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New UA!!! Artificer!!
New 5e book announced: Tales from the Yawning Portal
http://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal
>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>5etools
https://5egmegaanon.github.io/5etools/5etools.html
That Wizard is so ripped.
>>51129205
>Some anons like writing a page or two of backstory
>Others write a lot more
>Some consider three paragraphs a hard limit and wordy background
What determines a good length for a character's backstory in your opinion?
I for one think a page or two of summing up major formative events and detailing a few important relationships is the sweet spot. I understand some people enjoy starting a game with a blank slate and basically improvising their backstory and character's personality, developing it as the game goes on, but I like having them established but malleable. At the same time I don't care to hear about every single thing that happened to a character in their entire lives, and depending on the age of the character it may be suitable to write less, but for most adult characters (especially if they're a long-lived race) I'm not being unreasonable.
I tend to aim for the middle ground, although I do particularly love playing characters who either don't remember their backstory or where their memories might be compromised.
It requires a lot of trust in a GM, but handing them a blank slate to do what they like and link you into the plot in any number of ways is an experience I really enjoy, the game becoming a journey of self discovery for the character.
I like saying a lot with few words. I cut out all unnecessary details and shite. It's not needed. It can be improvised when needed.
>[character] was born in a farming village and had a happy but harsh youth
>when he became a young adult, his magical power was discovered by an alchemist and [character] went to the alchemist's lab to study magic
>despite being a prodigy, he never felt like one, since almost all other students were of nobility and bourgeoisie studying since their early childhood
>he had difficulties studying because he had a penchant for trouble and had little regard for subtlety
>[character] leaves the lab as an accomplished wizard with the advice to seek a career in spell and blade
Five sentences. This gives the GM seven points to use:
>birth village/region
>family
>mentor alchemist
>alchemist's lab
>[character]'s inferiority complex
>socio-political status
>the trouble [character] got into as a student
>>51129082
Have a character concept, but don't infodump the whole damn thing.
Part of any story is the method in which it is revealed.
What do you prefer, /tg/?
Personally I prefer 3d6, I find it gives average results more often than a d20.
Ranking dice mechanics in a vacuum is pointless, different mechanics are good for different things.
3d6 is good for more grounded systems where a reliable baseline is expected and extreme results are rare. it allows for better planning and keeps things more predictable.
Meanwhile, d20 is better if you want something more over the top. Where you can always get that lucky 20 or that catastrophic 1, creating a greater sense of uncertainty and dramatic success or failure.
There are systems where the former is more appropriate, and systems where the latter is more appropriate. Neither is better or worse.
>>51128928
3d6 has a spread that's really more similar to a d10 than a d20. If you simply double everything for the d20 (so that a +1 on 3d6 becomes a +2 on a d20), their results will always be less than 5 percentiles apart.
>>51129012
A graphic representation of that.
Pathfinder General /pfg/
Sleepy Hamlet Edition: Smoky taverns, cobblestones lit by lampposts, the fresh smell of herbs and grass in the air... Tell us about the times you've gotten small-town comfy in a campaign! (Bonus if you describe your village for Molthune Knights!)
https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Spheres of Might preview: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Old Thread: >>51121729
>>51128711
Why not more succubi rather than kitsune?
>>51128711
I don't.
Small towns exist only to be raided by monsters, retirement for old adventurers, or sealing eldritch evils.
>>51128752
Cities are where it's at.
What is waiting behind the sign dare your PC's enter /tg/?
Your sign is rather boring and modern. I prefer this one.
>>51128759
What does it say? I only speak Burgerstani.
>>51128316
There's a movie theater in there but all it plays is Goodburger
i am a skeleton. where do i find the motivation to do anything besides lying around and pretending that i am a skeleton that is dead?
Become a comedian. Make people feel.
>>51127242
Try gardening.
Flowers and shit are pretty.
i would say fashion modelling
Any good reasons for a land to be inhabitable outside cities? While I like the Blades in the Dark premise, the Gates of Death breaking seem too abstract for gaming. My players are gonna ask questions.
Fantasy or scifu
>>51126894
>While I like the Blades in the Dark premise, the Gates of Death breaking seem too abstract for gaming. My players are gonna ask questions.
abstract in what way and what kinds of questions?
>>51126894
A war is going on.
A fucking PLAUGE.
Too much aggressive native magic
Too aggressive natives
Because where would else
And the list continues...
is King Arthur a Paladin or a fighter?
He's a warlord.
