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How elaborate are your cities, /tg/?

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Thread replies: 15
Thread images: 10

Well?
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>>51150721
Usually too elaborate for my players, but I still try to give them character.
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File: london map.jpg (712KB, 2487x1776px) Image search: [Google]
london map.jpg
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>>51150721
That's pretty neat, but are there any other pics - the heavy cross-sectioning makes it hard to visualise a lot of it, especially in the middle
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>>51150829

Only other pic, to my knowledge.
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>>51150721
Holy shit.

Uhh, I don't have pictures for it, but at one point I designed a mile-high (1,52km) tower city (basically 5 cities stacked on each other), making up logical ways to light up the base and the shadowy side, how commerce is done on the higher levels (With airships, of course!), how water and sewage is handled and how the support structures work etc.

The entire document is only six A4 shy atm, but it's supposed to be somewhere around 20-30 pages when it's ready.

The entire campaign setting btw is handled around that singular city called the Nexus.
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File: Ankh Morpork.jpg (834KB, 3000x3071px) Image search: [Google]
Ankh Morpork.jpg
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>>51150852
Cool.

It was about a minute after I posted that that I realised the dotted line is not "and there's a space between here and here", so it makes a bit more sense - though I still can't see where the Hanging Bridge meets anything else
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File: martian streest.jpg (484KB, 1350x808px) Image search: [Google]
martian streest.jpg
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I go into a lot of street level description, but I'm never very particular about maps or layout
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File: plymouth.jpg (337KB, 2040x1565px) Image search: [Google]
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>>51150721
Not too elaborate. I'm getting ready to run a Lamentations of the Flame Princess game and it's going to start in Plymouth, England in 1640 (just two years before the English Civil War). Basically magic and shit exists now because back in the 1620's some witches up in the Lancashire actually were able to tear a rift between worlds (thus porting in halflings, elves, and dwarves along with magic that "bled" through as well). Most of the cities are still basically the same but some have new demihuman neighborhoods (where they are treated largely like the Jews of the time, restricted and watched).
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Need more elaborate maps of cities/towns.
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File: OpalMap.jpg (5MB, 3722x2451px) Image search: [Google]
OpalMap.jpg
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>>51151714
This good?
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File: DuU9MbG.jpg (516KB, 2192x1648px) Image search: [Google]
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File: Hyperion_City_Map.png (1MB, 1259x974px) Image search: [Google]
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>>51151714
>>
>>51151714
another
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>>51150721
I'm lucky if I even have a map. A lot of my campaigns are wilderness or frontier so there's that as well, I guess.
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>>51150919
Looks like it goes to the Upper Sprawl?
Thread posts: 15
Thread images: 10


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