He stated he drew blindly for so long. What the hell? HOW?////
friendly reminder that the main contributing factor for whether you make it or not is good friends. If you're not part of a tight community of inspiring and hardworking artists (aka the opposite of what /ic/ is), chances are you ain't gonna make it. Austistically working by yourself for hours at a time isn't as effective and when you burn out there won't be anyone there to help.
So I just started to follow my Dream and stop saying myself that I can't is it a second time I actually drive to accomplish something any suggestions
Anyone gone through learning 3D as a supplement to their 2D work? I put all my eggs in 2d painting and drawing I'm losing my fucking mind. Been looking at job listings and I'm getting that feeling I have to start all over again with a totally new subject to even begin thinking about game or film studio jobs considering concept art is glutted to hell with anyone with fundies and all the other openings need Maya, Vue or Substance Painter or some other shit I know nothing about. My software knowledge is basically Photoshop and a bit of SketchUp. Theres a ton of shit on /3/ but just wondering anyone else sifted through the mass and have tips how to learn 3d coming from 2d? Is the grind/hours of training comparable to 2d? Are there meme-masters like loomis for a total beginner to start with?
The only other way to differentiate yourself seems to either be extremely top-tier design and style, but you dont get that without years on experience or hands-on training.
>The only other way to differentiate yourself seems to either be extremely top-tier design and style, but you dont get that without years on experience or hands-on training.
So you're saying, that you're a beginner and suck. Nothing new here.
so the issue is not that you CAN'T get it, but that it'll take a long time?
that's a microwave oven, anon.
do the work everyday, and wait for the stuff to figure itself out.
You have one extra day if you start today instead of tomorrow.
If you're aiming STRICTLY for concept art, then it's pretty easy. It would take you a week at most to familiarize yourself with the interface. Learn to move, rotate and scale. Those are the things you'll be using the most.
Download some torrents with hundreds of premade models, just drag and drop, and paint over. Sets like this
There is for cars, furniture, etc.
Then you can move into modeling.
3D isn't even comparable in difficulty and time to 2D. The entry bar is lower so there are more scrubs. 2D is abstruse, because there are no instructions when you are lost. No handholding. You can't google "How do I think about this form?", "How can I simplify these shapes". You have to figure out everything yourself. You could google for examples of how other artists have done it, but that doesn't guaranties that you'll find one specific for you situation.
3D is the opposite. Everything is documented. Whenever you have a doubt, don't figure it out. Google it. Look for tutorials and books. It's mostly technical, like learning to operate a machine.
Compared to 2D which is working directly modding your own brain, controlling your muscles, discipline, your visual library, your emotions and shit.
>be a normie
>take up music
>play in a rock band and go to tons of parties and get hella laid
>take up painting and drawing
>live a life of crippling loneliness
What are the benefits of going to art school vs self teaching by doing and some moderate book instruction? Certainly its costly and you will make many mistakes but not nearly as costly as going to art sxhool. wont you potentially develop a style entirely your own?
Books won't tell you what you're doing wrong specifically and how to fix it.
I don't care enough to list the other things, but the biggest difference between art school and self teaching is the critique which can make or break your journey.
>What are the benefits of going to art school vs self teaching by doing and some moderate book instruction? Certainly its costly and you will make many mistakes but not nearly as costly as going to art sxhool. wont you potentially develop a style entirely your own?
You can do everything you can do in a school on your own. But -
>Books won't tell you what you're doing wrong specifically and how to fix it.
This. Having an instructor push you to do better is insanely helpful. Art school makes a big deal out of group critiques, but my experience has been that it's a waste of time because the professors almost universally give the best critique(there was that one "digital isn't art" guy but even he wasn't completely full of shit).
Art school will also push you out of your comfort zone because you'll have to grow to meet the challenges of your classes.
I'm currently attending art school, so ama I guess.
You can form real life relationships at school.
You get professional and fairly trustworthy guidance how to navigate the sea of information (there are more books or tutorials than you can work through in a lifetime).
As a result of some brash life decisions, I'm going to study Animation at a university in some far away city after being a NEET for years.
Do you guys have any reccomendations for a good animation laptop?
Just need something that will run the programs and render both 2D and 3D.
IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.
RESIZE YOUR IMAGES TO ~1000 PIXELS:
>screenshot the image and post that instead
>change camera capture settings to something smaller
>send to computer and resize in MSPaint
There's a new (and cleaner) sticky in town! You can see it at:
TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.
OLD THREAD: >>3133029
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.
Croquis Cafe - Timed model poses.
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.
>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.
This is my lasr work.
This should be a combat robot, probably I won't finish it
What are some good drawing tablets or monitors? My budget is about $700.
I'm considering getting the XP-Pen Artist 22-inch. I tried getting a Monoprice 22-inch display, but it arrived broken and now they're out of stock.
Sorry if this belongs elsewhere.
I see that there's Wacom 13HD's for about 710 used. That's about as much as I'm willing to spend. 799 sounds a lil bit too much.
But I don't really trust used stuff right now. Should I buckle up and get over that?