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Archived threads in /tg/ - Traditional Games - 2702. page

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Persians = high elves
T*rks = Hobgoblins
Arabs = humans
Jews = halflings
Armenians = dwarves
k*rds = wood elves
Mongols = Orcs
Indians = Dark Elves

Makes sense doesn't it?
15 posts and 6 images submitted.
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>>49662859
...not really?
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>>49662859
>mudslimes
>"""""""""human""""""""""
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>>49662879
Could be Arabs pre-corruption.

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Are you allowed on of each deck in modern? Or are then absolutely banned?
22 posts and 2 images submitted.
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I think they're literally banned.
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>>49662560
Dang, I was wondering cause I wanted to pop atleast one of the colors I need in my deck. I wasn't able to find anything on them.
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They're all banned, except Darksteel Citadel

http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/banned-restricted

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So one pic at the drawthread has made me wonder:

Do Bards often or ALWAYS practice their skills of charm and persuasion on bar tenders or wenches? Is sort of standard or expected of them?

Also I take it Bards would also practice their skills on retail employees? How would it feel if you (a guy or gal) are a retail employee; waiter, cashier clerk, etc. And some bard (male or female) makes their advances on you?
16 posts and 4 images submitted.
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>>49662505
No, they're well capable of it, and there's nothing really stopping them, but ultimately some will have the temperament and values to want to do that sort of thing, and some will not.
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I'm planning on running a bard as a pretentious, over the top Shakespearean actor just to avoid this kind of thing.

Working on my Kelsey Grammar impersonation to give it maximum snobbery.
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>>49662505
That's why I always charge bards extra. They think they're haggling down but really they just end up playing standard price.

Irl though if some dude or chick comes up to me at a shitty retail job and fucking sings an improv serenade that also makes me feel physically better I'll give them shit for free.

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Are you ready to admit blanche really isn't that good?
11 posts and 2 images submitted.
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Blanche is great. Modern digital art is an abomination.
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>>49662422

I always preferred Dorothy.
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>>49662422
I mean, the proportions and everything is pretty excusable because it's really stylized.

Ultimately, he defined the feel and direction of a huge amount of both fantasy and 40k. It's less about how good the art is, and more about how neat the concepts behind the art are. He added a touch of real weirdness to everything, and I think that's really important.

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Stat her, /tg/
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level 5 Ranger
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>>49662356
Could you just fucking tell us who your waifu is from so we don't have to play the guessing game or google search.

Is it the filename? At least say so. That could just be her character name. Would that give the source? Let me see.

https://myanimelist.net/character/138552/Asirpa

Oh boy it's the character.

https://myanimelist.net/manga/85968/Golden_Kamuy

At least link the fucking source next time bastard if you ever want your interests to grow. Goddamn.
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>>49662381

Here's how you fix astra militarum grunts:

Give them back the visors/aviator shades they had in 1st ed, and also horizontal pauldrons.

That way they'll look cool even when they get killed by everyone else.
17 posts and 2 images submitted.
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>>49661544
Can't argue with that
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You know, I'm really enjoying the fake historical wargaming aspect of all of these insignias and shit.
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>>49661544
How about not call them Astra Militarum. I can't believe GW changed their fucking name from IG. Fucking stupid

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So I was reading a book about how Cuba kept technology running after the USSR fell and they became completely isolated.
That shit was like mad max irl, they canibalized every bit of tech available and improvised in the most unbelivable ways, and everyone had knowledge on how to keep things running.
It was perfect inspiration for a rpg system/setting:

"Cubapunk: A game about surviving in a shitty isolated totalitarian system"

>you live in a totalitarian system
>everyone is fucking starving
>Isolated from the rest of the world
>you know how to craft things
>survive
>extra points if you fight the power while trying to survive

Post your ideas fa/tg/uys
13 posts and 3 images submitted.
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I see potential. Will post ideas when I'm much less tired.
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>>49661329
>Go to free school.
>Free uni.
>Become doctor and swim to the USA.
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>>49661329
>It is said that a Darra gunsmith, given a rifle he hasn't seen before, can duplicate it in around ten days. Once the first copy is made, each additional copy takes two or three days. The tools are primitive, yet the forges turn out accurate reproduction of every conceivable sort of weapon, from pen pistols and hand-grenades to automatic rifles and anti-aircraft guns

http://www.amusingplanet.com/2014/09/darra-adam-khel-village-of-illegal-gun.html

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Rules linked below (somewhat wip)

It involves grid based combat, a powerful avatar who gets their own deck, Honor, creatures having subroutines, pendulum zones, casting cards through caster creatures rather than globally, a Jury, J-Evolution, dark gods and more win conditions than I can remember at one time.

It’s feasible for your enchanted eldritch Pichu to hack into your opponents orc warrior to dishonor him.

It essentially makes many different ccgs compatible, in a disgustingly bloated way, without making the game intolerably slow.

IF YOU THINK THAT ALL SOUNDS PRETTY OKAY - some stuff I could really use:
What card games (or interesting games with grids and turns and unit types) have you played and would like to see represented well?

I need well known cards from any games, things that need to be represented.

Can anyone think of a well I can shove Force of Will or Cardfight Vanguard into the title? I like how it rolls of the tongue right now.

If people who know multiple card games want to write fluff, sort of Dungeons the Dragoning style, I'd be all for that.

If the guy from the last thread who suggested force of will is around, your ideas were pretty great and we should communicate.
47 posts and 6 images submitted.
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GOD field contains these things from hecatomb like enchantments with a big effect when they go down, it might be removed to make them normal enchantments that can be removed normally, but I like having a field that says GOD.

