Alright, so I'm trying to prepare a Lost World Novel/Pulp Adventure Comic story game in which I have a party of players as a team on an expedition, and so far I've gotten most of the world-building down pat.
>Players work for the Admiral Beauregard Winthrop Museuzoologeoquarium + Lab, a massive Scientific Complex, which is run by one Colonel Victor Winthrop, a weirdly reclusive big-game hunter and science enthusiast.
>World is like 3 times as big and unknown as ours, at minimum
>Dieselpunk, just about the late 30s, early 40s aesthetic, with some anachronisms + air-ships (always necessary)
>Going into deep jungles you might find dinosaurs, cat-men with bat wings, or even gold-plated ancient civilizations
>So on and so forth
So, I need some help. I'm going to give the party a Doc Savage style "Doctor + Man's Man" helper NPC/DMPC solely for when they get stuck, and I need a proper name and personality for him.
I also need help deciding a proper bad guy-- should it be an enemy collective, like another museum-thing, or just one adventurer who's far more competent than them that keeps taking things before they get there?
>>51154967
>Colonel Victor Winthrop
Shouldn't that be Colonel Victor Winthrop-Blythewaiteminster?
>>51156848
You would prefer Sir Mister Doctor Professor Captain Lieutenant Private Brigadier General Corporal Colonel Victor Winthrop-Blythewaiteminster Von Tornado-dick McMuscles XIX, esquire?
I like this. I've been wanting to run a RC D&D game with this kind of background but in medieval low fantasy. Getting sent to obtain artifacts for museums, hunt down rumors of an ancient wonder by a geographic society, etc.
What references are you using? besides Indiana Jones
>haha, hey guys, Katie wanted to come to game night, hope that's okay
>>51154864
If you and Katie bring food, sure, no problem
That way even if session is shit we get a free meal out of it.
>>51154864
If she plays then fine. RPGs aren't a spectator sport.
This is some lazy bait, no (You)s for (You).
Imperials got pseudo endless swarm but Tyranids hadn't received shit since flying tyrants edition.
>previous thread
>>51150860
>List builder with nice pictures and shitty point values
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (AI, law 2, space the clown!)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xD
FIRST FOR LEVIATHANS
Second for new relics, formations and characters.
http://www.belloflostsouls.net/2017/01/fall-cadia-relics-formations.html
>Mechanicum: Can be taken if part of Conclave Acquisitorius, Grand Convocation or if Cawl is in the army
- Castket of Electromancy (30 pts): Once per game, shoot this instead of your weapon. Shoots at every enemy unit in 2d6" range, ignoring LoS with S3, AP -, Haywire, Assault 1
- Quantum Annihilator (30 pts): Replaces a weapon. 18", S 2d6, AP 2, Assault D3, Each shot rolls strength after declaring target. If larger 10, auto-wound and has ID
- Sacrificarum Autorepulsor (15 pts): Charging enemies get -2 range when attacking bearer (stacking with other penalties)
- Memento-Mortispex (30 pts): Bearer and unit once per turn get one of these rules: Cognis Weapons, Monster Hunter, Skyfire, Tank Hunter
- Omnissiah's Grace (10 pts): Bearer gets 6++. If already had one, increase by +1 up to 3++
- Saint Curia's Autpurger (25 pts): Charging enemies don't get bonus attacks for charging. Models locked in combat with bearer must pass Toughness test at I10 or take 1 wound for every fail (saves allowed as normal)
>Ecclesiarchy: Same limitations as the others, except either Wrathful Crusade, Castellans of the Imperium or Celestine in army
- Skull of Petronella (30 pts): Bearer and unit they join have 6++
- Blade of the Worthy (30 pts): replaces melee weapon. S User/+2, Ap 3/2, Melee, At start of each Fight phase, make Ld check. If passed, use second profile
- Castigator (15 pts): 12", S4, AP 2, Pistol, Invuln saves can't be taken against Castigator
- Font of Fury (10 pts): Once per game, can be used instead of ranged weapon: 8", S3, AP -, Assault 1, Large Blast, Poison 4+, Posion 2+ agains Chaos
- Shroud of Anti-Martyr (35 pts): gives EW
- Desvalle's Holy Circle (35 pts): Bearer has 4++, Enemies can't deep-strike within 12" of bearer, auto-mishap if scattered inside 12" of bearer
Second for Slaanesh!
