I've saved some Kaladesh draft Pack 1 Pick 1 decisions that I thought were fairly close.
Tell us what you think would be the correct pick. I'll post the next one after 5 replies
>>49615879
Chief of the Foundry, easy.
Colorless lord in artifact oriented set? Sign me up. Low investment for very high reward.
>>49615879
Aetherborn Marauder. An evasive bomb that can turn the tables for you is good.
>>49615879
I'll go with Chief of the Foundry as well.
Why did Orcs become popular, when Hobgoblins are superior to them in every way?
Hobgoblins more organised, have better armor, more stealthy, live longer, are skilled at breeding subordinate creatures and are smarter.
Now i think i know why Goblin hunter considers Goblinoids, real threats.
Orcs is less letters. Easier 2 write
Normally I would just say Tolkien but due to the fact the entire goblinoid race comes from him... well I will give two other possibilities Warcraft and warhammer.
>>49614528
I read that manga recently and Jesus Christ does that guy have the world's biggest hateboner for goblins.
What would change in a science fiction setting where aging had been cured for a long time? Would technological progress be slowed by immortal people not changing with the times? Would it progress even faster due to lifetimes of acquired knowledge?
What happens when you throw aliens into the mix? Would people as willingly risk their lives to explore the unknown?
I'm intrigued by the idea of making a setting with this in mind, but I can't quite wrap my mind around the possibilities. It seems like something we'd expect to have in some form before owning an interstellar empire, but I can't think of any sci-fi where aging isn't a problem.
>>49614010
In Star Trek, to reference your picture, the reason the Federation was so keen on exploration and scientific advancement was because they'd developed a society that was almost entirely free of want, and built upon libertarian-leftist values. Rather than devolve into hedonism or become warlike, they chose exploration as the most fulfilling goal.
Societies in sci-fi who remove aspects of humanity that were important to our development, but not necessarily necessary for human fulfillment (death, hunger, needless hardship) tend to redirect their interest elsewhere, usually 1: war, 2: hedonism, or 3: exploration/arts/science.
>>49614010
>Would technological progress be slowed by immortal people not changing with the times?
Generally, this. It's no secret in the sciences that most great discoveries are made by people in their 20s and 30s. After that, people tend to get set in their ways and resistant to changes, and it's up to a new generation to make the next breakthrough.
>>49614243
A future with eternal life and youth would likely have AMAZING academies and universities, however, where professors with centuries of wisdom would pass on their knowledge to the young and eager.
>Me
>Trying to make a character for my friends Warhammer 40k D&D game
>Can't play anything but a Space Marine
>I like playing literally every race but space marines
>I'm a fucking pleb and have ever only played the viday game for the PC, but I like the lore alot so I read up on it every now and then
>"Can I be an angry marine?"
>"No you can't be an angry marine you faggot"
>Spend over an hour just looking at classes for some inkling for what I can play
>Scout? No
>Sniper? Cool as shit but no
>Apothecary.....I dunno maybe
>A thought enters my mind
"What if you played a really pissed of apothecary?"
>Evilgrin.jpeg
>Begin writing a backstory that very moment
Heneus Belux, Pissed Of Field Medic
Why is he so pissed off? Because he made a bootleg gene-seed to make himself as strong as a space marine, but the gene seed wasn't perfect and made his anger levels rise to near ANGRY MARINE levels. In addition to that he isn't even as strong a a regular space marine, but he was still accepted into a space marine chapter because he's real fucking smart. But he was assigned as an apothecary, and this made Heneus even more angry. Nevertheless he applied his genius to his new job as "panzy bitch ass nurse," but he also included some of his new found rage into his inventions.
(The next day)
>I show my DM my character
>".....Healing Bolters?" DM asks
>"He modified a bolter gun to shoot piercing rounds of ammunition that contain his boot leg gene-seed, which temporally gives the target a huge burst of adrenaline and rage, which usually kills the target afterwards. Usually he just sticks whoever dies into a dreadknot or something"
>"And he uses a chain sword, only a chain sword?"
