Printing beginner here.
want to start 3D printing organic models.
Got some experience with modeling.
what are some tips,tricks, and things to know from people with actual experience in 3D printing
1. Expensive. 3d printers are the new laser printer scam. Parts and maintenance will cost you more then what you paid for the printer.
2. Slow and Disappointing. Printing can take up to a day and will need a bath for several days to get rid of residual particles
3. Annoying people. The market caters to the maker crowd which is choked full of genuine autistics and beta-males. 9 times out 10 what ever advice you get it will come from somebody who takes anxiety meds and has a "condition"
It's been awhile since I last paid attention to new ZBrush updates, but have they implemented a real rotate brush yet? The transform + masking trick isn't enough and the spiral brush doesn't really have enough freedom to be freely/conveniently usable.
How do i convert FBX files to GMA files (already rigged)
The day you thought CG might be that missing puzzle piece.....
Can we have an inspiration\reference thread?
Does anyone have PDFs of book series in pic?
Do any other books like this exist? Basically anime related drawing/animation books.
It's called drawing for animation
So this is not a "how do I 3d image" thread
Its more about where it start
Would you recommend, for someone who is brand new to it, that they go to a school or they self teach?
I have some fairly radical ideas for Australian legal firearms however I need to actually start designing if I want to get real
just found this board, decided to share a project i made.
Anon, how do i approach this geometry so it would be right?
You should aim for quads, which means polygons with 4 sides.
That said of you can get away with n-gons but you shouldn't aim for them. Like i can tell just by looking at that, you'll probably run into pinching if you subdivide that mesh.
If you are looking how to make that right in the sense that you are trying to reduce edges, google how to terminate edge loops.
Just created this in blender,after several months of not using it.What do you think?
Ship renderd in Daz Studio, background is Terragen. Let me know what you think. Thanks.
I'm designing and presenting a medical research paper in a few months, and I want to build some 3D models out of patient CT/MRI data.
I can convert the Dicom files (archive of images with positioning data) to various STL models but I want some way of cleaning up and assembling the pieces. I also want to make a majority of the model transparent, then isolate and highlight the spine and blood vessel information from the MRI.
this will by no means easy to do, you could have a look at something called "photogrammetry" (scanning photos to make badly made 3D models) then ones you have 3D data "retopology" (converting the badly made models into good ones) all the other things you want to do should be relatively simple.
no photoscan or stitching required, its a full body MRI which has all of the information needed to generate a dermal 'shell' and the internal structures I want. What I want is the best tool for cleaning up and assembling the 3D pieces. I intend to manually smooth and isolate the parts.
I should also mention Id like some ability to animate in an info-graphic style so the m
NPR general- first edition edition
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has focused on photorealism, NPR is inspired by artistic styles such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of "toon shading", as well as in scientific visualization, architectural illustration and experimental animation. An example of a modern use of this method is that of cel-shaded animation.
How do I make this seam completely straight,
while keeping the skirt ruffles?
because I do, please help if you know the answer? Pleating will add more pieces on the UV. there is a way, because I see many people doing the seam "right" while keeping the ruffles
umm maybe try looking at a real dress? its just a larger amount of metrical at the bottom then it is at the top causing the fabric to fold over itself and become 'ruffled'
How difficult would it be to create a game with this style of graphics?
I've done some basic things thanks to youtube like rigging and animating downloaded models. Did a little cuirass which came out looking okayish.
I'm assuming you model the pieces and the character while playing with the camera, yes?