How much of a dick move would it be to make the Warmachine Tactics models publicly available for 3D printing?
>>51154354
to the other companies.
yes
to their player-base?
no.
but to keep their profits over time they have to keep either current or higher-detail minis behind a pay-wall.
but if they released their older minis or lower-detail versions as a gimmick they're gonna get a shit-ton of good PR
>>51154354
>How much of a dick
roughly 2/7
do eet
>>51154354
A dick move would be to add a small amount of random noise to the vertex positions so none of the edges come out straight, then switch the faces to smooth shading so you can't tell without looking at the wireframe.
Places to buy dice that ship to europe and aren't thediceshoponline?
>>51153797
Can we make this a General dice thread?
How would /tg/ feel about a d20 where the faces are proportionally sized? For example the face opposite the 10 would have the largest face, making it the most stable result, while 1 and 20 would be the smallest faces on opposing sides, making them the least likely result.
>>51154023
You can achieve a bell curve by using 3d6, + 1 optional one for critical results.
>>51154023
this would have both the problem of being hard to manufacture to the exact dimensions that you'd want for this to work, and then also burden you with the task of demonstrating that it actually even works remotely as intended.
Seems like a lot of waste for getting ones and twos out of: >>51154127
or just using a random number generator or something.
I wish I could help OP but not yurop.
Hey /tg/, I'm looking to run a combat in a burning building at the next session of D&D 5E that I'm DMing. Anybody have or know where to look for a good guide for something like this? I want there to be a real danger of collapsing walls/ smoke inhalation/ etc.
>>51153374
Use the drowning mechanic for smoke choked areas/con saves to keep oneself up in a low oxygen environment. Dex saves whenever the party enters or stays in an area that is fully on fire (save to half to keep things interesting.) As for collapsing structures, either use random chance for every room, or give walls and ceilings a hp pool, and when the number drops low enough the chance of a collapse goes up (pretty much rolling a save and as more burns away, the dc goes up until it collapses)
Start the fire small as the fight goes on let it spread at random. Give the players a side objective they need to do while in the house.
Pathfinder General /pfg/
Tiny and Tinier Edition
Have you played or dealt with characters that are smaller than small? How was it?
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU (embed)
Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Spheres of Might preview: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Old Thread: >>51149150
>>51153205
Reminder that RotJR applications close soon, so get those apps in.
>>51153205
>Have you played or dealt with characters that are smaller than small? How was it?
It wasmy fetish.
>>51153206
character level * 2.5
Anyone notice how Black Library has basically stopped publishing Age of Sigmar novels?
It's all Horus Heresy and an endless stream of Space Marine shit.
Probably waiting for the next big campaign book to drop out of GW.
Nothing particularly bizarre.
>>51153061
There is a new AoS book coming out next weekend...
>>51153061
No, I haven't noticed that but I'm not surprised either.
Rolled 15 (1d20)
Tidied-up Edition
Self-made White & That's Obviously Wine Red Sub-edition
The Unbroken Blades shall claim the XIVth thread! If you know what I mean ;^)
>HHG
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyC
>Updated rulebooks
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Primarch Popularity Poll
http://www.strawpoll.me/11458318
>Make your unit entries
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf
>White Dwarves
>Oct 16 White Dwarf
http://www.mediafire.com/file/zm71nli980zr97h/WhiteDwarf_Oct16.pdf
>November 16
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww98.zippyshare.com%2Fv%2Fe6VFn2St%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww116.zippyshare.com%2Fv%2Fd2D2z8mF%2Ffile.html
>Will of Iron
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!LoBA0bqS
First for Scoria slayer of gods.
>>51152889
They don't look like beakies.
>>51152961
How many more days until Inferno? Unrelated pic.
