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Archived threads in /3/ - 3DCG - 124. page

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>>524556
>>524556

>Be Unity Dev
>Lighting breaks and is a total mess with real time shadows in 5.4
>Shader glitches everywhere
pinkandgreenartifacts.jpg
>Say fuck it and lurk /3/
>Run into the Engine thread
>Everyone says Unreal has shit documentation
>"Unity is user friendly
>Didn't believe them and downloaded Unreal anyways
I was glad I did so, the tutorials are built in and cover everything you'll ever need, not to mention there is a mini-editor for cleaning up meshes, making nice particles, materials etc.
5 posts and 1 images submitted.
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>>533822
It's a good engine but I hate light maps. VXGI, AHR, etc are good free alternatives to real time GI. Do note that some of these free alternatives can be resource heavy if not optimized correctly.
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>>533823
Seems VXGI pretty nice, any downsides?

https://www.youtube.com/watch?v=MaBCb7pDK_U
>>
>>533824
Without optimization in VXGI the fps could drop to poop without consideration. But I'm currently using it and getting 110fps on a 780ti so so far, so good.

File: elsa rig.jpg (98KB, 963x537px) Image search: [iqdb] [SauceNao] [Google]
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What software/plugin is this?
6 posts and 1 images submitted.
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>>533685
Autodesk Maya ?
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>>533685
Correct me if I'm wrong, but this is Pixar's marionette? Don't they share assets? If not, this might just be something they custom made for the animators.
>>
>>533726
Frozen was made by Disney though, not Pixar.

American """"artists""""

>Sketchup
>Blender
>Art

holy fuck artist more like autist why is there a whole fucking room devoted to this incompetent fuck who uses shitty 3D "design" software like SKETCHUP and BLENDER
19 posts and 10 images submitted.
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THEY CALL IT BLENDER BECAUSE IT GRINDS UP ANY CHANCE OF THIS BEING GOOD HAHA

WHY THE FUCK IS THE POLE BLURRING INTO THE GROUND JESUS
>>
>muh tools
>>
>>533746
HEY LOOK THIS ARTIST IS AN EDGY FEDORA FAG WHO THINKS CHOICE OF SOFTWARE DOESNT MEAN ANYTHING JUST LIKE YOU

I'll tip my fedora to that friendo!!

File: ordi.jpg (73KB, 768x960px) Image search: [iqdb] [SauceNao] [Google]
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ITT: Real places that look like they were made in CGI

Starting with the Sandro Pertini fountain in Milano, Italy
37 posts and 19 images submitted.
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This man looks straight up DAZ render
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>>531425
"this man"
>>
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>>531399
there's a guy on new zealand that makes "2d" sculptures -pic related it almost seems photohoped

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>getting 3s on /3/

ITT, post your best rendered 3D images of the number 3.
14 posts and 11 images submitted.
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>>533333
>>
>>

Anyone actually bought this model ?
https://www.cgtrader.com/3d-models/architectural-exterior/cityscape/tokyo-shibuya

I'd really like to have this to fuck around but it's so fucking expensive and i can't find it anywhere for free. Anyone bought it ?
4 posts and 2 images submitted.
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Yeah I bought it, Get a job. I'm not giving it to you.
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>Tfw I thought I saw his face
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>>533698
I will buy it and share it if no-one is ready to do it already.

i'm trying to make a papercraft out of my dog and i can't find any low poly .obj of a dog like him, or a papercraft of a dog like him that's not total shit.

so im wondering if anyone would be up for low poly-ing my dog.
I can even slap the texture/face myrself on photoshop afterwards i guess.

it'll be agift for my gf and im months away from being able to model something as complex as.. a low poly dog
3 posts and 1 images submitted.
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>>533715
That's a cute bichon frisé op.
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>>533716
thanks. He's supposed to be a mix of maltese with toy poodle tho. At least his parents looked the part

File: giphy.gif (778KB, 400x600px) Image search: [iqdb] [SauceNao] [Google]
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I don't know anything about 3d

I want to make low-poly 3d models, mostly just cute girls, as a hobby.

Where should I get started, what program should I use, and what are some good resources or tutorials?
11 posts and 2 images submitted.
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learn 2d first
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>>532698
I do know 2d pretty well, I'm assuming you just mean drawing, right?

I don't know if posting my work is relevant, but if it comes to making texture or drafting characters, I don't think it will be an issue for me.

I am mostly concerned with the program I need to learn, and the process/workflow. It's unfamiliar to me.
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>>532699
Download the student version of Maya. You can bullshit student credentials; nobody even checks.
then just watch youtube tutorials. There are heaps of them.

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I have to do a abstract architectural rendering for my architecture class. Can you give me some inspiration? Every Input is welcome!
7 posts and 3 images submitted.
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Looks like the image you posted is a collage / photoshop piece rather than an actual 3d render. Look for sources of inspiration in architectural drawings as many of the ideas can be translated into 3d renders. These sites have a good collection of drawings in different styles, some done by hand, others digitally.

http://architectural-review.tumblr.com/
http://drawingarchitecture.tumblr.com/

When making these images you don't have to rely on one program / method to get your images. Compositing renders in photoshop can produce some really nice results from fairly basic renders. A common technique for complex perspective drawings is to model up the basic space in 3d, render out the massing and light, then draw over the top to add more detail and character. pic related. You can use these to set up some crazy multiple perspective point drawings with relative ease.

