>Decide to start up a GURPS cyberpunk game for my current group
>Players create some pretty neat characters
>One guy creates a character with a few levels in Multimillionaire, basically filthy rich
>The way he built it looks pretty cool, no real skills of his own, he uses expensive brain chips instead
Thing is I'm having trouble justifying his character being a part of the group. I can't really think of any way to include his character without him being the center of the adventure. Any real problem that comes their way, he can buy his way out of. And thanks to the vasts amount of funds at his fingertips, the group really won't have much in the way of motivation other than working for his character.
Should I make him reroll his character, or is there a good way of making this work?
Honestly I can't think of any way to make an actually balanced game without either taking all his money away, which would be a dick move.
It'd probably be better if he altered the character somewhat, perhaps by making him rich but not ultra-rich. He's in charge of a successful company, but the company just lost (or is about to lose) a ridiculous amount of capital on a failed research project. So he's in desperate need of [whatever] so that he doesn't end up living off the streets.
Basically, turn it around and make it so that he has to work with the group in order to maintain his status and his lifestyle.
Yeah, I've had a similar problem in D&D games. After a character achieves high amounts of power/wealth, finding appropriate challenges can be difficult.
The trick is to stop thinking of the adventure format as: Players find an obstacle, Players remove obstacle. Instead, make the adventures about the choices they make. Do they want to save the city or kill the dragon. Do they want to back one politician or another? Can they try to play both sides or find another route all together?
I've gotten push back from some players for these kinds of adventures. Some players will be upset they can't have it all, they expect to be able to solve all problems and not have to make "tough calls". So mix it up. Sure his billions can make defeating an enemy army easy, but that doesn't mean you can't periodically have that type of adventure. The players are generally meant to win, after all.
>>49393039
>>49393097
also, MYSTERIES. Wealth can aid in solving a mystery, but it doesnt replace the need to investigate, to deduce, to figure out "whodunit".
>>49393080
Before you nerf him or tell him to make something else, let him play the character as is. You might be surprised that it isn't such a big problem after all.
I've been tasked with making a horror one shot for a Halloween get together. Pitch ideas, systems, settings, and scary images for inspiration. Just wanted to get a head start before I switch over to /x/ for October.
>>49392900
>>49392969
That was a nice pasta (don't fuck with baba yaga. Ever)
So the new English localization of 5th edition is already out in PDF and the Dead Tree edition will be available Nov 1st.
I will probably be picking up these books when they come out. I've been curious about DSA ever since I played the Drakensang games.
Who's planning to run this game?
Has anyone tried running this game using the Fanpro edition or fan translations?
>>49392793
Isn't this that game where you have to roll 3d20 and compare each die to a different target number to perform a basic skill check?
>>49392793
Why is she pointing her flaming dildo at the viewer?
>>49392944
Yes, but it's faster than you might think. But it's not as bad as you make it sound.
>>49392975
>Why is she pointing her flaming dildo at the viewer?
Because it's a German product.
https://www.youtube.com/watch?v=RRq7lLawQB4
Should have gone for a Portal: Trojan War set.
>>49392796
https://www.youtube.com/watch?v=qRCteeZTrjE
this better ?
>>49392763
Gotta love how in a song called "The Gospel Truth," they try and present the titans as the bad guys.
Imperium is liked only by BITCHES and WHORES
>hurr le for the emprah who got R3KT by his own son
>muh humanity fuck yeah because they won against imaginary aliens and are so tenacious just like every single fucking species that didn't go extinct
oh wait I forgot - they didn't ''won'' they can't deal with a bunch of green hools and fucking bugs so now not only they are a bunch of tards who consider standing in the open field like in the middle ages in a setting with tanks, bombs and guns a viable military tactic but a bunch of failures too. And Space Marines are fucking boring and look like SHIT unlike their Chaos counterparts in fact Chaos Marines should be the only marines in the setting.
Emperor is a nigger and a cunt and don't call me racist because only whites can be racist and I'm not white so fuck you.
Racist.
I'm sorry, I couldn't hear you over the sound of all these tanks.
Which system to use for a System Shock inspired Cyberpunk Horror game? Players exploring a location controlled by an A.I. and overrun with cyborgs and mutants.
It needs:
- lethal and somewhat robust combat system (ammo types, armor, accuracy, cover, etc)
- cyber-mods and performance-enhancing drugs
- WIRED hacking and cyberspace rules, no wireless shenanigans
- separation between mental and physical damage/stress
Systems I've considered so far:
Eclipse Phase; hits most of the boxes, but I'm not sure because of a lot of setting-dependent rule-systems, and the fact that the game assumes everything is wireless for its hacking systems. It can work with some tweaking, but I'd like to study other options before hacking a system.