New GM here, ran a couple of "classic" campaigns in D&D 5e but I want to rev it up a bit for our next campaign. I want to have a party being sent to a massive, abandoned underground city filled with traps and enemies, with only tiny pockets of relative safety. The thing is, that's the whole campaign. No (humanoid/alive) NPCs, no towns, no intrigue. Just a massive deathtrap that gets deadlier the deeper the party goes to.
I was mostly inspired by the Warlock of Firetop Mountain book back when I was a kid, where some parts have a dragon while others have sentient zombies playing cards with one another that you can talk to. Basically the party won't see sunlight until the campaign is done.
Is it a smart idea to do a campaign long dungeon? If it is, how would I do it? If not, why?
>>51152879
I think it can be done, but you need to change how you set up your game normally to keep things from getting samey.
Take a page from 'Is it Wrong to Pick Up Girls In A Dungeon?', stupid name of the show aside.
Basically, this absolutely massive dungeon is there that regularly spawns monsters out of the walls. Even the gods don't know where it came from, which both intrigues and scares them a little.
An entire economy has build around getting resources out of the dungeon, and there is a city built right on top of the entrance, with various adventuring guilds (Familias) stationed there.
Because of how everything is set up, the guilds have set up a system that makes their exploration of the dungeon easier. Small havens (basically settlements and trading posts) have been set up are various points in the dungeon network where the monsters either don't spawn or only spawn rarely, providing small pockets of stability and safe zones to rest and resupply. The deeper you go into the dungeon, the rarer these havens become until eventually you reach areas no one has mapped or really managed to explore beyond the lucky few that barely made it back alive.
For what you are doing, I would say start them off as new recruits of one of the guilds, and they perform some low-level missions going in and our of the dungeon's shallower levels. Let them build up some reputation and get used to the guild system, and learn the rules of how the dungeon ticks. Introduce them to other adventuring groups, both from their own guild and from other guilds (rivals or allies).
And then pull the rug out from under them. During a routine mission, something happens to the dungeon. Everything shifts around, and the normal rules of the dungeon are broken. Maybe the floor falls out from underneath them and they end up tumbling down to a much deeper level than they are used to.
>>51153118
Sounds like the Dungeoneering lore from Runescape, honestly.Makes me want to run a Daemonhiem campaign tee bee aich
>>51153118
Now the players don't know where the exit is anymore. A bunch of other adventurers are trapped down there too.
From this point onward, the rest of the campaign takes place in the massive dungeon. If the players want to see daylight again, they have to find out what has scrambled the dungeon and get it under control. But doing that means going deeper into the dungeon than anyone has ever gone, and finding the often rumored center of the dungeon. Some say its a library where every book is a level of the dungeon, others say its a throne and whoever sits in it commands the maze, or a massive clockwork room full of levers and gears that run everything.
Something like that must really exist. And some idiot must have found it. What else could explain the mess you are in?
So you are trapped in a dungeon, but there are small towns so you have safe zones to do shop things at. Other areas might have traveling supply wagons and merchants who got stranded during the scramble, and you find them either alive or dead.
In this tense situation, other members of your guild that you find will be valuable allies, and other guilds might be deadly enemies. Finding the control room might be the only way out now, but whatever guild ends up taking it will wield immense power.
If any of your PCs die, maybe there is something in the deeper levels, some treasure, that can return them. But odds are better than you just introduce a new adventurer also trapped down there in the dark, preferably but not necessarily from your guild, who joins up for survival.
So I just read Dune, and, though this will probably just become /pol/, why does he describe Paul's foreseen conquest as a jihad?
Is it just a part of Herbert's worldbuilding, utilizing both Christian and Islamic references? Or is it some kind of interpretation of how, to a Western audience, a Crusade creates a more positive image while a Jihad sounds more negative?
Or am I just reading too much into this?
>>51152781
>So I just read Dune, and, though this will probably just become /pol/, why does he describe Paul's foreseen conquest as a jihad?
Because the Fremen-Atriedies dynamic is very clearly inspired by the whole "Lawrence of Arabia" and revolt against the Ottomans (whom the Corrinos resemble more than a little), so since his army is mainly "space Arab", they use a term associated with Arabs.
