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Archived threads in /gd/ - Graphic Design - 120. page

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OK magnificent faggos, design a logo for me that's just the letter "V"
[spoiler]You can't [/spoiler]
[spoiler]jk I'm desperate, send help[/spoiler]
29 posts and 16 images submitted.
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>>278529
I can't even spoiler


Kill Me
>>
>>278530
You piece of shit lol
>>
hehe [spoiler] im gay [/spoiler]

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This is my first attempt at graphic design, what do you think?
8 posts and 5 images submitted.
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it's good, but I made some improvement
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It needed more design.....
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>>281076
wow that's great!

hey guys, I just have a quick inDesign question.

how would I go about setting up a document for an outter and inner envelope design? similar to pic related but not necessarily those dimensions.

should I just make the document height higher for the document that is displaying the envelope open in order to show the inside? If so, should I just use the pen tool in indesign to create the tab? I know it may seem like stupid questions but no envelope size info I find online includes adjusted dimensions to display the tab/open envelope. thanks guys.
7 posts and 2 images submitted.
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also, just to avoid making another inDesign thread, could anybody validate if I'm understanding the concept of margin values correctly?

margin guides are essentially used to avoid unwanted elements from touching the edge of the page, correct?

like for example, an indesign document set up of this letterhead would consist of the footer being on the outside of the bottom margin line, since its touching the edge of the paper, so determining the size of the bottom margin depends on the size of the footer?

and if there were no text on the backside of that letterhead, margins shouldn't matter because the only other element on the page is an element that is supposed to touch the edge of the paper?

apologies if my questions seem complicated/the wording is bad. I'll try to explain better if anybody can't understand and wants to try to confirm what I think about margin values.

if I'm correct in this post, I've been pretty stupid all semester because I disregarded margin values and did everything by eye.
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What do you mean outer and inner? There's a front and back, just make a page in indesign for each.

Not sure what problem you're having.
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>>280920

the problem Im having understanding is how to go about setting up the document if you want to design the envelope with the tab up, to show the inside of what the envelope would look like if its functioning.

the only way I could think of is increasing the height of the document to accomodate including an open tab design but I just thought it would look odd set up that way.

Hello, I drew something on paper, what is the best way to "convert" it to something nice on the computer.
I have never done this before but I need to make it look nice you know.
8 posts and 1 images submitted.
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Use a scanner
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>>280778
y e s but how do i go about touching it up and stuff
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>>280777
Scan it in 300 dpi or more
Open it in photoshop
Levels
Save in png-24
Done

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>we really want that "look"
>can you add all of these things that will prevent you from achieve that "look"?
16 posts and 11 images submitted.
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Apokalypse was a table-top wargame, released in 1996, and set in the near future. It used 25mm minis (which in the '90s was synonymous with what has currently become 28mm) but was meant to be adapted for any scale of miniatures, depending on what you had available.

It's also a virtual unknown today, being the product of an indie operation that consisted of mainly three people. This company, Hardcore Media, was more or less budgeted out of pocket from its creators and they toured the scandinavian RPG convention scene in the mid-'90s. Because showing off and letting people play their game this way was basically the only option they had of at all spreading the word to fellow gamers. What they had on these conventions though was fucking awesome converted or scratch-built minis and probably the best wargame terrain I've ever seen, even today.

Even though Apokalypse sold out its printing (800-1200 copies?) it pretty much disappeared after Hardcore Media folded in 1998, presumably because the developers got tired of going around conventions with all their gaming material, while at the same time having next to no distribution or possibility of advertisement for Apokalypse. Noone kept the game alive or talked about it and it became an anecdote from conventions of old, practically forgotten for ~20 years.

This game is now available in the following PDF:
https://mega.nz/#!r8FkGIJD!djWKyN3us5-flomz0qaEVJf_3BT__-t9DZfNN3GbWLU
http://www78.zippyshare.com/v/ITEm2it0/file.html

Would you like the pages in original resolution they're also available here:
https://mega.nz/#!OoMzjJBT!2arL7EfTX1m6zPeCuyDO2m0AvPTqeVKhvJJ4naXX49g
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Apokalypse was a table-top wargame released in 1996, set in the near future. It defaulted to the 25mm scale (which in the '90s was synonymous with what has currently become 28mm) but was could easily be adapted for any sort of scale, depending on what you had available.

It's also a virtual unknown today, being the product of an indie operation that consisted of mainly three people. This company, Hardcore Media, was more or less budgeted out of pocket from its creators and they toured the scandinavian RPG convention scene in the mid-'90s. Because showing off and letting people play their game this way was basically the only option they had of at all spreading the word to fellow gamers. Though what they had on these conventions was armies of fucking awesome converted or scratch-built minis and probably the best wargame terrain I've ever seen, even today. I remember their display being quite the attention-getter and totally different from everything else on the con.

