>So, I'm really fucking confused. We've hit level 9, but does this mean all the kobolds, goblins and orcs have just died out? What the fuck, guys? We are in MOUNTAINS. A terrain, usually infested by goblins and orcs. INFESTED. And we saw them when we were level 1 and 2. Even when level 4, remember, that guy with funny earrings? And now, nothing. Beholders. Every cave is either beholders or adult dragons or some other stupid shit. Where are kobolds? Seriously, explain to me, guys? What is happening?
>>49453068
Your GM has a case of videogame mentality.
Drop him.
>>49453068
Best thing in the vein of "Excuse me, Commissar" I've seen.
>"It's never been about monsters, Boris. It's ectoplasmized hostility left over from the War of the Pale, crystalizing in response to our greater presence."
>>49453173
That... that's actually fucking brilliant.
The great corruption doesn't come to the world because the world is in need of saviors. It comes to the world because the saviors are in need of IT.
Heroes create villains just by sheer existence.
The Imperium reclaims a world and discovers it's inhabited by nothing but abhuman beastmen who are still loyal to the Emperor's. What happens?
>>49451125
Ice 'em.
>>49451125
>>49451125
Abhumans? depends on who's liberating it and how genetically close to humans they are.
Probably fucked though.
http://magic.wizards.com/en/articles/archive/magic-story/born-aether-2016-09-21
This week we enjoy the life of a newly retired aetherborn in what could be the best story this block's put out.There's probably no thread because there's nothing to shitpost about
So, why is mono-black the best color when it's not Liliana?
Weird how a W/R character, of all color pairs, brought up the life drain powers.
Try as she might, not even Nissa could bring down an AEtherborn story.
>>49449848
It kind of fits mechanics wise, WR when put together makes accidental lifedrain effects all the time.
Plus I bet there's legal ways to go about getting some extra life.
>"Hey, obviously corrupt consulate. Got any criminals that need executing today?"
Stat this, /tg/
You head the man, Stat him. We're doing this thing again
>>49449680
Got it covered, anon.
>>49449633
Get rid of the tomatoes and we'll talk.
Hey /tg/, I have a few questions. Complete noob so they will literally be "how do I right click" questions.
First, what books do I need at the most basic level. I've seen a lot of references to the player's handbook, but a quick look on the 3.5 section on wikipedia makes it look like I won't be able to play effectively without guides to whatever class I want to play as, monster handbooks to learn strengths/weaknesses, books of spells and so on.
I've read a few greentext threads and it seems like you guys play online, is there a website to find other players or even play with online resources?
Finally, any basic tips like always checking for traps before touching stuff or certain items to always keep on hand?
Thanks!
3.5 is a meme edition, which is only advised by neckbeards, because it's the edition they've played for as long as they remember, they're so used to it. But it's literally the worst game to approach if you're a newcomer.
You want 5e instaed - it's simple, it's fun, it's what you play if you want your standard fantasy experience. You only need the player handbook, but you can also get a Sword Coast Adventurer's Guide if you want, since it provides additional character options.
You can find people to play with on roll20, but I would like to warn you - majority of people who play online are those, who are too autistic to play with friends in real life. Not all of them, but most.
>>49448508
if you absolutely need to do D&D (sigh), go with 5e. when you're ready to advance beyond a game that lives mostly due to its brand and size of community, i recommend Dark Heresy, Call Of Cthulhu, Star Wars FFG, The One Ring, Shadowrun, or Warhammer Fantasy 1E/2E instead.
Your absolute basics are Player's Handbook, Dungeon Master's Guide, and the first Monster Manual. Those are collectively referred to as core. You can also find that stuff, along with a few other things you should probably ignore for now, on the SRD.
http://d20srd.org/
Some people play online. There are sites like Roll20 or you can find a Gamefinder thread here. Those are still a thing, right?
Ten-foot pole is the most useful item of all time. Figure out the rest yourself.
>>49448566
Like it's any less neckbeard to not answer OP's question in the name of edition wars.
