post dem links.
you can never have enough of these at hand.
starting with a classic: http://www.hdrlabs.com/sibl/archive.html
> when your polished steel sex toy also doubles as a decent mirror ball
Who is using Houdini for the creation of video game assets? Especially in conjuction with the Houdini Engine for Unity or Unreal
Not op but I just won a free year of unity and Houdini in a 3d contest. What are they good for /3/?
Very curious to see how many of you can create a cool program based on "SHELL", i´m looking for some one with advanced skills in order to help me add new features to a more complex program. Show me what you got.
Why haven't you moved to blender.
I'm the recruitment officer of a 50 members collaborative company and we need 1 more 3D animator
Send me a message on discord with your works (athezhis#8897)
Does the 3DCG discord still exist?
Anyone got a link?
Ok guys, i want to talk with the masters here. I want to spit it out and know the truth. Basically, im kinda new to 3d (2 years of learning and studying), and i want to make some money now. But for real, i dont know what im feeling about work. Yeah i dream about working at big shit like Pixar, Blizzard, as animator, 3d modeler, yeah who doesnt? But the thing is.... i dont feel like working to someone else, thats the shit,
I dont feel like working to someone to do stuff they want and that has deadline, so be fast and work hard bla bla bla. I want to work smart. I want to do things i want, and get paid with it (im not into 3d porn shit. Lot of money there though)
So TL'DR: Is it worth to try right now to get money with my own stuff(selling assets, materials, doing animations...crowdfund stuff), or thats something for the future to think about?
Im really confused what way to go...(follow your heart, thats so sweet)
Dunno what the state of freelance is, never done it.
What I could tell you is that working in the industry, even for a short while, can be an invaluable experience if you manage to surround yourself with talented seniors. Yes, you can get good entirely on your own, but if you're at a level where you could get hired by some decent AAA it would be a smart move to work for a year or two and pick up some additional experience that'll help your work really stand out from the masses. Then you can decide for yourself if modeling as a dayjob isn't for you, and if you wanna continue or quit and go freelance.
Maya 2017 update 4 is out. Who here usin? Who here piratin? Who here glad they have the best DCC?
I'm interested how can I achieve this look (screenshot is from a game called "Rime"). My guess are hand painted textures, and what else? I'd appreciate any good tutorial for this.
Also, thread for a general discussion of this art style, if you want. I'm not sure if this is the same style used in games like e.g. Dota and LoL, but it seems hand painted to me...
I have a full time 3D gig, and I want to pick up freelance, but it's seems like a worse version of before I had a job.
To get freelance, you need to have done freelance, so that you get recommended, for more freelance, but first you must get freelance.
Sites like Upwork are flooded with shit requests like "Model abd texture St Peter's Basilica in perfect detail, Budget: 15 - 38 dollars, depending on experience level" and it seems like a few artist who have been there awhile basically get all the decent posts.
My experience thus far has been a woman telling me that "I can pay you when my project gets funded", nope fuck that shit.
I'm planning to make a 3d WebGL based erotic MMORPG. I have the programming experience (5 years of network programming and webdev) and possess the math knowledge and I also have the ambition to carry this out.
I'm looking for people who have the capability to produce the 3d models.
Why not just do it yourself? You'll find that using premade assets or having someone else do it for you won't yield the image you are looking for.
I am also a programmer who is interested in making games and has done what you are looking to do but realized I want to make my own art assets and make my project my own.
how do you make this material/shader?
Hey guys, I'm from /k/. But I'm also working on getting better at solidworks for manufacturing shit, so I've been popping in from time to time to see if this board is worth lurking. Anyways, I just wanted to show paint is still pro tier for doing 3d shit. Look at this fuggin cube. literally took 30 seconds. LOL get better at BLEHN-DUR. lol wrekt
> using blender as an insult even though most people on this board would agree that blender is the autism
IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN IT'S OPEN