Even though Apokalypse sold out its printing (800-1200 copies?) it pretty much disappeared after Hardcore Media folded in 1998, presumably because the developers got tired of trudging around conventions with all their gaming material, while at the same time having next to no distribution or possibility of advertisement for Apokalypse. Noone kept the game alive or talked about it and it became an anecdote from conventions of old, practically forgotten for ~20 years.

This game is now available in the following PDF:
https://mega.nz/#!r8FkGIJD!djWKyN3us5-flomz0qaEVJf_3BT__-t9DZfNN3GbWLU
http://www78.zippyshare.com/v/ITEm2it0/file.html

Would you like the pages in original resolution they're available as well:
https://mega.nz/#!OoMzjJBT!2arL7EfTX1m6zPeCuyDO2m0AvPTqeVKhvJJ4naXX49g
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>But Anon, we already have a totally grimdark wargame about the future of war!
Lets take a trip down memory lane: Back in the mid'90s 40k(2ed) was pretty much a saturday morning cartoon, with a crappy ruleset. That's it. Apart from this there existed only Warzone (which at the time actually had started to pick up steam, becoming a challenger to GW for the "scifi wargame throne"). There were perhaps a minor handful of other games but they were so small, and unadvertised in the public eye, that neither me nor honestly anyone else can remember them.

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would any of you guys mind sharing some scans of your sketches for past or current projects? don't reveal any if they contain ideas you don't want other people to have, I just want to get a feel for how other designers sketch because I feel like I spend too much time sketching and it isn't helping me.

do you guys sketch out grid lines? do you stick to thumbnail sized sketches or do you draw bigger? Do you sketch in detail or try to keep it simple just to have a reference to a layout you're trying to accomplish? thanks for any input.

It would also be great to hear from some people who are head designers as well, to see what they look for in their employees sketch wise.
9 posts and 6 images submitted.
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Wacom Intuos 5M + Photoshop

>do you guys sketch out grid lines?

sometimes i create an isometric grid in illustrator

> do you stick to thumbnail sized sketches or do you draw bigger?

i start with relatively small sketch and then resize it and put in necessary detail / corrections / cleaning up
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>>280634
here are the last two completed projects.

>do you guys sketch out grid lines?

No, but I have grid paper I use occasionally.

>do you stick to thumbnail sized sketches or do you draw bigger?

Completely depends on the technique I'm using.

Do you sketch in detail or try to keep it simple just to have a reference to a layout you're trying to accomplish?

See above.

thanks for any input.
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>>280642
very nice i like those a lot there's some things i would change but i think that's my personal preference gj.

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Hello,

I am a professional beetle breeder located in Germany.
I consider myself somewhat creative yet I am not a pro at designing logos.

Sometime ago I created pic related, but it's not all my work, since the bee in the middle was designed by a random person.
I think it looks quite decent.

-What are your opinions/thoughts on it ?

-Any ideas how to improve it?

Thanks in advance!
11 posts and 3 images submitted.
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>>280465
What does the kanji mean?
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bee
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>>280465
And hachi means a bowl? So bee bowl?

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How the fuck do I do this?

All I have at my disposal is MSP and Gimp.

>I've never been anywhere but /b/
>I don't know what I'm doing
>Teach me, you fucking nerds
12 posts and 3 images submitted.
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help
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>>280435
>torrent photoshop
>google tutorials on how to use the timeline and content-aware scaling
>that's it

It would be nice if /htdtg/ worked since I think we have no /sqt/ at the moment
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>>280435
You don't need Photoshop, GIMP has enough features to do pretty much anything PS can, and there are more similarities between the programs than differences. Once you master GIMP, you can handle Photoshop with ease.

Hello my friends,

Help a fellow /gd/ out. How do I achive this effect on a photo?
8 posts and 1 images submitted.
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>>280426
>fellow /gd/
>doesn't know how to use a custom brush or add noise
google ps tutorials senpai
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>>280441
Well, the noise was pretty obvious to me I was trying to figure out the bottom part of the picture.

Thank your for your information Master you can stick your face back to your ass now..
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Looks like it's a separate layer of the sky with some slight foliage. Just add some feather and noise.

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https://blog.mozilla.org/opendesign/now-for-the-fun-part/

What do you think about Mozilla's new logos?

OK, they're awful, aren't they
8 posts and 4 images submitted.
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full selection

Left one is the best imo but they need to change that type to something more friendly

Flik Flak is most awful by a mile
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>>280362
actually nevermind, the connector is the best one when you look at applications. Wow they really spent time on those things.