>"I mean, other than his healing bolter yeah"
>"What the fuck is this nonsense about the Warp?"
>"Yeah its rumored that one time he got so angry that he managed to blow open a hole into the Sea of Souls and grab his chapter master's soul and shove it back into his body."
>"This is bad ass!"
More?
No, it's stupid.
>>49613896
This.
That's freshman in highschool tier shit.
So last knight I had a really weird dream. I wrote it down as best I could and then tried to make it make sense. I feel like it didn't turn out too bad and is kinda interesting, and I know how /tg/ loves worldbuilding so I figure I'd show you all.
The document is roughly 70% stuff that actually happened in the dream and 30% stuff I embellished or added to make sense of what is essentially a disjointed series of scenes with recurring characters and a unified setting.
Sorry if the writing is sub-par. I tried to use a narrative style for it but yeah, here it is.
http://pastebin.com/gfMze6Gq
>>49613777
One question. Is insect waifus vaible?
>>49614794
I'm pretty sure the queens would just fuck you up but if there are a ton of species then there could be other insectoid races that are less dickish. That could actually be a plot point maybe.
>>49613777
Also
>last knight
*night
Wow I can't believe I didn't notice that.
I have an honest question for you Warhammer 40k fellas:
How do you think the imperium would react to doomguy if he somehow popped into their universe? And, for that matter, how do you think doomguy would react?
>>49613432
Depends, is this a Doomguy were hell is the warp? Where Doomguy has kicked so much ass he's more or less a ancient evil to the warp itself?
Or is this just regular Doomguy with hell being different from the warp?
>>49613432
There were a few threads about this just the other day.
Go to archives and click "ctrl F" and type "What would orks think of this gent" and you will find one.
>>49613484
No, I'm just saying, Imagine if at the end of everything, at the latest known point for doomguy chronologically, doomguy just got ripped into the warhammer 40k universe for no reason. How would those involved react?
So, is Guild Wars 2 fantasy or sci-fi? Myself and my friends say fantasy, despite lasers and flying ships, but I don't know if I could really argue with someone if they said sci-fi.
This leads to a broader question: where is the line between fantasy and sci-fi? Is this line blurred? What would He-Man be?
The humans on Tyria are actual aliens. Leaning towards sci-fi.
>>49613302
The problem is you're assuming the two are mutually exclusive.
>>49613409
So, would it be a fantasy or sci-fi game? Or would you say it's both? If both, would this be a new genre?
Looking for a rpg where you can create your own powers
I like the Mechanic+Trapping aspect
The games that i know that do that are Mutants and Masterminds and BASH
GURPS
Innate Attacks work, plus I think there's a couple superhero books for it. Or I might be thinking of GURPS Action.
>>49613354
I dont know why i wasnt expecting GURPS as the first answer, if i where to play GURPS i would wait for the fantasy game coming in 2017
>>49613240
If you are looking for a supers game where you create your own powers, the main one is the Hero System. Not much out there is more crunchy on the build than Hero System - often called 'Champions'.
Friends are inviting me over to play this. Is it any good or should I just stay home and watch jojo?
>>49611760
Go over to your friends' and play it. Try socializing a bit.
And it's HeroQuest 2.0, so it's pretty decent.
>>49611760
It's pretty neat, but the Overlord can get pretty hard to beat if he just stacks cards for the first half of an encounter.
>>49611760
Do you like dungeon crawls?
Do you like random dice?
Do you like your friends?
If you answered 'no' to one of these, you should probably stay home and watch JoJo.
So my players agreed to play F.A.T.A.L, wat do?
>>49610273
P..Play F.A.T.A.L.?
>>49610273
Pit them up against The Amazing Dildoni.
