Previous Thread: >>49626856
Terrifying Funk From Beyond The Grave edition
https://www.youtube.com/watch?v=o887633oi5Y
>Pastebin:
http://pastebin.com/7sSgGVPH
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF
http://www.mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_%26_Revenants.pdf
>Latest News
http://theonyxpath.com/release-roundup-september-2016/
Promethean 2e is out
>richfags
http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition?manufacturers_id=4261&language=en&affiliate_id=498510
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw
This week's Monday Meeting Notes:
http://theonyxpath.com/a-brief-treatise-on-how-we-kickstart-monday-meeting-notes/
>Question
Have your players ever completely subverted the game in a way more interesting than going violently in a social game or trying to politely talk to the Pure?
>>49667321
No, because my group is painfully simple in thinking up olans because when someone gets inventive we have one player who is terrified that it will all go wrong and insists we stick to the obvious path. I think even the GM is getting bored with that.
>>49667321
If Jackal Paw Blues had Here Come the Mummies in it, I'm pretty sure Last Dynasty would immediately fallen to their insatiable groove.
>>49668040
What's Jackal Paw Blues?
Primarchs aren't balanced edition
Previously on Imperium Asunder: >>49619167
This is a 40k alt-lore thread with new legions to replace the old ones, new xenos races in addition to the old ones, and a bunch of other wild shit , new posters are always welcome.
Want to find out what the setting's deal is? Check out our wiki.
https://1d4chan.org/wiki/Imperium_Asunder
The wiki is still not as up to date as we'd like, feel free to post questions/clarifications/ideas
Here's our poorly balanced !Horus i guess.
>>49659495
>Warmaster has poor dental hygiene
I guess he's not Space Bond after all.
The pistol is a cool idea.
Also, why's he Relentless?
>>49659845
120" is abit much. I do like the idea of 30" hyper accurate laser pistol though
"How's that system coming along, /tg/?" Edition
Old Thread: >>49528411
Useful Links:
>/tg/ and /gdg/ specific
http://1d4chan.org/
https://imgur.com/a/7D6TT
>/gdg/ on Discord
Channel: #dev
https://discord.gg/WmbThSh
>Project List:
https://docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing
>Online Play:
https://roll20.net/
https://www.obsidianportal.com/
>RPG Stuff:
http://www.darkshire.net/~jhkim/rpg/freerpgs/fulllist.html
http://www.darkshire.net/~jhkim/rpg/theory/
http://www.therpgsite.com/showthread.php?t=21479
https://docs.google.com/document/d/1FXquCh4NZ74xGS_AmWzyItjuvtvDEwIcyqqOy6rvGE0/edit
https://mega.nz/#!xUsyVKJD!xkH3kJT7sT5zX7WGGgDF_7Ds2hw2hHe94jaFU8cHXr0
http://www.gamesprecipice.com/category/dimensions/
>Dice Rollers
http://anydice.com/
http://www.anwu.org/games/dice_calc.html?N=2&X=6&c=-7
http://topps.diku.dk/torbenm/troll.msp
http://www.fnordistan.com/smallroller.html
>Tools and Resources:
http://www.gozzys.com/
http://donjon.bin.sh/
http://www.seventhsanctum.com/
http://ebon.pyorre.net/
http://www.henry-davis.com/MAPS/carto.html
http://topps.diku.dk/torbenm/maps.msp
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
https://mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg
>Design and Layout
http://erebaltor.se/rickard/typography/
https://drive.google.com/folderview?id=0B4qCWY8UnLrcVVVNWG5qUTUySjg&usp=sharing
http://davesmapper.com
>>49654627
Reposting WIP from last thread
At the moment, the critical issue i'm having is the crunch/fluff balance.
People seem to like mech games to be more granular than others but i'm concerned that in order to cater to this, a bloated character sheet of +/- additions will result in redundant bonuses, overly specific traits and generally a slow and arduous game particularly in combat.
I'm considering that a player could acquire a bonus to the core skills (the table in the Skill Check & Rolling Dice section) that give either a +1, +2 or +3 at most to a roll (+3 for advanced veteran characters).
This is because these core skills are what are used in combat. They wouldn't stack with each other so at most +3 could be granted from character traits alone. Cover, Range and other situational modifiers could add negatives so at most I'd like +5 to be the highest available positive modifier and -5 as the highest negative.
