Short boss fights edition!
Previous thread: >>48467089
>>48639588
[Designation] [Name] [Race]
HP: #/# Str: # Dex: #
Act: # Mov: # Aff: #
[Basic Skill] (info optional)
[Skill 1] (info info preferred)
[Skill 2] (info info preferred)
Equipment:
-Hand 1
-Hand 2
-Bag
>Note: Monsters do not have Inventory space until they acquire it through normal means. You're stuck with what you wear or carry.
>>48639621
>>48639588
>>48619242
>>48638847
Results of the previous [Action!] phase.
The Shoq and Croq are easily dispatched, thanks to the power of teamwork!
The Drone elementa holds it's own with suitable defenses! Ken ricochet everywhere!
The Coldbolds are fully deployed!
[Dungeon!]
Future Naruto Quest
This quest is set within the universe of Naruto, long after the end of the series, but ignoring the events of the Boruto Manga. Of course, because this is Naruto we're talking about, the geopolitics and technology haven't advanced as quickly as they would in the real world. As such, the technology is similar to that of Boruto the Movie, and the villages you know and love are largely the same.
However, the characters will be less familiar, because as much time has passed between the Last and now as passed between the Founding of the Hidden Villages and the Main Series.
Last Quest, you got assigned to your team, learned your sensei's name, and were ambushed in your home.Sorry this thread was delayed for a day, but by the time I could start it was later than I would have wanted
>>48726552
Sweet
>>48726552
Hey welcome back.
I want to steal an eye and then resurrect people
I'd love to run a superhero campaign. I don't want to set it in the Marvel or DC Universe (that's 616, Earth 0, or any other including the TV and movie 'verses).
First, what's the best system to user for superheroes? Is it M&M? Some other system made specifically for superheroes? Some generic system?
Second, any tips from somebody who's run a supers campaign before? I feel like there might be some differences between running one relative to running some kind of political intrigue or dungeon crawl or something.
>>48715755
Mutants and Masterminds is good. Supers Revised is good. FATE is okay if you hate crunch. GURPS is okay-good if you love crunch. All four are highly versatile.
The only campaign I was in faltered early. Don't forget the drama.
>>48715840
Thanks. How is Worlds in Peril? I know some of the "Powered by the Apocalypse" games are way better than others, though I've never played any of them.
Why did it falter? And I won't.
>>48715840
Thanks. How is Worlds in Peril? I know some of the "Powered by the Apocalypse" games are way better than others, though I've never played any of them.
If you don't mind sharing, why did it falter? And I won't.
What do you love about your lfgs (local friendly game store) trading card store etc?
Pictures of layouts, fixtures, and people playing together.
I love how it is two hours away, only plays games on the nights I have to work late, and charges greater than MSRP for some things
Also the group that plays there are kind of elitist.
STAT YOUR CAT
>>48690762
Disadvantage: cowardice
>>48690762
>INT 3
>DMG: Claws 1d2.
>Catch Mice or Birds 4%.
>Traits: Greedy, lazy, slow.
>Price (upkeep): $90/month.
>>48690762
-10 HP
"Experience points" are honestly kind of a weird mechanic. Have you ever tried providing a canonical explanation for them?
Some examples:
>xp is lifeforce and killing someone allows you to steal theirs
>xp is will to power and represents an organism's dedication and manliness
>xp is desensitization to violence, which is why killing becomes easier the more xp you obtain
>xp is a force bestowed from the gods unto the courageous for performing acts of fortitude (this one could get meta)
>xp is just some weird natural phenomenon that people are aware of but don't really understand
>>48718122
Exp is exp. Stop thinking so hard.
>>48718122
I'd considered it, but meh it's better just as an abstract.
>>48718122
Experience is experience. Like, you know how some jobs want you to have previous experience? That's experience the real world.
Experience points are just a way to quantify that, just like games quantify strength and skill.
Crunch:I defeated a foe and got experience, which I spent to increase my weapon skill.
Fluff: I have more experience in combat and as such I am better at it.
Crusaders In An Age of Darkness Edition
Fulgrim's Retro Groove Sub-Edition
In the Milky Way Galaxy the crimes of traitors are dealt with by two important groups: the victims and the loyalists who prosecute them. These are their stories. We heard of one Anon's idea for loyal WBs and learned of Martian history, another Pert discussion happened, Leman's coming soon, and we answered questions involving banners and heralds plus much more in the last bread >>48689709
Red Books Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Age of Darkness Army List: http://www.mediafire.com/download/f0c2pnieoijyrqk/Legiones+Astartes+Age+of+Darkness+Army+List.pdf
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
Strawpoll links: http://www.strawpoll.me/10558764
www.strawpoll.me/10663447
Confess your crimes to the Arbites Hound.
second for power shovels
>>48710808
And that makes me happy.
