ITT: Times the DM forced their Magical Realm into the campaign.
>>49270960
>stained glass and bathroom tile everywhere
>>49270960
>The DMPC is a whip-using elf cleric
Okay, I don't see that very often. It can't be-
>Goes around whipping party members to cast buffs
>Constantly giving almost to very sexualized orders to the PCs
>Eventually chains my character down and tries to make him beg
I'm not really into dominatrices.
>>49271224
A gift for your DM.
>Dungeon Anemone
This organism is not actually a relative of the common sea anemone, but actually an iron-eating creature of the under-earth. The dungeon anemone thrives in the derelict subterranean complexes of the ancients where it feeds upon the complex lock-mechanisms and ornate door-frames of a prehuman civilization.
The dungeon anemone shares its habitat with other iron-eating creatures such as rust-monsters, so it protects itself and its food supply by ejecting poisonous barbs.
>>49270486
That actually is pretty cool.
I'd elaborate more on what it would do in response to adventurers.
How does its presence change a dungeon crawl.
>>49270486
With a picture that big, I first thought "Dungeon Anemone" would mean "an anemone constituting a dungeon."
>>49270565
Would be interesting to see an entire dungeon that is superficially traditional, but everything is organic. The treasure chests are just vegetables filled with nuts that are identical in appearance to gold coins, et cetera.
I came here from /v/ to tell you to never preorder games
With the vidya industry being what it is, you can never trust game devs to deliver what they promise without some for of refundable or free demo or beta to try the game out first
Wait for reviews of the game, even if they're beta reviews. Games with the best sounding premises have the farthest to fall, and initial reviews will often give an idea of game quality. Look at both player reviews and trusted video game reviewers such as TotalBiscuit or Yahtzee from Zero Punctuation.
Triple A Game Review websites like IGN or Polygon ARE NOT TO BE TRUSTED, THEY CAN AND HAVE IN THE PAST SOLD OUT FOR GOOD REVIEWS. Also, many of their """"""""""reviewers"""""""""" are casual scum with no knowledge or skill regarding the game in question. See the Polygon Doom gameplay for a perfect example of just how shit they are https://www.youtube.com/watch?v=d3pQ0oO_cDE
When playing the beta, DO NOT FORGIVE POOR FEATURES SIMPLY BECAUSE ITS A BETA. if you do not like a feature, tell the devs by sending them a email/message, making a post on the official forums and posting a negative review to the game directly if using a service that allows game reviews such as Steam
Again, DO NOT PREPURCHASE. I'm hype as fuck for the game too, but DO NOT FALL FOR AAA GAMING TRICKERY, AAA GAMES AS A WHOLE ARE TZEENTCH LEVELS OF BACKSTABBING CUNTS
>>49270456
>AAA GAMING TRICKERY,
If Streum On are a triple A studio, I'm a monkey's uncle.
>>49270582
The point still stands
No Man's Sky devs were indie and that went to shit, Vermintide's launch was a clusterfuck and the game turned out as a reskinned Left 4 Dead with a dead community
Wait before buying
>>49270456
>Pre-order Deathwing
>It's good
>Got it at a discount and get a neat little bonus item
>Keep playing
>It's shit
>Get a full refund through Steam
>Move on to something else
>Devs know consumer doesn't care for their shit because they know people wanted the game but are getting refunds
/TG/! GET THE FUCK UP YOU LAZY SACK OF SHIT YOU WERE SUPPOSED TO BE ON WATCH HALF A CUNTING HOUR AGO! AND WHERE THE FUCK IS YOUR GEAR?
>>49270448
"Get the fuck out of my room, Marcus. I'm sick of your fucking make-believe. I've got work in two hours and didn't get to sleep till 3 in the morning. FUCK THE FUCK OFF."
>>49270448
SHUT UP FAGGOT I'M WORKING ON IT
>>49270448
I forgot that we weren't issued any pants, so I was looking for mine.
Sir, may I ask why this army is so vehemently anti-pants? It seems like wearing pants could really improve our combat capabilities.
Does a garrote require training to use?
>>49270399
Depends. Does a sword require training to use?
Not on it's own, but you'd want some kind of close quarters training. Most probably holds.
>>49270399
In of itself? No. Its as simple as wrapping some string or wire around the neck and pulling tight. The problem relies on execution of the act. People tend to put their guard up pretty fast when they start to see something moving to strangle their neck.
Guy who uses a garrote would have to be pretty good at stealth, move silently and possibly slight of hand to get the thing around their hand before they can react.
