Does Progenitus wear condoms?
Of course. He has protection from /everything/
>>48665562
I'm not gonna tell that thing what it can or can't wear
>>48665692
>Protection from everything
Everything except for child support...
What are some good cleric/mage/paladin quotes? Any religious quotes and/or magical quotes are good
Some anon posted this:
"A God is a being that is divine in nature. To be divine is to be of divinity.
What is divinity? Divinity is the mystery of the world, it's beauty and its horror. Divinity, at its core is something that is beyond us, greater and more, something too big to entirely grasp or understand.
A God, then, is any being too wondrous to be merely mortal. Something that can't be explained entirely."
which sounds really good.
First time playing a magical role. I'm a cleric.
Angry/Warlike Paladin or Preist
>"You had your chance for repentance, clemency, mercy and once absolution. You have forsaken them all and in doing so forsake peace in this life and the next, for I will follow you always and deny you always, this my God has granted me and in doing so I will attain a higher place in the Heavens above."
I just do a lot of 'power of Christ compel you' stuff, but with fantasy replace with fantasy names.
>>48665629
thanks
You faggots will argue about anything.
MTG, Pokemon or Yugioh for worst fanbase?
Gurps
Post more Momiji.
Awoo~
Let's say I want to be a terrible person and do recasts for specific components of wargaming models, because buying them in bulk is prohibitively expensive (upwards of $100/10 units). I understand the process, I've got most of the materials, I know what else I'm doing.
For the whole two of you out there who recast- where the hell do you get your resin from? Nearest distributor for Smoothcast to me is 60 miles away and doesn't ship. Is there an alternative that's less... specialized to get?
And while this is certainly 100% unethical, am I also an asshole for considering doing it?
>>48664615
>ethics
No one gives a fuck. In fact, your fellow players will love it
>>48664615
If the sculpts are out of production then go for it. Otherwise, it is a little dickish
>>48664615
> an alternative that's less... specialized to get?
Polyester resin should be available pretty much everywhere
>Watched Donnie Darko
>Interesting movie love it
>Wants to run a campaign based off it
What is the best system to run a campaign for this?
>>48664214
Unknown Armies.
>>48664214
Just burn it to the ground.
>>48664214
It's probably not going to work. There are games like Discordia Inc's "Shifters*" or Ben Robbins' "Microscope" that have good non-linear mechanics, but it's not going to help much.
At heart Donnie Darko is about 1 person who has no idea what the hell is going on. A TTRPG is about a group of people who know enough to be able to intelligibly play the game. Bridging the two is way, way harder than you probably realize, and to my knowledge no one has ever actually pulled it off at the adequate level, much less done it well.
* http://www.discordia-inc.co.uk/games.html
Are halflings worth anything other than being a rogue?
>>48663885
Bait
>>48663885
Bards, fighters, rangers, any casting class.
Like a halfing warlock. I like the sound of that.
Halfling barbarians can be fun.
How does /tg/ feel about 'modern' LARPing? (Milsim) While most of these events don't bill themselves as LARPs, they certainly are at heart. Have you ever been to one?
While I know there's a fair number in Europe, the hotspot for them seems to be the States, especially since they can more easily get access to rifles with blank firing adpaters to use for both atmosphere and 'long range' engagement.
There's one happening Georgia (USA) in October with a bunch of people from 4chan going, if you're interested btw.
https://www.youtube.com/watch?v=QG8Uo57O6k4
I can't help but feel like I'd be extremely embarrassed and uncomfortable going to one of these if I didn't actually spend any time in the army.
Like I'd be waiting for someone to correct me on something the entire time.
>>48664054
Nah.
The most important thing is to be prepared for the experience, which usually comes down to proper uniform (usually not very hard) and packing things that will make sure you don't have a shitty time (water, food, spare batteries, etc)
Tryhards are pretty actively shunned and ultimately rule of cool seems to dominate.
>>48664114
>That one guy rocking the Slavic tuxedo
Feeling brave tonight? How brave?
Brave enough to do battle with hideous monsters? Hmm?
>tfw will never be able to experience this game as a 90s kid ever again
No one else remembers this game.
All these memories are lost, like tears in rain.
>>48663639
I just had 3 beers at 10% each, so FUCK YEAH!!!
So, /tg/ I built the skeleton of a game; I have to rework the fluff as it is abysmal, and thus far it has no art.
So, yeah. I'm not anticipating this being everyone's jam, but eh, I was hoping /tg/ could help an anon get shit done.
Here's the character sheet as well.
Was also in the middle of creating another game, but I was curious if anyone with a bit of background in statistics could help me here.
If I were to assume that player characters have exploding d2s that always explode on 2, and enemies tend to have exploding d10s that always explode on 10, then doesn't the math work on in this fashion:
>d2 has a 50% chance of exploding, meaning 2+ a new roll.
>d10 has a 10% chance of exploding, meaning 10 + a new roll.
>d10s average out to 5ish damage, while d2s average out to 1.5ish.
>Thusly, a d2's odds of exploding go 50, 25, 12.5, 6.75, ect. with a dice increase of +2. +4. +6, +8, ect.
>A d10's odds of exploding go thusly: 10, 1, .1, .01, ect. with his increases going +10, +20,+30, +40.
I'm asking, because I want, on a one to one basis, the player's characters to be outmatched, but not to the absurd degree of where, even as a group, they can't handle that bullshit.
Basically, I want to hide, with dice and statistics, that they aren't actually as fucked as they might immediately think for a lay-player.
First and only desperation Bump.
I have started pondering this, now that I've reached the point that I have to basically choose between two of my sheets, one which almost got to third page.
