What are the tales and lies they spin to children on how babby is formed in your setting?
Or is it a straight and plain non-graphic description of intercourse ?
Storks, cabbage patches, etc.
>>49240175
It's a medieval setting. Sound proofing isn't a thing.
>>49240175
>What are the tales and lies they spin to children on how babby is formed in your setting?
Children in my setting are not scarred by descriptions of reproduction because the god of the setting inexplicably hates sex.
By eventually seeing other animals doing it in the open I imagine
So, 40K fans. Reapers
How long would the robo-space-squids last? Would they do well? How fucked are the parties involved?
Pretty sure you can compare any sci-fi universe with another but 40k is different, it has Chaos, Chaos ain't some random 'different biology alien' they're fucking demons, they are literally interdimesnional abominations that you cannot permanently kill unless the entire universe is devoid of all thought, emotion and sentience (souls pretty much). And even then you haven't killed Chaos, just crippled it. No amount of 'egads amazeballs so advance ftl tech' is gonna save your from the corruption of the warp, it will erode and mutate the very essence of anything it touches.
It's an endless tide of madness
They wouldn't last as long as this thread.
Who can tell? In 1 they were god machines of inscrutable design and purpose. In 3 they are Saturday morning cartoon villains getting blow up left and right. BioWare really fucked up what was shaping up to be an incredible series.
http://cubicle7.co.uk/adventures-in-middle-earth-players-guide-pdf-is-out/
Thoughts?
Post the PDF, then we'll talk. Or were you just hoping that someone would for you?
>>49238503
is 5e really the system for it though? Murps and One Ring already exist
though a setting guide can't exactly hurt
>>49240569
It's by the TOR guys
You are preparing to cross a bridge when you find your path blocked by an inchling knight! What do you do?
>>49238182
Ask what they're guarding, and walk off. Inchling or not, they couldn't fit through the path either way. Here's to hoping the inchling blocks the next inchling invader from going through.
Walk around
>>49238182
Make her hamster my animal companion.
She can tag along too if she wants.
Who here's played games using the Nemesis system?
There apparently used to be a community for it, but the site's dead and I haven't found it anywhere else. What does /tg/ think of the One Roll Engine?
Also, any alternative rules-light systems with high-impact modern day combat?
>>49237916
www.arcdream.com
The home site for the publisher.
https://www.rpg.net/reviews/archive/13/13330.phtml
A review of the system.
>>49237916
One of the best games out there. Its relevance somewhat diminished with UA3 and CoC7, still right up there.
Never played Nemesis but I've been playing a weekly Wild Talents game for about 2 years now. The One Roll Engine is by far my favorite system of all time.
If I should try to insult in ttrpg, what skill should I roll for? A basic charisma check? Intimidate? Persuade? Obviously it's a charisma based skill, but what would be the most fitting skill?
>>49237298
I tend to just roll diplomacy, intimidate, and bluff into an overarching "Speech" skill anyway, since it makes zero sense for somebody to be convincing while lying (bluff) but be absolutely shit at conversation when they're trying to persuade someone truthfully (diplomacy).
>>49237298
Insult is not a skill, it's an action. The question is if there is an intended effect. I assume taunting. (Although it could also be intimidation.) If your system has no stat for taunting, just use Charisma.
I don't understand why you need to roll a dice to insult somebody in game? Just fucking insult them you unimaginative twat.
Why are space marines depicted as elite superhuman demigods when just 10 guardsmen can take one of them down in any 40k videogame or tabletop?
because being able to kill 10 men while standing out in the open like an idiot actually is impressive, especially since guardsmen are taken from the very top of the PDF, so they actually represent tough tenacious foes
and space marines arent always deployed in gun lines, they can tip the balance in their favors even higher through use of drop pods, assault bikes, and heavy weapons
also the game abstract quite a bit, so the numbers are a bit inaccurate, in dark heresy a space marine need 4 shells/guardsman killed, but a guardsman needs 300 lasbolts/ marine killed
>>49237226
It depends on the writer. It also depends on the game master.
>>49240946
This.
In Gaunt's Ghost it's 1v1, in a Iron Warriors novel 1v1000.
I require pictures.
Pictures of sneaky-beaky soldiers.
Active camouflage & sci-fi stealth are welcome
Post your soldier character art here.
>>49236514
this is welcome too
If you want stuff about soldiers, you'll get better responses on /k.
