Hello /gd/, I'm a designer for a new (and not yet announced) free and open source project. We've finally hit my favorite part: creating a brand new desktop environment, which for the sake of convinced we refer to as "L". I can't spill the beans, but this is going to satisfy open source and free software people simultaneously, and we're building this for real linux users, not people who want an OS X clone.
What do you love/hate about your current DE? What do you actually WANT to see in a DE? And just as importantly, what do you hate that other DEs keep pushing? Thanks for the time, we'll keep in touch
We don't use any kind of Linux distribution here because we are cucked hard and strong by evil corporations into using proprietary software for designing.
>>277283
Virtual Reality.
>>277283
I don't know if OP's given up on the thread, but I use GNOME and here's what I love:
>gnome shell extensions that visually integrate into the environment, https://extensions.gnome.org/extension/30/music-integration/ is one of my favorites
hate:
>shitty css that breaks down every other minor version
>stuck to the same basic template, can't rice for shit outside of altering some colors and sizes
>>tfw no GNOME on unixporn
at this point I only use it for compatibility
Does anyone on here think this minimal logo shit is cool? Post related pics if so.
This is me fucking around in affinity designer for a day using a grainy aesthetic pic a friend took for me.
>>276318
>company for blankets
>pots a towel
low qual b8
cant even see logo
kill yourself
>>276318
>Minimal
>Uses picture
This is bait.
Does your city/county flag suck?
I don't know who the fuck comes up with these ideas.
not the greatest, but it's alright
Minneapolis checking in.
Only flies on one pole, as far as anyone can gather. Most people just say "we have a flag?"
>>272107
Here's Saint Paul's. It fails for having it's name in a motto banner under the shield, but otherwise is a little more relevant
(the little house refers to the St. Paul chapel that was built back when St. Paul was called Pigs Eye, after a rum runner and fur smuggler who built his still near the river- it's pretty obscure, but pretty fun, when compared to the dome of the St. Paul Cathedral, which is referenced on the right side).
Really, I like this one a lot if not for the motto!
I need help bi/gd/ongs, I want to animate a logo I made for a proyect but Im a little rusty on After Effects and dont know how to aproach this task.
Im watching some tutorials on youtube but haven't found a video that explains this kind of animation in detail. Im aware it has something to do with masks but thats about it.
pls help, wat do?
>>279542
Just do it in Photoshop.
I know this isn't a helpful reply but I really like the typography of this logo.
>>279552
>animating anything in photoshop
OP you got two general solutions:
-rebuilding your logo in AE with the shape tool, and then animating it with the shape tool controls and effect;
-importing static pictures of your logo and revealing it with masks and mattes that you animate;
I think the 1st method generally looks cooler, but if you're trying to get something like in your pic then it's gonna be the 2nd. Of course, the more talented designer would mix both methods together in a creative way.
Hello, I own a memepage therefore I need to post low quality pictures.
Is there a tool that allows me to quickly re-encode any picture to low quality jpeg and maybe even upload it to Facebook?
Use Paint.NET.
Save for web with Photoshop.
>>279527
>Save for web with Photoshop.
Why use Photoshop for such dumb-ass shit
http://www.irfanview.com
Can i copy the colors from 1 object/layer to another in photoshop? I would like my 2 things to be the same style but i cant figure out how
drag to give the style
drag and hold Alt to copy the style
Alternatively right click the layer > copy layer style > right click other layer > paste layer style
>>279413
Yeah this works too. You can also apply the layer style to multiple layers this way
Can anyone with sketchup knowledge tell me how to move the square into the box such that the square's center is perfectly aligned with the corner?
I'm trying to make columns around the corners and there doesn't seem to be any "center of plane" anchor to drag with and snap to the corner anchor.
Thanks.
I know this has nothing to do with your post op, but does anyone know where can I get Dibac for Sketchup for free? Didn't find any torrents
>>279389
No problem, this can be a sketchup general.
>>279387
Just draw an X in the square
up /gd/
I had a quick question for you all. I'm not a graphic designer by trade, but i've done a fair amount of the graphic design for my marketing firm. It works for what I do, but I don't always have the time to bust this stuff out at my preferred quality.
so i recently hired a contractor to do about 10-15 hrs of work for me a week and they're alright. they get most of the work i need from them done. but they refuse to share their PSDs. I never stipulated that in the contract, but i'm paying a pretty healthy rate (35/hr) and not only is it taking a long time for basic work to be done (fliers that already have their assets and color palette), but they refuse to give me PSDs so that small adjustments (usually things like changing a word or two, resizing or changing the aspect ratio).
