Has anyone here ever run a campaign with the express intent of a heavy comedic element? I feel like you don't need genuine professional comedians, but you would need the right group.
I played Jeremy the Neckbeard Wizard in a Savage Worlds drop-in campaign that we played if people had to skip out on our main campaign and we were missing a player. He had Obese and Ugly for hindrances, he was 31 years old virgin and was basically a fedora, hence how he gained his wizard powers. He was a necromancer and had a special feat that let him raise permanent zombies with a high enough spellcasting roll. He also has an acid blast spell he casts using his 2-liter bottle of Mountain Dew as a focus.
>>48679886
I think humor in a campaign works better if you just let it happen.
>>48680558
I think you're probably right. I mean, my players and I joke sometimes while we play, of course. I suppose what I should do is just give them more reign to do funny/silly shit IC, and have some oddball NPCs.
How tall exactly is a giant, in inches, assuming all giants are the same objective non-zero height?
I expect a single correct answer! This is not a question of opinion!
Depends on the giant.
>>48679822
Six inches tall.
>>48679822
That spearman doomed them all!
His spear point is out in the open!
What an idiot!
>Party is innawoods
>They meet an NPC wizard girl
>Half-Orc ranger asks "Does she have the curves?"
>>48679537
Bitch that happens all the time. Especially when players are drinking.
http://outofcontextdnd.tumblr.com/
Yup
>Exasperated paladin
Pathfinder General /pfg/
If you would like assistance with character optimization, please mention which third-party sources are allowed.
What makes the best calling card for a serial killer vigilante? How does it cause nightmares that kill level 1 NPCs? What about for akitsuneserial killer?
Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq
Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/
Horror Adventures: http://imgur.com/a/r2TOH
Previous Thread: >>48671051
>>48678772
Now that's just straight up porn man come on.
First for
Seriously DSP Akashic Mysteries is over a month late, what the fuck man?
>>48678772
Fuck you and die you waste of space.
The Inquisition just touched down in your campaign.
Whatever your group is doing, they just showed up and demanded you come with them.
>>48678479
...yeah okay. We were just kind of dicking around the landscape trying to make names of ourselves anyway.
I'm honestly worried what they'll do to my dragonborn though. Even if he was abhuman, he's gone waay off the deep end of what the Imperium is willing to sanction. Then again, I wield divine miracles so they might think I'm blessed.
>>48678479
>Inquisition
>Insisting heretics and xenos accompany them
>Not just *BLAM*ing everyone
>Black Crusade game
>Blood Angel traitor from the Horus Heresy
>Iron Warrior pseudo tech priest
>World Eater who almost got killed by Angron
I'm not sure how it would go
In most fantasy settings, the lore is that it was zapped into existence by some deity or a number of deities. Usually at most a few hundred thousand years prior to whenever the main story takes place.
This would help explain why they are always at a pre-industrial level of technology, a world that lacks the long biological history of earth would also lack fossil fuels.
But how much could a society advance without easy energy from coal or oil, assuming magic isn't common and practical enough to replace it? What substitutes are there and how efficient are they? Could there be something like an industrial revolution using wood fueled fires?
I don't think so. Without massive amounts of coal or coke, you'll never mass-produce steel. That means no steam engines or the heavy industry that goes with, like trains or steel ship hulls. Wood just doesn't burn hot enough.
>>48678605
What about some deranged volcanic/geothermal type setup for steel production? Only reliant on wood for fueling moving engines (which I know was a thing, from having seen enough steam tractors).
>>48678846
You still need a source of carbon to make the steel.
I have this idea for a planet with "technocracy" as their main system of goverment for a scifi campaign I'm running. Got any suggestions or any books or movies I could use as inspiration?
>>48677294
The Foundation series by Asimov is probably the best example
Star Trek of any description is also a good choice. The Federation is a military technocracy masquerading as a liberal democracy.
Things to Come by HG Wells
Metropolis by Lang
>>48677416
All good examples.
I came here to point out that the Adeptus Mechanicus are a good parody of a technocracy taken to the extreme but Foundation is the very setting it was parodying and honestly Asimov just does it better.
Good evening /tg/ I am a long time D&D player and as of late my playgroup and I have been tossing around the idea of doing a mecha based game. The only problem, is that every game I seem to come across is a tabletop figurine game which while cool in its own right is not quite what we are looking for.
Are there any good d20 based mecha games out there? If so what would you recommend? I appreciate your time.
>tldr What are some good d20 based mecha games?
>>48676272
d20 based as in they use the twenty-sided die, or d20 based as in they use the OGL setup with classes, levels, and feats?
>>48676272
No, not d20 based.
Apologies.
>>48676317
Twenty sided die. We are looking for customization of mechs to an extent but it doesn't need to have classes and feats necessarily.
>>48676327 Thank you anyways.
Night Lords General.
Can we all agree Mercutian was the most based of First Claw?
>sacrificed himself for Talos
>carried a heavy bolter
>didn't betray his bros
>recorded the history of the legion
>wore the bat wing helm
Ave Dominus Nox, /tg/
Night Lords Supplement when?
