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Archived threads in /3/ - 3DCG - 127. page

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File: Male01_Coat_CU02.jpg (155KB, 574x815px) Image search: [iqdb] [SauceNao] [Google]
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I want to learn how to make clothes for Daz studio. What software is good for that and are there any good tutorials you would recommend?

Especially interested in whether there is a way to make rigid clothing items (i.e. armour) which don't distort their shape when morphs or poses are applied to the model, but can grow to fit around enlarged parts and rotate to move out of the way when limbs move. Since the official armour all seems to act like armour-shaped cloth, I'm guessing not.
22 posts and 3 images submitted.
>make rigid clothing items
1. Create one bone per armor item
2. Assign all of the item's vertices exclusively to this bone
3. Either move the bone during animation time, or set up constraints that make the bone move somewhat realistically.
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Marvelous Designer seems to be the go to easy option.
I second this. Marvelous Designer is amazing! Easy to use.

I'd like to learn how to paint my models but I don't know where to start.

I tried to follow some youtube tutorials about hand painting but uno I couldn't find enough material on the topic dos even though I can mimic their work I can't paint anything on my own. I don't own a tablet so far I've been painting using mouse. I use Blender and Krita

Any advice?
2 posts and 1 images submitted.
If you want to paint your own textures:
first, get a tablet. second, learn theory about light and how it interacts with materials, because that is how we percieve materials with our eyes. third, learn a bit about color theory, not much but the general idea about color affects us and how we percieve it. fourth, go on deviantart or pinterest or youtube and search for tutorials on how to paint certain material, how to paint hair, metal, stone etc. material studies for example.


there are hundreds of those things. to goal is to relearn is how you percieve materials, and that each material interacts differently with light. from then on you simply search shit like "metal paint tutorial" etc, and learn from step for step paintings/drawings and do them yourself. there are also tutorials like "how to paint anime skin" etc, from those step for step tutorials you learn a lot about those materials. For example if your 3d object has skin, leather and metal, you want to learn how to paint those 3 materials.

once you have learned that, next thing is to learn the basics about 3d shaders, because shaders are basically faking the lighting interaction and does a lot of the job for you, often you only need to color 3d objects, and the shader creates the illusion of having lighting interacting with certain object, but you still need the material knowledge to set those settings and the shader right.

There are also websites like texture.com or programs like substance painter, which have a library of realistic materials and textures, which you can use to paint your 3d object with, but it is still advised to have the background knowledge about materials.

Also there are a shitload of websites for 3d artists exchanging information and give tips, like polycount.com and shit.
The rest is a lot of research and a lot of reading and learning, good luck.

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How would one go about reaching small time 3d animators for commissions?
5 posts and 1 images submitted.
you won't get far without industry training

unless you are a literal madman and grind tutorials and price daily

to answer your question, try upwork.com
I meant if I was hiring,
I do not animate unfortunately

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SA80 I made in blender
31 posts and 5 images submitted.
>Not making superior XM8
What game have you been playing anon?
Looks like shit. Now make another one and make the fucking highpoly.

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Is it wrong to use altered free assets for commercial use?
The creator specifically states that they aren't for commercial use.
what does /3/ think of the rwby and mmd/tda situation overall?
3 posts and 1 images submitted.
its ure own risk. butt why would you steal anime hair ? its the easiest thing to do.
If you alter them enough that you don't really recognize them, i.e. changing the topology a bit and using your own texture, no one will know or even bother to rip your models just to compare if you might have done so.

Also, people who drop free assets, especially if they are from another country, will have no way or money to press charges or something.

But in the end, it is your choice if you want to risk it, also you won't learn if you don't do shit on your own, so what's the point.

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Whats the best way to connect all these parts?
Sry for the bad sampling
3 posts and 1 images submitted.
Don't start out with individual parts. Start with a closed "hull" of the car and when that's done, cut out the parts and start working on them individually.
I ended up using boolean to combine these, cut out the glasses when everything was solid to apply different material to them.
It all looks connected now

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Post Matcaps
7 posts and 3 images submitted.
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What is this matcap ?

Is there a place I can go to download nude female models fo free? Maybe even ones that are rigged?