Just putting this photo of me wearing DIY chain mail my best mate and I did this year
>Fallout 3 poster.
You made that? Cool OP.
>>49444876
yep, its from the Prima Games Fallout 3 walkthrough book
Tell me about your anti-climatic fights
>>49443954
They're sweet, stormy and globally heart-warming.
>>49443954
>Mage campaign
>Going on for nearly 8 years
>Has gone well and truly off the rails by this point
>GM is moving to another country, so we've been wrapping the campaign up for the past few months
>The BBEG of the setting was a Future version of my Archmaster of Time.
>Final session, finally confronting my future self
>After all this fuckery, we've finally gotten both of us stuck inside the same timeline.
>The BBEG has me trapped, and forced me into a corner
>Options are either - 1. Kill the GMPC and use the sacrifice to fuel my ascendancy (like I said, we went off the rails), or 2. The BBEG kills the GMPC and does the same thing. Either way, because we're in the same timeline, he benefits.
>Ascendency has always been my characters goal.
>This is the final game.
>Choice is obvious.
>I pull out my pistol and blow my own brains out, killing the BBEG with paradox and saving the GMPC.
>Stunned silence.
>>49443954
>"Chaotic Evil" (just so I could get along with the party) character keeps getting dragged along on adventures by antipaladin best friend
>Really, really don't like going along with any of the evil stuff... like at all
>Eventually antipaladin lets me keep a pirate ship in exchange for going along with all his bullshit
>I love this fucking boat
>We start traveling the country with the boat, but not where DM wants us to go
>Save a drowning dudes life
>Talk about ourselves, where were headed
>Drop him off and contine
>We explore an area, come back to find boat gone
>Fucker stole my boat
>Spend multiple sessions tracking him down
>Laughed at by the townspeople when I say I'm gonna take my boat back
>Apparently he's some big tough piece of shit bandit lord
>It's becoming very clear the DM is telling me to leave and that the boat is just gone
>I eventually find the fucker
>Walk into his home
>He tries to act all casual talking about how many men he's killed and offers a chance at surrender
>I hate this piece of shit so much I get rustled out of character
>Cut the DM off yelling "SUCK MY BARBARIAN COCK" or something else really immature
>Crit
>DM uses app on phone for random crit effects
>Decapitation
>I go up like 2 and half levels in one round.
>Grab his head and punt it into the town fountain
>Punch some guys who laughed at me in the crotch
>Too afraid to react
And that's how my "Evil but only on paper" barbarian became a fucking psycho.
Warhammer40k Kill Team/HoR: Read, nigga, read edition
HoR rules available at http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html?m=1
Tell us about your Kill Teams.
I'm going to ask same question here, since in original thread noone is answering. I'm playing HoR, have some rules questions.
Could someone tell me how does multiple assault work if I'm assaulting 1 single model with a squad of 5 boyz?
> I pick a main charge target during shooting phase
> I can fire my assault weapons shots
> If target died to shooting, then I need to pass LD test(can't reroll it with mob rule) to select another main target to charge at
> I roll 2d6 to determine charge distance
> I can now use this distance for every separate boy in my squad to charge at whoever I want (but I have to get at least 1 boy in base contact with main charge target!). Unit has to keep it's coherency though.
Correct?
Rate my chapter.
Only missing a name, a story, and maybe half a logo.
So far it's the Novamarines logo but in other colors. I'm looking into alternate symbols for the inner skull of the logo.
Veterans have silver helmets and the company color is in the knee, along with the squad number.
I'm doing it Forge World Imperial Armour style, so everything will be more random
>A Game of Thrones like setting where different fast food franchises vie for supremacy
Shadowrun?
A Game of Scones?
>>49434828
Isn't that just the world we live in now?
So, for a while now I've been sitting on a kinda shitty Only War hack mainly cobbled together from simplest possible substitution based on all actually statted Tau throughout various 40kRPG books, biggest changes are the requisition system and vehicle rules, the original versions of which seem unlikely to be missed by anyone. Obviously, for playing as the military forces of the Tau. Anyway, this is hardly unique, plenty of cancerous taufags out there. I tried to substitute themes a little bit, with big diplomatic talents a little easier to get, the fate point equivalents emphasise self-sacrifice and the good of the party as a whole over the individual, etc.
