so my games usual DM is terrible he does everything wrong, like giving enemies 10,000 health for a human peasant (3.5 D&D BTW). He also started making a homebrew class today called a sword singer and its BAB at lv1 was +3/+1 and at lv20 it had +3/+3/+3/+3. Share your experiences with bad players DM's
same DM does not write down game notes and then a player who did got in an argument with him over potions. Smelling them to tell the ingredients without drinking ect., we all agreed that he had done so in the past and he had notes on how it worked. DM through a fucking hissy fit and nearly had a player quit. Same DM makes some skill checks like 200
>>49384483
The nostalgia bomb that cat just gave me is fucking real.
Same DM has done things like forced teleportation of all players into random boss fight, and even throwing in pokemon and yugioh into the game. Like i sold a jiggely puff to a bar keep for a months rent in his new guild hall. Then I (Necromaster) encysted the guy and will then have a free whatever i want, also encysted the local enchantress so free enchantments and magic items (not complaining i did this stuff on purpose)
Is there a good, generic fantasy that uses MP instea of vanancian casting? 4chan says there is, but I couldn't find any,
I'm not necessarily looking for someting video gamey, and I already know about Retrophaze and Super Console RPG (The former being more OSR and the latter being more terrible), I just want it to be D&D brand generic with it being balanced around MP for casting.
I already know you can convert a vanacian casting system, and that some systems have rules for that, like 5e, but I'm looking for a game that is designed around MP from the core.
Well, does it exist? Are RPGs like those a dime a dozen, or was TG memeing me?
Palladium Fantasy uses MP, it's just not called that.
>>49384145
5e isn't Vancian. It's MP with the points predivided into "slots." You don't prepare individual castings and you don't lose a spell after you cast it.
>>49384145
As much as I hate, Hate HATE to ever suggest anything related to 3e, like ever, if you take 3e, and ONLY use psionics and no magic, but call it magic, that's basically a more balanced MP-based magic system
There are a number of FF systems, most of them fan-made, and most of them bad.
BESM 3e uses MP
Magical Burst is surprisingly re-fluffable, and functionally uses MP
Legends of the Wulin uses MP, but calls it Ki, and is re-fluffable as long as you're OK with PC exceptionalism
Many versions of Savage Worlds use MP, and it's a good way to play it.
>>49384219
>5e isn't Vancian.
I wasn't going to reply, but you are a special kind of stupid. Have you only played OGL games for so long that a paintjob and a roll of duct-tape actually looks like an extremely different system? Really?
How would you convince a low to mid-level demon/devil to switch sides and fight for justice and goodness assuming it's your standard Pathfinder/D&D setting?
>>49384040
Promise it autonomy or a better deal than the one it currently has. The problem is that most demons are sadists and the terms of their servitude to a greater demon is "be as sadistic as possible"
Hard to let a dog off the leash that's already off the leash.
>>49384040
Literally impossible, unless you've tricked the demon. From the 5e Player's Handbook, on alignment.
>"Alignment is an essential part of the nature of celestiaIs and fiends. A devil does not choose to be lawful evil, and it doesn't tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil"
>>49384082
This, pretty much.
If a celestial falls it becomes a fiend. If a fiend rises it becomes a celestial.
>your PC is inflicted with a curse that turns you into the thing you hate the most, it takes away the traits that help define you and make you who you are
How does your PC cope?
>>49384004
That's pretty ambiguous. So if someone really fucking hates broccoli I imagine they're pretty much just fucked
>>49384042
Lets say then if you were a lawful good paladin one moment, then the curse turns you into a compulsive law breaker/murderer/heathen.
I wouldnt say your alignment changes, you hate the new version of you and you want to change back. You just cant stop
>>49384072
Just because he's a dedicated force for good doesn't mean he hates evil the most?
Maybe he has a fear of snakes?
The Haunting is the initiation ritual for Call of Cthulhu. It's a short haunted house scenario in the back of the free quick start rules.
http://www.chaosium.com/content/FreePDFs/CoC/CHA23131%20Call%20of%20Cthulhu%207th%20Edition%20Quick-Start%20Rules.pdf
Let's expand it with ideas.
Let's create a toolbox of resources to react to player ideas, to turn The Haunting into the beginning of a campaign, and to use the mechanics to the full extent of their intended purpose: decay investigators.
