I'm looking for some input on systems that i can use for Victorian Era Investigative TTRPG. I draw inspiration from Sherlock Holmes books and shows such as Ripper Street.
However the system i was looking into (german niche game named 'Private Eye') is a clusterfuck and PITA from a mechanics standpoint. I've heard good stuff about GUMSHOE but I can't find a game that does not seem to involve copious amounts of Cthulhu which i'm not looking for.
Happy for any comments/suggestions, also happy to hear of your experience playing Victorian settings.
Will bump with random Victorian Photography
>>49291076
Cthulhu by Gasli-
>I can't find a game that does not seem to involve copious amounts of Cthulhu which i'm not looking for.
Oh, uh, in that case, how about Baker Street?
http://www.drivethrurpg.com/product/142228/Baker-Street-Roleplaying-in-the-world-of-Sherlock-Holmes
>>49291086
Thanks, I will look into Baker Street.
Maybe I should have worded that differently. I don't want any of the Mythos in my game, but if the system is really good and you can just ignore the Cthulhu parts, then I'm totally down for it.
>>49291126
Cthulhu is all about investigating and solving mysteries, so if you remove the tentacles and slime it should suit you well. The Gaslight setting really captures the period flavour too.
I'm legit curious, actually. How would you stat it?
>>49290587
in what system?
>>49290592
Shoot man, whatever you want. Whichever's relevant to your interests.
>>49290606
CHIMERA ARMOURED TRANSPORT
Type: Tracked Vehicle
Tactical Speed: 15 m
Cruising Speed: 70 kph
Manoeuvrability: +0
Structural Integrity: 35
Size: Massive
Armour: Front 30, Side 22, Rear 16
Vehicle Traits: Amphibious, Enclosed, Rugged, Tracked Vehicle
Crew: 1 Commander (Turret), 1 Driver, 1 Gunner (Hull Weapon)
Carrying Capacity: 12 Imperial Guardsmen plus wargear weapons
Turret-mounted weapon (choose one of the following):
• Multi-laser (150m; –/–/5; 2d10+10 E; Pen 2; Clip 100; Reload 2 Full; Reliable)
• Heavy Bolter (150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
• Heavy Flamer (30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)
• Autocannon (300m; S/3/–; 3d10+8 I; Pen 6; Clip 40; Reload 2 Full; Reliable)
Hull-mounted weapon (choose one of the following):
• Heavy Bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
• Heavy Flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)
The Chimera may take one Pintle-mounted weapon mounted
atop the turret (choose one of the following):
• Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)
• Storm Bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)
It's my birthday and to celebrate send me cool pictures of ogres wearing armour and clothes and using weapons for an upcoming symbaroum game!
>>49290539
Ogres aren't very popular. I think your best bet is to look for just big people.
>>49290539
I'll give ya trolls because you touch yourself at night
Is such an adaptation possible while still being able to capture the mature but weird spirit of the Foundation Series? On one hand I distrust any player group to treat it like the books, but on the other I can't imagine a scenario or system engaging enough to justify the effort.
Sure you could set it during a Sheldon Crisis or even during the Sack of Trantor, but neither events have significance unless you read the books, and also that conflict resolution is more intriguing than out-right force-of-arms...
Any ideas fellow fa/tg/uys?
As a legacy game following a family line it could be quite fun. Perhaps you could adapt rules from games like Pendragon and create a lineage that follows the development of the Foundation and all the big events
>>49290037
Never heard of Pendragon before, looks very interesting.
Management of estates, of dynasties and governments.
I'll absolutely look into that more, thanks anon.
>>49290087
Godspeed anon
>So what do I watch/read/play to run X well?
Because separate threads for these questions live for 20 or less posts
So what is this, some kind of inspiration general?
And I ask for post-apocalypse inspo. Zombie one. Clearin' out the walkers, takin' back what dead overran, survivin' hunger and intraparty quarrels.
>>49288662
Walking Dead
Left 4 Dead
Black Cauldron
Can Dungeons and Dragons be weaponized?
Sure. Hit a velocity of about 300 m/s, and aim for a spot that'll result in soft tissue damage. You'll probably rupture an organ or two at the least.
