>Knights are the backbone of the Bretonnian army
So how many Knights has the typical army?
Probably one for every dozen or so peasents and half a dozen men at arms, iirc the knights were supposed to bring them along to the army like the rest of their 'equipment', although the plebs were more likely to be sent on garrison/patrol/scout/latrine digging duty so the proportion of knights on the field of battle would be a little higher.
>>48669678
>knights the backbone of the army
Let's analyze this using human anatomy and cultural understanding of idioms.
First of all, this would imply knights are the bravest, or at least braver than most, i.e. showing real backbone. It also has serious implications for army formations
>>48669826
>backbone
>n.
>3. The main support or major sustaining factor: the backbone of a thesis.
So /tg/, what do you carry your cards around in?
Pic is mine.
>>48669365
standard 100+ card ultra pro boxes.
>>48669365
Can you please stop making this thread everyday? It doesnt get enough replies
>>48669431
I will turn this in a daily general thread if you don't quit your bitchin'.
Hey /tg/ could you help me creating a post apo setting?
The idea is that an international operation is studying alien materials in a south pole's secret base. Things go very wrong, and they try to nuke it as a deseperate measure. Turn out nuking the pole is not a good idea as it melt it, creating a giant wave that destroy a good part of the world.
The pc are in Paris when the Wave hit, and they have first to survive the catastrophe, and later fight against the alien life spreading and killing enough people to create a post apo world.
I use this map :http://geology.com/sea-level-rise/
I'd like help particularly with the aliens. I want a fauna and flora that is incidentally dangerous (not giant predator monster, more like mushroom that don't mind growing in your lung) I have no particular idea beyond that.
in the mean time I will post some cool location. the 16eme arrondisment become an island. from the step of the trocadero you can see the sunken eifel tower. on the north of the island, you have the arc de triumph. it's a very posh, rich and traditional part of Paris, so perhaps some kind of national cult could take root.
another island, from a (sligthy) more mixed part of paris. lot of famous concert hall and festive place, including la cigalle, le trianon and le moulin rouge. the local population would probably keep a particular taste for art and culture. also on this island the sacré coeur, wich would probably become the main church of paris as notre dame is under water.
>>48669201
>Post apo
>Saint-Denis no longer exists
I don't see the problem.
Magic: The Gathering Modern General - Don't let your opponents have fun edition
Competitive discussion only - for casual decks, create or join a Casual general
>Have ENM cards found a home in your deck?
Eldritch Moon card image gallery:
>http://magic.wizards.com/en/articles/archive/card-image-gallery/eldritch-moon
The overall and paper Modern Metagame
Decklists:
>http://www.mtggoldfish.com/metagame/modern#paper
Modern deck primers link:
>http://www.mtgsalvation.com/forums/the-game/modern
Tiers are usage-based. A Tier 2 deck may be better than a Tier 1 deck in a specific Metagame.
For info on top tier decks and their lists, see pic related and see http://mtgtop8.com/
>>48669037
1. Go to http://mtgtop8.com/
2. Click "modern"
3. Click "control - other" and "combo - other" as mtgtop8 is inconsistent on how to sort mill decks
4. Look at well-performing mill decks and see how they differ from yours.
Generally, Mill is seen as a strictly worse Burn deck in that you're trying to burn 50 cards as opposed to 20 damage. Most mill decks mill aggressively rather than passively.
Right now there's two mill decks on mtgtop8:
http://mtgtop8.com/event?e=12644&d=273185&f=MO
And this:
http://mtgtop8.com/event?e=12843&d=274559&f=MO
Compare those lists with yours and see for yourself how their gameplan differs from yours. If you still want to play the controlling style, go ahead and test it.
Armored individuals piloting larger armored vehicles, can you help me wrap my head around it...
Unless the individual could quickly disengage what is the purpose of that? How do you make it setting appropriate?
Stuff like pic related makes me grin, can you help make me happy?
Wrong pic
>>48668841
>what is the purpose of that?
look at >>48668845
would you rather fight the big or small version?
>>48668841
Think you got it actually, OP. In case the pilot needs to bail behind enemy lines or potentially protection against infantry boarders. Alternately, one is used to interface with the other as something, likely a control system
Guys want to buy a new board game.
Considering between - Eldritch Horror and Descent : Journeys In The Dark 2nd ed.
Which one do you recommend ? Both ain't an option .
>>48668835
Do you want a co-co-op or a 1vAll?
That's really the biggest question here.
>>48669152
Both interest both me and my company of friends with whom i'm gonna play. Main question i guess is - which of those games gives more for the buck.
>>48668835
Imperial Assault has an app coming out maybe this year or early next year.
Mansions of Madness 2e/IA > EH/D2e
vocaroo thread?
>post your recordings
>post requests
gehrman from bloodborne
http://vocaroo.com/i/s1jiSG8k4Znm
40k Dawn of War: Dark Crusade - Chaos stronghold
http://vocaroo.com/i/s0Dn9UAMSwHg
I'm looking to practice my voice acting so I'll read just about anything.
Give this a shot. I believe the character in question is meant to be a devil-on-your-shoulder, if not Satan himself whispering in your ear. Take inspiration from that however you will.
>>48668729
http://vocaroo.com/i/s1G95spn1cRW
how does this sound?
>>48668709
Voice act this entire image.
What game has the best and most epic crafting rules, and why is it Exalted 3e and Solar Craft charms?
>>48667817
It really, really isn't. Exalted 3e crafting is really fucking boring.
>>48667829
It's more in depth and epic than any other game's.
