You can have either a +1 weapon, or a wand of healing. You have the competencies to use either, there is no magic economy, and you have no idea that you'll even ever see another magic item again in your adventuring career. Which do you pick?For the autists, either a 3.X Wand of CLW, or a 5E Wand that has seven charges, can cast Cure Wounds at the lowest level only, and gains 1d6+1 charges at dawn
Well your spoiler text was actually fucking retarded so I could barely even understand what you meant. Either way, a wand of healing of any sort is probably far more useful than a +1 weapon. It's a 5% better chance to hit. Damage reductino against magic? Sure. I'll have the wizard cast magic weapon on me.
Cure light wounds wands were objectively superior to a +1 weapon in 3.X, by the way. Once you stopped being phobic of actually using wand charges (like my group was always saving wands for if "we really needed them" then at the end of the campaign we had used like 2 charges from our 20 wands.
That said I fucking hate how 4e and 5e artificialized the healing system. I liked the resource management in 3.5. I liked the fact that, yes, if you really needed to power through a dungeon because you needed to get X artifact before Lord Blackmouth got to Wiltshire Tower, you could do that. That was organic resource management. Now the entire game is centered around finding a good place for a short / long rest. And healing is absolutely fucked. Yeah the fighter can second-wind once a day but still. Fuck 5e.
>>49636017
>Having a rest is a more "artficial" way to regain lost HP than wands and potions.
Huh.
>>49636036
They force the "rest, fight, rest, fight, repeat" structure of gaming. Rests waste a shitton of fucking time, giving a cleric healing spells meant the characters could get beat up in a fight but spend 5 or 10 minutes healing and go back to it, until the cleric ran low on spells. Then you rested.
Now it's "oh you rest for a 8 hours and get back ALL your hit points because even if you got stomped on by a dragon and had your ribs pushed into your lungs 8 hours resting and you're all set, buddy!"
Hello /tg/
I am looking for any RPG related to the Souls/Bloodborne game franchise, such as any home brewed system or hack to an existing system or maybe an existing system that already emulates the feel and style of the games.
Please post if you have such thing.
>>49635879
This is just a matter of tone and visuals, not to mention far more lenient resurrection than most rpgs.
>>49635879
play ravenloft.
undead will fuck your shit up.
I don't think it's possible to fully put what makes the games great on tabletop. Even if you were able to pull off the style of narration the combat would never be like in the game, where planning and reacting are the main factor and you strive to git gud for that.
From a mechanics perspective, what makes a good cyberpunk RPG?
>>49634523
I'll have to say it depends on the players, but a big thing that I've seen is you often want is for the players to have a lot of fun mods and crunchy options. Shadowrun gets the "shitton of options and things you can trick out your gear with" done right, as does CP2020 (only 3 1/2 years away!) but a lot of cyberpunky folks do like that.
>>49634523
Given that Cyberpunk is largely about how advanced technology impacts society and individuals I guess you'd want mechanics to govern both the character's relations with the setting (through relationships, affiliations, that sort of thing) and also to track the changes they endure due to any alterations they've had done on their body (I believe shadowrun has essence for example)
Simplistic hacking rules. Complicated ones are invariably shit.
yo tg !
what kind of old biomorph you think should come back in the next tyranid codex ?
What kind of new biomorph could be added to make tyranid the adaptable force they used to be ?
for starter, i think everything warrior-sized and below should be able to take hooks, and everything above frag-spikes
and let's give back jump to hormagaunts and warriors
another question : what is the point of toxin sack ?
feel free to post tyranid crunch and lore, since our last thread got hijacked
>>49634451
>what is the point of toxin sack
Poison, its more useful most of the time than +1 S was.
>>49634652
well +1F used to also boost weapon strenght back in the days
is it really useful on anything ? it seems a waist of point on gaunts and bigger critters hit hard enough to don't give a shit about it
>>49634723
Its useful on everything you want in CC, on gaunts it means they can wound anything even a wraithlord on 4+ or better. On a carnifex or trygon it gives rerolls of wounds against pretty much everything.
A similar biomorph for guns would actually be something I'd like too see though.
> Hates psykers, sorcerers and daemons
> His right-hand-man is a psyker
> His allies are sorcerers and daemon-worshipers
> Tries to convert a loyalist Primarch to his anti-psyker side
> Chooses the biggest pro-psyker amongst them
> Becomes a sorcerer himself.
> Becomes a daemon himself
The fuck happened with all the genius-level intellect Primmarchs supposed to have?
Even Angron is not that dumb despite being literally brain-damaged. Guess vaping on poison fumes messes with your brain more than having nails bolted into it.
>>49633855
>The fuck happened with all the genius-level intellect Primmarchs supposed to have?
It only ever manifested in Horus, Guilliman, and Khan. Magnus and Lion were also pretty bright but they were crippled by a moment or two of utter retardation for the former and abject autism for the latter.
>>49633855
Probably meant as in CREEEEEEEEEEEEEED-tier generals. Although that didn't really work out either for most of them. Pic related.
>>49633938
Pert was a good general actually. Not good to his people, though, but very effective in his cold? clculated and mercieless way.
These guys seem pretty interesting.
Are they loyalist Sons of Horus who were later rewarded with the right to become their own chapter?
>>49633717
Same name =/= same organization.
>>49633745
yeah but the whole Blackshield fluff FW came up with seems designed specifically to encourage people to come up with that kind of "traitor legion primogenitor" background for obscure chapters.
And since FW is taking a lot of inspiration from RT-era marines it wouldn't be surprising if an author came across that old illustration and decided to give them a bit of extra background by making them originate from a blackshield faction.
>>49633717
Your image is right in that FW is referencing the original RT Dark Brotherhood, but where do you get Sons of Horus from?
