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Archived threads in /tg/ - Traditional Games - 2003. page

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How will 3D printing affect wargames and table top gaming?
31 posts and 6 images submitted.
>>
Depends on the mass appeal of at-home 3D Printing in the future. If everyone and their dog has a 3D Printer like they do 2D Printers now, we'll see "print your own minis" included in PDF bundles.
>>
>>51151216
People will be able to print personally-made models.
Not many people can 3D-model, so... nothing changes, I guess?
The price of 3D-printing will always be higher than the of a mass manufactured model.
>>
Honestly depends on the development of the technology. Ubiquitous home 3d printing might certainly change a lot, but whether that will ever be a thing is unknown.

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New leaks for new stuff when?

>previous thread
>>51148128

>List builder with nice pictures and shitty point values
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (AI, law 2, space the clown!)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xD
487 posts and 58 images submitted.
>>
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>>51150860
>https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xD

pic related. Does it work for you?
>>
>>51150860
nth for Guardsmen best Men.
>>
>>51150895
>https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xD
I get the same thing.

>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>51141918
664 posts and 51 images submitted.
>>
USE THE HOTFIX FOR THE DRIVE NEXT TIME
https://drive.google.com/drive/folders/0B1qb0_OLhDrDSzhpZW1qUWR6Y28

THAT IS ALL
>>
So can I go to Xianxia and not end up as a super ultra god who can smash planets with my dick by the time I leave? Cause I want some of those perks early in my chain, but I don't want an absurd power boost at that point.
>>
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>>51150680
You don't really see boils except on the coasts. A good boil requires, absolutely requires, fresh seafood. That's the great part of it, though. With fish and muscles that fresh, you taste the ocean and it's just glorious.

I'd say gator counts. Gator tails are nice if done properly. Have you tried any Creole seafood? Shrimp Etouffee done by someone with a clue is fucking orgasmic.

Well?
15 posts and 10 images submitted.
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>>51150721
Usually too elaborate for my players, but I still try to give them character.
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>>51150721
That's pretty neat, but are there any other pics - the heavy cross-sectioning makes it hard to visualise a lot of it, especially in the middle
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>>51150829

Only other pic, to my knowledge.

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The Vorlons finally go off, beyond the rim, explore the greener pastures elsewhere, and discover the IoM. How are they likely to react?
6 posts and 1 images submitted.
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They are not alone. They have the shadows with them and the other old friends they hadn't seen for so long.

Probable outcome; Imperium puts them in the same class as semi-dormant tomb worlds. Don't prod them, don't make eye contact and say off of their fucking lawn.

Same attitude the Naan had to the Old Ones at Sigma 957.
>>
>>51150426
*heavy breathing*
>>
http://www.starfleetjedi.net/forum/viewtopic.php?f=12&t=6409

"Megatons? Kilotons? Who-gives-a-ton?"

(The last one is the IoM and their GIGAtons of firepower.)

Vorlons/Shadows/Old Ones flee and if they learn a bit about the Tyranids. (Multi-galaxy, perhaps even 'most of galactic cluster'.)

Also they shit bricks. And if Bioships turn to Chaos, or Vorlons do... oh boy. (Shadows are shoe-ins for all the War and Khorne, but might go Tzeentch for knowledge. Vorlons go Tzeentch, definatly.)

Can you say 'Chaos Bioships'? Also smallish planet killers. Oh yes. That is the most 'fun' thing Chaos will get access to. No need for Old Ones bioship production, WH40k is good enough in this, and some Chaos Biologicsl expert can help. Also can a bioship creating station made of Warpflesh make real ships? (Yes they can if they use 'real' materials in the EoT.)

So galaxy is fucked, and the Old Ones are killed by the IoM to prevent Chaosification. Some flee, a few go to Chaos and the galaxy has 'FUN' times in it's future.)

>Not!christians vs not!pagans
>Both factions are assholes.
>Dark Fantasy

What would be the best way to do it?
11 posts and 3 images submitted.
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>>51150059
Historical campaign?
>>
There is a manga (and anime) on the subject, called The Heroic Legend of Arislan (or Arslan)

NotPersians are snobby slavers who think their culture and everything is the greatest but cannot stop betraying and backstabbing to save their necks, and NotCrusaders preach well, but are either merciless murderous fanatics, or greedy cynical hypocrites
>>
On one side:
>Bishop-Princes rule with both divine and temporal power
>Merchant intrigue
>Dirty superstitious peasants
>Witch Burnings
>Stonings
>Serfdom

On the other:
>Weird horse-stabbing rituals
>Duels considered reasonable for dispute solving
>Human sacrifices, not all the time, but certainly not never
>Murder over honour is A OK as long as you announce your intention, go away, then come back in a day's time before you kill someone.
>But then it's also A OK to declare a blood feud against you and your kin

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>Latest News
New Unearthed Arcana: Artificer
http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

Previous Thread >>51145772

How would you make an encounter with weasels interesting? How would you modify a weasel to be a BBEG-worthy encounter?
429 posts and 34 images submitted.
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Saber-tooth stats with a Warg chassis should be fine right? Making a goblin alchemist, so a robot warg would be nice
>>
Any good podcasts/streams that aren't Critical Role?
>>
>>51150113
West Marches is an interesting experiment

...and therefore is the perfect military force.

