So /tg/, I know the first rule is to never take advice from /tg/, but I'm just kind of out of options here.
I create systems (several at once, even) but am nigh unable to GM due to anxiety issues.
Here's the deal: I'm a system enthusiast, to say the least, and playing is no problem to me. But, because I design systems (hard to call an almost ready book a homebrew anymore), it would be expected that I also like and am able to GM.
But the problem is that while I am a decent GM, I have some serious problems with anxiety that seem to pop-up only when GMing. I think it's mostly a combination of OCPD and perfomance anxiety, but it's really debilitating.
I get enormous pressure that makes me delay games for long periods and chicken out of days when I would be available. I just can't do it properly, and god forbid if I have to GM twice in a week, I feel like dying after that.
Any advice, /tg/?
Consider going on anti-anxiety medication.
Also >>>/adv/
>>49422747
>I create systems (several at once, even)
Post one
>>49422747
its probably because the game systems you make suck, and deep down you know this
>The world gains experience points when it kills a character
>>49422567
>OP gains experience points for shitposting
>>49422567
Why do you think wars are always followed by such huge setting changes, such as technological progress?
>The world gains experience.
>That means it gains levels.
>That means it has stats.
>That means it can be killed.
WHO WINS?
>>49422302
Well YGO doesn't establish the lore of its characters so there's no real answer. Also I'm just assuming that's YGO because of the art.
>>49422329
Which means emrakul wins
>>49422329
>>49422348
I got dosh and want to try a new game. I like wild wild west and shit so I was thinking of buying Deadlands or Deadlands reloaded. Which is better?
>>49421533
Reloaded works on Savage Worlds, and is a pretty sleak system.
Meaning some bits and bobs have been slimmed down you might want in their original glory, but it also flows much more easily.
Reloading and fanning are stupidly powerful in reload, because of the reload speed for guns.
If you can handle the mali, you can easily out-shoot a gatling gun while fanning.
But all in all I prefer Reloaded.
>>49421533
I second Reloaded.
Once you get the hang of it you can try out some of the many, many Savage Worlds products if they suit your settings taste.
Are any of the older splats worth buying? like North and South. Also, how fun is hucksters? I want to roll an india indian/oriental mystic
So has anyone actually run this? How did it go? Did you manage to run the whole thing?
I've always wondered if people who played Pendragon were real
I've wanted to play Pendragon for years, but I never found anyone to play it with. ;_;
Some Anons from the Game Finder thread once took pity on me since I was asking for Pendragon there pretty much every time and were going to host a campaign, but that never materiaised. I should try GMing one when my PC is fixed, perhaps.
How long does it even take to run? Isn't iy supposed to be fucking years long?
Why is Tarvitz pretty much forgotten by most of 30k and 40k?
>>49420913
Because he's just one of many named characters among hundreds that took part in the Heresy. Nobody gives a fuck about Saul Tarvitz when there's Kharn, Loken, Garro, Abaddon, Argel Tal and dozen others.
>>49420913
literally who
>>49420913
Is he? He's one of my favorites from the Horus Heresy.
/tg/! The Gellar Field generator is going to fail in 10 posts! The tech priests say they can't fix it, what are we going to do?
>>49420781
I'll let you know in 9 posts time.
Pray to the emprah.
>>49420781
Perhaps dubs can fix this?
Ever incorporate Russian roulette into your games?
>>49420494
Is pie face /tg/?
>>49420494
Sure, I've played a psyker once.
>>49420494
>Dread rpg: extreme edition
You only fail once.
What's the next likely "giant evil organization that fucks with peoples' lives? We had the church and the government and now we have corporations.
>>49419814
Your mind
>>49419814
Crooked Hillary and her sheriff-star wearing backers
>>49419814
You forgot shadowy transnational conspiracies.
Also the answer is probably social media.
Archers - Navy
Foot-Soldiers - Army
Cavalry - Air Force
Is this right?
>>49419298
Modern cavalry can be anything from planes to tanks to armored transports.
>>49419298
I'm pretty sure the premodern equivalent of the navy was the navy.
What about Spearmen?
A couple of days ago i made a similar thread asking people to help me make the starting zone for me and my groups 2nd ever 5e campaign. the result was far better than i expected (pic related). i got lots of cool ideas for the locations and dungeons even some great long term side quests. but it goes without saying that im gonna need to expand to add more content, i also dont have a clear idea for the main story/objective. so im asking the same from anybody that wants to contribute. A little info on whats already laid out...
The party of 4 consists of a human noble 2nd born son fighter samurai named Tin Wu, hes adventuring because hes not satisfied with a lesser inheritance and to prove himself,hes kinda a vengeful personality and very horny.
Next is Diego Hornito a 55 year old Tiefling war veteran wizard. He suffers from mild PTSD, the player left his reason for adventuring and backstory to me.
Aefir Norric the Wood Elf monk ninja and acolyte of Kelemvor. the samurai hired him from the monastery to aid him through his journey in exchange for a cut of the profits and valuables to help support the monastery or something like that. The player made it clear he plans to go way of the shadow.