Separately, a fluff/character trait could be a more geared towards non-combat or specifics in combat such as 'when reduced to 0 wounds' or 'allows the pilot to bounce his shots off a hard surface' *which would be used in conjunction with a 'trick shot' skill check. Others might be 'as the situation entails' and not offer direct numerical bonuses to rolls but instead offer a fluffier, situational thing that has a direct ability.
Would this lead to inconsistency and if so, how might I alleviate this?
What is the best number of bonuses or situational modifiers that someone can handle in a game without getting bogged down?
So I want to autistically talk about a generic homebrew system I have been designing for years and it's framework.
PiPs (Points in Pools):
First of all I'll talk about the core resolution mechanic:
>PiPs uses an all contested d6 based dicepool system
>You have a number of d6s based on your talents, items, and a general pool
>At any point when you wish to perform an action, either contested by another player or a situation you roll a number of d6 against "opposition"
>Opposition when done by an NPC or player is a number of d6s chosen from their pools
>Opposition from a situation is a static number of dice the situation has to roll
>After rolling them against one another you compare the numbers, how different the numbers are determines the result (it is not complicated math fortunately, it is simply if one is more than 50% larger than the other it is a greater effect)
>What can oppose what in what situation is decided upon by the GM, you simply say what skill you wish to use to oppose and how. Your GM has the call on whether it is applicable.
>Once dice have been rolled they are removed from your pool until that pool refreshes
>If all dice are used before any refresh you are stuck using a single d6 as your "minimum effort"
Character advancement:
>Skills/qualities are purchases & upgraded by spending generic character advancement points
>Spending a point requires your character to take some amount of down time and have access to resources that can teach him this skill/trait/etc. (the amount of time is based on campaign speed, the system has 3 recommended speeds, the speed determines both how long it takes to spend points and how many points you get per session)
>The system also has resources, which represent a number of things including character wealth/authority/reputation
>>49655292
Skills:
>Each derived system has six categories of six skills, each can be on a level from 1 to 6 (I can provide examples of a skill set up).
>the number you have determines how many d6s you have in that skill pool
>skills refresh after each "opposed encounter"
Qualities:
>qualities are things that modify your pools, they can do a number of things such as effect dice outcomes (you reroll 1s), minimum dice in a pool (you always have 1 dice in firearms), stealing dice (you can take one 6 from an opponent's roll), rerolls, forced opponent rerolls, and more. These often require you to choose a particular skill they work with.
Resources:
>This varies from system to system, but is often a business, position, or organization
>You describe what sort of thing you want and proposed stats to the GM
>Each resources has both positive and negative stats, positive being Wealth/Reputation/Authority, and negative being Upkeep/Exposure/Responsibility.
>When creating a resource you assign each of these a number between one and six, which represents it's dice in that stat.
>After adding up the costs for positive and the draw back for negative you come up with a resources you can choose to spend time creating
>Resources have a minimum buy in (where you have to make an initial check against the negatives), if you fail a portion of the points spend may end up wasted.
Items:
>Items of particular quality may have their own dice, which refresh every time you use it up until a certain condition (three 1s at once can break a gun)
How do we stat her? Preferably in Pathfinder
>>49693161
Brawler Shield Champion. Reflavor the shielda as gauntlets and dont throw them?
>>49693161
Its a shame that gauntlets dont stack with unarmed strikes.
>>49693161
I wouldn't.
Let's have this discussion /tg/.
>cute girl I know since summer, fun, have a real connection
>I said a 'real connection', not just a pathetic misinterpretation of her actions
>Suddenly messages me, telling a bunch of her friends at college were interested in RPG's and she immediately thought of me, wondered if I could come over to host a game
How would you go about this? Is flirting acceptable at the table? How much? How to make it not-cringeworthy?
Give me your thoughts /tg/.I'm mostly curious for the rhetorical side, I'm not on a mission to seal the deal through an RPG, that would obviously be stupid. My main concern is still having a fun game with fun people.
>>49692861
Put the game first, but if there is a real connection, do that lovey dovey stuff after the game is over.
Everyone met to game, not listen to the two of you contemplate the exchange of hormones and fluids. Give the people the game they came for. After that, go with the girl you came for.