I think before "jihad bad" and "crusade good" (lol) it's just a more foreign sounding word (imagine connotations of "jihad" BEFORE 9/11) that isn't necessarily hyper negative. It's a holy war on something. So more part of the worldbuilding and keeping in with the mystique herbert tries to keep around certain pieces of it.
>>51152781
>>>/lit/
Seriously what the fuck does this have to do with /tg/?
Hey guys I've been having trouble with coming up with ways to inject new players into an ongoing story and was hoping for ideas, one idea I have is that they come across a petrified character in a cave with a skeleton retching towards it with an anti-petrification potion.
Anyone have any ideas?
Self-bump because I'm shit
>>51152623
They fall screaming from the sky, take 3d6 falling damage, and it goes from there.
>Stories of the party spread and a villager/adventurer/NPC wants to join the party
>One of the party member's alliances sends backup
Really, all you have to do is think about who the character is, what they were doing up until that point, and why they would join the party, and then introduce them in an appropriate location as a person who just happened to come across the party
>Bard is playing for the party when they check into a tavern for the night
>Monk wandering a road trying to seek guidance against the BBEG
>Rogue tried to steal from one of the members
Homebrewing a magic system, have a rough outline of how it's going to work
>Mana system
>Instead of spells you learn magical words
>Words are split up into 7 categories
>Each magical word has a mana cost and a difficulty associated with them
>Every time you cast a spell, it starts with 100% chance of success, and decreases with each word you use to augment the spell.
>Power - to add strength to the spell.
>Range - Each spell needs a range
>Element - Basic elements(fire, water), off-branches(ice), mixed elements(lightning+air = thunder)
>Form - Arrow, Blast, pillar, etc
>Control - Increases chance that the spell succeeds
>Other effects - Special effects that may or may not be compatible with other magical words (Example: Heal can be cast with an element, range, and power, but not form)
Example
>Lesser power(-5%) + 4 squares(-15) + fire(-10) + blast(-10) + Lesser Control (+25)
>100% - 5 - 15 -10 - 10 +25 = 85% chance the spell succeeds.
>>51151949
>Sounds somewhat like Talislanta's Modes of Magic
>>51151949
Whats the most difficult spell to cast?
And is it involved in your BBEG's plan?
>>51152015
This system doesn't allow for mythic levels of world-destroying, unobtainable power but I guess high level wizards would be the only ones capable of casting a max power Fire blast from hundreds of feet away.
Unless I can think of creative/OP Forms and other effects.
>The party meets in a tavern
>The party meets in prison
Which one of these cliché campaign starters do you prefer, and why?
The tavern is much more likely to be the place where people from all around gather, the prison kinda forces you to add a lengthy intro chapter to get the starting equipment back
Even better
>The party begins in a wagon tied up with no items and no memory of getting there.
Tavern. Prison openings almost invariably start with
>Missing equipment
>Getting pressganged into a quest
>Implied out-of-character actions for a lot of character types
Plus I've been doing nothing but gritty cynical post-cyberpunk games for a while now, so diving back in to traditional fantasy played 100% straight with old men doling out quests in taverns and dragons capturing princesses would be quite refreshing.
Hey /tg/.
I'm pretty new here so forgive me if this is a common thread
What are the generally accepted rules regarding accidental damaging of peoples board games?
I was playing 'Mombasa' with my friend and drinking a glass of water that had some honey and black molasses inside for taste. By complete mistake I bumped the table with my thigh due to my width and knocked my drink over the board, damaging most of the board, and causing it to become stained.
It was an accident, and I obviously joked 'the africans are thirsty haha!'. He got fucking mad and kicked me out of the game, and is now demanding I pay for the game to be replaced. I don't think it is fair, as it was an accident, and I'm sure he touched my leg to make me flinch because I was winning the game.
I've already told him I won't be paying and if he chooses to kick me out of our game group so be it. Am I in the right?
>the africans are thirsty haha!
Dats raciss!
Your friend's an asshole. Buy your own copy of MOMBASA, then invite the whole group to play. But make it very clear it's your copy of MOMBASA, not his.
>Am I in the right?
No.
It's generally good manners to never leave drinks on the same table as a board game for exactly this reason.