Are you kidding me? Ex3 is marginally better than Ex2, but half the crafting rules are arbitrary restrictions that only exist so that charms can reduce or eliminate those same restrictions, and one section of the Solar craft charms entirely obsoletes another section.
How hard would it be to raise a family in the 40k setting?
>>48667655
Depends on the planet.
>>48667694
Pick one that you think would be interesting
>>48667655
depending on the planet, from hard to grimdark xmillion-rats-in-a-box hard
Bring forth tribute worthy of Khorne!
>>48667599
Khorne is for kids.
Pick a better God.
>>48667613
Very constructive and insightful, thank you.
>https://1d4chan.org/wiki/The_Wrath_of_Kharn
Kharn spits in the face of your other gods
>>48667680
Yeah, and Ultramarines spit in the face of the other chapters.
That don't make them interesting nor beloved. Quite the opposite.
>B-b-but GW say muh God is the best a-a-and give me all the c-c-cool stuff
>Players may only specify alternate hair or eye colours for human characters
Is this a fair decree?
>>48667268
Given that dwarves and halflings are like little humans, I would contest this.
More importantly, what of skin color?
>>48667268
Alternate as in?
And it depends on the setting, if any.
>>48667268
>Is this a fair decree?
Why would you even consider considering this?
It's an arbitrary limitation to character creation and serves no purpose to your game.
How much character advancement mechanics do you actually need in a decent game?
Could someone make a good game where the characters stay mostly with the skills and abilities they started with, like in a movie or tv series?
Say perhaps there are only respeccing rules.
Or maybe whatever growth happens is slight/minor.
How would you do this well? Could it be done well?
Start with a higher level group and just don't give exp.
>>48667253
You don't need any, really. If you were the king of balancing, such a game would be perfect, in a sense. They could learn more skills, slowly, like in real life, but not gain more HP, etc.
The real problem is your playgroup. Most people just expect progression as part of their game. Some people will refuse to play it.
Tracey Hickman (of Dragonlance fame) wrote a game this way, called XDM (X-treme Dungeon Mastery). Unfortunately, it's full of fucking retarded jokes and cringey examples. If you manage to get past the thick veneer of shit he smeared through the book, the mechanics and philosophy behind it are pretty interesting.
Then you're not playing a RPG, otherwise known as "numbers go up: the game."
You're playing what D&D was originally envisioned as, minis with fixed stats using their limited resources to win fights. No roleplaying, no character creation, just wizard chess.
I'm making NPCs.
What sort of political positions and economic businesses would I find in a high fantasy backwater swamp city?
So far I've got:
Mayor
Treasurer
Leather trader
Dockmaster
Archmage/Arcane consultant
Kitsune brothel madam of kitsune brothel.
>>48666709
Frog/ reptile / eel catcher
Ruins hunter (search for the lost ruins of cities which they then sell to adventurers aso they prefer small gains with low risk)
>>48666744
/pfg/ is that way, sir.
>The world is being ravaged by 4 different aliens.
>It's not even a military, it's just a family of 4 ayys fucking up the world for vacation.
How do you hint this to the party without outright telling them?
>>48665919
Make the shit the aliens do seem really nonsensical and vaguely retarded.
Like, they'll abduct all the cows but then put them back on Earth all painted orange or something.
>>48665919
Have a surviving scientist point out that their activity makes no sense.
"If they were truly here to conquer or destroy us they wouldn't be doing this. This seems more like.....like they're hunting us"
Things that an incredibly advanced group might do for shits and giggles.
Every theoretical physicist of note wakes up to a sheet of paper with proofs that their favored theory of the universe is incorrect, but these proofs don't give any indication of what a more correct theory might be.
Pizza deliveries somehow manage to be always exactly 31 minutes late, even for people who live next to the delivery place.
The world's hottest women find themselves irresistibly attracted to random men, who suddenly find themselves stricken with ED.
People who hate anime suddenly start seeing 2Ds in real life, but no one else can.
Sup /tg/, a GW shop opened up nearby and has sparked a WH40k scene in my city. I've always wanted to play 40k, but never knew where to start, so I've been checking around on play styles of the different factions and have narrowed it down to the Tau, Space Wolves, and Space Marines. Would it be better for me to build an army from scratch or use the GW starter collecting kits they have on their website? And is there one race you recommend over the other? I'm still pretty new to war gaming so something that wouldn't kill me with rules would be the best.
>>48665754
howdi and welcome to the hobby
I'm not personally a player of WH40K but it's a good introduction, all in one place and there's plenty of support. There plenty of grumbles too but hey, it's a games, play and enjoy :-)
I'd get the starter set - it's all in one box, you get two sides ( so you can practice the rules and have fun at the same time ) and you can always swap you B team parts with people who've bought the same box but dont what the A team you're playing.
In general mate, have fun, enjoy it, dont take it ( or the people who shitpost ) too seriously.
see you late, be nice, have fun :-)
>>48665754
Remember that this game is all memes and your wallet can't handle it.
>>48665754
Tau and Space Wolves starter sets are good, but the Space Marine one doesn't really have the best synergy. All of them will save you money versus buying the kits by themselves however.
As for what you want to play I suggest either pirating the factions' codices or reading up on a wiki like Lexicanum about them. Keep in mind that not only are you going to play with these guys but you're going to spend a lot of time assembling, modelling, and painting them too. And next edition they might end up in rolling-dumpster-fire tier like Orks. Pick something you love or else you'll get burned or burned out, I guarantee it.
Also >>48669349 isn't wrong. This hobby isn't expensive compared to real hobbies like owning a boat or golfing regularly, but compared to other /tg/ things like playing D&D or even MTG it's harder on the wallet.