Old thread here
>Be Unity Dev
>Lighting breaks and is a total mess with real time shadows in 5.4
>Shader glitches everywhere
>Say fuck it and lurk /3/
>Run into the Engine thread
>Everyone says Unreal has shit documentation
>"Unity is user friendly
>Didn't believe them and downloaded Unreal anyways
I was glad I did so, the tutorials are built in and cover everything you'll ever need, not to mention there is a mini-editor for cleaning up meshes, making nice particles, materials etc.
It's a good engine but I hate light maps. VXGI, AHR, etc are good free alternatives to real time GI. Do note that some of these free alternatives can be resource heavy if not optimized correctly.
What software/plugin is this?
holy fuck artist more like autist why is there a whole fucking room devoted to this incompetent fuck who uses shitty 3D "design" software like SKETCHUP and BLENDER
THEY CALL IT BLENDER BECAUSE IT GRINDS UP ANY CHANCE OF THIS BEING GOOD HAHA
WHY THE FUCK IS THE POLE BLURRING INTO THE GROUND JESUS
HEY LOOK THIS ARTIST IS AN EDGY FEDORA FAG WHO THINKS CHOICE OF SOFTWARE DOESNT MEAN ANYTHING JUST LIKE YOU
I'll tip my fedora to that friendo!!
ITT: Real places that look like they were made in CGI
Starting with the Sandro Pertini fountain in Milano, Italy
This man looks straight up DAZ render
there's a guy on new zealand that makes "2d" sculptures -pic related it almost seems photohoped
>getting 3s on /3/
ITT, post your best rendered 3D images of the number 3.
Anyone actually bought this model ?
I'd really like to have this to fuck around but it's so fucking expensive and i can't find it anywhere for free. Anyone bought it ?
i'm trying to make a papercraft out of my dog and i can't find any low poly .obj of a dog like him, or a papercraft of a dog like him that's not total shit.
so im wondering if anyone would be up for low poly-ing my dog.
I can even slap the texture/face myrself on photoshop afterwards i guess.
it'll be agift for my gf and im months away from being able to model something as complex as.. a low poly dog
I don't know anything about 3d
I want to make low-poly 3d models, mostly just cute girls, as a hobby.
Where should I get started, what program should I use, and what are some good resources or tutorials?
I do know 2d pretty well, I'm assuming you just mean drawing, right?
I don't know if posting my work is relevant, but if it comes to making texture or drafting characters, I don't think it will be an issue for me.
I am mostly concerned with the program I need to learn, and the process/workflow. It's unfamiliar to me.
I have to do a abstract architectural rendering for my architecture class. Can you give me some inspiration? Every Input is welcome!
Looks like the image you posted is a collage / photoshop piece rather than an actual 3d render. Look for sources of inspiration in architectural drawings as many of the ideas can be translated into 3d renders. These sites have a good collection of drawings in different styles, some done by hand, others digitally.
When making these images you don't have to rely on one program / method to get your images. Compositing renders in photoshop can produce some really nice results from fairly basic renders. A common technique for complex perspective drawings is to model up the basic space in 3d, render out the massing and light, then draw over the top to add more detail and character. pic related. You can use these to set up some crazy multiple perspective point drawings with relative ease.
You can also output renders as line drawings in some programs and then bring them into programs like illustrator to work on the details. A good technique for producing clean looking images which can be blown up big, especially if you are not confident in your hand drawing skills.
How you make your image abstract is up to you, but i'd suggest that you should carefully consider your choice of perspective, field of view, usage of color, light, material and the models you are using. Even the most mundane house could become something otherworldly if you approach it in the right way.
Do you guys think that 3DCG is easier than drawing?
drawing is kinda skill which you should work on repetitively, for many years, it's not the same as reading manual/watching tutorial and there will be exact explanations to which you'll follow and got to some point, you won't know exactly what you are doing wrong to google it and correct (not saying that 3dcg is easy or anything). you must train your hand for years to make it do what you forsee,
for example if you'll learn 3dcg for 3 years non stop and really give in it, you'll get to some good spot, because you'll know many many technical things which will help you, but drawing in 3 years if you know nothing, you'll still be shit. if you are not ultra talented
3DCG is the same at the end and all art forms which there is, you'll only get to some point with technical thing, then comes imagination which will define what you'll be, and it can be trained, it needs good taste and right inspirations IMHO
I only just started 3D and I've been drawing for years, but I think that I'm finding 3D easier. Possibly I just don't know enough to realise how shit I am yet.
I suspect it varies from person to person. Some people find it easier to visualise things in different ways.
other one reached bump limit
I've been out of the loop of 3DCG for a while.
Would like to learn a new package as I was mostly working in Cinema4D. Game asset making really interests me and I was wondering, whether to go with 3DsMax or Maya? I already have some experience with 3DsMax but it seems they are going more towards architectural visualization. On the other hand I really don't like the UI of Maya but I'd bite the bullet if I knew it's worth it.
What are your opions/suggestions?
Here's one of mine done in Cinema.
viper 10/10, love the style and rendering
do you freelance?
contact me: [email protected] (send some other renders of this viper as proof that it's you)
Maya > 3DsMax but
Blender > Maya
Takes a while to get used to but completely worth it + it's free (ignore this fact tho, it's fukken fantastic in every way + usermade addons!!)
Yeah, sorry. Was away. I'm not currently looking for work since I have a job. Although, I could still send you the renders, never know when we might need each other :D
I think I'll go with Maya, their 2016 UI seems nice and there's tons of tutorials online for what I wanna do.
Here's another render.
HOLY SHIT THIS IS BAD! WHAT DO WE DO NOW!?
Please tell me there's a way we can save this?
I'm currently rendering a big project in 3DS Max 2016, using iray, currently at frame 647 or 901.
Now I have to move my laptop somewhere else.
If I pause the rendering using the "pause" button then put it to hibernate, will it mess up my render?
Rendering to an .avi file, encoded with DV.
Rendering with Proxies
Now, I know that there's a "skip rendered images" feature, but I don't know if it works for AVI files. If it does, I could probably cancel rendering and continue later, but I'm not sure.
Post a frame of your work, the best one.
After we laugh at you, redo everything in Mental Ray, using a decent desktop.
Windows hibernation sometimes simply turns off MAX, or any other app it was running.
If you didn´t saved your project prior to render, you lost it. Turn off your render NOW and save your project, write down what frame it was and re-render de sequence from that frame.
This is why you don´t render directly to AVI, but to still image format sequences.
I'm not really good at modeling yet, but here goes.
I don't have a desktop nor have access to one, this laptop's my only way out (other than render farms).
And I had saved the .max files every change or so, then before rendering, so that won't be much of an issue.
Also, how do I render to sequence? Same as rendering to avi, in save to file then selecting image file or something?
Hello, anon here.
I am interested in game making, coding and building a digital world.
But since I really start at the bottom and only have a iPad I would like to know if there are any good 3D environment creating apps.
Pic unrelated, just a birdy
You'll learn more by picking up pen and paper and start drawing til you can get your hands on a proper computer than trying to get into 3D on an iPad.
If you are serious about this you should think long term and make the most of your situation by building skills where you can.