Report from your game of The Haunting, develop ideas inspired by The Haunting, ask questions about The Haunting, criticize the scenario, ... also CoC discussion.
From earlier:
>More erosion needed for Sanity, Luck, and Health
If the investigators explore the Chapel of Contemplation and its history there is ample opportunity to roll sanity for clues of the things that happened there and for implication that connect it to the place at hand. And don't forget to have the investigators roll if they resort to morally ambiguous deeds.
Skill checks give them opportunity to spend luck. But skill checks should always matter to the story and never build walls. They are opportunities for the players to discover more about the inevitable conclusion and build an arsenal of knowledge, contacts, and artifacts to face it. So a failed skill check should mean they proceed to the finish none the wiser while the degrees of success deliver better levels of preparedness. In The Haunting skills are all research and social, that's perfect. But there aren't enough to really tax luck, especially with a large party. So make more.
Damage can be more incidental. It is wise to set a time limit, with real estate as the apparent goal that is easy. Otherwise investigators could just take the time to heal each little wound and avoid health decay. Then there are only 2 real health threats in the scenario, both are surprising and easily fatal. I'd foreshadow this with smaller damage, turning it into more of a creeping decay. Corbitt controls everything in the house. Moving stuff costs him magic points, but I'd just not count those until the players face the basement for good. Then have everything in the house be haunted and set to inflict damage as soon as Corbitt will no longer let them leave the house. Books falling off shelves, nails sticking out of wood, floor boards tripping the intruders, everything just causes a damage point or two. But they add up quickly. Make it more intense towards the extra bedroom to lead the players on.
>>49383785
I know it's burned into the brains of old CoC grognards, but The Haunting is a terrible introductory adventure for players new to Call of Cthulhu. It's fickle, arbitrary, uninstructive and devoid of the Lovecraftian Mythos one would expect from the game.
It was originally designed as an intro when CoC was still called American Gothic and had no Lovecraftian elements at all (hence thevampire villain). It teaches players to never investigate and never read anything they find, which may be rational but makes for poor gaming.
Use something better.
Everything comes back to the Chapel of Contemplation.
It is left unclear how the cult ranks against Corbitt himself in power or influence. He could be the founder and leader, one of several supporters, or a core member among equals. In turn the cult could be anything from dabbling amateurs to a Lich order secretly running the town.
What's more, it can be both, depending on whose testimony is discovered. A cultist goon will have a different perspective to report than a high priest. And we can maintain this ambiguity, the investigators are in no position to know about or categorize these things.
What we need are clues: remnants of past tragedy that provide a little information helpful for the showdown and that challenge the investigators' sanity in the process.
And since the events at the chapel took place years ago it means the testimony must be written down. What we need are reasons for details to be written down so they can be discovered by the investigators.
>Letters to loved ones or co conspirators
>Reports by police, workers, neighbors, ...
>Last words scratched into structures
>Dossiers hidden for insurance
>Secret messages never recovered by the receiver
>Idle doodles in the margin of a book
...
>playing kill team against brand new player
>loaned him my IG and am playing my Lamenters against him
>Newbie asks who they are, as he's never seen this chapter before
"basically theyre the unlucky marines, everytime they do something they get screwed over and suffer hideous losses."
>"awwwwww they can't be that bad", Newbie laughs and we start playing
>Turn 2 half the lamenters die after every single shot I take misses
>Lamenter with the missile launcher misses a Chimera in the open 4 times, the last one from TWO INCHES AWAY
>MFW I lost the game with 90% losses and never had a single lamenter run due to break tests, even as they were getting gunned down left and right
Ever had your army do everything it does in the fluff to the point that it hurts to watch /tg/? Because I have.
Oh god that was painful to watch. Other than the dice screwing me over, it was very inspiring to see them hold on like that even as the dice came up 1's and 2's over and over again.
Trying out the full bike white scars list.
I mean it can work but is it viable? Not really
I do love those mother fuckers on my shelf though
>>49383741
Fucking do it. Ride eternal.
>>49383762
Ive done with with some success but when someone gets Grey Knights out im fucked that or Tau.