If you're gonna be GMing i'd advise against it, you can save that kinda stuff for breaks or whatnot. I've had a game where the GM's girlfriend was one of the players and they flirted all the time, it got old really fast
>>49692903
Heed this wisdom
I am Azubas, fateweaver of tzeench and giver of knowledge.
Ask me about anything but be warned. One of my heads will speak the truth but the other head lies...
>>49688037
How many questions do I get?
>>49688037
What is the winning lottery number for next week's drawing?
>>49688037
Are you telling the truth right now?
Something Fishy About Xe'ra edition
Discuss the lore and viability of Warcraft as a tabletop setting.
Last thread:
>>49671030
First for "The surface shines bright concealing the shadows below"
Naaru were a mistake.
>>49682001
Knaifu 4 laifuKJ
Thread Theme: What years metagame would you like to return to the most / what deck do you wish was still playable?
RESOURCES
>Active Legacy Forums
http://www.mtgthesource.com/forums/forum.php
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5
>Current Legacy Metagame
http://mtgtop8.com/format?f=LE
https://www.mtggoldfish.com/metagame/legacy
>Find/Browse basic lands by their art (Updated through Duel Decks: Jace vs Chandra)
https://sites.google.com/site/mtgbasics/
READINGS
>Top 5 Breakdown (May 26, 2016)
http://www.channelfireball.com/articles/the-top-5-legacy-decks/
>Miracles: The Match-Up Everyone Should Know
http://www.channelfireball.com/articles/how-to-defeat-miracles/
>Utilizing Cabal Therapy (Old but still good)
http://www.channelfireball.com/home/legacy-weapon-therapy-session/
Common Legacy - Decks You Should Prepare to Face
>Miracles
>Delver variants (Grixis, Izzet, BUG, RUG)
>ANT (Ad Nauseam Tendrils)
>Death and Taxes
>Eldrazi Stompy
>Shardless BUG
>Lands
Uncommon Legacy - Decks You Should Know About
>LED Dredge
>Reanimator
>Infect
>Stoneblade
>Burn
>TES (The Epic Storm)
>Elves
>Painter
>Maverick
>4-Color Loam
>Nic Fit
>Sneak n Show
Rare Legacy - Decks You May See On Occasion
>Enchantress
>MUD
>Goblins
>Merfolk
>High Tide
>Aluren
>Food Chain
>12 Post
>Belcher
>Pox Control
>Dragon Stompy
>Tezzerator
>Sneak n Breach
>Stax (White or Black)
>Deadguy Ale
Mythic Legacy - Decks You'll See Once a Year
>Doomsday Fetchland Tendrils (DDFT)
>Cheerios
>Nourshing Lich
>Sea Stompy
>Spanish Inquisition
>Monoblue Omnitell
>Parfait
>The Cure (Kavu Predator + False Cure)
>>49666055
>>Delver variants (Grixis, Izzet, BUG, RUG)
>>Shardless BUG
The terms are Sultai and Temur.
>>49666043
I also wish Landstill was viable. What I'd really like to see is a superfriends deck.
>>49666055
I'm insulted.
How would a Ghostbusters-style campaign work?
Pretty sure there's already a ghostbusters rpg or two, but I have no idea on the quality of them
Theres a d6 game that's good for oneshots
You have four attributes (i dont remember them exactly) and each gets a speciality that you define yourself.
Theres also a very fleshed out savage worlds ruleset that uses equipment points like deathwatch.
Both arefun
>>49677899
There was an old West End Games Ghostbusters RPG that was pretty decent, from what I remember. It had light, easy rules, which is exactly the sort of thing you'd want for a setting like Ghostbusters. It was a bit silly for my tastes, but that's entirely appropriate for the setting, so all I'm really saying is that I don't really want to play a Ghostbusters RPG.
You can apparently find PDFs of the game here: http://nerdyshow.com/gbrpg/download_index/
In the risk of calling you my personal army: can /tg/ recommend fantasy books/series for me? I seem to have read almost anything of any worth.
So far I have read the following
>LOTR & The Hobbit
>Elric
>Shitloads of Discworld (completed the Watch, Rincewind, Death, and the Financial shit story arcs).
>All of Mark Lawrence's shit (prince of thorns, red queen's war)
>All of Joe Abercrombie's stuff
>The two horrible trilogies of David Eddings.