After having done basically nothing with this for around a year, I'm in a position to run a oneshot. No particularly strong inspiration has struck yet, so I'm mainly concerned with making something where all comers can shine.
Now, one of the best things about playing the Tau, in my opinion, is the potential to set regular Imperial factions and personalities as TERRIFYING antagonists. Something like say, a squad of flagellants would almost certainly provoke a significant number of insanity points in a Tau. They live in a society where things are a little less balls to the walls. The Imperial faith, even in its most mundane aspects (skulls!) is extremely confronting.
I don't want it to be a total pitched invasion scenario, since having either side be able to escalate to heavy air support renders what the party do kind of moot.
I THINK I'd like it to be something like:
- Mostly conquered Imperial world, the defenders have largely had their spirit broken, the Tau occupied zones don't seem so bad, only a few holdouts.
- A large deathwatch team was pivotal in holding off the Greater Good as long as they did, said team was destroyed at great cost to the Tau.
- However, a review of satellite data confirms there was a survivor. The Imperials can't be allowed to learn of this or it might renew their morale.
>>49436137
Obviously the NOBLE AND SELFLESS WISDOM of the Ethereal demands that this piteous fanatic be prevented from pointlessly sacrificing even more of his fellow Gue'la and delaying their prosperity.
Anyway, I think that running a manhunt for a lone but law of ninjitsu'd Astartes is a pretty solid premise for a one-shot, providing an obvious boss (in about the right power level for a squad of Tau oddballs to take out) and a reason that escalation isn't really possible.
Where I stumble a bit more is what the Astartes themselves is likely to be thinking in this situation. Despite the Tau being well, pretty much the nicest xenos to be occupied, an Astartes certainly isn't likely to be talked out of continuing a one-man war if necessary. So in a typical Imperial World (For arguments sake. I'm not sure I want to contend with the issues of operating on a Forge or Deathworld, a Hiveworld MIGHT be fun? Probably not, especially since there are damn good reason the Tau can't invade Hives) what are his priorities? What's a good plan to single-handedly fuck up a Tau invasion force? Space Marines generally have a reasonable amount of care and compassion for man, enough that it's unlikely that his plan is "Get the human population to continue fighting even in futility so that they die with honor".
But yeah, my point being that while pic related is cool and I'd even like to implied it happened at some point, it isn't likely to be fun or provide much agency, not to mention would be a fucking nightmare to represent on tabletop (I have enough miniatures borrowed right now to do the whole thing as full terrain full miniatures which is a RARE TREAT INDEED).
It should be feasible for them to have one or two dodgy battlesuits between them, which obviously gives them the ability to go toe to toe with a space marine for a bit, or completely take him out with them if they manage to get the drop on him (unlikely). Otherwise the others may be souped up fire warriors, but firewarriors nonetheless. Power armor is far from impervious to their weapons, but their fire isn't going to be lethal to the creature underneath in any short timeframe, and while their own armour would be the envy of imperial guardsman, it's not by enough to be worth much more than a plank of wood when taking bolter fire. I expect them to have to run like bitches if this guy catches them on the wrong foot.
Meanwhile, I'm not sure what sort of Imperial units would be *fun* to fight. The flashlight brigade are a given, but a flashlight firefight from opposite sides of a warehouse where the PCs have much better flashlights and marginally better armor isn't that interesting.
Do any of you guys have experience sending PCs up against tanks? A Leman Russ that's running out of ammo and fuel with some footmen seemed like a fun inclusion, but might be overkill since most of its guns would instakill anyone who isn't in a crisis suit. It's a oneshot, sure, but I don't know whether the binary nature of the encounter would be that great. It's pretty hard to even be smart and flank for a safe kill on a Russ when it can spin pretty fast and has sponsons. Obviously they might just be able to markerlight the thing and launch some seeker missiles at it from over a hill or something, but that is again pretty binary.
