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Archived threads in /3/ - 3DCG - 37. page

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File: Samurai Scum.jpg (563KB, 1024x1024px) Image search: [iqdb] [SauceNao] [Google]
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Printing beginner here.
want to start 3D printing organic models.
Got some experience with modeling.
what are some tips,tricks, and things to know from people with actual experience in 3D printing
22 posts and 3 images submitted.
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just send it to shapeways
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>>565192

>>what are some tips,tricks, and things to know from people with actual experience in 3D printing

It's an over-saturated market which is dominated by China and the far east already.
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>>565192

1. Expensive. 3d printers are the new laser printer scam. Parts and maintenance will cost you more then what you paid for the printer.

2. Slow and Disappointing. Printing can take up to a day and will need a bath for several days to get rid of residual particles

3. Annoying people. The market caters to the maker crowd which is choked full of genuine autistics and beta-males. 9 times out 10 what ever advice you get it will come from somebody who takes anxiety meds and has a "condition"

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It's been awhile since I last paid attention to new ZBrush updates, but have they implemented a real rotate brush yet? The transform + masking trick isn't enough and the spiral brush doesn't really have enough freedom to be freely/conveniently usable.
1 posts and 1 images submitted.
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How do i convert FBX files to GMA files (already rigged)
1 posts and 1 images submitted.
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File: $.jpg (27KB, 420x748px) Image search: [iqdb] [SauceNao] [Google]
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The day you thought CG might be that missing puzzle piece.....
1 posts and 1 images submitted.
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Can we have an inspiration\reference thread?
https://m.youtube.com/watch?v=UHH8n37BSDc
1 posts and 1 images submitted.
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Does anyone have PDFs of book series in pic?

Do any other books like this exist? Basically anime related drawing/animation books.

It's called drawing for animation
1 posts and 1 images submitted.
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File: images-6.jpg (6KB, 512x288px) Image search: [iqdb] [SauceNao] [Google]
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So this is not a "how do I 3d image" thread
Its more about where it start
Would you recommend, for someone who is brand new to it, that they go to a school or they self teach?
I have some fairly radical ideas for Australian legal firearms however I need to actually start designing if I want to get real
9 posts and 1 images submitted.
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Ive wondered this myself. But in a different way. I dont think of where to learn but how to start a said 3D object. Like where do you start when building that gun.
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Try to get a student license for solidworks
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fusion 360

File: 02.jpg (778KB, 3840x2160px) Image search: [iqdb] [SauceNao] [Google]
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just found this board, decided to share a project i made.
any opinions?
16 posts and 7 images submitted.
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>>566166
aside from the lack of focus, and interest the composition is very bland
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its like you used the same material for everything.
that brick wall probably bothers me the most. but you need proper reflections and composition, i suggest you use HDRI
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If all windows of terrorists homes were like yours, 9/11 would never have happened.

File: asdsad.jpg (527KB, 1606x796px) Image search: [iqdb] [SauceNao] [Google]
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Anon, how do i approach this geometry so it would be right?
5 posts and 1 images submitted.
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You should aim for quads, which means polygons with 4 sides.

That said of you can get away with n-gons but you shouldn't aim for them. Like i can tell just by looking at that, you'll probably run into pinching if you subdivide that mesh.

If you are looking how to make that right in the sense that you are trying to reduce edges, google how to terminate edge loops.
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>>566108
Will google. Thx for the info.
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>>566108
>That said of you can get away with n-gons...

true, but not concave n-gons which is what OP has! I hate those.

File: airplane.png (3MB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
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Just created this in blender,after several months of not using it.What do you think?
16 posts and 3 images submitted.
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If all planes were made like your, 9/11 would never have happened.
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>>564997
Does this mean it is good or so bad it would never be used ? jk
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>>564996
Cant decide if you are troll or not.
I dont like your kind at all.

File: E01C03S1301.jpg (353KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
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Ship renderd in Daz Studio, background is Terragen. Let me know what you think. Thanks.
3 posts and 1 images submitted.
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>>566083
terrible composition
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>>566083
shit tier troll.

Hey /3/,

I'm designing and presenting a medical research paper in a few months, and I want to build some 3D models out of patient CT/MRI data.

I can convert the Dicom files (archive of images with positioning data) to various STL models but I want some way of cleaning up and assembling the pieces. I also want to make a majority of the model transparent, then isolate and highlight the spine and blood vessel information from the MRI.
9 posts and 2 images submitted.
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>>565989
this will by no means easy to do, you could have a look at something called "photogrammetry" (scanning photos to make badly made 3D models) then ones you have 3D data "retopology" (converting the badly made models into good ones) all the other things you want to do should be relatively simple.
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>>565995
no photoscan or stitching required, its a full body MRI which has all of the information needed to generate a dermal 'shell' and the internal structures I want. What I want is the best tool for cleaning up and assembling the 3D pieces. I intend to manually smooth and isolate the parts.

I should also mention Id like some ability to animate in an info-graphic style so the m
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>>566003
you could do that in almost anything, if you don't own a software use blender

NPR general- first edition edition

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has focused on photorealism, NPR is inspired by artistic styles such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of "toon shading", as well as in scientific visualization, architectural illustration and experimental animation. An example of a modern use of this method is that of cel-shaded animation.
9 posts and 3 images submitted.
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Which one is the best?
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>>565984
i think both looks ok
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>>565987
thanks . Why not post your NPR?

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How do I make this seam completely straight,
while keeping the skirt ruffles?
6 posts and 3 images submitted.
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Why would you want too keep those 'ruffles'? It's a mess. use the damn pleat tool.
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>>565906
....
because I do, please help if you know the answer? Pleating will add more pieces on the UV. there is a way, because I see many people doing the seam "right" while keeping the ruffles
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>>565900
umm maybe try looking at a real dress? its just a larger amount of metrical at the bottom then it is at the top causing the fabric to fold over itself and become 'ruffled'

File: divine_divinity.jpg (744KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
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How difficult would it be to create a game with this style of graphics?
I've done some basic things thanks to youtube like rigging and animating downloaded models. Did a little cuirass which came out looking okayish.
I'm assuming you model the pieces and the character while playing with the camera, yes?
12 posts and 3 images submitted.
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>>565803
ask /agdg/, this board is less about games and more about modelling/rendering

it looks like hand-drawn 2D to me
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>>565806
Alright, thanks. I was under the impression that they rendered those characters and put them into spritesheets.
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>>565806
100% not hand drawn. What are you smoking?

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