Fate; I'm comfortable with the system, and I like how it handles a lot of things, but its abstract nature and proactive-drama presumptions might not fit the game style at all. I feel like a System Shock game would require a lot of specific rules regarding weapons, mods and consumables, so a narrative system might not be the best for this. It could work though; also, I feel like it could break immersion to have the players constantly get out of character to decide on Compels and Invokes in a horror game, but I might be wrong. If anyone has ever ran a horror game successfully with Fate, I'd love to hear about it.
Dark Heresy; like Eclipse Phase, it hits a lot of prerequisites for this type of game, but again like EP, it would require some hacking to work in this specific setting.
So, what do you guys think? Are there any systems out there that you think are a good fit for this?
>>49392212
Hmm Classic Traveller has just the combat you described, with armor and ammo and all that, but while there are rules for drugs it doesn't really handle cyber-mods and stuff all that much. There's also little in the way of hacking rules, that that at least is an easy mod.
Mongoose Traveller may work better than Classic, though its combat deemphasizes armor types and stuff in favor of more streamlined combat. (There did away with weapon-vs-armor type tables)
I imagine somebody may have developed some rules for cyber-mods and stuff, if not for Classic, then for Mongoose (which is like 90% the same) so that might be workable.
>>49392402
Shadowrun
Or fucking GURPS.
>>49392613
Which GURPS sourcebook goes into hacking and cyberspace? I remember another anon commenting on GURPS hacking rules, but I don't remember which splatbook he was talking about.
Castration Edition.
Mk3 list building: http://conflictchamber.com
Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5e4p5
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
Latest Errata:
http://files.privateerpress.com/op/errata/WMH-Errata-July-1016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web
Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk
https://wmhwtc.wordpress.com/2016/09/06/2016-wtc-list-statistics/
>WTC List Statistics
https://wmhwtc.wordpress.com/2016/09/07/2016-wtc-objectives-chosen/
>WTC Objectives Statistics
https://wmhwtc.wordpress.com/2016/09/07/wtc-2016-lists-and-datafile/
>WTC Lists
First for terrain in the middle of the board.
No Trollkin PDF?
>>49392560
Menoth wills it?
What do you people know about Psychic Hearts?
J-RPG thread I suppose
Absolutely nothing, but looking it up, it is very strongly reminiscent of Silver Rain.
So much that I am inclined to believe F.E.A.R. just straight up stole the idea from Group SNE.
>>49392681
Silver Rain and Psychic Hearts are both Tommy Walker games though.
>>49393137
Right. Shows how much I know.
That does explain the heavy similarities, though.
Yet, I have to wonder about working with both Group SNE and F.E.A.R.
Plus, I was under the impression that F.E.A.R. were only doing their SRS drivel.
Im thinking of doing a call of cthulu game where the players are trying to stop the blue oyster cult, i want to fill it with jokes and make it a light hearted game.
ideas?
The cult can only summon the whatever on a Harvest Moon.
Honestly just pick apart BOC lyrics/song titles and use them.
>>49391759
>Honestly just pick apart BOC lyrics/song titles and use them.
Not a bad idea, I do this from time to time. I really wish Imaginos had been finished, or maybe Pearlman had published The Soft Doctrines of Imaginos, so we could really dig into the BoC mythos.
>The mirror found
>In the chamber of jade grown like a seed
>Deep within the ground
>just bought the Fire of Unknown Origin on iTunes this morning
>load up /tg/ and immediately see a BOC thread
Let's have a food thread. What have you made for your group lately? Try any recipes from 1d4chan? Everyone knows fatguys eat the best.
Pic related. I made meatbread.
Story time!
>>49391162
>>49391177
Dan Backslide is now your next BBEG. How do you handle it? GM or player.
>>49391057
I play piggs greedly.
Obviously he is upset that i am dumping pollution on his scheme.
I handle it like i handle anything. More pollution. Where do i even get money?
I out-melodrama him.
>>49391057
An idea! I'll steal it!
NO ONE WOULD EVER KNOW
ITT: Share with me good adventure modules for D&D, Pathfinder, and other fantasy settings. It doesn't matter what ruleset, I'll be converting everything to Dungeon World rules. Also, please name both the adventure and the system/game it's from, for my ease of searching.
Thanks.
>>49390892
>adventure modules
>Dungeon World
You're doing doing it wrong wrong.
That's not a double negative.
>>49391185
I'm sorry that the type of fun my players and I are into are badwrong. Do you know of any good adventures or not?
Oh man knowing this one precedes the Castle Ravenloft one, that Paladin did so fucking well. They got to the very final point before they died.
http://markrosewater.tumblr.com/post/150524883138/re-regeneration-turning-into-indestructible-eot
From now on, anything that would regenerate a creature usually will instead make indestructible till end of turn.
THIS IS NOT A RETROACTIVE CHANGE.
>>49390138
what
WHAT
I get it but
>THIS IS NOT A RETROACTIVE CHANGE.
Good job buffing white and nerfing white and red further in the future, then.
This image makes my dick indestructible UEOT.
>>49390138
So? Seems fine to me. Indestructible is a lot easier to understand than regeneration. I just hope green gets some of this too.