Discuss.
101 posts and 30 images submitted.
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>>51150002

no
>>
>advanced is better
The enemy cannot push a button if you disable his hand
>>
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>>51150096
Hah, did you really think that was my REAL hand?
*teleports behind you*

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>lose every battle where they can't just butcher unarmed civilians
>get BTFO by loyalist forces 1/4 their size
>haven't done anything noteworthy in 10,000 years

Why are the Night Lords such huge failures?
9 posts and 1 images submitted.
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I don't think the Vampire, Batman, Edgelords have efer been fit for that chapter. Personally, I would turn them into something closer to an evil versions of the Khans with Attila the Hun vs the Romans undertones.
>>
>>51149898

Daddy issues: the legion
>>
>>51150248

That describes every Legion loyal or not.

If you were running a game where the characters will commonly find bows, duel pistols, rifles, crossbows, slingshots, etc. How many different skills would you need to divide all the ranged weapon proficiencies?
The game im running is ryuutama; and all the weapon categories it has is Light Blade, Big Blade, Axes, Polearms, Unarmed and Ranged.
But it doesnt seem right that a hunter who uses a bow to hunt animals is proficent with a duel pistol, arguably a rifle. Similarly, a noble who is trained in duels should not be proficent on bow hunting.

Thoughts?
9 posts and 1 images submitted.
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>>51149154
just have guns be separate from other ranged weapons
>>
>>51149154
Eh, whatever.
>>
Rather than try to juggle multiple proficiencies, just give everyone a penalty to use weapons they're unfamiliar with. After a while of consistent use, lower the penalty until they're considered proficient.

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Pathfinder General /pfg/

Molthune Knights decision time edition: How will you design your stronghold to hold of Nirmathas?

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU (embed)

Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Spheres of Might preview: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/

Old Thread: >>51141888
422 posts and 61 images submitted.
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>>51149161
I've always wondered what people like you do with your time.
>>
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>>51149150
>How will you design your stronghold to hold of Nirmathas?

Speaking of strongholds, what are you going to name your castle and why is Game of Thrones such an awesome source of material?

>Storm's End
>The Dreadfort
>The Red Keep
>The Twins
>The Eyrie

I still think "Oathkeeper" is one of the coolest names for a sword out there, alongside "Ice" and "Heartsbane."

Speaking of which, are there any craftsmen in Molthune Knights or RotJR that could forge some really nifty, named gear?
>>
>>51149150

Pls no. Make it more general please

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A little over a year ago I came here, excited by the new books on wendigo folklore I had recently acquired. Some of you may recall the thread, which can be found here:

http://suptg.thisisnotatrueending.com/archive/44551658/

Well, I'm back. With much of the US gripped in nasty winter weather, it seemed appropriate. I've got more books and more wendigo folklore, largely from the Cree and Ojibwa traditions. There's shaman vs wendigo stories, guardian spirits, 80 ft+ ancient wendigos, spirit possession dreams, wendigo cures, and psychotic cannibalism.

If you want to chat about emaciated famine spirits of the eternal winter, come on in.
48 posts and 8 images submitted.
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Feel free to ask wendigo-related questions if you have any. In the meantime, I'll relate some of the stories I've got.

The first one is a Cree story, about three people who went out trapping during the winter, and stayed out til early spring. Wendigos were very active in winter, but in northern parts of Canada early spring weather can be especially bad, right on the tail end of the true winter season, and this period was thought to be especially dangerous.

The group consisted of a man, his sister, his wife, and their dogs. During the winter they set up camp around one lake but as spring came on the man left the women and started a new camp at another lake some miles away, with the idea that the women would come join him later. They had been traveling by river, and the canoe was left with the women while the man went overland to the next lake.

After setting up the new camp, the man had troubled dreams. In Cree tradition, every person has their own pawakan, or guardian spirit, acquired in a coming-of-age ritual, though shamans tend to have multiple spirit-helpers acquired over time. The average pawakan spirits normally offer aid only in the form of dreams, but in dire circumstances may intervene more directly. It's considered a symbiotic relationship, with the human giving offerings and performing favors for the spirit in return for aid. The nature of the spirit is different for each person. This man's was a Rock, and it sent him a dream of a wendigo.

The man dreamed of the monster prowling through the woods near the lake where he had left his sister and wife. When he awoke, he realized the dream was truth, and abandoned his camp to rush back down along the river to the women's camp.
>>
>>51149200

Miles away, the women also realized something was amiss. Some of the dogs had gone missing. Others were acting strangely, cowering in fear and shivering, barking at something in the woods. Beyond that, there was an uneasy feeling. The Cree often reported that wendigos caused a sort of spiritual malaise, affecting people as they drew closer, causing feelings of loneliness, of cold, and of general apathy. You don't want to cook, or hunt, or get up. Think seasonal affective disorder, but worse.