>>49288474
If you believe Jack Chick and co then it basically has been
>>49288474
>dungeons
just get a trebuchet and send stonework towards your target
>dragons
already are
My friend is complaining why theres no rpgs about drama and regulat personal relationships an conflicts. No fantastical setting just normal people daily conflicts.
>>49287837
>Golden Sky Stories
>Car Lesbians
>Gangrape
>>49287837
Because who the fuck wants to play a game where they just pretend to get in arguments with their parents or can't pay the bills on time?
People who actually want to play Normal Everyday Life Simulator might as well be aliens to me, for all I understand them.
>>49287837
Golden Sky Stories actually works really well for this.
Okay /tg/, tell us about how YOU do necromancers.
>How relevant are necromancers in your setting?
>Do you have house rules for them
>On a scale of generic to Solid&Shade, how badass are your necromancers?
>Do they worship a god usually, or are they usually atheists?
>Inb4: What the fuck is that filename?
>>49287448
>How relevant are necromancers in your setting?
pretty rare, while magic is common, it's also fairly weak and mostly either reinforces or shifts forces that already exist.
The only way to do it is with a very precise Godworking
>Do you have house rules for them
technically, it's a heavily modified FATE system.
>On a scale of generic to Solid&Shade, how badass are your necromancers?
no idea as to the reference, but pretty badass in terms of the setting.
The only way to do it is by being able to do an extremely complex Godworking (using the power of one of the three primal forces Creation, Preservation, Destruction to augment your will), and maintaining control of it.
Which is hard because the Primal forces have wills of their own, and the more you pull in more their will takes control.
The undead not the raised, but those prevented from dying or living by overwhelming application of Preservation. Are insane, extremely powerful, and ancient.
>Do they worship a god usually, or are they usually atheists?
they 'worship' particular version of Preservation over the other primal forces to the point it's seen as blasphemy by some, and madness most everyone else.
>>49287448
>Relevance
Not very. They basically stay on an island far off the coast of the mainland to the point where few people even interact with them. They make go to the mainland to trade for supplies sometimes, but no one's really strong enough to risk attacking them, so they just let them do their business so they leave ASAP. Some will try to steal souls to take back to their island, but the island's nature means they don't have to gather souls as often as the rarer mainland necromancers.
>Houserules
None really, aside from needing trapped souls to raise the dead and control spells to bend the soul to your will, unless your on the Dead Islands, where trying to raise the dead just seems to have a soul pop out of thin air to inhabit the corpse, though unless they can control it, it will mindlessly kill living things around it No control spells just means the soul gains control of the corpse, and typically will just run away or try to kill the necromancer
>Badass?
People fear them, so I guess. The island necromancers are led by the only Lich in existence(normally impossible since your soul has to be in your body to move it and cast magic, which is at odds with how Liches work. How this Lich did so is a secret he guards very closely, especially from the other necromancers).
>Gods?
They're atheists, but in the sense that gods existing are an absolute fact, they just choose not to worship them. The gods despise necromancers because they claim ownership of deceased souls, and take that ownership VERY seriously. The Dead Islands special properties keeping the gods or their angels from going there are the only reason it hasn't been nuked off the map yet. Any angels venturing near there seem to get pulled out of existence, in a way that looks like they're getting pulled through a hole the size of an eraser, and about as painful as it sounds, with no trace of them remaining.
>>49287448
>How relevant are necromancers in your setting?
Not terribly. They're just people who practice necromancy.
>Do you have house rules for them
Nope, got stuck with people who only want to play friggen blandest Pathfinder.
>On a scale of generic to Solid&Shade, how badass are your necromancers?
Generic, usually.
>Do they worship a god usually, or are they usually atheists?
We're really vague on religion in my group.
>just watched that episode of samurai jack with the bounty hunters
>watched ninja scroll recently
Is it ever socially acceptable to play a samurai?
[I know Jubei is a ninja and not a samurai]
>>49287431
>Is it ever socially acceptable to play a samurai?
If there are samurai in your game's setting then yes.
If your DM hasn't considered it, ask if it's okay.
It's been a while, but I'm pretty sure he actually IS a samurai.