>All of Conan the Barbarian's Short Stories.
>Glen Cook's Black Company novels.
>Once and Future King.
>ASOIAF.
>Lies of Locke Lamora and Scott lynch's Gentleman Bastards novels.
>Robin Hobb's Fool & Assassin's Apprentice story arc.
Abandoned series
>Shannara
>Wheel of Time
>Terry Goodkind
>Robin Hobb's Liveship Traders story arc (love Robin Hobb but the not-Italian traders stories are insufferable).
Would consider picking up but dunno where the fuck to begin.
>Malazan.
I have no idea what to fucking make of it
>Forgotten Realms: The Legend of Drizzt.
>>49669402
>Robin Hobb's Liveship Traders story arc (love Robin Hobb but the not-Italian traders stories are insufferable).
Robin Hobb went "whiny feminist" in Liveship Traders.
Whereass the Fitz & the Fool was just plain tearjerker, which made it nice.
Glenn Cook's Instrumentalities of the Night is pretty good
>>49669402
NINE PRINCES IN AMBER
Who else here /NaNoWriMo/? It's coming up in less than a month, who else here is gonna try it? Has anyone else tried it before? Stories? How are y'all going to plan for it? Tips and tricks?
>tried to do it last year
>stopped 8 days in
Send help senpai
>irregular / on-demand shifts until further notice
>need all the overtime money I can get because mortgage
not happening
>>49645127
I wouldn't know what to write, much less where to start.
>the kingdom granted orcs equal citizenship to humans
>generations later, due to their inherently aggressive nature and lower intelligence scores, orcs still have not integrated and commit a disproportionate majority of the kingdom's crime
What should the new king do?
>>49697537
>What should the new king do?
Get rid of the orcs. Why did his relatives let them in anyway?
>>49697537
Live and let live.
>>49697537
Thinly-veiled /pol/ thread?
Either way, need more information for what they do for/against for the community beyond one statistic, got any more OP?
>playing RPG
>the one female player keeps """nonchalantly""" bringing up feminist bullshit every session
>haha I roll to hit the goblin but hey guys i just read this article and ugh just wow a guy looked at a girl at an anime convention lol im not one of those crazy feminists tho haha but don't you think that this game could use some art thats not sexist haha okay im gonna use my cunning action to hide again but seriously guys haha im just one of the guys and im not saying change everything just stop using art I don't like
How the fuck do I deal with this? I'm just a player but every single player besides her and the DM has confided in me that it's fucking annoying and they wish she'd fuck off. I have a feeling that if I said something publicly it wouldn't really work out. I mean, even the other female players were just "wow i hate this woman" so I dunno...
Women always hate other women. They're territorial like that.
Just ignore her.
>>49697068
Eventually she'll annoy the group as a whole enough, that someone (maybe even you) will snap and berate her until she cries and runs off. You'll all feel guilty for some days, but you'll be better.
>>49697068
If everyone agrees with your stance then speak up next time she gets blather-y. Or ask the DM to pull her aside at some point.
Have you ever met someone who was a bad person, but a good GM?
While the inverse is plausible, this seems next to impossible.
>>49693618
It's kind of possible I guess? Depending on how you mean bad person. You could have a really mean person who still in the end refuses to be a terrible host when he does have people around.
I haven't seen it personally but I've also maybe seen two good GMs.
Still waiting on ANY good DM.
>>49693618
Yes. He's racist, sexist, smug and easily angered. He also the only good DM I've ever seen.
>DM's dungeon has a "chess game" encounter
>he proceeds to take out a real chess-board and say we play chess for real
>fluff is that the dungeon creator was a master chess player and nobody could beat him and his legacy is in this challenge
>DM loses after <5 moves to our barbarianIt was neat flavor but damn, the DM looked kinda downtrodden. I felt bad for him.
>>49686041
I did something like that once and purposefully tried to lose as fast and hard as possible, the "chess player" was meant to be bad at it.
It went on longer than I hoped, because my suicidal moves made my player wary that I was trying to trick them.
>>49686041
Why didn't he just start up a game of internet chess and feed the player's moves to a computer?
>>49686041
Reminds me of that mod for NWN where you play chess.
Honestly though at least some of the fault is on the barbarian. Why would the player play intelligently and furthermore why would the barbarian even know how to play chess?