They seem to have phased out damage prevention too.
My concerns for the future of Magic are less mechanical and more about how they're increasingly censoring the game, like that Garruk rape card and the GP playmat they banned from going out because it was too sexy.
Hello again, /tg/. Last week, I dropped by and shared a greentexted retelling of my latest campaign, in which I (a Perma-DM) got a chance to finally PLAY when one of my players decided to step up to the plate and run some 5e.
It detailed the stories of Shacius Ebvir, Caleb Keane, Miles Boswell, and Sir Peter Peterson, a ragtag group of murderhoboes and ner'-do-wells that have found themselves in the swamptown of Stillbend. They are played by, respectively, O, Me, J, and A.
The previous thread can be found here: boards.4chan.org/tg/thread/49294724
If you are a roleplay-oriented player or DM, you may be familiar with the "breakout session". This is the session when a character goes from being a name, a concept, and a series of stats and actually becomes a tangible character in the world your DM has created. It's most notable when new players finally get their first one.
This was Peterson's. He became an avatar of pure Deus Vult this session through the power of the nat-20. A was absolutely thrilled.
Now, when we had left off, Keane, Peterson, and Miles had just slain a Spectator by the name of Cahvurn, and were about to place down the first of three "sensor" devices given to them by the "harmless scholar" Lucas. Of course, Lucas was the nerdiest death mage to ever live, but only Keane knew that.
>Keane wipes some spectator blood off his brow
>Places down the clockwork sensor which starts going abso-fucking-lutely bananas as it approaches this big piss-yellow vein of crystal
>it gets louder and louder and then stops
>the light inside it changes
>Keane gets ready to find the other 2 crystals and get back to town
>Peterson is still on a bloodthirsty rampage trying to find the rest of those Kobolds that murdered that kid
>none shall be spared on this day
>Miles is just along for the ride, still pretending to be Peterson's prisoner
>they head down another branch of the cave
>DM was a little rattled we went for the mini-boss of this prologue dungeon first
>as they head down this one, they come across a Kobold waving frantically as it yells to its buddies about the paladin that beat one of their comrades against a crate until he died
>he's describing him as a 15 foot tall man made of metal and fire to a very unimpressed hobgoblin in lieutenant's garb
>CLANGCLANGCLANGCLANGCLANGCLANG as Peterson memes his way into the chamber
>Kobold actually passes out
>Peterson rolls the highest initiative, walks up and stomps on the Kobold's head until it's paste in front of all of its buddies
>Keane isn't missing out on this one
>Miles heads on over too, sneaky-like.
>this was a fuckin fun fight
>a kobold starts winding up a sling, spinning a stone really fast, firing it backwards and ricocheting it directly into the back of his head, knocking him out cold
>about now is when the Hobgobbo, who had been peppering us with arrows was sneak-attacked by Miles, who did a really impressive backflip to wall-run to jumping stab in the top of the head with his orichalchum dagger
>of course he was promptly stuck in the stomach by a Kobold
>said Kobold was hit with a leldritch blast and exploded like a bowl of chili with an M80 in it
>Peterson grabbed 2 of the Kobolds and picked them up by the head
>stares at them through the slits of his helmet with Len the butcher eyes
>one Kobold says "oh shit" in raspy shitty common
>Peterson smashes the 2 of them together headfirst until he's holding bloody stumps at the end of kobold torsos
>it was pretty funny
>after a brief heal-up (Peterson gave Miles a "you go, champ" ass-slap) Miles got up to go take a piss (J did too) and Keane laid down the second sensor, hearing ringing in his ears all the while
>the next thing that happened was in all my years of playing tabletop easily a top 5 moment
>the gods blessed us to help the new kid have a good time
>a kobold rounds the corner holding a faun corpse on his shoulders
>Peterson, who had been "chatting" silently with the other two spins a 180 instantly
>DEUS VULT: ENGAGED
>the Kobold only manages a grimace of fear before his soul and flesh is annihilated
>O Fortuna is playing as Peterson covers 100 feet in 3 steps and 4 seconds
>full-body windup on a kick directly to the Kobold's withered little nutsack
>the light of Pelor blesses this strike
>a nat 20
>by the gods
>i mean yeah sure one that was plot relevant might have been useful but this particular crit was really fucking funny
>Peterson crusader-punts this poor Kobold and the result is just fucking One-Punch Man level shit
>the kobold is blown through 300 feet of solid rock, through the roof of the mine and off into the distance
>Keane is absolutely dumbfounded, like utterly beyond words
>miles is buttcumming uncontrollably
>sploosh
>sunlight streams down through the hole in the roof
>Keane realizes if this guy figures him out, he's probably True Fucked.
What's the succubus' true form
>>49389383
Whatever you want it to be, baby.
>>49389418
>>tee hee you caught me sir now punish me
Yeah sure that's their true form
>>49389442
Yeah the ancient evil definitely looks like humans with bat wings