Lastly im gonna DM/Play a character to make working with the challenge ratings easier, im playing human life cleric of Pelor to fill in the support role. i didn't want to put much attention on the character because i want to keep the other players in the spotlight as much as possible. any and all suggestions and ideas are appreciated.
as far as a starting objective goes i was thinking the samurais grandfather "retired adventurer" willed a estate he owns in a neighboring country to him because the first born would be inheriting the family title and most of the family's wealth. his grandfather had one request written into the will should Tin choose to accept and travel to the land, Upon arriving to the estate and presenting proof of ownership to the local Lord/State/Kingdom or whatever it may be he is to retrieve a very important item from the house and... thats all i have so far.
i am very open to suggestions and changing the objective entirely. i thought it would be cool to have the party work their way through to the other side of the country and be rewarded with a stronghold along with some valuables like a few magic items. thats about all i have so far, any and all suggestions and ideas are appreciated.and heres the next part of the map
As I'm sure many other anons have said, try not to do too much long term planning. Whichever of your long term side quests the players gravitate towards could develop into a main story. Also, get a feel for your PCs motivations. Try to use that to your advantage when possible. For example, my tempest cleric is all about freedom and self determination, suddenly the village is being raided by slavers.
The fact that you're posting all this shit shows you at least care which is half the battle. The other half is being flexible. Good luck
>>49418929
appreciate the advice, will keep that in mind im gonna talk with them a little to better determine that.
What magical races would see humans as exotic?
>>49418860
Would limbless creatures view us the same way we view tentacle monsters?
>>49418904
>Oh no, please mister scary human, don't force your legs and your arms into my defenceless holes.
Aaaaaand suddenly I realize how tentacle monsters probably feel.
>They have these, these openings, and on top of their head stalk they have one large one, and they use it to communicate and to breath, but they, holy shit get this, they have these bone extrusions and they use them to rip and tear up material to aid in digestion.
>What the fuck, man.
>I know, right? Apparently they even touch each others holes and exchange bodily fluids as a sign of affection.
>*sounds of someone gagging*
What do we think of pic related?
Think it will be useful in a modern deck built around Platinum Emperion or something?
>>49418287
We?
I don't think anything of it, Yu-Gi-Oh isn't my kind of thing.
>>49418287
You run this, and shape anew. You then run 4 blinkmoth nexus, 4 inkmoth nexus and 4 master's call.
2 platinum emperion, 4 blightsteel colossus, 4 sundering titan.
>>49418476
No.
The entire reason you'd run it with Emperion is because it will protect you from the damage. If you have other things it could hit, you stand a decent chance of murdering yourself.
Alright, /tg/, I want you guys to list the grittiest, goriest, most violent and lethal systems you guys know of, and any source of inspiration for running said games along with it, be them movies, video games or books.
Games where the combat is expected to start abruptly and end quickly, leaving plenty of fallout for all involved.
If you name a system you've already played, make sure to share with the rest of the thread the story about that one really memorable encounter that by the time your group was done with it you just had to lay back and say "Holy fuck, this game is brutal."
>>49418257
Dogs in the Vineyard isn't lethal. In fact, the PCs will hardly ever die, and even gunfights aren't always going to kill someone.
But holy shit is it brutal, because it forces players to consider exactly how far they're willing to escalate a conflict, and when the guns do come out they know things have gotten fucking serious.
go punch a guy in the middle of the street
fast pace, high lethality, no GM fiat
>>49418280
I've been dying to try DitV; I recently read through the rulebook and watched a couple of actual players, and it sounds like a really fun and intense experience.
So, we heard that FFG will lose their GW license.
Seeing how rare (and expensive) some of the older FFG games are on ebay i want to make sure i don't miss out a potentially great game.
Here is their official statement with the list of products that are affected
https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/
>• Black Crusade
>• Blood Bowl: Team Manager
>• Chaos in the Old World
>• Chaos Marauders
>• Dark Heresy
>• Dark Heresy Second Edition
>• Deathwatch
>• Forbidden Stars
>• Fury of Dracula
>• Only War
>• Relic
>• Rogue Trader
>• Space Hulk: Death Angel
>• Talisman
>• Warhammer: Diskwars
>• Warhammer Fantasy Roleplay
>• Warhammer: Invasion The Card Game
>• Warhammer Quest: The Adventure Card Game
>• Warhammer 40,000: Conquest
Lets sort them into a simple list:
>Must have
>Ok
>Not worth the money
The only one i already own is Relic without any Addons. I would rate it Ok.
I own CitOW and played it at least four or five times. Plays like a medium-weight euro but manages to be somewhat thematic as well. Four-to-five(expansion)-player asymmetric game. Would recommend, kinda. Theme is a bit dark for certain folk.
Played Fury of Dracula on the hunters' side and enjoyed it. Highly Thematic and stylish. Was out of print for the longest time and will now be again forevermore. So maybe get it, while you can?
Not sure if either is a must have, tough.
>>49418586
Thanks. Chaos in the Old World sounds great actually.
>Fury of Dracula
How is this even GW related?
>>49418239
Blod bowl, CITOW, Forbidden Stars - bretty goot.
Conquest - was meh, but can be bretty goot with more content (or not).
Diskwars - want to try some day.
Rest - literally who tier.