played it safe with the sound effects and music (not to mention VRC6 was developed by Konami)
I wouldn't call them lazy, considering they went to such lengths to make both games feel like the old ones - even putting the clunky passwords back into 7 and 8. One could wonder if the same guys ever develop a Rockman & Forte demake they would put the 8 Robot Masters right off the bat.
It's funny. Since I've played this game so much I never feel stressed while playing it. The game makes me feel so comfy, running around clocktown and visiting all these people that need my help.
I'm still finding new things in this game and I don't think we'll ever get a game like it ever again.
It truly is a masterpiece.
Not a masterpiece. Didn't really like the time aspect. It's one of my favorite Zelda games. Someday I'll finally beat it with the fierce deity mask.
Too bad. Koizumi is doomed to work on shitty modern 3D marios.
If you want to get even more out of MM, learn how to hover with bombs and bombchus. other than the writing and atmosphere, hovering is one of the biggest objective benefits this game has over oot because of the change to the way bombs work. In oot, bombs explode outward over time, and in MM, they create an instant, large damage source. Don't tell me you don't want to be able to hop over the western fence and get the zora mask right away on a fresh playthrough.
>>3691852
also, look up Theophany. he's put out a second fan album based on the game. I know it sounds stupid, but it's actually really good.
It isn't like you're gonna get another zelda game like this anon, you may as well cherish it.
Meanwhile, on Myst Island...
Did I leave the gas on in the cabin?
I really enjoyed Myst when I was younger and I remember playing Riven multiple times and thinking it was mind blowingly good when it came out,. I even loved the shit out of Myst III: Exile, and even replayed it recently with the missus (she thought the puzzles were fun and the live acting was neat.) I played Uru for a full year, and have even read all the novels.
But for some reason, I can't play any version of the first game without becoming terribly bored halfway through whatever book I go to first (even a tricked out RealMyst doesn't do it for me.) Yes, the game has some very comfy spots, but the puzzles are too simple, easy to remember, and there's too little to really do in the environments to actually have any replay value.
But then again, I can't understand why people play Minecraft, so maybe I'm just not autistic enough to really get anything out of it.
>>3691849
It's a puzzle + exploration game, dude, they're not really made to be played over and over. I think yours is a normal experience with these types of games. I mean, I love the Myst series, but I've never bother to complete any of them more than once.
Find a flaw /vr/
>sidescroller using an arcade stick instead of a d-pad
>>3691559
t. consolebaby
>>3691559
its a fucking neogeo game you faggot
World! 3!
No and no.
This is the real deal
Put 2 (Japan) and related romhacks if the base game is too easy
Never argue with stupid
>>3691465
you are correct
>>3691465
This is extremely accurate.
What are your favourite versions of tetris?
I've never played the game much, so I'd like to ask which is a game that is easy for begginers, but adds some challenges for when you've improved slightly.
I've been playing pic related as the music is chill.
Obligatory.
https://www.youtube.com/watch?v=_7Y_bzeLpkg
>not playing it how the developer intended