He's blatantly based on Futaro Yamada's portrayal of Yagyu Jubei, just as the entire film is heavily inspired by Yamada's works as a whole.
As long as you're not cancerous about it, fuck yeah.
Samurai are just another badass martial tradition, it's no worse than playing a viking, knight, or spartan.
As long as the character fits the setting and tone, go right ahead.
Hey /t/g, I need some oldie-but-goodie 1980s/1990s scifi or fantasy movie recommendations for a Friday Night marathon to go with our gaming.
Commando, Cyborg, Highlander, Fire & Ice, Repo Man, that kind of thing, the weirder the better. What's so bad it's good?
>>49286700
Krull
Commando
Universal soldier
Heavy metal 2000
Titan AE
the road warrior
Alien
Aliens
Predator
Predator 2
The Thing
>>49286884
>>49286921
Oh yeah! Krull was the bomb. That's perfect.
Treasury Thrull
>>49286287
Spincrusher
Armada Wurm
ITT: Classing Characters in fiction. (Classes from D&D, Pathfinder, whatnot)
I'll start.
I believe Hank Hill here is a Barbarian, of the Berzerker path. He is generally a calm man, but is shown to be intimidating and strong when angry. He has a decent WIS stat because of his understanding, but his Dex is a bit low.
>>49285680
Self Bump with another example.
Cicero, clearly a High Level Rogue, proficiency with knives, expert in bluff, High Charisma, high Int, High Wis, Low Con and Low Strength
Spider man is quite obviously a multiclass rogue+Monk, he has a silver tongue for incest but when the time comes, can punch his way out of anything.
>>49287852
Insults not incest
How do you do a non-chinky monk? All I can think of is a Hercules like wrestler or a street thug-like brawler.
>>49285562
A savater from not fantasy france
>>49285562
use current high level martial artists for reference
>>49285562
What is a monk? A creature that draws strength from mental clarity and physical training, striving for some kind of perfection which can take many forms.
Whether it be the mastery over their own body, their spirituality, their knowledge, their understanding of reality or perhaps they are simply driven to complete a certain goal with all their will bent upon it.
Purpose Anon. It drives us.
What are some creative ways a character can abuse /v/ style post hit invincibility and how do you make it balanced for the party to fight or use? Asking entirely from a lore stand point here.
>>49285518
> Lore standpoint.
The God governing lifeforce can only process so many alterations at once. With the massive amount of conflict going on at a time, time is needed to process and "apply" damage after attacks. Invincibility frames are the period of time where the damage is being applied, and the God is diverting its attention to someone else to repeat the process with them.
System?
>>49285615
Mutants and Masterminds.
I'm running a 5e D&D game where the party has been taken by slaver Deep Dwarves deep into the Underdark. After escaping their captors, the PCs found themselves imprisoned by Drow. After adding a number of NPCs to their group they escaped the Drow stronghold and are now attempting to find safe routes to the surface.
It's been a while since the PCs have replaced their gear or had access to many upgrades. The party has 5 members, all at 6th level. A Warlock, a Fighter, a Barbarian, a Transmutation Wizard and a Bard. What type of items would be good to give them? What type of gear should they have at this level to be balanced while having options? Any ideas thematically for gear they would find in the Underdark?
> 5e
> magical gear
I don't you think you understand, this is a real roleplaying game, not babby 3.5 shit where you focus on upgrading from +2 to +3 sword and if you don't have one you are unable to fight certain monsters. See we as a community grew out of that kind of shit-tier "gaming" a decade ago.
>>49285250
Well I'm asking: are there items that add depth to the environment? Getting beyond drow poison and weapons that suck when they get back to the sunlight. I'd like inspiration for Underdark cool stuff.
>>49285190
>Any ideas thematically for gear they would find in the Underdark?
The basics would be the type of gear their enemies (they defeat) would have. So what would Drow have, etc?
I've been working on having gear become magical based on the heroic actions of their owners. So when the player slays a creature that is 'epic' I upgrade his weapon to reflect what he did, what happened, that sort of thing.
The idea is that the weapon should have a story that fits the actions of the PC and grow as they do.
Of course, nothing wrong with finding an epic weapon.