Could you guys help me fill the blanks?
>>48692874
SMAC, all tiles.
>>48692939
The original is already on the chart, third row.
>>48692874
I'm not finding any Dragon's Dogma in there.
Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>48724822
>not 30 grav guns edition
I've compilled the leaked deathwatch photos into a shitty-photo-pdf.
Enjoy codex: deathwatch.
Third for guard
Stage 128: A Question of Priorities, and the Inverse.
You are leaning back against a wall, tired, but not sleeping; comfortable, but not relaxed.
Managing to heal Er Yin has fixed several problems, corrected your personal view of the universe, granted you the true power of a demigod – though not the power of Ame-no-Horobi-no-Mikado, which is just fine by you – and made several issues into non-issues. There is no need to deal with the Mill Pond Demon, Er Yin-sensei will be fully recovered in a day or two, and you've become capable of seeing the truth of things for yourself, rather than relying upon others, as well as combating magics and curses on your own.
Not that your new found abilities can replace the skills and powers of a sorceress or your priestess. There is a great deal more to ending curses and undoing magic than simply 'erasing' it and you're well aware of that. Naturally the ability to do so is something to be respected. The downside is that the two elements you do not have mastery over are now even stronger against you than they were, supposedly. It is something you'll have to talk to Inau-kun at length about.
Er Yin-sensei is holding Kiku-chan close, stroking her hair, after a tearful and very happy reunion, and many thanks and kisses on both their parts for you. You didn't tell them that they really didn't need to thank you, because neither of them would have agreed with your opinion; nevertheless you're definitely of the opinion it was something you were responsible for in the first place. Despite telling Kiku-chan pretty much the opposite at one point. She certainly never blamed you, but then you've never been much of one to shirk responsibility for your actions. Or inactions, for that matter.
>>48723882
Kiku-chan is exhausted, sleeping soundly now, and looking utterly relaxed once again. Er Yin doesn't look at you of course, but her tail slides across the floor to you and you twine the vanes of your own tail about the wickedly sharp metal bands of hers. You intended on discussing matters with her, trying to formulate some plan to help her heal, but instead you took care of that yourself. Which leaves you at something of a loss with what to do with yourself at the moment. You're not physically tired or even remotely sleepy, though you've used a small portion of your Shen in restoring your one-day-lover's body, and it's pretty obvious that she's got her hands full. Kiku-chan's relief at her master's restoration isn't just emotional; you're fairly certain there's a great deal of other stuff mixed into her feelings and needs there, and you're not entirely sure you want to wake her or separate her from Er Yin yet just because you happen to be up.
But you're having trouble just sitting now as well. The urge to be doing things is stronger than ever, and you have so much to do. Everyone except Er Yin is asleep, though Akari is on the edge of waking up. Not unusual for her when you're not in the room, you imagine.
[] Fetch tea for Er Yin and chat with her anyways.
[] Kiss them both and slip out of the house to deal with a personal promise.
[] See what Wood Eyes can tell you about your seer and sorceress.
[] Take some time and pray and meditate, give them this time together.
[] ….you could use a cigarette. It's been years.
Twitter: @XsQuestmistress
Previous Thread: http://suptg.thisisnotatrueending.com/archive/48517397/
Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/
Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for Title: Ryukuza on Suptg
Barrier Combat Guide: http://pastebin.com/rZLwzvGx
>Ryukusa's Treasures
Her name: Ryuu Yorihokura
Eight hundred and sixty-two cat youkai live in your aura
Matagama-no-Shitoki, a kami in it's own right that protects Ryukusa from inimical magic.
Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”
Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.
Seido no Shinpi-tekina Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan.
Go Yūrei no Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.
Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.
Ryukusa's Family.
>Talismans:
Akari – Centipede
Er Yin – Scorpion
Kiki – Toad
Kiku – Lizard
Yui – Snake
Ryu Ryukusa is tall at 5' 8", but this becomes 6' in her true form. She is fully grown. Lesbian top.
Kiku is 5' 1" for ever and ever. Lesbian submissive.
Akari is 5' 3", and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Yui is 5' 8" and will only grow due to circumstances beyond her control. Dyke, switch.
Kiki is 5' 6", and is at full growth. Bisexual bottom.
Er Yin is the tallest at 5' 10" and is fully grown. Lesbian dominant.
