Well /tg/ how does one play a holy servant of the gods without being a one dimensional character who does nothing but pray and heal slut? I want to play a Cleric of a Azuth (God of Wizards) in an upcoming game but I'm having trouble coming up with anything other than "Cleric who likes Wizardry". Also post Clerics and awesome holy symbols.
Azuth is also a big proponent of 'safe wizardry' ergo 'responsible magic'. In addition to spreading the faith, you could be the Magical Fun Police, trying to ensure magic is both pervasive and wholesome.
So you're the PC bro of the magic community. Censoring knowledge to make sure you're on the right side of history.
>>48598696
Playing a "Sorcery's bad mkay? You should learn safe Wizardry mkay? Get yourself a nice Spellbook mkay?" Character could be really fun actually.
>>48598485
I played a cleric of Azuth once wielding a club fluffed as a scepter/magic rod I beat people to death with. He was all about spreading magical knowledge, safely and responsibily, teaching others, and incentivized good behavior in wizards. He acted as a mentor of sorts. He was of course very suspicious of Sorcerers, because while they were favoured by Mystra they usually lacked formal training or instruction, and acted without forethought or knowledge of the consequences of their actions - much like how a nuclear scientist might view some asshole playing with uranium reactors in their garage.
Post anything chess-related. Need substance for the OP post, if people are willing to provide.
www.lichess.org
www.chess.com
>>48598336
I cant break 1200. What do I need to do.
>>48600465
Play more
>>48600465
Learn openings, don't fuck up too hard, wait for your opponent to fuck up.
I've seen a number of RPGs where the PC's pilot mecha for action scenes, but are there any where the players have direct control over actual Kaiju?
I know there are some Kaiju-based battle games like Monsterpocalypse, but I'm specifically talking about RPGs. The players would probably also have to have human characters for plot reasons, but control the beasties when it's time to throw down.
I'm looking to run a campaign based around the manga Alice in Borderland for some friends. I was originally going to use Dread since I wanted a tense one-shot, but since the series has a large card motif I decided that I wanted to try using a system with playing cards instead. I've seen stuff like Tokyo Nova, Malifaux, and Castle Falkenstein but are there any generic systems that use cards for conflict resolution?
Bump for interest? I've found at least two systems to add to my list: No Dice pure roleplaying system and Cards and Quests. Although the latter might only be useful for looking at conflict resolution. Are card based RPGs not a thing on this board?
>>48598292
They are few and not very popular. Cards are a bit more fiddly than dice.
John Wick's "Eldritch High" uses a mechanic where each player has their own deck which they draw from in place of dice rolling and collect cards to spend later, but its built around cards as spellcasting in a high magic setting. It might give you a place to start, though.
>be me
>be a Pround Space Marine of the Imperium, patrolling a planet for heretics
>suddenly, from behind you, you hear a small voice say "wotz goin' on, boss?
>you turn around to find a small, female Ork watching you
>you ask her where her tribe is
>she says "Dey left me cuz' dey sez I lookz un-orkish"
>you've never met a female ork before, or even seen any kind of female in months.
What do you do?
>>48596916
I think you already know what I'd do.
Wierd, my chainsword sure seems to be making alot of racket today.
Do female Orks exist?
I thought they were asexual fungus creatures or something?
Fellow forever DMs, I am about to embark on my first game as a player in almost 5 years, having forever DMed the drought. In the name of all forever DMs I want to exact petty revenge on this player with some munchkin clericzilla stupidity. What's the most potently ridiculous character I can roll up for 5e?
Also fucking with new DM thread.
Literally kill yourself.
>>48596436
But clericzilla isn't a thing in 5e.
How can he be something that is not?
>>48596523
I want to know what the clericzilla approximae is in 5e, my last played character was in 2e
When describing combat, is it ever appropriate to make sound effects?
>>48596180
Only for spells or magic weapons.
>>48596180
>Beating up people while yelling the racial obscenity that fits them best all under the guise that it's a sound affect
Lol
>>48596180
>That female character with the gender symbol pointing to her croch
What makes you like a NPC?
>>48595703
Having them relatable, like a guy that thinks keeping bodies near wells or bloodletting is a bad idea. Or someone that connects with a member of the party in some way asks the group for help with personal issues and is willing to help them out.
*bump for interest
>>48596024
You're not fooling anyone
What is your saddest tabletop-related experience?
Noize
>>48595390
I killed the dog that was following my party, well, the dice killed him.
>>48595390
Experiencing tabletop.
Help me find some good character art for my 2e F/M/T. Starting with my small collection.
Best games that have mysticism that's not flight spells and lightning bolts, but the more traditional/conventional form of magic? The brain-fuckery / alchemical / mind-bullets kind of magic?
Thematically mage the awakening and unseen armies seem to match the theme, but I've yet to actually dive into either. This is largely for the purposes of research, and I've got those two lined up for the read throughs.
Ideally it'd be a fantasy adventure game that operates like one would expect, but instead of wizards and spellswords it's got mystics and alchemists.