If I could count on them to turn things around on a dime i wouldn't care, but they don't respond quickly all the time. I realize I'm not their only client, but if they would just hand over the PSDs when they didn't have time it would make my life way easier.
Am i wrong for wanting that?
would it be a bad idea to stipulate that our graphic designer hand over their PSDs the next time i sign a contract?
>>279340
>Am i wrong for wanting that?
I know how you feel, you aren't, but it's taking bread out of your contractors mouth
>would it be a bad idea to stipulate that our graphic designer hand over their PSDs the next time i sign a contract?
It's a very good idea. Your contractor is in his full right not to hand over the PSDs to you. I did this once with an InDesign file and they went way out and wild with it. Eventually they didn't even extend my one-year-contract.
buying a PSD file VS hiring a designer
Unless in the contract he doesn't have to do anything. Be specific about what the contractor is supposed to deliver. Also be clear about who owns the final copyright of the work produced and what is allowed to do with it (for example the designer may showcase it in his portfolio but not reuse for another client).
This will be a good lesson for you and others on /gd/ to never omit details.
>>279341
I> know how you feel, you aren't, but it's taking bread out of your contractors mouth
i totally get this, but we're talking minor changes here that require a 24+ turn around time which is fucking unworkable. Even then I would be pissed if they tried to charge me a full hour for the tweaks i'm asking for, they're changes that take a couple minutes top when you have the full PSD
>It's a very good idea. Your contractor is in his full right not to hand over the PSDs to you. I did this once with an InDesign file and they went way out and wild with it. Eventually they didn't even extend my one-year-contract.
I've totally heard of that sort of thing, but this is a situation where i've literally provided all the assets, it's not even design, its layout and i pay a lot of money for it, and somehow they feel like i'm fucking them over when they can't even turn around a 15 minute edit in the same day.
i'm definitely gonna put a PSD stipulation in the next contract. especially if i'm giving them the assets
So after a few failed attempts at getting this done for me, I figured I'd take it upon myself to finish this image. The image in question, I need traced into a 2D logo; just the face nothing else. Features will be dropped for a more simplistic look, but the source image has the gist of what I'm looking for.
I was wondering if it was best if I approached this with anchor points? And just anchor out all the details I need to achieve the logo. Once again this is my first time in a long time (you know I) have dealt with any sort of photo editing software.
Any tips would be definitely welcome, and if anyone wants to take this task over let me know and I will pay to have this done; just trying to get this image done within the week lmao.
>>279294
Use the pen tool.
>>279294
This cannot be a logo.
The only way to make this a 2d logo is re imagine how the face will look as a line drawing. There is no point in trying to trace something that only looks good because of the textures and shading.
Rethink the face idea
>>279362
>There is no point in trying to trace something that only looks good because of the textures and shading.
What the anon could do is to trace the main defining characteristics of the face, and use them as a starting point to simplify further.
But yeah, expecting to keep all the detail/shading/texture in a logo is nuts.
do I have to get subscription service with Photoshop? other options?
>>279290
https://thepiratebay.org/torrent/12019334/Adobe_Photoshop_CC_2015_(20150529.r.88)_(32_64Bit)___Crack
HERE YOU GO NOOB!!!!!!!!!!!
>>279291
thank me later
>>279290
Don't you have to disable the program from accessing the internet?
I need some quick help, guys!
Why is "custom" grayed out in the preset bar?
Never mind. I'm a fool who can't think for himself.
waoh wwoah waohh anon slow down there, whats that a paint brush plugin spill the beans, time for me to get my blood from u now
>>279537
looks like a scan dipshit
Where can I find a large selection of free to use 8bit 2D pixel art?
I need a selection of art that I can use for Android games.
I can't do art. I also don't really know what I want.
Would a designer be put off if I offered to pay for:
>A qt main character
>A few friendly enemies, like a jellyfish
>Some colourful scenery
>Pastel colours preferably
Without any additional information?
How much would you estimate this to cost?