Jinyuu is 5' 7" but persistently hovers an extra three inches above the ground or floor because of her nature as a seer. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4”, and is fully grown. Lolicon with plausible deniability.
Rie is 8” tall or 5' 5”, and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2”, is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2”, and is milfy.
Peta is 3' 2”. Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san, aka Mugon Chujo is fully grown at 5'11”, and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5”, and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4”, and fully grown. Practicing asexual.
Melinda Blitzenberg is 5'10”, fully grown and horrible. Maybe confused.
Toshida Ginka is 5” 3”, and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Nabiki is 5' 3”, and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
>resources
pastebin.com/6y3WjKs6 (embed)
Our Horses are Velociraptors edition
>General's Handbook is up
Who can convert it in pdf with hyperlink function?
Rough version is up, still waiting that kat uploader version.
https://mega.nz/#!DxJhhQRa!ObBJiQp43LJK2gC22ioeyXsMNU1_BjwyAR-sjeAoHJg
>OP image album
imgur.com/gallery/12eeL
>Cheer for your faction!
seasonofwar.games-workshop.com/
first for space dinosaurs
Free People book when?
So, two units tree revs, three units spite revs, enough to flexibly use for the different batallions which exist.
Could either buy the official models for them, costing £112.50
Or, I could buy my fourth treelord as a start collecting box, putting me at enough models to just paint spare dryads in spirit host colours for trees, red spirit hosts for spites.
HMMMMM
There-is-nothing-more-useless-than-a-Missionary-frigate Edition
Firestorm Armada is a simple to learn and tactically deep space-naval wargame, where players pit fleets of mighty space vessels against each other. The game is made by the all-round ADHD games company Spartan Games, who are famous for free rules and cheap models.
>Free Rules
http://www.spartangames.co.uk/resources/downloads
>Cheap Models
Almost any FLGS or webstore.
Played a game recently, Terrans vs Sorylians. The new cruiser squadrons for Terrans is interesting, adding in that shield cruiser to bulk numbers and increase the effectiveness of shields.
Battlecruisers are awesome, as per usual.
I'm trying to get my hands on the old PDF rulesbooks for Firestorm Armada, not for the god awful rules, but for the terrain templates.
Have some paper cutout fleets to get yourself started.
Currently working on my Terran fleet.
Going for blue with yellow trim and silver under-structure.
Going for the Army Painter two-tone comic-book look.
Dindrenzi Fleet, don't tread on me frontier colonists.
Forward fixed kinetic weapons are the call of the day.
What is the deal with Savage Worlds?
By that I mean, how does it compare to other systems in terms of combat, social interaction, ease of player use, character creation, and the viability for campaign play as well as GM use?
>>48699474
I got mixed feelings with it for a number of reasons.
On the positive side!
>Fast combat that is resolved quickly pretty much universally but can still be dangerous as hell for the players
>Pretty easy to learn mechanics (Roll stat die plus wild die for almost all checks, take the higher result, if it beats a 4 you succeed)
>The rules for checks, damage, and all the fiddly bits are pretty much universal across all the different settings. You are primarily just manipulating the flavor of stuff while still applying the same result (for example, a shot gun blast, a telekinetic assault, and fire spell would all basically achieve the same effect and the rolls are going to be basically identical with just the core stat for those rolls to hit being different)
>You can pretty much make whatever character you want right out the gate you just need to respect edge and power point limits
The bad
>Give the character creations options being so vast, character creation causes a shit load of analysis paralysis
>People often try to break the game given the freedom of character creation and they usual fuck up and make useless character for the most part. (For example I had a guy make someone who only used explosive damage for attacks, he couldn't do shit when fighting in close quarters with his bros and just got beat to death constantly)
>It is difficult to make a big bad challenging if you are playing RAW because the players will usually drop them right out of the gate or you will make a big bad overpowered and characters will get absolutely smashed by them
>The story telling mechanics are kind of weak and it is primarily focused on combat. Very good combat though.
>Only needing that four to pass with exploding dice and two dice rolls available per turn and bennies getting kicked around? Yeah, failure is rare as hell.
>>48699474
It's an okay system. It has some strengths and some flaws, and it's kind of like a training wheels version of point-buy systems, like GURPS.