Anyway, the women notice this and it scares the hell out of them. They pack up camp very quickly, grab the remaining dogs, pile into the canoe, and strike out. The wendigo reaches their camp not long after. As some of you may recall from the last thread, these monsters can often seem confused and disoriented, even a little crazy, but they're not dumb. The wendigo recognized a hastily abandoned camp, saw where a canoe had been beached, and put 2 and 2 together. It struck out along the river in pursuit.

So the man was going upriver on foot, the women were going downriver by boat, and the wendigo was hot on their heels. The group all came to a head in the narrows, where the river cut deep and cliffs rose on all sides. The man arrived, and in the distance he saw the canoe, and on the shore he saw the monster. It was gaining. Wendigos are tall, gangly creatures with long strides. They can move very quickly. With no weapon that can kill the monster, the man sits down and enters into a trance. He forces himself to dream, and in his dream he calls out to the Rock, his pawakan. He pleads for aid.

As the canoe enters the narrows and the wendigo follows, Rock hears and consents. The cliffs snap shut across the river like a massive pair of jaws. The canoe carries on safely... while the wendigo is caught between the Rocks,
>>
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Will post a little more in a bit. Next story will be about a colossal ancient wendigo, killed without magic.

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Hive fleets Leviathan is detected right around the time the galactic empire is formed, and starts arriving right around when the death star was completed. Could the empire military fend off the threat, or would they be consumed?
18 posts and 2 images submitted.
>>
>>51148776
Lol just use the force

We all know that earth Vader can kill like a billion guys by snapping his fingers
>>
>>51148776
It would be somewhat like the Yuuzhan Wong war, but with the Empire instead of the New Republic. Just mark conquered planets as consumed. Other than that, the Empire would have an actually functional space navy, unlike the New Republic which was building a fleet from scratch. Also, the Empire was largely united, while the New Republic was the heterogenous group one can expect after a galaxy-wide civil war, as the Empire managed to control the aftermath of the Clone Wars by the time the Death Star was built.
However, it might be likely that the Empire would struggle with rebels who believe the tyranids are just imperial propaganda to keep them in a war-time mentality like in 1984.
>>
>>51148776
The Death Star would shit on whatever the Tyranids have.

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<3 We love you, Anna <3 - Special tribute edition part 2

Kingdom Death is a board game of romantic knife fights against unspeakable horrors in the dark. Grab a lantern and get ready to stab or be stabbed.

Old thread >>51134309

Threadly topic: The Queen of the court has worked quietly behind the scenes to do right by her lands. Please show your appreciation for Anna, sharing your thoughts on the success of the latest KS and telling her what you're looking forward to most of all!!


Kudos, Anna, you're simply amazing!
353 posts and 59 images submitted.
>>
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>>51148605

last time on /kdg/...

We all said thanks to the man of the hour, Adam! Now let's pay homage to the person behind the scenes, who's positive impact on Kingdom Death's development is rather apparent. If you are not aware, Anna is Adam's better half, and she's responsible for the content of the Gorm and Flower Knight expansions and most recently the inspiration for the Inverted Mountain final showdown being UPSIDEDOWN.

Thanks, Anna, if you're out there maybe lurking in the shadows. Looking forward to seeing your continued success working on Kingdom Death along side Adam and co.
>>
>>51148724
> she's responsible for the content of the Gorm and Flower Knight

Not sure there's higher praise -- those are two of my three favorite expansions (though with me and Gorm it's more like the "buddies" that punch eachother full strength and swear like sailors cursing each other's name while still insisting on being friends... which for a KDM expansion is perfectly fitting).
>>
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So Summer release is basically out of the window at this point?

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I'm going to run a MnM campaing in a few weeks.
I have already planned out the setting, plot and the characters. And gave my players clear instructions about those.

I see that it's regarded as a good system, but I don't see any thread on the catalog.

I never played before, so I have some questions:
-What should I encourage?
-What should I discourage?
-How can I use the system to make the most enjoyable experience for the players?
-Any other useful advise?
12 posts and 3 images submitted.
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>>51148292
>Asking for advice for encouraging and discouraging things, as well as just general advice.
>Doesn't even give a brief synopsis of the setting or anything to work with.
>>
>>51148292
>What should I encourage?
>What should I discourage?
Follow the general advice which I believe is given in the rulebook 'when presented with a potential player character ask yourself "would I read a comic about this person?" and allow or disallow the character based on that'. In terms of overseeing character creation that's pretty good advice.
>How can I use the system to make the most enjoyable experience for the players?
Don't set up situations where enemies are defeated by hitting them really hard or combat can really turn into a slog, take advantage of the flexibility of the powers by making enemies in situation where they can be defeated in creative ways.
>>
>>51148560
In the fist session I'm thinking about generic goons, but I'm going to get creative once I see what my players can come up with

>>51148352
My bad.

I'm going to explain it briefly: escape from New York, but with monsters outside of the prison and in the future. The city is one of the last cities standing the invasion of the monsters but things in the city are kinda ugly anyways because you have Stalin in the power.

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