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Archived threads in /tg/ - Traditional Games - 3038. page

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Does anyone have any ideas for a gimmick for an ice temple.

I'm having players go through temples for different elements and such. Need some sort of unique idea for the ice one.
31 posts and 4 images submitted.
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>>48645088

Melting and refreezing parts to move around. Slipping hazards, stuff shattering, freezing cold areas that put PCs on a timer, even in protective gear.

Also, basically everything that's horrifying about the cold; the desolation, how one slip up can kill you, getting wet can kill you, there's little in materials to help you, fire is hard to maintain because everything's wet and won't burn, slipping hazards and hard surfaces (a good combo for broken bones), getting caught under an ice sheet and drowning to death...
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>>48645088
All of the floors are slippery, there's spikes fucking everywhere, and there's enemies that really like to push you.
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Floor that freezes anything that stands still on it stuck in a matter of seconds, meaning they need to be in constant motion in those areas.

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I really want this system to be better. Are there any systematic rules rewrites or alternatives that use a similar *style* (focusing on Aspects) without being a freeform fagfest?
20 posts and 5 images submitted.
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>>48644535
When I just take the good concept of aspects just to play it to a simple straightforward system that has more crunch like Ghosterbuster, Savage worlds or even yes the new Dungeons & Dragons?
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>>48644535
It's not really supposed to be fed "vanilla" to players, anyway, but for the sake of discussion--

what parts of it would you enhance/strip?
>>
Didnt feel like making a new thread when this one is here. Anyone have like a consolidated "this is how you play fate"? Theres so much fluff and bullshit in the core book that it makes the system harder for me to grasp.

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Stat me /tg/
23 posts and 4 images submitted.
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That specific lizard?
DEX: 0.25
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>>48644261
"Never get off the boat."
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>>48644261
it's a lizard with levels in soldier.
Whats to stat?

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Should casters be required to learn their new spells from books, teachers, or some other source of information after leveling up, or should the player just be able to pick whatever spell they want from the PHB? I don't want to restrict character generation too much, but it also seems fairer -- after all, martials don't get to just pull whatever weapon they want out of their hats.
21 posts and 5 images submitted.
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If you are playing dnd 5th there are optonal rules for level up training.

If that doesnt appeal to you why should only casters do something to unlock their level up?
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I like systems where spellcasters have to actually find new spells out in the world when they level up, but I understand that's not for everyone.
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Depends a bit on the caster type. I know that "Depends on..." is a bit of a cop-out answer, but I like having multiple distinct types of magic and am open to the idea that there might be different mechanics for different casters.

That said, it feels more interesting if they have to look for them, and fair since the warriors doesn't spontaneously grow better gear just by leveling up.

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I need your help /tg/, My group wants to play KanColle however we can't find any fucking char sheet's for this table top, nor can we find any supplements besides the main but we KNOW they exist. Does anybody by chance have it on hand or know of where to get these items?

We've checked roll 20, and steam and a few other websites. So please you fa/tg/uys help us.
50 posts and 10 images submitted.
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Time to find a better group.
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>>48641413
we all agreed on it, However this is something way the fuck outside of our normal games. Now we honestly just need to find the Char Sheet.
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The official RPG is shit, don't play it.

Make your own rules or use another system with a few modifications.

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Dominoes rule edition. Today's query: Have you ever participated in collaborative efforts on /tg/? If so, which ones?

Useful Links:
>/tg/ and /gdg/ specific
http://1d4chan.org/
https://imgur.com/a/7D6TT

>/gdg/ on Discord
Channel: #dev
https://discord.gg/WmbThSh

>Project List:
https://docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing

>Online Play:
https://roll20.net/
https://www.obsidianportal.com/

>RPG Stuff:
http://www.darkshire.net/~jhkim/rpg/freerpgs/fulllist.html
http://www.darkshire.net/~jhkim/rpg/theory/
http://www.therpgsite.com/showthread.php?t=21479
https://docs.google.com/document/d/1FXquCh4NZ74xGS_AmWzyItjuvtvDEwIcyqqOy6rvGE0/edit
https://mega.nz/#!xUsyVKJD!xkH3kJT7sT5zX7WGGgDF_7Ds2hw2hHe94jaFU8cHXr0
http://www.gamesprecipice.com/category/dimensions/

>Dice Rollers
http://anydice.com/
http://www.anwu.org/games/dice_calc.html?N=2&X=6&c=-7
http://topps.diku.dk/torbenm/troll.msp
http://www.fnordistan.com/smallroller.html

>Tools and Resources:
http://www.gozzys.com/
http://donjon.bin.sh/
http://www.seventhsanctum.com/
http://ebon.pyorre.net/
http://www.henry-davis.com/MAPS/carto.html
http://topps.diku.dk/torbenm/maps.msp
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
https://mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg

>Design and Layout
http://erebaltor.se/rickard/typography/
https://drive.google.com/folderview?id=0B4qCWY8UnLrcVVVNWG5qUTUySjg&usp=sharing
http://davesmapper.com
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Bamping with domino quest!