First one is very compact, pretty, and fits in one page, and the other is big, spacey, but takes two pages.
Honestly, I could see both of them used, because the first one is very good for those with small handwriting, as the second one is good for the opposite.
My system is surprisingly rules-heavy for a game that can be fitted in 17 pages, font 12.
Discussion about character sheets in general too. Such as... What is your opinion on "common rolls" section, put in a sheet? I find them useful because I don't have to explain to every dummy every time what dice to throw for what. But some might think they're waste of space or even limiting imagination. What's your take?
Which character sheets did things right, which did them wrong?No need to send Eoris' character sheet, we all know it's horrible
One page of stats, up to one page of history. I try to keep it to half a page, though.
One page front and back for everything. Anything over two pages front and back is too much, and that extra page should generally be for record keeping and stuff that isn't stats.
>>48663448
Holy hell. Half a page? That's... A little. Maybe it's my extravagant style of making the sheets, but they always take quite a lot of space. Attributed to probably the fact that I like to make my stat blocks interesting-looking. Pic related.
>>48663522
I usually don't print on both sides of a page to give scribbling space to players.
The games of old didn't have expansion packs.
>>48663107
Splat books
The games of old also fucking sucked. Let me tell you why.
Grognards mostly exist out of stubbornness. They are fat old conservative men who refuse to accept that maybe, just maybe, there is a better way of doing things. They consider character options to be "too complicated" and resort to sitting on their asses using 1970s attack matrices to resolve shit instead of a unified mechanic that actually makes sense.
The reason AD&D didn't have splatbooks and expansion packs (oh and by the way it did, faggot) is because the game was empty, bland, and devoid of open design room. Because it already filled most of its design space with shitty overspecific mechanics that carried over into 3.5. Then with 5e they created an excellent framework.... which they proceeded to shit all over. Ironically, 5e was meant to be an OSR game, yet they fucked this up by making it 4e lite while they were at it, and throwing in hit dice to pretend it was an homage to 3.5 when in reality it has about as much in common with 3.5 as a shit steak.
Look at fucking RIFTS. Motherfucking RIFTS where you needed like four rolls to resolve ONE simple motherfuckin attack. That's ridiculous. They finally rebooted it with Savage Worlds, which is a garbage system but at least it isn't RIFTS. I mean holy fuck.
Literally zero good RPGs were made before 2001. The only reason they are still played is (1) inertia, (2) nostalgia, and (3) a false tendency toward badly designed games to make up for shortcomings in newer ones.
>>48663214
Is this pasta or are you just, like, a parade float filled with shit granted sentience by a mad sorcerer?
Please back my game?
https://www.montecookgames.com/announcing-the-invisible-sun-rpg/
I'm currently playing his Numenera RPG.
I don't know if it's the GMs fault but I don't like it.
The setting is cool and all but there is no real sense of progression.
Dear Monte:
You are not just a hack. You're a hack that has written articles outlining exactly why you are a hack. The "ivory tower" has not only poisoned the third edition of D&D, but it created a generation of gamers that would have attacked the fourth edition no matter what it would be, as long as it was not a repackaging of the third. In the fifth iteration we are just beginning to undo the damage you have done.
It's possible you have turned over a new leaf, but the sad state of this industry and artform is that whatever you created was going to become validated by a large corporate marketing budget and a lack of competition. You have no reason to believe you needed to improve as a designer. You do not yet have a product to sell, other than yourself. Your one product in this case is defective and you should make progress to fix it before receiving one cent to produce an RPG.
Being cryptic won't make them forget everything, Monte.
>>48663062
>>48663314
Sean K. Reynolds and Monte Cook collaborating on a game. Sure, that sounds like a rewarding experience.
What are some moments that basically defined how the rest of your campaign was going to go?
>Cyclops Paladin is wrongfully accused of murder by the corrupt town mayor
>Town mayor is listing off crimes and the Cyclops is just acting as a A+ lawyer, giving reasons he couldn't have done any of them
>Mayor is getting progressively pissed off, threatens to stab the the Cyclops if he keeps 'antagonizing him.'
"Go ahead, if that'll make you feel better."
>Stabs him in the fucking chest
>1 Damage
"Do you feel better now?"
Note, he was level 1, with very average health.
Meanwhile in the background, the other player (a naga) was the one committing all the crimes to find out why the town was so corrupt.
Rest of the campaign went on like that.
When the drow stuck his dick in the centaur I knew exactly where that campaign was going
>>48662845
>Call of Cthulhu
>Player arrives at the cults hideout before the rest of the team
>Has an idea, rolls to disguise himself as a janitor using tools he finds laying around
>Walks into the middle of the cults hideout, in front of dozens of worshippers
>"Its okay, Im a janitor from the goverment. Im here to clean up."
>Rolls a perfect 1.
>"Congratulations, they all have no doubt that you are a janitor from the government."
>They all immediately shoot the fuck out of him
>Barely manages to crawl away into his car before they kill him
It...didn't get better.
>roll characters
>step out to piss while the DM sets up
>come back to the table and the other two players are already ERPing
I need new friends.
Is this how it works /tg/?
>>48662413
>tfw no qt kobold gf
>>48662582
Kobolds are disgusting.
>>48662413
>non-human filth
Okay /tg/ I have asked my gm if I can play a vampire in his next session, and, against his better judgement, he agreed. I was wondering if /tg/ had any good stories of playing vampires or could direct me to could inspirations there of. Im trying to avoid being instantly suspicious in the rest of the party, be a team player and basically not become or be seen as pic related.
>>48662406
Not like this