>>49610273
cool story bro
I know the fluff behind them. I've been in this hobby for over a decade now. I always had a question in the back of my head I never knew who to ask, and I'm bored rn so I guess I'm gonna ask here. Are the tyranids even biologically possible?
As in, is their non-warp related stuff even plausible? Could there be such a coordinated mass of creatures who would strip entire planets of biological matter, and would this even be biologically efficient, .i.e., could they actually devour more than they lose given that they often face heavy resistance from the beings they're about to consume?
There's some bullshit in the codex I believe about the tyranids just getting back the biological matter from their corpses, and so the horde never really loses numbers... but that's clearly bullshit, when you shoot flesh with a laser, flashlight or lascannon, it doesn't magically stay alive. And a lot of it is probably rotting before it can be gained back. ESPECIALLY if you use bolters; that's likely to fuck up everything.
If tyranids themselves, as designed by GW's lore crew, are not plausible, could a similar hive-mind based horde actually exist and pose a threat to advanced life such as humans, and how could it exist?
I'm not qualified to answer the question, but at least in this regard:
>i.e., could they actually devour more than they lose given that they often face heavy resistance from the beings they're about to consume?
As long as they ultimately win, they devour everything they lost in addition to the rest of the planet.
Presumably as they go between worlds they 'hibernate' and don't use much biomass.
It's basically an exaggerated equivalent of things like locust, just a ravenous swarm that lays waste to everything in its path. I don't think they really gave it much consideration to much more 'realism' than that.
>>49609234
The same Imperium that is depicted as crumbling under its bureaucratic weight, where most of institutions are working at cross purposes at least as often as together? Why indeed?
>>49609284
Sorry, deleted post, had to reword my question better as there is no statistic for just how many genestealer cults are actually successful;
How the hell is *every single one* of genestealer cults not discovered? The Imperium obviously has a lot of things searching exactly for stuff like that.
To counter your answer, well, the Imperium has a lot of things to counter bureucratic red tape. Like the Inquisition.
So... I'm trying to worldbuild a homebrew setting for D&D 5th edition, just for kicks, and the theme I've been inspired by is "post-apocalyptic fantasy". Taking a high fantasy sort of world, and then blowing the shit out of it. Sort of a cross between Eberron and Fallout 4, with seasoning from Rifts and maybe a little Thundarr the Barbarian. I just... don't know if what I have makes sense, or where to go from here towards fixing it up. What do you anons think?
>>Humanity comes to life on the magical world of "Eden" (yeah, I know), born from the inherent magic emanating from the lands itself.
>>Initially hiding in the shadows of the great forests from the dragons that aloofly roam the world.
>>Forming into clans based on sorcerous leadership, begin to unite and form the first true civilization, inventing wizardry in the process.
>>Travel west to Nidavilir, the land of burning mountains, where they meet their cousins, the Sonnlinor (dwarves).
>>Dwarves have mastered metal instead of magic.
>>Human diplomacy wins and the two races form peace, for are they not brothers of Eden?
>>Humans learn to craft metal, dwarves learn & develop their own unique forms of magic, humans re-learn magic from them.
>>Aelfar (elves) eventually arrive from their destroyed homeworld on Spelljammer-style "plant-ships".
>>Aelfar are arrogant mages, "masters of life and death", using beast/plant-control, flesh-crafting and necromancy to forge biotech and necrotech magitek devices.
>>Elves are allowed to settle, but ultimately start a war with dwarves - nobody left remembers why.
>>49609050
Cont.
>>Magical fuckery causes all kinds of shit; zombie plagues, animals & plants reshaped into living weapons, places leveled by magic nukes, etc.
>>Dwarves create orks by using alchemy on captured elves to use them as expendable soldier-slaves.
>>Goes horribly wrong as the orks decide to kill their makers out of a sense of "no, fuck you!"
>>Humans create warforged to bulk out their armies and try to slap sense back into both sides.
>>Too late; huge magical "nuking" triggers magical disasters - plane-quakes, hexstorms, all kinds of havoc.