Most of the other stuff you could sort of figure out if you've played the games.
Servers hold enchantments and things you want to score, and can be destroyed if the lane is successfully run on.
Holdings give options for more things to draw each turn (its like scry 4 each turn, sorta) but they can be destroyed, and losing them all loses the game.
G-zone holds a sideboard like deck that can sometimes be accessed midgam.
Jury votes based on their individual preferences (might vote for whoever has the most expensive creature), and having the most votes wins you effects, and having all votes wins the game. The china card is worth one vote. The china card represents which side China is in allegiance with.
The area off to the right which is greyed can be used for servers and creatures there can act as ice, but they can't move around the field or fight normally.
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FORGOT THE RULES

https://docs.google.com/document/d/1r9ZUfrwa07i83v99ifftzPEkqa_wQ8zO37K169EJZp4/edit?usp=sharing
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>>49660943
Shove WIXOSS in too

Why do people live on Catachan?

Like, now that the Imperium has showed up on the world again, what possible reason do they have to stay there?

It's not even a recruiting world for the Astartes, and its soldiers have notorious discipline problems.
20 posts and 4 images submitted.
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>>49660878
>what possible reason do they have to stay there?

Shared identity. Bloody-minded pride. The fact that off-world migration is heavily restricted by the Administratum.

>its soldiers have notorious discipline problems.

They're also tough and determined.
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>>49660878
>what possible reason do they have to stay there?
they like it there
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>>49660922
>Shared identity. Bloody-minded pride
Surely living with parasites that eat your feet everyday is not worth that sort of shit.
> The fact that off-world migration is heavily restricted by the Administratum.
Now this makes a lot more sense. Even so, I feel like the Imperium could get more use out of them on other worlds that aren't trying to kill you 24/7. Just seems like an immense waste considering that there are enough enemies throughout the galaxy to be fighting already.

What's the best trading card game and why is it Yugioh?
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>>49660870
>Massive power creep
>Wildly fluctuating meta
>Unintuitive rulings
>Errata that completely changes cards (Dark Strike Fighter)
>Zero Flavour
>Walls of text on every card

I've done my time, I'm not going back

That said, pretty much every card in the game screams BUILD AROUND ME
>>
>best collectible/trading card game
>not Warlord: Saga Of The Storm

I thought trolling was frowned upon.

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The clan is forsaken, cast out, forbidden to bury their dead in the great resting hall. Their names struck from the lineage still new, their keep sunk beneath the mountain.

What could the clan have done to call down the wrath of the AllFather so?
24 posts and 4 images submitted.
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>>49660640
They're vegetarian.
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>>49660640
Started making pastries and crochet art when they should have been training or battling.
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>>49660640
They started Alcoholics Anonymous.

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Was he, dare I say it, our guy?
25 posts and 7 images submitted.
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>>49660536
SMITE
AND
CLEAVE
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anyone who hates elves is my guy
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>>49660536
Cracka was useless.

>fails to kill umaril
>gets killed by umarils bros

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I play a little bit of imperial gaurd. got nurgle chaos. figure i need a xenos race to play with and its about time to start another army up. any Tau nerds on here with some advice on building up a small army. or some insight on just how the playstiyle can be.
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>>49660460
The playstyle is a bit boring depending on your army because the shooting phase is really the only way your army can kill the other one. It's very easy to make a Tau list like your picture that's pure gunline which is incredibly boring to play and play against. The codex actually allows for a large variety in your list's playstyle. The best way is to take a look and see how you want your army to play.
I favor a short ranged high-risk high-reward army list because it adds a bit of strategic challenge in making sure my army doesn't get divided and assaulted to smitherens. Of course I haven't played with it because I haven't finished painting it.
For a small army just consider some basic HQ, troops, anti-tank, anti-infantry units.
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>>49660675
Bit of a weird question but what kind of Tau list could I build if I really wanted to table my opponent? Like how many overlays can I put out in the shooting phase at once? I'm trying to fluff a scorched-earth Tau army.
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>>49660698
Well if you don't mind fielding maximum cheese then it's easy, just take the most powerful units. A stormsurge and a pair of riptides will form a core force that your opponent will simply not be able to kill unless he/she is bringing D weapons to bear and will put out enough fire power to kill infantry and tanks in abundance. Don't forget pathfinders though.

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How well would the Imperial Guard on a Hive World contain a subterranean attack by the Locust Horde?

Aesthetically at least these guys are pretty 40k.
11 posts and 2 images submitted.
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Exterminatus.
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>>49660487
whats the level of infestation are they like Nids?
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>>49660443
imperial guard would be able to contain it
planetary defenses and adeptus arbites alone (the only defenders most hive worlds have) would not, and would be overrun without support unless they happen to be very well equipped (Mars has stuff on the planet/system) or some chapter recruits there

>The next Dungeon your party goes to has a convenience store operating outside of it.

What does your current character/party pick up before going off to dungeon crawl?

Bonus round: What would they get "after" dungeon crawling?
26 posts and 2 images submitted.
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>>49659728
Probably a light snack. I don't wanna be stuffed, but I don't wanna fight on an empty stomach. Maybe some candy bars or something to stave off despair.

Afterwards? One of those gallon jugs of water, or maybe tea. Chug that shit.
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Slurpie. Always go for the Slurpie.
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Jerky, lots of jerky. And water.
Aside from that, I'm sure the various ammo/medical vending machines in the dungeon itself will cover everything else. Maybe one of the larger enemies will be carrying a slot machine too.

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