Hey /tg/
I'm looking to run a DnD game (inb4 "find another game") and I'm looking to have each player be capable of commanding and fighting alongside squads of up to 100 soldiers. What is the best way to implement such a mechanic without having to role hundreds of dice?
>>49436064
Find another game.
Seriously, the military rules for DnD are horrendous.
http://dnd.wizards.com/articles/features/unearthed-arcana-when-armies-clash
>>49436064
Roll dice for every group of 10-20 soldiers, call it squad combat or some shit.
>>49436064
>the military rules for DnD are horrendous
Also, there are miniatures wargames, and retroclone games identical to certain editions of DnD that are actually intended to make this kind of game work.
>I want to run an investigative cosmic survival-horror where the players are high-powered United Nations representatives navigating subtle GoT-style politics in a dystopic sci-fi setting full of giant mechas
>No, I want to do it in DnD because I'm not willing to try other games
>Why are you crushing my dreams anon?
>Getting a bunch of newbies together to make characters tomorrow
>One of them likes the idea of playing a bard
>Tell her I got a huge folder of character art she can look at to get ideas
>Realize pic related in the only bard image I have
>panic.jpg
I got knights, robots, monsters and elf babes. Tell me what you need I might have it. I just need bards.
>>49435965
>>49436018
Has anyone designed a character around specializing with clawed gauntlets?
I know monks may use similar weapons but is it workable with a fighter or other melee class?
>>49435793
Yes. It was a LAC game, so I used
>Signature Weapon (fists; hand; perfectly weighted, huge; sinister)
>Herculean Appetites (pure destruction, power over others)
>Backstab
>Bend Bars, Lift Gates
>Unencumbered, Unharmed
to represent possessed gauntlets.
>>49435793
I know there was support for doing that with a grappling-oriented fighter in D&D 4e; pretty damn good at holding people down. I mean, the entry on the weapon table is "spiked gauntlet" rather than "clawed gauntlet" but it should be the same mechanically.
>>49435968
Spic gauntlets tended to be clawed gauntlets, generally speaking.
>The party rogue has dozens of hooks of various sizes hidden about her person which she regularly uses creatively
What's wrong with this?
>What's wrong with this?
Go ahead and tell us the problem your GM had with this.
>>49435592
>What's wrong with this
Women have no Imagination.-4 STR
>>49435592
> OP starts another shitposting thread with a single line of greentext
What's right with this?
In the world of Pathfinder, what kind of party is needed to fight a CR25/MR10? Looking to make a Drakainia the final boss (pic related, stats http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/drakainia ) but I don't want to kill the party end game from underestimating how strong this thing actually is. Thoughts?
>>49435193
>pic related
>>49435227
Wish there was more fan art honestly
>>49435193
CR system is kind of fucked, really. A party composed entirely of casters can breeze through most appropriate CR encounters (ie. a CR 20 monster for level 20 party), while a party of martials will have trouble against most monsters of several CRs lower than their level. Plus a lot of things don't really model well with CR (save-or-suck abilities in particular), or the CR of individual monsters may not scale when you throw multiples of them against a higher level part for a supposedly CR-appropriate fight (primarily a problem with powerful abilities balanced with the assumption that they'll be used once in a figh; having multiple creatures using them during the fight can wreck the party).
Drakainia seems pretty mid-level for its CR. It isn't a full caster, at least. The main thing is that it has the whole "implant spawn" attack (which while thematically nasty is not that impressive mechanically) and can create some mooks to help it in a fight. It's also immune to some conditions, which might matter if the party uses those a lot. A lot of its abilities are random mostly fluffy stuff that's not likely to make a big difference in a fight.
Also, not entirely sure if trolling, given Drakainia has a reputation on /tg/ as being "that creepy pregnancy fetish monster some creep on Paizo included to jack off to". Given Paizo's track record, I wouldn't be entirely surprised if that was true, but I do think it's a pretty cool body-horror themed monster (i always like the whole "twisted/corrupted life" kind of deal when it comes to monsters).