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Archived threads in /tg/ - Traditional Games - 2369. page

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Excuse me Warpsmith. Why is it that we only have access to the Phobos, Proteus and Achilles Land Raider variants? The Crusader and Redeemer patterns have comparatively simple modification that shouldn't be difficult for a mechanic of your caliber to replicate and the Dark Mechanicum should have gotten ahold of at least one of the Prometheus or Helios variants through capture, theft or one of the corpse worshiper chapters turning traitor.
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No nigger we are not doing this meme anymore.
>>
>>50398040
Just stop. It's just sad at this point.
You are the saddest fucker on this board.
>>
>>50398040
>trying to apply logic to the warhams 40K universe
when will this meme finally die

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Would a Lich not make for one of the most powerful and dangerous lawyers?

Assume the following:
-Lich is not necessarily evil
-Lich has an interest in civic duties as a lawyer, bringing justice or injustice through the system

He never tires, never sleeps, never eats. He can endlessly pour over the law books of any or all lands. Lich Lawyer could in theory be so familiar with the laws of the lands that he could win any case reasonably winnable even in the obscurest way. He could of studied the country's laws for centuries, witnessed uncountable cases, and probably have a legion of skeleton clerks aiding him.

A Lich Lawyer would be unbeatable in court.

Opinions /tg/?
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>>50395094

>his opponent is a cleric who is confident the Lich's ways are ones of evil. Any client who is represented by an undead being HAS to by DEFAULT be evil right?
>cleric is constantly going out of his way to prove the Lich is breaking court rules with evidence contrary to the Lich's efforts
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>>50395094
So he's basically Mr Bent.

"I do not cite precident. I AM precident."
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>>50395213
yes, yes indeed

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What does /tg/ think of this game?
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As with most point-buy character creation systems, it's more a pain in the ass than it's worth.
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>>50369641
It's fantastic. It's fun, versatile, and, once you wrap you head around it, which isn't too hard, extremely easy to use if you (or at least someone you play with) can perform basic math. It's one of my favorite systems at the moment.
>>
>>50369641
After about 100h of gameplay, I think it has good and bad, but the bad is pretty big and I haven't the slightest idea how to fix it.
Namely: Character creation is great, but combat takes for goddamn ever because of the damage system, and all the attack powers are so samey that 2 hours of combat is boring AF.

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Any other unofficial 40k movies?
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>>50363698
>official
You're funny OP.
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>>50363714
he said unofficial though you illiterate twirp?

as for OP

DUNE
>>
>>50363698
Mad Max,

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Adventure Edition

How would you make lndiana Jones using only 150/50?

Question of the Thread:
How do you make your characters' backstory?
324 posts and 68 images submitted.
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>>50343745
Serendipity, luck and plot armor
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>>50343745
A lotta points back for Enemy (The Third Reich)
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>>50343745
Indy is worth a bit more points than that.

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>Question of the day
Eli 2.0?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/c4/16/c41672be-a776-443a-8e35-49a3f581f603/adn_tournament_regulations_v113_text_version.pdf

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
http://eriktwicereviews.com/tag/netrunner/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html

Play netrunner online (replace the spaces by dots):
Jinteki net

Check out the WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Previous thread: >>50182279

Terminal Directive booklet in German: http://www.heidelbaer.de/documents/Netrunner_Toedliche_Direktive_Spielregel_Deutsch.pdf
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A Neutral 3/2 with no influence?

There better be explanations to that bullshit!

Also do I understand it right stickers on cards? Yuk....
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>>50302822
Stickers in a campaign log, not on the cards.
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>>50302845

See 5th page.

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Storythread: it's been an interesting last two weeks edition. Hopefully you've all recovered from the shock (or elation) and are ready to get back to serious business now, i.e. writing stories.

If you have /tg/ related works of fiction to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building save it for the world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

Last week's thread can still be found in the archive here
>>50101543

And finally, don't forget to check out past stories on our wiki page:
http://1d4chan.org/wiki/Storythread
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Assume some shitheap of a world has some resource that your civilization vitally needs.

The world is inhabited by violent, primitive, tribal, but technically sentient dumbfucks who would probably object strenuously to your being there.

For whatever reason, call it PR, you're unable or unwilling to just glass the planet and take what you want.

What do you do?
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>>50398399
disease
>>
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>>50398399
>Can't glass the planet
Can we crack it open then? I'm sure some of the natives would survive.
>>
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>>50398399
Firebombing in places where it counts, don't have to kill all of them, just those who resist. Set up walls and defensive perimiters with 2-3km no-life firebombing zone in front of them. Something moves behind the wall? Turrets shoot it to bits. You could also take some guys, paint injuries on them and send these photos to the internet and news media news, that shit will work wonders. And also
>negotiating with nigger aliens
>implying we're not the only race that made it to the stars

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The city's executioner is as much a political figure as the judge and sheriff. He has the right to express his own opinion of assent or dissent over each execution, and his words weigh heavier than his axe.
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>>50395909
Executioner is a comfy job to have in the dark/middle ages.
Sure you're pretty much an outcast but you still get to have a family and only have to work occaisionally while still getting paid.
As long as you train a couple hours daily you shouldn't fuck up a decapitation and can chill for the rest of the day while people are afraid of you.