>>279141
pixel art actually takes some time, so it depends on what kinda level you want it at. Do you want it animated would be the biggest question I would ask
>>279163
I'd need maybe 3-6 versions of each character so I can animate them
>>279141
http://pixelprospector.com/the-big-list-of-royalty-free-graphics/
http://opengameart.org/content/pixel-resources-characters-sprites-and-spritesheets
https://love2d.org/wiki/Free_Game_Resources
http://2dwillneverdie.com/
https://reddit.com/r/PixelArt/
A sprite and pixel art gallery with tutorials.
http://andysowards.com/blog/2012/80-epic-pixel-art-tutorials
http://brandontreb.com/10-great-pixel-art-tutorial-and-free-resource-sites-for-your-games
http://garmahis.com/tutorials/pixel-art-tutorials
http://hongkiat.com/blog/pixel-art-tutorials
http://pixelation.org/
http://pixeljoint.com/forum/forum_posts.asp?TID=14527
http://wayofthepixel.net/pixelation/index.php
http://wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set
for software try
Aseprite
GraphicsGale
GrafX2
-
Pixen
Photoshop
Pyxel Edit
-
Linetest
The-TAB
Pixlr
also try >>>/wsr/ or the pixel art threads at >>>/ic/ next time.
I know this is not entirely design related but It might as well something people in the design field have some experience with.
I do not consider myself a designer whatsoever but recently I scored a 10k MXN (something like 500USD) deal for 2 basic brand identity designs.
The thing is, I already verbally agreed on starting the project and I feel like a dick if I show up with a "I didn't start anything but here's a contract I want you to sign".
I want to be protected in case things go downhill, more so because it would be a contract between two natural persons and I don't know how that stuff works.
Anyway, what I wanted to ask specifically was:
1. What's your experience as designers with dealing with contracts?
2. How should I go about getting my client to sign the contract?
3. Is a contract legal if signed between John Smith and Maria Lopez? Or does it have to be a registered legal person?
4. Am I losing my time by asking a US board about legal issues in my country?
>tl;dr help a mexifag score a cheap ass deal and not get fucked over in the process
Thank you.
Why do you feel like a dick? Just mail them a planning of some sorts and the contract with it. For 500USD you're wasting everyone's time by actually going over there for a simple signature
>>279089
Required watching:https://www.youtube.com/watch?v=jVkLVRt6c1U
>1. What's your experience as designers with dealing with contracts?
Never EVER work without a contract that specifies EXACTLY what you'll be delivering and what the client has to provide (text/images, etc) with time-frames.
>2. How should I go about getting my client to sign the contract?
The best way is to explain to them why signing a contract is necessary: it protects them since it sets up what YOU have to deliver, and it makes it clear to both parties what is expected.
Ideally you should sign a contract before starting any kind of work. Personally, any amount of less than $1000 dollars I ask my clients to pay up-front. More than that, I expect half upfront, half upon completion.
If a client doesn't want to sign a contract, fuck them. 99.9 percent of the time they'll either fuck you over or be such a gigantic pain in the ass that you'll end up losing money on the project anyway.
>3. Is a contract legal if signed between John Smith and Maria Lopez? Or does it have to be a registered legal person?
A contract can be signed among individuals and corporations, but you should look into the laws of your own country to make sure.
>4. Am I losing my time by asking a US board about legal issues in my country?
Yes.
I don't really have an answer for you OP, sorry; I'm just taking advantage of your thread to ask a related question: hypothetically speaking, if I live in a third world country, and my client is on the other side of the planet, let's say the US, what's the point of a contract? How am I protected, actually? I can't afford an American lawyer in case I don't get paid, and what's stopping the client from saying "Fuck this guy, what's he going to do while he's thousands of kilometers away?" Don't get me wrong—I'm all for it, but in some situations, it seems worthless.
can i get that crosshair link please?
>>278985
Get outta here
Hi /gd/ I'm new to graphic design and specifically 3D design with respect to Virtual Reality programs.
I don't see any threads up so I decided to start one for general discussion and a posting place for anyone working on VR design or programs.
Not trying to shill here, but I am in the initial stages of creating an app that utilizes VR and in the future will be willing to pay for help in creating and designing the VR experiences.
Feel free to hit me up at [email protected]
tiltbrush is rather good for VR graphical design
This is actually something I've been thinking a lot about since VR became a thing. There's already an established design lexicon for 2D menus that we navigate with controllers, but how does that change with something as fundamentally different as VR? Can anything be improved, or is there even a need to improve it at all?
I'm by no means any sort of expert, though. Extremely limited programming knowledge and basically no real-world examples to show - would you consider taking on someone who'd be learning alongside you?
>>278957
Yes we would any help at all is needed