>>48594030
>purposes of research
There's this book dedicated to desinging and tweaking magic systems for roleplaying games, it's full of wildly different casting systems and ways to fine tune them, tips on how to combin them with each other, etc. If research is your purpose, I realy recommend that you read it. It's calledGURPSThaumatology.
>>48594099
I know a lot of 4chan throws the word meme around a lot, and doesn't use it correctly, and indeed takes the allegation of being a meme very seriously, but that lead in was crazy unnecessary.
I do like the way GURPS does magic though. As it turns out I already had Thaumatology tucked into my 4E folder, so I'll add that one to the list; thanks for reminding me of it.
>>48594030
Nephilum is one if you like the Call of Cthulhu/ BRP system. They released a generic Ceremonial Magic book with some good stuff in it.
You could also take an existing system like Ars Magica, or Runequest, and take out the blasty/ flashy spells.
Does Abaddon have a plan for after he's done destroying the Imperium? He HAS to know the Chaos Gods will pull a Sindri on him at some point.
>>48593459
Fuck off to the Warp and enjoy his waifu Nui?
>Nui
They're both terrible people, but I'd imagine putting them together makes some twisted kind of sense. They're gonna keep each other in check, neither will get the upper hand over the other.
>>48593522
Problem with this is that Abaddon has no concept of waifus and Nui is a lesbian.
I'm looking to start running a super hero type game for my friends. Coincidentally I just finished reading Worm. Do you anons know if there are any ways to generate sufficiently random super powers? What system allows for more unusual power archetypes in your opinion?
>>48593325
The Worm fandom actually has an app for generating random powers. It's called the Futhark generator. It goes by themes rather than actual power concepts, so it requires some work to be put in, but it's still cool. Check it out. http://futharkgeneratorphp.nfshost.com/
>>48593615
Thanks. It's going to be great for character building during session 0. But what system is best for super hero games? I've got three weeks before our planned session 0 and everyone else can read PDFs while I get the physical book.
>>48594291
>Inb4 gurps
Mutant and masterminds
This is a thread for you to reminisce about all those classes and prestige classes you saw in splatbooks. The ones that you loved the idea of, but never used because they where maybe a little too specific or dysfunctional to actually consider playing.
I'll start us off with a personal favorite:
>Candle Caster
>Introduced in "Tome and Blood: A Guidebook to Wizards and Sorcerers"
>full caster levels every step of the way
>based entirely around the gimmick of "what if we made scribe scroll in an alternate medium?"
>metamagic-casted candles, dual-spellwick candles, candles that can be activated by other users
TL;DR tell me about your favorite irrelevant D&D classes
>see intro to thread
>think oh hey, I'll mention the Candle Caster
>open thread
I fucking love you man.
This thread is already cozy. Lets hang out in here and weather the storm.
I always liked Swift Blade:
https://dnd.arkalseif.info/classes/swiftblade/
A mage focused on haste. Start hasting yourself, slowing your enemies. Got to play one for a few weeks one time. He was 32 but looked 45 from spending so much time in haste.
Good times...
Op not even gonna bump his own shit thread.
Without getting into debates about GNS theory, and just acknowledging that some people informed by that theory made games with certain goals in mind, what are the most intensely "narrative," narrative games?
I mean games where the characters don't really have stats so much as descriptions, and dice rolls, if there are any, determine broad strokes of the way things go in a scene rather than success in attempting a specific task like picking a lock.
My favorite is Misspent Youth, which is a game where you play as a bunch of rebellious teenagers fighting an evil authority figure that the party and GM create together to be as hateable to everyone as possible.
I have no idea if the creator of Misspent Youth was actively basing his ideas on "narrativism" in the GNS sense, but each session of the game itself is divided into scenes and follows a narrative structure with various scenes answering questions about the characters' relationships and their success and failure in fighting a great evil.
Each player has a series of cool traits about them rather than stats, and each scene you try to roll certain numbers in order to "win" the scene, literally just rolling 2d6 and then describing what awesome thing you do in pursuit of your goal, then the GM does the same as the villain. As you approach the climax of the "episode" (session), the odds are shifted in favor of the GM. But never fear, if the GM rolls the winning number, you can auto-win a scene by "selling out" one of your traits, turning it into a dark reflection of what it was. Basically giving up a little bit of your childish innocence in pursuit of victory over the authority. Becoming a little more like the monster you're fighting.
I do like more challenge-focused games like D&D, but as far as storygames, this is my favorite.
Can you please recommend me some more that are more "purely story games" like that?
>>48592673
Microscope and Kingdom both are Literally Just Index Cards™ games. Still pretty fun, though.
>>48592768
Sounds awesome. Thanks for the recommendations. I know what Microscope is. What's Kingdom? Is it similar in premise?
>>48592784
Kingdom is similar but a lot less complicated. Basically, there's no GM and the players are all filling some kind of role in a managed environment, the Kingdom. I've played it a few different times, and for example the first time we played in a BSG-style fleet and quickly had a civil war between civvies and the military, while the most recent time we played we did GATE but with Nazis in WWII instead of the SDF.