You can also output renders as line drawings in some programs and then bring them into programs like illustrator to work on the details. A good technique for producing clean looking images which can be blown up big, especially if you are not confident in your hand drawing skills.
>>
How you make your image abstract is up to you, but i'd suggest that you should carefully consider your choice of perspective, field of view, usage of color, light, material and the models you are using. Even the most mundane house could become something otherworldly if you approach it in the right way.
>>
Here you go https://vimeo.com/7809605

Do you guys think that 3DCG is easier than drawing?
12 posts and 2 images submitted.
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>>533326
drawing is kinda skill which you should work on repetitively, for many years, it's not the same as reading manual/watching tutorial and there will be exact explanations to which you'll follow and got to some point, you won't know exactly what you are doing wrong to google it and correct (not saying that 3dcg is easy or anything). you must train your hand for years to make it do what you forsee,
for example if you'll learn 3dcg for 3 years non stop and really give in it, you'll get to some good spot, because you'll know many many technical things which will help you, but drawing in 3 years if you know nothing, you'll still be shit. if you are not ultra talented

3DCG is the same at the end and all art forms which there is, you'll only get to some point with technical thing, then comes imagination which will define what you'll be, and it can be trained, it needs good taste and right inspirations IMHO
>>
I only just started 3D and I've been drawing for years, but I think that I'm finding 3D easier. Possibly I just don't know enough to realise how shit I am yet.

I suspect it varies from person to person. Some people find it easier to visualise things in different ways.
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>>533326
of course, if we didnt have 3D everyone would be steamrolling Fengs FZD schoool

other one reached bump limit
321 posts and 68 images submitted.
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please tell me there's some way to make right click orbit in 3d studio max?
>>
>>531191

You could set a hot key for the orbit view button.
>>
>>531192
problem is that most other 3d programs i use have right click to orbit so i keep doing right click instead of clicking orbit instead

File: SPR 2016.png (2MB, 1280x720px) Image search: [iqdb] [SauceNao] [Google]
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I've been out of the loop of 3DCG for a while.
Would like to learn a new package as I was mostly working in Cinema4D. Game asset making really interests me and I was wondering, whether to go with 3DsMax or Maya? I already have some experience with 3DsMax but it seems they are going more towards architectural visualization. On the other hand I really don't like the UI of Maya but I'd bite the bullet if I knew it's worth it.
What are your opions/suggestions?
Here's one of mine done in Cinema.
12 posts and 3 images submitted.
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>>532866
viper 10/10, love the style and rendering
do you freelance?
contact me: [email protected] (send some other renders of this viper as proof that it's you)

---------------------
Maya > 3DsMax but
Blender > Maya
Takes a while to get used to but completely worth it + it's free (ignore this fact tho, it's fukken fantastic in every way + usermade addons!!)
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>>532866
op are u alive?
>>
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>>532885
Yeah, sorry. Was away. I'm not currently looking for work since I have a job. Although, I could still send you the renders, never know when we might need each other :D

I think I'll go with Maya, their 2016 UI seems nice and there's tons of tutorials online for what I wanna do.

Here's another render.

HOLY SHIT THIS IS BAD! WHAT DO WE DO NOW!?

Please tell me there's a way we can save this?
30 posts and 4 images submitted.
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>>531572
fml, literally, just was about to start 3D as well
>>
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uwot
>>
>https://forum.cgpersia.com/

>"Cgpeers.com is still paid for another month, no clue why they messed it up, trying to resolve it. Use cgpeers.to instead'

File: iray-logo[1].png (10KB, 277x134px) Image search: [iqdb] [SauceNao] [Google]
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I'm currently rendering a big project in 3DS Max 2016, using iray, currently at frame 647 or 901.
Now I have to move my laptop somewhere else.
If I pause the rendering using the "pause" button then put it to hibernate, will it mess up my render?
19 posts and 3 images submitted.
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Additional info:
Rendering to an .avi file, encoded with DV.
Resolution 1920x1080.
Iterations, 250
Rendering with Proxies

Now, I know that there's a "skip rendered images" feature, but I don't know if it works for AVI files. If it does, I could probably cancel rendering and continue later, but I'm not sure.
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>>530587
>IRAY
>Laptop
Post a frame of your work, the best one.
After we laugh at you, redo everything in Mental Ray, using a decent desktop.
Windows hibernation sometimes simply turns off MAX, or any other app it was running.
If you didn´t saved your project prior to render, you lost it. Turn off your render NOW and save your project, write down what frame it was and re-render de sequence from that frame.
This is why you don´t render directly to AVI, but to still image format sequences.
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>>530592
I'm not really good at modeling yet, but here goes.

I don't have a desktop nor have access to one, this laptop's my only way out (other than render farms).

And I had saved the .max files every change or so, then before rendering, so that won't be much of an issue.

Also, how do I render to sequence? Same as rendering to avi, in save to file then selecting image file or something?

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Hello, anon here.

I am interested in game making, coding and building a digital world.
But since I really start at the bottom and only have a iPad I would like to know if there are any good 3D environment creating apps.

Pic unrelated, just a birdy
6 posts and 1 images submitted.
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>>533392
You'll learn more by picking up pen and paper and start drawing til you can get your hands on a proper computer than trying to get into 3D on an iPad.

If you are serious about this you should think long term and make the most of your situation by building skills where you can.
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>>533393
I do have some art skills.
I wouldn't say it's the best, but it is not bad.
>>
>>533392

Not for the ipad no. Get a cheap laptop and get rpg maker or something.

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