Perfect Neet job.
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>>50395909
Nope
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>>50396040

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Everyone loves airships in their games, for reasons that don't really need to be stated

But how would airships(flying based on magic, handwavium, or hot air) impact society and the economy of a late medieval world?
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>>50392179
First you're going to have to tell us how much your airship costs.
>>
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It would depend on how commonplace they were -- the infrastructure and wealth needed to keep up a fleet would no doubt be impressive. Assuming it was possible in a given fantasy world, it would give the nation/guild/adventurer's group a considerable advantage in military power and transportation.

Examples from history would be the Dutch East India Company and the innovations in hull design, sail design, food preservation, navigation (like the whole story about longitudinal navigation) and finally getting a slew of underwriters to insure the voyages, resulted in an incredibly lucrative ocean-trade. India became part of the British Empire. Spain became silly rich (all those gold-leaf covered halls) and the New World came under the power of the Old World. The Caribbean and its sugar became such a fountain of wealth and influence that the British Parliament was directly under its control.

Anyway, if I were running Pathfinder or D&D5e I'd bring in airships as an introductory technology, with tremendous risks involved -- like 16th century exploration, for example. Lots of room for expansion....very exciting...lots of potential wealth...but you stand a good chance of not coming back. Good luck.
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I'd like to imagine a world like Pathfinder: a few very rich kingdoms or city states (like Korvosa) might invest in this emerging innovation -- a few flying vessels might be just what is needed to avoid pirate fleets in certain trade regions, but will come under unique dangers requiring specialized individuals to see them through.
>Oh no! One of our most important shipments has been lost in a very dangerous region! Who can we get to rescue this shipment/diplomat/princess and get the ship flying again to its destination before the shipment of diplomat/princesses falls into the wrong hands...?!!

or

>The wreckage of a flying ship has been discovered high in the mountains. Find out what cargo was on board and any logbooks you can find. This unlikely shipwreck could point the way to some old forgotten mysteries related to ancestors of our current rulers. We don't want this to fall into the wrong hands.

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Stat him /tg/.
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Number one.
>>
Number one.
>>
Number one.

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/tg/, need help with L5R 4e.

How many spells do shugenja start with?

also, L5R general.
104 posts and 16 images submitted.
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The school will tell you. Most of the time, its the 3 Universal spells (Commune, Sense, & Summon), 3 of the Affinity element, 2 of another element, 1 of another element and 0 of the Deficiency element.
>>
>>50372397
>/l5rg/
>no subject line
>no file links
>just an RTFM question

... bump.
>>
I got a question. How does the Agasha shugenja technique interact with basically anything?

Can I use it to importune spells that I couldn't normally cast by switching them to my main element? Like importuning for Rejuvenating Vapors at rank one.

Can I learn spells that I can only cast by switching them to fire so I can use my affinity?

Did the general just fucking die while I was asleep? Edition.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things. Now found in the Homebrew Megafolder.

Additional Resources:
Now found in the Homebrew Megafolder.

Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee that caused some sort of licensing conflict.

Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.
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>>50357201
What's the most memorable game you've been a part of, /40krpg/?
>>
>>50357201
Previous thread: 50308014
>>
>>50357244
>>50308014
I'm a fucking shit-show, I swear to God.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.

>How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

>What's with the slow release schedule?
Onyx Path is run by raksha who have only a vague concept of human time. Expect Sidereals in 2020.

Resources for Third Edition:

>Final 3E Core Release:
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
>Backer Charm Book:
http://www.mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf

>Frequently updated Character Sheet with Formulas and Autofill
https://docs.google.com/spreadsheets/d/18FYdnXLYj0JnBNxNSGIZyi_FZcg085qCyUYoCEtac_8
>General Homebrew dumping folder:
https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies:
https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
Solar Charms: https://imgur.com/a/q6Vbc
Martial Arts: https://imgur.com/a/mnQDe
Evocations: https://imgur.com/a/TYKE4

>Resources for Previous Editions:
http://pastebin.com/raw/EL3RTeB1
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Okay, then. So, for a Social-focused Solar, with Presence 5, Performance 5, Socialize 3, Charisma/Manipulation 3, and Appearance 5 (7 with charms active), what are the best Martial Arts?

I think that Silver-Voiced Nightingale is a pretty obvious one (one charm gets a free Reflexive Performance actions + free Artifact weapon), but what about Black Claw Style and Dreaming Pearl Courtesan Style? I've only got the points for two styles at 5 at chargen, and the second one doesn't get any Charms, so which one's better to pick for the second one?
>>
>>50324575
You don't really need more than a single style. As the social part of the party, you're not going to be expected to carry the combat, it's important to just not slow it down. Focus on your defenses- since you have Performance 5, War Dancer Method is a good pick up. Take maybe 2 more Dodge Charms and you're golden. all of the styles you mentioned have solid defense Charms, with Black Claw having probably the strongest, because they actually key-off of your social abilities. But other than that, it's pretty much a matter of stylistic preferences, all of those styles are rather unique.
>>
>>50324672
>Focus on your defenses- since you have Performance 5, War Dancer Method is a good pick up. Take maybe 2 more Dodge Charms and you're golden.

That's what Silver-Voiced Nightingale's for- reflexive Performance actions, so that you can actually use Battle-Dancer Method without having to take flurry penalties to attack people.

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If you had a choice between a two-horse carriage and a four-horse carriage that otherwise costs the same, why would you take the two-horse carriage?
7 posts and 1 images submitted.
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>>50408805
Save money on horse food.
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>>50408818
This
Also I'm pretty sure 4 horse carriage is for show more than anything
>>
>>50408838

Well, it reduces the load on the horses so you can travel further, faster. The old Wells Fargo delivery carriages used four or even six.

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