[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | | Home]

Unity

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 11
Thread images: 1

File: 1484837341585.jpg (36KB, 441x436px) Image search: [iqdb] [SauceNao] [Google]
1484837341585.jpg
36KB, 441x436px
https://www.youtube.com/watch?v=iqwnJQ1VARQ

how do you make this material/shader?
>>
>>569082
Bump offset with texture for inside.
>>
>>569107
can you explain this more?
>>
>>569082
What do you want, the double side thing?, the reflection map? the bump?
>>
>>569149
He wants the the fake insides (bump offset).
>>
its not even a shader. just clever texturing
>>
>>569082
http://humus.name/index.php?page=3D&ID=80
It's a shader, here's how to do it, there's a source code included on the right side for directX10.

>>569107
>>569151
kys modeller scum, you know nothing about graphics, dumbies
>>
>>569192
wut
>>
>>569082
set the UVs of the interior texture to parallax and give it a depth value like 10. then mask it with the wooden frames with normal UVs. So when you look at it, the interior texture will appear as if it's far back.
>>
>>569209
Yeah no, you're retarded for pretending you are correcting anyone.
>>569082
I suggest watching tutorials on Youtube for the specified engine you want to use it in. The first link is a Unity showcase with the forum link in its description. The second link is a UE4 video which explains the ideas on how to do so. I am assuming you'd be able to do the same thing in Unity without a coded shader, but then again I don't use Unity so perhaps you could only use a shader to do so.
https://www.youtube.com/watch?v=dG-4XE-nA18

https://www.youtube.com/watch?v=9KN6Q4yVwGo
>>
>>569348
*use a coded shader to do so
Thread posts: 11
Thread images: 1


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.