Alright, ye bilge rats, ye land lubbers, ye... jerks who mess about on land.
Hand over all your pirate and pirate-related character images.
>Despite being sun stroked, drunk and lacking any sort of formal education, pirates are able to construct air ships for the sole propose of plundering and looking down women's tops.
Have a fully bookmarked and ocr'd release for you here: https://thepiratebay.org/torrent/15805352
>>49285094
I ain't clicking that shit nigga.
>>49285112
He linked a torrent of the 7chan file it looks like.
>>49285185
Not from 7chan to my knowledge. Got it from a different site and bookmarked it myself.
Do you guys hear music while role playing?
What kind of music? share your ambiance here
for my part, I am trying to find good sci-fi stuff. The only ones I find are shit or too ''depressing''
shameless playlist share
https://www.youtube.com/playlist?list=PL7ZTefsZd73ZAS-xXq2W6tUImNDuUvB4S
pic related is a wallpaper
listen to* dammit why do I always fuck shit up
https://www.youtube.com/watch?v=fCp0SDEJsp8
apollo's audio communications can be nice for sci fi settings
bump
>>49284853
https://youtu.be/Z9zUkNBGVhs
> Adventures have periods of quiet reflection, and this goes nicely with that.
https://youtu.be/bpI-KeK-PQg
> For any bittersweet points in a journey.
https://youtu.be/gm7qQ8ijrUE
> For a climactic and dramatic fight.
Just a couple of tracks, and one remix, from the Dark Souls games.
About to play 1'st Edition DnD for the first time with a party consisting of two fighters, a magic user, an elf, and a thief, all at first level.
Does /tg/ have any advice for these poor souls? Equipment, actions, etc?
Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon.
Prepare Sleep, buy rope.
>>49284961
We've got plenty of rope, but I only rolled Light (which can blind) and the Elf rolled Shield.
Not with the intent of being a minmaxer or anything like that, but how would you handle relativity in DnD 5e?
Relativity as in physics or as in the human morality?
>>49284140
The physics kind
>>49284095
I wouldn't. It's a world literally made of magic.
Should romance be allowed in tabletop? If so, how do I write good romance?
You can only write romance if you're romantic
So you are shit outta luck OP
Romance comes from human beings who love each other for who they are. They align as people, one healthily feeding into the other.
Sure you can have it in tabletop, just make sure your group is interested in that stuff or have it be a background subplot for a story that's occurring.
>>49283973
I don't know, really, but there's a couple scenario's to avoid like the plague.
First is having players as other-sex characters engage in romance with someone of a same sex character. So for example, a male playing a female, and a male playing a male. This can get awkward as fuck.
Second, avoid having an actual couple roleplay as such, because if not handled properly it can take away from actual gametime while they are sitting there whispering sweet nothings you don't care about.
All right fa/tg/uys, you know have to run a vampire hunter character that needs to hunt using nothing than what you would get in your abandoned city or wilderness, what could he use for equipment or to craft equipment? Assuming the city is rather fucked.
Think a zombie apocalypse, but with vampires.
>>49283467
Learn to proofread
Also: what kind of hunter? What kind of vampires? What setting? What power level? What system?
>>49283467
What abilities and weaknesses do vampires have? What are they doing for blood now that the city is abandoned?
>>49283681
Traditional vamps. They're in the city because plot.
I'll start...Dex Monk in PF.
Even after the GM upgraded me to Unchained I still suck fucking hard because I can't kill shit.
Protip: If you're going for a DEX build, get Deadly Agility from Path of War. Then you can't STOP killing shit.
>>49283444
Or maybe, just throwing this out there, NOT worry about killing shit. Play for fun and story?
But then it wouldn't be a ROLLplaying game I guess...
>>49284310
fuck off, mate. He clearly has a game that's based around killin' shit if it's what he's worried about not being good at.
Alright tg lets do something dumb. Were we to take the stereotypical "live only to please a man" monstergirls settings from Japan and make them western(aka better) and make the humans not absolutely worthless how would we do so?
>>49283015
For what purpose?
Like we always did.
We use our energy sword to defeat the terrible zar and rescue the scantily clad lizard women
>>49283015
Replace monster girls with girl monsters.
Art and images of humanoid or animal-like robots. Post anything from Motoko to XJ9.
>>49283007
>>49283033
>>49283046
I have come to conquer the board of /tg/!
Which of you lot dare to stand against me?
>>49281886
My lord?
>>49281886
I will face thee, evildoer! Steel your nerves, lest you fall before my blade!
>>49281937
well
Catachans are fucking cool, they remind me of Predator movie. Post Catachans.
>>49280775
IN
>>49280809
>>49280861
Post sweet maps. I'll be dumping, but I'm looking for good modern-day maps if any one has any.
Alright /tg/ I have an idea
We brainstorm an addition to character creation, which would be nationalities.
These can grant all sorts of bonuses, though they should be related to real world nations.
>>49280435
I'll start us off:
American : -4 INT, -4 WIS
Always thought about this since there was a Fallout mod that made asians better at energy weapons, blacks dumber but stronger, and whites all round.
>English
>Bonus to naval combat
>Bonus to public order when conquering new land
>On creation roll 1d20, 15+ means home counties accent and +3 charisma
>Warm weather penalty
>>49280471
I think -4 wis, -4 cha would be more appropriate personally.
I introduced some temporary NPCs a while back in my 5e campaign. They're level-2 Kobold clerics who insisted on following the party into a dungeon, and got caught up in a bunch of subsequent shit, including a large trek through a jungle. The party is all level 7, so the kobolds didn't do that much to help, because the occasional heal or lucky sword hit.
Yet, somehow, they survived through every subsequent session. They weren't killed by Yuan-ti, giant snakes, dinosaurs, a freaking Hydra, nothing—even with their pathetic 14 HP. I haven't really been actively trying to kill them, sure, but I sort of assumed they'd die.
Last night, the party finished the plot arc the Kobolds were directly involved in. To my surprise, they instantly invited the Kobolds to continue traveling with them.
I had the Kobolds agree, since it would make sense in-character, but I'm not really sure what to do with them now. I really don't want to put 2 DMPCs into my campaign, but the players unanimously agreed that they wanted the characters to stay.
Would it be cheap/stupid to have them just watch the players' equipment when they go into dungeons, or something? I'm struggling to decide what to do here.
Sounds like your players are enjoying them, so there isn't really a problem. If you don't like them because it takes time to roll their combat turns, just have them be out of the picture when combat breaks out.
>>49280146
The party seems to like cheering them on during Combat, so that might not really be an option.
>>49280012
Involve then less by making them have activities separate from the party