>how does it compare to other systems in terms of combat
The combat is generally pretty fast paced with a lot of quick kills. However, it relies on lots of critical hits (called Aceing) and highly variable burst damage. That means that with boss monsters, who have a lot of Toughness, you can sometimes get very, very long battles, where the players just cannot bring an enemy down, because in order to inflict damage, they have to get critical rolls. Damage is also weird. Because attack and damage dice explode, and because the system relies on that, you can have weird stuff happen. Sometimes a house cat can one shot a t-rex. Other times, a guy with 6 health can get hit for 40 damage and walk away without a scratch. Both of those things have happened in games I've run. The combat is just very random at times.
>social interaction
It does it okay. There is a subsystem for social conflict which isn't great. The Charisma stat is actually quite overpowered if you stack it from multiple sources, which allows focused charisma characters to overwhelm NPCs pretty easily.
>character creation
Similar to World of Darkness. It's half free form, half structured. You can KINDA do what you want, but there are hard limits on things, like how many Attribute points are possible, how high skills can go relative to their attribute, and so on. Good for creating pulp human characters. Less good for weird stuff, like aliens, monsters, supers.
>viability for campaign play as well as GM use
I've run several campaigns with it and had few problems. The system is relatively simple, and has a huge amount of source material, so it's pretty easy to set stuff up as a GM. The biggest issue is that skills are fucked up. You get too few of them at start, and they are hugely expensive to raise. I house rule them to be cheaper.
>>48699628
It can be off putting going into the system when you are used to something like Dungeons and Dragons because player balance is harder to achieve, the system is so different that it takes some getting used to as well. It also doesn't lend itself well to some play styles at all. For example an investigatory mystery game for a game so focused on combat is a poor mix. Horror is great though, just make the monsters way outside of the player's ability to handle and have them running the fuck away while PCs drop in super violent ways around them with getting out alive being the only way to 'win' a scenario.
The core rulebook is kind of fuddy about some things but they are easy enough to figure out and some of the supplemental books are better left avoided because they can get fucktarded. Super Powers for example, the character creation for that is needlessly complex for a lot of people. Having to differentiate between an always on power and activated power in regards to basic functions like super speed and explaining to someone 'Yes, your character CAN run as fast as the speed of light, however, you need to spend power points each time you activate that speed instead of just having it on and going' really makes them scratch their head at first.
On the whole, if you get a good group and competent DM, the Savage Worlds system is pretty stellar for combat heavy games with a lot of character customization. It lends itself well to high adventure and epic battles across time and space and interesting locals, just don't expect super deep social interactions, character creation hiccups at first, and fully expect everyone to bitch that it isn't D&D. The counter to that last argument is to tell them 'YOU run D&D then.' (note this only works if you are a forever DM, because nobody else will run D&D without preparing for like a month in advance because they don't know the big DM secret of pulling shit out of your ass on the fly)
SHAMEFUR DISPRAY Edition.
Previous thread: >>48651582
A thread for discussing the Star Trek franchise and it's various tabletop iterations.
Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game.
Game Resources
FASA's RPG
>https://www.mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
https://www.mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures
Last Unicorn Game's RPG
>https://www.mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>http://www.coldnorth.com/memoryicon/
Decipher's RPG
>https://www.mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>http://strpg.patrickgoodman.org
Far Trek
https://www.mediafire.com/folder/lrhbz9l0qay0j/Far_Trek
Laser & Feelings
http://www.onesevendesign.com/laserfeelings/
Lore Resources
Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main
Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>http://www.ex-astris-scientia.org
Daystrom Institute Technical Library - Database of ships and technology
>http://www.ditl.org
Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>http://www.cygnus-x1.net/links/lcars/blueprints-main2.php
Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html
Star Trek Cartography - Information and maps
>http://www.stdimension.org/int/
>>48692998
Suru kills evil oni
>>48692998
>>48693134
That was a fun blog post to read.
>>48693134
Close.It was Sulus ancestor.
https://www.arcgames.com/en/games/star-trek-online/news/detail/9945633-star-trek-online%3A-steel-and-karma
Exalted is a high flying RPG about a god being reborn into a world gone wrong when she was sleeping.
With high flying action and high flying powers, allied with high flying characters in a high flying world, Exalted is the epitome of high flying.
Resources:
* Wikipedia: https://en.wikipedia.org/wiki/Exalted
* Tv tropes: http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Exalted
* AooW: https://archiveofourown.org/tags/Exalted/works
Who is the cutest transgender character of Exalted?
>>48685583
>Touhou
>transgenders
>TVTropes
>A pointless link to Wikipedia
Yeah, we're off to a great start.
Free edition of Godbound, a great Exalted replacement:
http://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition
Why not play Godbound?
>>48685675
>A badly designed pathfinder class.
>Replacing exalted.
Lel. I hope you're serious.