Future stuff maybe, but current? They'll help out a lot.
>>49236562
Pretty sure that they aren't that eager on character art.
My father taught me how to play poker when I was in kindergarten.
Recently I was teaching some friends to play and it was like they had never played a card game I was so frustrated but I didn't lose composure.
So we get the rules down pat and introduce chips just for fun. Until two of us had the same hand (pair of queens) and I had hearts, he had spades.
I explained to him that depending on the exact rules of where you're playing you either split the pot or the high suit (heart wins).
I then looked it up to show him I had won and found that spades beat hearts, which is not what I grew up with and I've played poker my whole life with dozens of people.
TL;DR
Rank the suits from highest to lowest, unfuck my shit up please
>Hearts
>Diamonds
>Clubs
>Spades
The only time the suit matters in poker is when someone gets a royal flush.
>>49235088
I've never had suit order matter unless it was in a specialty game with specific rules for that game on what suit beat what.
I most games I've played the same hand is just a split pot (assuming all kicker cards are the same as well).
You guys ever play a game called Neighbor? Worst shit ever I'm a caddy during the summer and all we fucking do is gamble.
I love craps though
Why is balance more important to you than fun?
The real world isn't balanced - you don't go for the investment banker class that is wildly broken in this patch because it's broken, you go for the RPG player because that's what you can get with the background and stats you rolled..
Why the huge hardon for system balance?
Well
I know that my interest in balance is to help protect my ability to be relevant.
If I'm using a system where half the game is figuring out the "optimal" and "trap" options, then I know I'm going to be punished in-game if I don't choose wisely. And by choosing wisely, I mean I'll probably have to discard or modify a character concept to stay relevant.
I like being "original" and everything but I hate when characters' achievements are overshadowed by turbo-specialists who could play the campaign themselves and are basically setting the difficulty.
>>49234813
I play RPGs to get away from the fact that I'm a mediocre nobody IRL.
>>49235419
>I know that my interest in balance is to help protect my ability to be relevant.
This. If a character is not as relevant as another character, the irrelevant character's player will not have fun. A well balanced system contributes to a fun game.
Let's try to make a coherent adventure out of some random tables.
1d20 for the dungeon goal
Rolled 3 (1d20)
>>49233132
Why not?
Rolled 1, 9 = 10 (2d20)
Let's see what happens here.
>>49233132
dice+1d20
Yugioh players are shit. They say Pot of Desires is good, but it's shit. Why would anyone run a -13? -1 from playing Pot, -10 from your deck, and -2 from your deck. This is why Magic is the superior game.
>>49232089
Who is "they"?
>>49232126
Your mom.
>>Moved where the 'first edition' stamp is
>>Spell card, not Magic card
>>Yu-Gi-Oh in 2016
Oh btw
>>This card is really good.
OP is fag
Im interested in the opinions of all the d&d players on this board. I'm curious to know interesting creatures to play with on campaigns.
My top 5 are as follows:
5: The Mimic
4: Gelatinous Cube
3: Necrophidous
2: Beholder
1: The Astral Dreadnought
5.Neutronium Golem
4.Beholder
3.Owlbear
2.Astral Dreadnought
1.Red Dragon
>>49232139
Jesus Christ, I have never heard of a Neutronium Golem before. Thats fucking insane.
In no particular order
Orium Dragons
Hellfire Wyrms
Chimeras
Myconids
Carbuncles
So I don't know how ban-hammery this post is but I wanna know, what does /tg/ think of a certain hitherto unnamed CCG based off of pastel minute equines? If such a thing did exist would it have possibly been any good?
Anyone played it?
> implications
If such a CCG existed (and I do not say it does) and had I played it, then I would say it's not bad. Not good, but not bad. As to be expected from the target demographic, it wouldn't be very complicated. It would lack somewhat in strategic depth. My biggest complain would be how badly it tends to snowball, at least in the early sets.
This is, assuming, such a game exists.
>>49232422
And what about collectiblity? Would such a thing have unfair RNG in regards to finishing a set?
I'm looking for spellcasters and their minions. Not necessarily familiars, but something I could use as art for a thrallherd, summoner, or just a mage with leadership. Minionmancers without undead, basically.
In return I'm going to post a few general spellcasters.
>>49231032
>Teddy bears
>Toys
>Penguins
>Lizards
>Post grad students