>>51126715
King Arthur is agirl___
>>51126768
That's Jean of Arc you fart breather
Steamforged finally released it's rulebook. What does tg think?
https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5874bd56be65949768e2107b/1484045686732/DS-Core-Rules.pdf
>>51126400
I was literally just about to start this thread
>>51126400
All in all it seeks cool. I think they did a good job of packing in the dark souls feels and mechanics in a way that hits the right notes without being totally autistic about it.
Id have to actually play it firsthand to have an informed opinion about it. Up front, though...
The opening lore paragraph needs work. I know this isn't exactly 'important', but it skips over a lot of stuff and if I didn't already know the plot of Dark Souls I would be pretty confused. Its even less informative than the opening cinematic of the game.
My biggest concern is that there won't be enough game tiles to explore. I know there are a bunch of expansions already planned/being prepped for release, so enemy variety should be fine. But I worry that if you are doing the same exploration tiles over and over again, the game will feel samey even if everything else is really different.
DLC: The Board Game
last movie you've watched is the setting to your campaign
last song you've listened to describes the party's mission
the main characters from the last book you've read (or the one you're reading right now) are the PCs
go
>>51125869
>last movie you've watched is the setting to your campaign
Bee Movie
>last song you've listened to describes the party's mission
Pomp and Circumstance
>the main characters from the last book you've read (or the one you're reading right now) are the PCs
A C# text book (if you mean novel, that was probably the Death of Ivan Ilyich)
So it's about a bunch of lawyers with families that hate them marching to war in a beehive?
>District 9
>Coming Home
>Kurt Gödel
>>51125869
>last movie you've watched is the setting to your campaign
Rogue One
>last song you've listened to describes the party's mission
The Last Battle - Sabaton
>the main characters from the last book you've read (or the one you're reading right now) are the PCs
Republic of Thieves - Scott Lynch
So... a pair of thieves and scoundrels in the dying days of the Galactic Empire fight against the last few remnants of Imperial-controlled crazies, occupying a fortress and their objective is to free the political prisoners inside, with the unlikely help of some Stormtroopers who've realized that the whole Imperial system is fucking gone?
I can dig.
Where do you get your maps from?
How do you like your maps /tg/?
>>51125165
I make my own, usually Autorealm, Mega Mek Map Editor, or MS Paint + A pregen dungeon
>>51127711
Above: Autorealm
This post: Mega Mek
>>51125165
Anyone know where I can get good triangular-grid dot paper for hex maps and isometric dungeon layouts?
when mankind goes to space, colonizing planets and shit, dogs will die out. they are useless. are there dogs in star wars? warhammer? anything? anyway, any futuristic space setting with dogs and other pets from earth is for the mentally challenged
>>51125047
Even today most people keep pets just for the fun of it.
>are there dogs in star wars?
No, even though on several occasions they could have been rather useful.
>>51125047
There are only two pets allowed in 40k: flying skull and flying dead baby. There are hounds, but those are heavily cyborg modified and only used as a tool by the space cops.
>>51125047
>are there dogs in star wars
Jewbacca.
Thought experiment:
Say you need to design a roleplaying system to emulate the feeling of pulp magazines or booklets. Not any specific GENRE thereof, but the medium itself. It needs to be able to cover everything from Conan the Barbarian to Buck Rogers to John Carter of Mars to Indiana Jones and The Shadow. Moreover: its mechanics need to be tailored more strongly to that role than any other (that is, it can't just be generic).
What methods would you use? No need to invent the whole system, obviously - just say what ideas you'd include and explain how they help emphasize the connection to the medium.
This like a somehow even more useless proposition than "let's make a game about 'anime'".
>>51124912
It's been done already, it's called Dungeons & Dragons
>>51126611
Dungeons & Dragons barely does its own particular thing, much less anything from The Shadow to Buck Rogers.
While the game is pretty shit, I really liked the mechanic of any card being able to become a land.
Why didn't more games do this? Hearthstone i the first game that comes to mind which would benefit from such a system rather than the garbage class-system they use. With so many Magic clones I don't understand why isn't this a thing, fuck this mechanic is so good the game could be designed around it.
Or maybe it just was never good and I'm just delusional, in which case I'd be glad to know why am I so wrong about it.
It was fun to play for me.
>>51124825
Try Shadow era. You are building your "mana pool" by sacrificing your own cards
>>51124825
The original WoW cardgame did this.
As does Codex; in fact, in Codex you use this method to thin your deck, so it's very important what you discard.
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