Another classic since im a huge Catachan nerd so I decided to get like 3 squads.1 command squad, 1 Chimera,3 heavy weapon teams,Team of ogyrns led by Nork dedogg,all 3 HQs (Strakken,Harker,Marbo) and 6 sentinels
If people let me use 3rd edition special Catachan rules then I can actually wreck.
but no one really wants to play 3rd ed
What would be the problems for a dnd game where each of the characters have a zero in random stat and a 40 in another random stat?
A zero in the mental stat makes you comatose.
A zero in dex or str makes you unable to move.
A zero in con makes you dead.
>>49383086
Aren't 40s in a stat technically impossible?
>>49383137
Not in the realm of imagination land.
if you are talking about rules Mutants and Masterminds goes up to 40 iirc.
Legacy Lost is going to be great, screen shot this.
I always forget this card game even exists.
lel
Fiethsing is kill.
Looks like Moojdart is either being used as some kind of power supply for an Altean warship, being possessed by Valentina, or both.
If I expected anyone in Grimm to be taken over by Val, Moojdart would've been my first guess.
There Kitten, you finally have your own GW official miniature on the way; is it everything you dreamed of?
>>49382629
But is it Canon?
>>49382629
I'm just going to use the heads, and Kingdom Death male survivor bodies.
New TTS when?
Best cards with Marath?
Ashnod's Altar + Cathars' Crusade
Doubling Season
Archangel of Thune + Spike Feeder combo
Earthcraft
Ashnod's Altar
Cathar's Crusade
I used to run him as a combo centerpiece in a Naya control shell. He's pretty damn good at spot removal, and he only gets better the more he's killed.
How different from humans are the nutrients and vitamins that elves, kitsune, fairies, demons, devils, yugoloths, etc. need?Fiends need to eat, drink, and sleep in 5e. Deal with it.
>>49382168
Prove it.
>>49382168
The answer to all is souls
Humans and elves require the same nutrients to survive, though elves that mostly live in forest enclaves are better-suited to eating wild game and foraged vegetables.
Kitsune magically subsist on a diet consisting exclusively of booze and fried tofu with sushi rice.
Fairies have exotic diets that involve arcane fey delicacies that are impossible to describe but are apparently delicious.
Demons, devils, and yugoloths are magical perpetual motion machines, and eat only for either fun (if demons) to keep up appearances with others (if devils), or just because they can (if yugoloths).
In the future of space, computers can fly ships and have reaction times far better than any human could ever hope to have. Why would pilots still be a standard or even semi-standard thing?
>>49381975
Propaganda.
>>49381975
Bureaucracy
Even if there technically aren't any jobs, the powers that be still need to make it look like it's an important and noble thing to have a needless profession
>>49381975
Because some people want to go out and do things instead of sitting at home with near infinite replicator access.
Do Orks believe in afterlife? If they do does that mean it exists? They pretty much created Gork and Mork after all.
>>49381545
Can't you at least try to read the lore?
There's even a wiki for fuck's sake.
>>49381576
It says fuck all about their beliefs regarding afterlife.
>>49381658
Then there's your answer.
Chances are they don't think to hard about it because no ork thinks they are going to die.
For the DM's: What's your favourite monster to throw at your players?
For the Players: What's your most hated monster to deal with?
Rust monster to both questions.
>>49381525
Ebin maymay
>>49381499
Man.
I have a question for fellow GMs.
Have you ever found yourself arranging with a player to use a character from their character's family backstory as a MacGuffin or quest reward? A hostage rescue, a courtly intrigue, something akin to that?
How did it work out?
By the same token, did you ever spring it on them without asking first?
How did they take it?
>>49380743
My player had a little rat-pack of fellow urchins who she became a Harper to support.One of them became a Warlock in order to track down all their parents and demand an answer.
He won't like the answer.
She won't like the fact he's going to use them to fuel his master's dark power.
Eventual showdown is go.
>>49381392
Delicious.
Yeah, I do that. I think it's nice to tie the player to the plot a bit more.
One of my players had no backstory beside "halfling thief", so I introduced a fairly important NPC as his aunt. She was the head of the local thieve's guild, and he had no prior knowledge of that. Worked rather well and it's funny when your mafia boss is also the one to remind you you should find a nice halfling girl to have kids with because your mom wrote and she's a bit worried.
Despite the player having no prior idea, he took it very well. You can do a lot of things when you have your players' trust, and I like doing stuff where they'll feel personally implicated.