This is just as retarded as the random "these guys are actually loyal [traitor legion]!" that people spout out of the blue with no basis whatsoever.
If anything, they are DA.
>My settting
>All planes are indirectly ruled by elves
>Living in floating tower-cities, elves are surrounded by powerty and barbarism of humans, dwarves, goblins ...
>Long ago elves colonized all planes but have withdrawn since, keeping only their Central bank as prime power of "regulating" empoverished worlds
>Even if there are a few competing elven enclaves, they reap the infinite wealth and power from all other known worlds
>Elves are producing pretty much all useful magic items and have strict monopoly on them. Same goes for a few other crucial products
>Natural riches are stripped from other worlds at exploitative prices
>A few dwarven/human nations tried to stand on their own in past centuries, were obliterated by elven armadas "for their own good"
>Elves start as lvl 10, all others can barely reach lvl 5.
>Elves constantly whining of other races migrating in their lands, infecting their pure race
>Everyone is waiting for barbaric humans, dwarves, goblins, to rise from their primitive state and finally adopt elven model
>it never happens
>>49633556
>All planes are indirectly ruled by elves
>Living in floating tower-cities, elves are surrounded by powerty and barbarism of humans, dwarves, goblins ...
Nine Elven when?
Gee, I wonder what this is an allegory for.
>>49633556
You could sell it as a setting where elves are the precursor race, now withdrawn from the world most part and leaving the younger races on their own to rediscver their secrets or smth. I mean that's a pretty standard scifi trope applied to fantasy setting basically.
Whats the best system for horror dungeon crawling with a dark and claustrophobic amosphere ala the first Diablo?
>>49633522
Ok hate to be the first poster and posting this but G.U.R.P.S.
>>49633522
Possibly some OSR. I quite liked The Black Hack when I read it, though never played it. Lamentations of the Flame Princess seems popular as well.
>>49633611
Oh, I forgot DCC (Dungeon Crawl Classics). That one's pretty cool too.
No clue why this thread is always missing. Spyral hype edition.
>>49633381
Which Spyral card is this semen demon?
>>49633431
it will be announced today
SPYRAL Super Agent spying on that booty
Hey /tg/, so my gaming group are frankly terrible at reading rulebooks. Several just don't and those that do don't want to learn systems, so suffice it to say that the somewhat crunchy stuff I lean towards isn't going to work for them.
I do still want to run something with these guys though, so I'm hoping you can help me with finding a rules light system with a baked in setting, preferably not generic fantasy but I'll take what I can get since I'm already being kinda picky with it. We've already done a couple of weebshit games in 'just throw a couple of dice and that's it' "systems" and I'm not really looking to compete with those ideally, but again I don't know how much of a viable field I have to pick from.
>>49633253
Use Risus as a litmus test on whether you either have lazy players are players with a different preference than you. If your group doesn't even read the rules for Risus D R O P T H E M
>>49633278
*or players that have a different preference than you
>>49633253
Couple of things...
Any game with a setting will be a book. How else would you convey a setting?
As the GM it is your job to run and explain the rules. Players don't have to read anything except their chargen flavor.
You probably tried DnD or Gurps or some other victim franchise. Those are games that monetize by selling secondary and tertiary books. Of course they're verbose. That is not a problem of games, but of publications like self-help books and smut fiction.Most RPGs aren't like that at all.
And asking for a game with setting but specifying only preferably not generic fantasy does not give us much to work with.
Here's what you should do...
Describe the kind of game dynamic you are looking for. Describe a genre you want to play. Or describe your group and how they like to play.
Download 5 of the then suggested games, read them, and play the 2 you liked best as a one shot. Then have the group decide.
Hey /tg/, is there a pen-and-paper RPG like D&D of the Wh40k universe?
>>49633190
Define "Like D&D."
>>49633200
The fundamentals of Old-school RPG.
>>49633230
Define old school rpg...
Is it me, or is this quite the deal?
>>49632701
take this to the main 40k thread
but yes every box deal with an actual box does offer some discount, sometimes really significant, as is the case with the Start Collecting! boxes for certain factions.
just the one-click web bundles don't, and they are always shit
>>49632701
It's a decent deal.
>>49632701
>Tactical Marines - £25
>Sternguard - £30
>Terminators - £28
>Stormhawk - £33
>Drop Pod - £22.50
>Land Raider- £45
>Razorback - £25
>Terminator Captain - £18
>Total - £226.50
Yeah, that's a very significant discount. Hopefully the other armies will start getting their own versions of this; it's a pretty sweet deal.
Hey guys, so my DM decided to pull the old "love conquers all" trope as an excuse to break an epic level enchantment. how can I munchkin/weaponize love? I'm going to kill me a god or 2.
Love kills hate, not physical beings. You can love slash someone, and all their malcontent will go away. They won't fight at all, and walk back home and start a farm or something.
>>49632372
bullshit I've lived in the south, no amount of love kills hate.
Strap a bunch of loved ones to your weapons and armor?
I'm having trouble coming up with stuff to put in my magi tech based city for my next campaign. help?
>>49632068
Well like
What's the tech level in your setting?
and
How the magi tech work?
its your basic fantasy setting, minus the siege engines. were just shy of war machines and the like.
this is where the magi tech comes in, the boom of magi tech overwrites history and negates Coal.
This city is now the head military force of the land, they hold weapons of destruction unlike any seen before. the only thing the opposing nations have is their simple magic, unlike this mix of science and machine fueled by the same magical energy.
Thats all ive got
>>49632268
oops, forgot to click reply to>>49632150
hey, /tg/
would you play a tabletop pnp game in a room like this or nah?
>>49632042
Fuck. I play in a room like that except all five of us are crowded around that table in the middle.
>>49632042
Doesn't look too comfy, bro
>>49632076
The couch is comfy, at least...