Hey /tg/ I'm looking for some inspiration for a sci-fi game. Looking for stuff with alien civilizations.
>>49270654
>>49270678
So my DM had a spirit throw a 2850lb steel door 40m through the air and I figured out that it had an initial force of 14350 lbs (or 63850N). I was curious if anyone had a way to figure out a creature's minimum STR score based on how much force they can exert at one time like that as opposed to only a push/pull or overhead weight limit? Really curious to what this thing's ridiculous STR score is.
>>49269778
1. this question is retarded
2. Spirits are made of ethereal bullshit. they wouldn't need a str score
3. fuck that particular version of the logo
>>49269778
Behold, the 3.5 player.
Note the obsession with numerical information, the implicit suggestion that the DM may be "cheating" by ignoring rules in order to expedite the game. Truly loathsome, I say.
However, do not hate such a lost soul, but rather pity and hope for him. For he is merely swaddled in ignorance and may yet realize the errors of his ways.
There are usually charts that indicate how much a player with x strength can lift or push. Could extrapolate from that, or could extrapolate from damage dealt by strength and by something like tnt
>the BBEG is the ex of one of the PCs
How would you make this work out?
>>49269161
Wizards.
Don't even need to explain much with them desu.
>>49269464
> Angry wizard lady busts through ceiling
> Casts something like mass polymorph or some custom spell like Flesh to Cream
> "REMEMBER THAT TIME YOU FORGOT THE TO PUT THE CREAM IN MY TEA, YOU FILTHY DOUCHEBAG? DO YOU REMEMBER?"
Like this
I shamelessly ran a short based almost entirely on the plot.
New set dropped today, so what are you guys who still play this game brewing for new frontiers/wanderer ? im currently just playing 5-color tree since it works well in my meta and want to play some form of mars for fun
They aren't even releasing this game in Britain anymore despite it selling out last time they did. So fucking dumb. The game is fun, too.
>>49268763
New Nyarly is 10/10 waifu but 0/10 Ruler, very disappointed.
>>49269192
yeah it seems like it, I really am wondering how meta is gonna shape up after worlds though, and yeah its sad shes not the best, but its a starter deck, only like fiethsing and mikage are really noteworthy.
Any of you guys played Pendragon? What stuff do I buy if I want to GM a campaign for my friends?
boomp
I believe /tg/ isn't the place to ask. We love Pendragon. We have never played it.
>>49268347
>buy
>>49269198
I played it. 25 years ago. So I don't feel qualified to answer here.While we liked it, the campaign back then never went anywhere and was dropped for the next new shiny.
I have a request for you all. I'm looking for an image of a fox chick with just the ears and tail. I'd like her to have basic clothing, nothing fancy or porny. If she looks short and slender, even better.
Sorry senpai, I have none of that
Have some other art
>>49268751
Unless I find something better, I'll probably just be using this. A little less covered than I wanted, and this is wearing porn armor where I just wanted clothes, but it'll do I suppose.
Hope this helps.
Share your custom chapters/Favorite chapters
and discuss them colour scheme and name required additional details optional if anybody gets quads we work on improving their chapter to the point of being worthy of canon-hood
Gotta say I like the Excorsists. The color, the lore, I find it very appealing. If I were ever to start Space Marines, I think I'd do them and
Space Wolves are pretty neat I guess
>>49270191
Has anyone ever used Fate to run a Naruto/battle anime type of game?
I found out "Naruto Fate RPG", a website dedicated to providing some Fate Core rules for players to play as a team of ninjas in the Naruto universe, and it sounds like it's pretty good for emulating the series.
I don't like a lot of the later, high-powered masturbatory shonen shit that Naruto turns into, but the main idea of military ninja-teams being sent on missions in this kinda modern, kinda fantasy japan world is very interesting, and Fate sounds like it would be perfect for running a game like this.
Considering both shonen and Fate Core run on bullshit to work, it's probably doable to some degree. The big beef everyone has with Fate (besides fuckhead nazi devs) is that it's very much meant to write characters that are some degree aware they're story characters, and they bend fate (hence the name) to work their way.
>>49267952
It's the same basic thread as yesterday but this time you've actually put some thought into your opening post. I'm proud of you son, keep up the good work.
Also look into Shonen Final Burst.
>>49268035
I knew you guys were actively ignoring me.
I checked out SFB, and the deck thing bothered my group a lot. They don't want to deal with cards AND dice; it seems crunchier than what my players are willing to deal with.