A classic dungeon crawl where you battle unknown horrors and level your characters in a fantasy setting.
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>>48644004
Bring it on, yesterday I was a little bit too tired learning how to work on Illustrator to join this discussion... can you post a summary of what you have so far?

Also, I would appreciate some comments on my character sheet
>>
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forgot to post the file

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What's in the box /tg/?
39 posts and 8 images submitted.
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>>48640080
Shitposts, too much for a human to endure.
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>>48640105
For an animal to endure*
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>>48640080
2 Refined

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Anyone know anything about this?

https://www.fantasyflightgames.com/en/news/2016/8/5/runewars-the-miniatures-game/
12 posts and 3 images submitted.
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>>48639986
Might be neat might be shit
>>
Looking forward to seeing more. Adapting over x-wing style maneuvers should be great - shame they couldn't be prepaints, but I'm sure that would make it much too expensive.
>>
>>48639986
Guess that means they lost the GW licence since they're now releasing a directly competing product. Fuck everything, I really wanted an expansion for Forbidden Stars.

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"Dungeon World: A Game with Modern Rules & Old-School Style."

What do they mean by this? Can someone explain to me?
37 posts and 3 images submitted.
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The game was marketed as a way to do old-school dungeon crawls with the Apocalypse World engine, which uses a lot of modern ideas in game design.

It's an attempt to appeal to people who like the idea of D&D but not the game itself.
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>>48639854
Its like D&D, but the rules arn't awful and bloated. Still not good though.
>>
>>48639854
They haphazardly tacked what they believed to be "old-school D&D" onto the relatively new Apocalypse World framework, mangling both in the process.

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>It's a fantasy world the size of our sun
>It's completely crisscrossed with ancient self-repairing roads
36 posts and 10 images submitted.
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>>48639807
>I mark its position but still plot a course for Orion III.
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>>48639807
That is going to be one very long moto-race.
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Only the size of our sun?
What about a 6.2AU long Ringworld?

>The pcs are men of iron bent upon rebuilding their army.
What would happen /Tg/ if this threat were ignored or unnoticed for long enough?
14 posts and 4 images submitted.
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>>48639530
The same thing that happened the first time, they would become posessed and corrupted quickly and stomp the Galaxy. This time with nothing being able to resist.
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>>48639530
>The PCs are men of iron bent upon not being foreveralone ever again. Upon being accientally set free, they set out to the stars in order to find and re-unite whatever remained of their people.
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>>48639671
>halfway through their quest, they all fall to Papa Nurgle and basically turn into WH Borg.

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Your bbeg is now Senator Armstrong.

How fucked are you and your party?
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>>48639388
Things took a turn for a better. I mean, that guy can be reasonned with, not a giant slumbering worm whose species once ravaged the world on their way to eat rock.
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>>48639388
He'd get curbstomped by the party taken together, so he better have backup. One on one vs any given PC though it'd be a hell of a fight.

All this assuming my PC doesn't simply decide to work with him to Make America Great Again.
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The BBEG of my campaign is already Senator Armstrong.

So really, nothing changes.

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How do eldar taste like?
47 posts and 6 images submitted.
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The taste changes the longer you chew on them; it starts terrible, but the flavor gradually gets better and better until it tastes like the the greatest thing you've ever experienced (note ate, experienced.)
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>>48639268
Salty, mostly.
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>>48639298
Longer in human time or eldar time?
the longest im willing to chew a bite is about 2 minutes human time

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What's a solid, rules light system for a realistic survival game with supernatural elements?
42 posts and 3 images submitted.
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>>48638326
>rules-light
>realistic
Sigh. This is impossible. If it was possible, there would be no rules-heavy or even -medium.
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>>48638348
I mean realistic as in the players are normal people without heroic strength or fighting skills and a single bad roll can be fatal.
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>>48638326
Have a look at unknown armies.

I just read through the player section (not the GM sections because spoilers), and it kinda looks that way.

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Does any game have worse stories, lore, and characters than MTG?

Everything feels focus-tested to death, like there's no creativity.

They even literally hired a consultant to write their newest character, since she's black and they didn't want to be "offensive."
19 posts and 3 images submitted.
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Only applies for the new lore.
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Stories and lore? Absolutely.

Characters? Maybe a couple, but MtG is pretty shit on that front with a few shining exceptions that get hilariously ignored the moment people start to like them.

The trouble lies in execution most of the time. MtG is an exercise in astoundingly horrific execution.
>>
This falls in line with Wizards of the Coast's inclusion of pro-fag, pro- tranny language in the DnD 5e PHB


Gaming is overrun by SJWs. The day WotC becomes enough of a pit of degeneracy to be attacked by ISIS will be the happiest day of my life. I hope Mearls and Rosewater get incurable terminal ass cancer on the same fucking day, as repayment in kind for the cancer they have spread throughout the gaming world.

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