I just want to pose a girl around and peek at her butt.
127 posts and 14 images submitted.
> I just want to pose a girl around and peek at her butt.
I feel you bro :^)

there are posed ones you can find at archive3d.com if you search for "women" or "girl". they are pretty high poly and anatomically accurate.
also check sketchfab but only a few of them are downloadable.
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Get Daz Studio or Poser and pirate all the girls.
That's the only reason anyone ever uses those products anyways.
mmm pirates you say.

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can you faggots give me the real list of pluggins and software a professional may use to make 3D easier/simple?

I mean, everything, from blender to photoshop to stuff like Bones Pro to google sketchup?

I'm really interested into what plugins do pro use.
9 posts and 4 images submitted.
pros don't use plugins retard
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>calls board faggots
>doesn't even know difference between plugin and program
>What a faggot
The only plugin I could honestly say I wouldn't be able to live without is Thinking Particles.

Yo, /3/. Post textures, normal maps, occlusion maps, photographs, ect. you've made that you're willing to allow others to use without crediting you.
10 posts and 3 images submitted.
u can find all the textures online, why would someone bother to repost them here ?
If anyone has stuff they particularly like, they could use this opportunity to share it, or they could offer advice or criticisms about textures.
Not free you cant

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>>when you upload shit tier content on turbosquid only to have more than 100 objects so you actually start making good tier content to actually make virual money
6 posts and 3 images submitted.
So basically you can have lots of shit objects, but if you have more than 100 shit objects, you can acually sell those shit objects?

I have a free shit, and so far have like 150+ downloads, but i do have some good quality shit for 25 obamas, and so far no one bouht it....
no, what im saying is that statistically when you have more objects you sell more because people try to get professional models and think you are experienced. same with price ( sell at 50$ up if you think its good), quantity of promo images, even amount of free stuff and youtube tutorials to build a small community of people who will buy your stuff. tomorrow I am going to post an image which is all about this but its on my pc not ipad
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It was from some older thread, but should be still alive

Is there a way that i can increase my ram memory performance in Maya 2016? I have kinda big scene, with lots of objects, and everyhing runs fine, even rendering with vray is fine.

But when i want to apply a new material in a object, or when i want to add a texture to it, it takes like 2 minutes to do this simple task... wtf??
2 posts and 1 images submitted.
Hey guys, you want to hear a story? MAYA 2016 IS FUCKING BUGED.... I had so much problems using maya 2016, buut so fucking much problems, that it turns out this proboem i have is just another bug, of ZILLIONS OF ANOTHERSMBUGS

AAAHH fuck off Mayan2016, worst version so far

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Are there any hardsurface/prop modeling videos or streams you like to watch? I'm trying to get into hardsurface modeling and I'm starting to see lots of people use more complex workflows like sculpting parts of their models (including organic parts like cloth and straps), or using some really good PBR texturing techniques (sculpting/painting wear, damage, etc.)

The problem is while there's a lot of tutorials available on places like youtube, they're all entry-level or cover outdated workflows. Are there no good resources for up-to-date modeling and texturing, or am I simply looking in the wrong place?
6 posts and 2 images submitted.
all expert level modeling is found in either 3dmotive,lynda,cgmasters,udemy digital tutors etc

also some pro artist make masterclass lesson from time to time but they are expensive
I heard about cgmasters alot. Should be good
Arrimus 3D on youtube has some fairly advanced hard surface modelling stuff.
He's using 3ds max. If you have some specific model you have trouble modelling you can even send him requests.

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Ey Z brushers Im in a jam, you know how gyrados has like little elliptical body parts that all mesh together to make the body?

How do I do that? I tried using the array feature but its wild and unruly! Is there like a way I can make a curve and then paste one subtool along that curve? If so should I paint that one object first? I dont want to paint 20 sub tools if they are all going to have the same pattern..
2 posts and 1 images submitted.

Create an insert mesh of one and just keep inserting them under one another.

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Im 3D Modeling a Glock 22/A loosely Based Remake in Blender and i cant find any good Reference Images, Anyone know where to find some?
8 posts and 2 images submitted.
this was done in less then 24 hours so its horrible.
bro do u even subdivide?

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