I've been recommended Savage Worlds, but it sounds like a much more down-to-earth ruleset, more simulationist than narrativist. It could work, if we went with a smaller-scale, more realistic take on the setting, which I would definitely enjoy, but I think my players want to emulate not just the setting but the feel of the series, so I don't think I'll go with it.
>>49267985
What's up with the devs? What did they do?
Also, that last description is pretty much what I imagine a battle shonen game being like, so it's not a problem.
My only exposure to Fate was a very short campaign (four sessions) of Atomic Robo, and it was pretty incredible.
Chapter 2: the Road to Ferenza (part 1)
The sun shines bright between the clouds as you set off on the northern road to the rebel city of Volterra. The stench of your city is soon left behind as your party crosses the River Arn and enters the Tuscan countryside. Your leader, Ernando Dicollini, bears the flag of theach city and instructions from the council to format a pact with the Volerrans against the Neapolitan queen. With him is the aged sage Silvio, his half-brother; Shylock, a Jewish mercenary; Stepano, Ernando's dwarfish enforcer; along with a half-dozen footmen and servingmaids.
The road should take you to Volterra by the evening, past sparse flatland and farmsteads abandoned to the plague.
The aged vizier Silvio spits a gob of phlegm, and drinks from his wineskin. Turning in the saddle, he gazes back at the city shrinking in the city.
>Blasted town! Promise me, Ernando, that when we return you'll take what's owed to you. I've had my fill of fools, especially ones that damn themselves.
I continue down the road, unless I see anything of particular interest.
The old Roman road stretches on into the day. As the sun rises higher into the sky, your stiff woolens become hot and uncomfortable. By the time it reaches it's apogee, you are stiff in your saddles, though you have been riding only half a day. The well-kept farmlands of Sergia have given way to empty thatch buildings, homes abandoned for a year at least as peasants fled the plague. A family of squatters leers from one shutterless window; on the stoop of another farm, a starving crone begs for food. Somewhere in the distance, a goose honks. Some rest in the shade would do some good, especially for the servants, who have been walking all this way.
Time travel stories: extremely difficult to do right at the best of times, practically impossible when you have to deal with the random element of the players standing in your way.
How do you do it right?
>>49267039
1) Have good players. Lolsorandums and morons will ruin even the best premise.
2) Use a multiverse model so that paradoxes are easily dealt with. i.e if you go back in time and kill your grandfather, you don't disappear because a new timeline branches off from that point, and you exist in it as an element from another one.
3) Alternatively do a pulp/soft sci-fi version that either has bullshit timeline physics (like S;G), or is a single timeline complete where you handwave away any chaos theory effects and trust your players not to derp away their own characters' existences.
The usual reasons for time travel in adventures are:
>prevent something bad happening by altering the past
>gain knowledge from the past to use in the future, without altering the past
>accidental time travel, resulting in a struggle to return to the present
>some kind of sentimental reason like meeting the father you never knew because he died before you were born (probably not compelling in a TTRPG though)
>>49267039
This is something I've given consideration, but never put into practice.
First, I assume that you want a story actually "about" time travel. That's not the only time travel story you can do: you can also do stories about very distant eras, basically exotic locales or show pieces (Doctor Who does this a lot), in which case something has to be history-making to even risk paradox.
If you do actually want a story "about" the possibilities and paradoxes of time travel, you have to decide how "realistic" (logical) you want to be about it. More paradoxical forms of travel make room for more types of stories, but may strain player's belied, and are open to abuse by really clever players. In order from least to most paradoxical:
0. Impossible
1. Realistic
2. Roughly consistent
3. Mutable with stationary points
4. branching
5. bubbles of time
6. narrative time
1. Realistic: nothing moves in space time. Paradoxes are avoided: you will never succeed in killing your own grandfather, or even a young Hitler. You will not be able to pick yourself up by your bootstraps and "invent" something no one else ever thought of by waiting for your future self to send the plans back in a time machine (because then how did he get it?). You will never own an impossible object that is immune to entropy (the pocket watch your future self gave you... that he got in his past from his future self... who is him. Wait, who made the watch again?)
This doesn't mean that you can't have the flexibility to tell stories: maybe your players don't know and must discover the rules. Maybe they put enough time between points of interest that nothing they do in Camelot can realistically affect what happens in Chicago 2340 AD. Maybe they "change" history by proving that history as they know it is bunk. But it does mean if they go off the rails, there's something that goes wrong and prevents them from killing Hitler/saving Lincoln/etc. No matter how many times they try. That's a big burden for Fate (you).