I'll be laughing if they choose the Impossible M "omg neon gradient geometry soooo futuristic wow"
>>
"Protocol" is the best. Needs color and type adjustment, but the concept is clever and not over-the-top. The one from OP's pic might be usable, but not with that hideous neon Baskin Robbins color palette.

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where do i find pictures like the one in the background i tried lookijg up 'red tree and other trees' but didnt find anything useful
11 posts and 2 images submitted.
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>>280291
I would tell you. But you really don't deserve it.
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Go outside and take a fucking photo.
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>>280291
http://images.lmgtfy.com/?q=infrared+photography

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Not sure if right board? im from /lit/
anywho

Im writing a novella that might end up a graphic novel if my friend is on board.

Here is an exert, What do you think of my prose?

'RANE: ā€˜I had lost myself in the unconscious and irrational justification for my destructive behavior- a hunger for substance induced somnolence overwhelms me.
And like a primal desire, it rattles at my innermost center.ā€™

novelladerane Dot wordpress Dot com

Looking for freelance story boarders. WIll pay via pay pal.

again - Any story boarders/concept artists online? if so please email novelladerane AT gmail DOT com.

P.s i am aware the image does not belong to me, but this is early stages, I need employees.
8 posts and 3 images submitted.
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It's really wordy, fampai. You don't need to completely abandon your flowery style, but a little brevity wouldn't kill you. Also, you wrote "exert" as in "to exert force", when you meant "excerpt". I would consider having /lit/ look your draft over before moving on to art.

Second, this is a better board for getting the cover/jacket or general layout and typography questions. If you're looking to hire a storyboarder, you'd be better served at /ic/.
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>>280225
Thanks for the tips and advice and ill be sure to head over, I have an editor, most of my grammatical mistakes are due to laziness. My editor gets paid well enough for me not to have to worry.

Again much appreciates fren
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>>280215
I find myself wondering how someone could be justifying a behavior in their unconscious state?

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drove past this the other day - wanted to fucking neck myself.
post the worst logo design you've seen recently
11 posts and 7 images submitted.
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Trying to decipher it is like pulling teeth.
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>>280521
*BWAA BWAA BWAAAA!*

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to those of you already working in this field for a living, what is your day to day work life like? Is having a full time graphic design job difficult to balance with having a life outside of work or is it strictly dependent on deadlines and the type of content you are creating at that time?

If you are working for an agency or a company, are you expected to finish projects entirely at work or do you have the freedom to take your work home with you?

I understand these may be goofy questions but I'm a graphic design student with only freelancing experience.

pic unrelated
32 posts and 5 images submitted.
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Agency co-founder here. I wake up around 1pm or whenever. Walk into my office most days unless I've got other shit going on, work for a few hours. If it's a Friday maybe crack a beer open and drink with my partners. Take off around 5 or 6. Chill at home for a while before working on some projects. Repeat.

It's pretty cache, but I don't think my experience is typical.
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>>280120

how long did you work for before you felt like you were a strong enough designer to help start your own agency? would you recommend it as a future career path?

I'm not opposed to having to work at home but I just wanted insight on the balance of home life and work life in this field.
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>>280121
Don't get me wrong, it takes some adjustment to be your own boss. Sure, sometimes you set your hours, but often they'll set themselves.

I freelanced for close to 5 years before starting a full-service creative agency with two other people. Our biggest advantage is that we offer more than design (video, web, copywriting, etc.)

Balance between work and home fluctuates depending on what you've got on deck. Some people like to keep them separate, (one f my partners in particular, who comes in from 8am to 5-6pm), and then there are people like me who don't mind the lines blurring.

My advice? Don't spend as much time freelancing as I did. Do it long enough to build a portfolio and then get into an agency. Go to networking events, because networking is 80% of the real work of an agency. When you want to start your own thing, be risky and bold with your ideas. Save the mellow, super professional work for when you have more to lose. Being splashy early on, especially in a well-served market like mine is, will get you noticed. And you'll want to do the fun risky projects while you can, because when the bigger fish start swimming into your conference room, the fun oddball work tapers off pretty fast.

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What do you guys think?
12 posts and 3 images submitted.
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Notice how no one has said anything? It's because they're all embarrassed for you and the manchildren that would actually wear that shirt.
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>>280070
This.
Also the font choice is atrocious.
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>>280070
I hate to be rude (inb4 pointing out I'm on 4chan/internet in general) but yeah. This is really really true. This is the kind of shirt a 14 year old dweeb that gets wedgies every Wednesday morning might wear.

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