>>48675840
Never, they have the same issue as deldar, as fear and ambush are hard to make usefull in tabletop without being abused. As such they will either be shit or stupid broken and so will not be getting a suppliment.
>>48676345
Well, they work pretty good in HH.
What type of markers do you use for card alterations?
I saw artists touch up or enhance mtg cards this weekend and I wanted to try my hand and messing around with some commons.
I don't use markers. I paint them
>>48675270
I make mine by smearing them with my shit and then soaking them in a piss jar for a few days.
I use liquid acrylics for a base coat then cheap acrylics for the actual card. I mostly do it as a hobby but I've wanted to get paint pens or something to do more cartoon stuff.
Hi /tg/, i am a newbie who only played D&D and i am looking for suggestions on others systems to try. I don't like sci-fi and horror, so i am not interested in shadowrun and CoC. I am thinking about something low-fantasy maybe, not too crunchy, well know and that will add something to my appreciation of ttrpgs. I wasn't very hyped to try anything new, but reading an early thread here i think i may be missing something if i don't.
I'd say Warhammer Fantasy Roleplay, but that's got some pretty deeply entrenched horror elements. They aren't necessary, though, so you might want to take a look.
Also, if you want to go with something close to your pick, try RuneQuest or Mythras. They're different names for the same game and there's a free version of Mythras that's easy to get and pretty simple to pick up.
Both systems are fairly simple roll under d100 systems. RQ/Mythras is slightly more crunchy, but still fairly simple to pick up.
>>48674277
the one ring [shill intensifies]
if you like tolkien, it is very true to the atmosphere of this works, relatively not crunchy, and the game parts are more akin to board game (ie. resource managements and many simple, little mechanics that are intended to make game more fun) than wargame like D&D (minis and grid tacticool combat, builds and that kind of shit).
And in my book, third age of middle earth counts as very low fantasy setting.
But judging from your pic you might like S&S more so Barbarians of Lemuria might be good too.
>>48674403
How different d100 feels compared to d20? Its really another experience?
Is it good? Worth trying?
>>48674030
I personally don't like it. There aren't any changes made to the core that really improved anything, such as making combat take longer without adding much in the way of tactical changes inb4 muh story: yes, you can make different outcomes occur by describing things differently. That's what RPGs are about.
For some alternatives using the same system, and their downsides:
>Fellowship
Married to its concept (band of heroes bringing down BBEG), bad art.
>World of Dungeons
A bit too ultralight.
>Tavern Tales
Haven't played, but saw it recommended elsewhere. Someone who has played it can expand on it more.
>>48674030
You're not going to get a sober, rational opinion about this game from /tg/, trust me.
>>48674030
It's mediocre, it's worth trying
Is there any good way to handle recharge/refresh-based resource management in RPGs?
>X per day
15 minute workdays, or characters sitting around and waiting for the next day to recharge their important powers.
>X per session
The amount of dramatic events that occur in a session are wildly dependent on the group. Some groups might have short and slow-paced sessions where they just talk to a few NPCs (and this leads to "Oh, this new 'session' is just a continuation of the last 'session.'") Other groups might go through a whole adventure in a single long, fast-paced session. This also gets screwed up by "Sorry guys, but we have to end the session early."
>X per scene/episode/adventure
How do you define where a scene/episode/adventure starts and the next one ends? How do you avoid screwing over players who were saving up their points because they thought the scene/episode/adventure was far from ending?
>X recharges after Y number of battles
Getting into fights just to recharge abilities. This also means that cleverly avoiding battles is a bad thing.
>X recharges after a major encounter
Define "major encounter."
The only kind of refresh you can have a concrete definition for is "once per combat encounter."
Unless there are ways to make the types of refresh above more clear-cut?
>>48673964
The best answer is typically using a variety of refresh rates based on potency, or a unified pool with a set recharge rate - like RQ 6 letting a GM define the refresh of a magic point pool recharging once per hour or only when there is a ritual sacrifice.
>>48674054
"Per hour" is the same as "per day," where you have characters sitting around just to recharge abilities.
"Per hour" and "per day" also make certain kinds of adventures, the "one meaningful event a day" kind, much easier than others for no good reason. Resource management in a sandbox is a joke this way.
One of my favorite games uses a 2D6 + Attribute roll for tests, with the option to let you bank 6's (instead of adding them to the roll) to recharge a general pool that you can use to power a lot of abilities.
It works in that game because it's fairly structured and you can't just roll whenever you feel like it, and I like that it often makes it a choice between failing the roll and recovering your power points. This obviously won't work in a lot of other games, but I think it's a really creative idea.
Roll for it, first one with a total of three decides the theme for the setting:
1 Heroic Fantasy
2 Magitech Fantasy
3 Minimalist Arcana setting
4 Dieselpunk Global Empire
5 Cybernetic Planet
6 Lovecraftian Cyberpunk
7 Industrialized Necromancy
8 The Gods walk among us.
Details will be provided for the setting when it's been decided.
>>48673619
4 is the only valid answer
Rolled 7 (1d8)
Rolled 3 (1d8)
>>48673619
What´s the strangest superpower you have seen in a superhero campaing?
Inb4ball of arms man
>>48673584
A man who is part man and partskeleton.A skeleton man.
>>48674985