>>Planet somehow survives, but is turned into a twisted, arcane hellhole as a result.
>>Generations later, surviving races both old and new fight to survive and conquer this deadly new world of Malebolge.
So... yeah, I can give you the rundown on the races I have tentatively planned for the setting, and the setting's cosmology, but that's pretty much everything in a nutshell. I... just don't know where to go next from here in order to build everything up.
Oh! One thing I forgot to mention; Arcane Magic is king in this setting. There's no traditional "gods" and thusly no Clerics; the closest things you get are powerful entities that serve as Warlock patrons and also as "powers to invoke" for Theurges (which, in this setting, are a particularly specialized form of Conjurer).
For those curious, the current established list of races goes like this:
Humans - Because humans survive anything, and weren't directly involved in the fighting.
Calibans - Magical mutants stolen from Ravenloft, these represent the descendants of humans mutated by the "fallout".
Warforged - With their makers gone, they're adrift and determined to find a place for themselves in the world.
Dwarves - "Pure" dwarves are a xenophobic rarity; the most you'll encounter are partially mutated (adapting the Forgeborn dwarf variant from 4e) or have wholely mutated into the Gnomoi (Rock Gnomes).
Orks - Not evil, but have had to rebuild their society since theirs was, y'know, forcibly taken from them. Stealing as much as possible from Wicked Fantasy's depiction, with the reverence for pain and worship of scars as honor-symbols. Possibly include goblins & trolls as mutations due to the unstable alchemy; goblins are more magical (forest gnome stats), trolls are bigger and tougher (goliath stats).
Kobolds - Cursed descendants of the dragons, driven by a racial obsession with finding a way to turn themselves back into dragons. The most successful of their experiments are the dragonborn; the least successful are the various "drakes" (fantasy dinosaurs, wyverns, Athasian Elemental Drakes, etc).
Aranea - Sorcerous spider-shifters evolved from the intelligent giant spiders elves created to serve as their librarians. Magically adept and friendly, but a little naive.
Ratfolk - Evolved from the magical fallout acting on rats. Loose plan is a Burmecian-inspired race of would-be Knight In Shining Armor types.
Shadar-Kai - Elves who were exposed to a massive amount of necrotic energy and survived, but became "half-dead" shadow-beings who seek stimulation to avoid fading away into nothing.
Other races are certainly possible, given the background of this setting, but these are the ones I have a most solid "place" for currently.
As part of my homebrew, most races hate the half-breed races, so, because humans are filth, I wanted to come up with racial slurs for each half-breed race.
I'm having trouble with two: Half-orcs and Aasimar (in the homebrew, Aasimar are half-angel and half-human directly, rather than descended from such a union).
Half-orcs I have "pig-face" as a placeholder, but as far as racial insults go, it's about as effective as an 8-year-old's name-calling.
Aasimar, I don't have a clue.
Any thoughts, /tg/?
>>49607522
For half-orcs, "tusklips".
>>49607522
Why would your racial slurs focus on the inhuman half if it's the humans that are filth?
Just go with mulatto, or semisimi or something.
>>49608691
To add insult to injury, lets have this this evolved by purposeful mispronunciation to "tulips"
Have you ever betrayed the party? I tried a few times because I like to play Evil characters but I always end up dying...
>>49605851
Karma. You'll always get your just dues.
Exactly the same OP again? I guess last thread was a proper shitstorm then.
> Same image
> Same text
> Same bait
Kill yourself.
>You can be a Fighter, which is like a sword guy like Aragon or you can be a Wizard like Gandalf or you can be a Rogue and sneak around like a Hobbit and Rangers can shoot arrows like Legolas and...
How would you describe a Bard to a normalfag?
>and you can be a bard and act like a magic rockstar with a sword
You can be a Fighter like Achilles, a Wizard like Circe, a Rogue like Odysseus, or a Bard like Orpheus.
>>49605953
>How would you describe a Bard to a normalfag?