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Archived threads in /tg/ - Traditional Games - 2990. page

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Could you create a generic fantasy setting with a feudal world?
20 posts and 3 images submitted.
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Yes.

Could you create a more interesting thread?

Sage.
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>>48776426
Could you create a less predictable reply?

Scholar.
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>>48775595
If you can't, I think you're stupid enough to apply for some kind of government grant.

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Hi /tg/
I've tried to get my players involved in a sandboxy campaign, tiring of the previous two campaigns we've played (GM'd by others) which were pretty much completely linear.
I didn't skimp on prep; I have a starting area with moving factions, developed NPCs, different locales to go to, and took cues from the session zero PC concepts.
I also asked the players to come up with defined goals for their characters (i.e. become a great X, attain noble status, etc) and split those up into sub goals they could pursue. There are things I've left in the setting to help them along, and I'd be receptive to any plans they come up with outside those I've seeded.

The problem is that they all just listlessly drift from occurance to occurance and drink their money away in-between. The random encounter table I made for travel has generated more interest than anything else.

I'm losing the will to live here, /tg/ pls help. How do I get my players to drive the plot a bit?
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/tg/ pls help
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>>48775332
>How do I get my players to drive the plot a bit?
Drugs and/or waifus.
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>>48775332

You can't. At best, you will have ONE proactive player who drags the rest in his or her wake. But as far as I can tell, that kind of go-getter in absence of an obvious path to take sort of player is born, not made. And if you have them, sandbox or not, they'll be looking for things to do, or rushing to meet your sorts of challenges instead of waiting for an NPC to outline a plan for them or whatnot.

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So, I got my copy of the rulebook the other day, and so far it seems pretty alright.

I'm not sure how I feel about some of the lore, having gotten into the original after the Montaigne revolution and the Ussura upheaval stuff, and I really don't know where to stand on SUPER DEMOCRACY POLAND, but it's fun to see some familiar faces.

Anyone played it? Got any fun stories yet?
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>>48775314

I was horribly disappointed when I saw there were nearly no rules for sailing ships. And what little rules there were made every ship functionally identical.

I mean, I was expecting light rules (Which is good) but not threadbare. My hopes for roping some friends into a "Sid Meier's Pirates!" game were pretty dashed.
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>>48775483
I'm praying to Theus that the Pirate Nations book changes this. Otherwise, fuck Wick with a cactus. Half of 7th Sea is fucking swashbuckling, and half of that require somewhat reasonable fucking ships.
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>>48776203
While, of the announced books, it would be the best one to introduce more detailed ships/rules, it won't happen. It's the first book out after the core and they've been working on it since before they sent out the previews of the core rulebook to crowd-source typos/errors. Basically not enough time for them to figure it out or to see if they should even consider changing their design philosophy on the subject based on complaints/requests from non-backers.

Not to say they might not change it eventually, but I wouldn't count on it for the foreseeable future. If you want changes, it'll probably have to be homebrew.

Simplest changes would probably be assigning different crew, cargo, hit/critical hit amounts to basic ship types. And then Histories/Backgrounds like Vodacce and Prominent Battle would be likely need to be altered to basically giving a +1 to their respective bonuses as opposed to being a flat amount.

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The Eldrazi show up in the 40k universe. What happens?
11 posts and 1 images submitted.
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those lovecraft ripoff bumblefucks get assraped by chaos, that's what happens
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>>48774986
"Le 40k is too stronk!!1XDXDXD"

Saved you from reading the rest of the thread.
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>>48774986
I'd imagine they'd be like the Hrud or Yu'vath: a dangerous species that is extremely difficult to fight, but one that is not spread across much of the galaxy and very rarely does anything of merit at the galactic level, if it ever does in the first place.

>take /tg/s advice
>just join a local FLGS game of 5e
>now I have a girl pregnant and there's a dead raccoon on my roof

Fuck you guys
33 posts and 6 images submitted.
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There is a story here, and it needs to be told. Or its probably just bait... It's bait.
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>>48774077
I want story time.
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>>48774128
>Or its probably just bait... It's bait.

I wanted to believe

Stat me and my gf /tg/!
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If you had like land-dwelling giant octopuses what would they have evolved like? Would they legit just walk around on tentacles like that? How about breathing, what would be likely to change?
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>>48773675
Seems like a really weird guard on that sword.
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>>48773704
There was one speculative evolution series that had giant lanf squids developing layers of muscles to support their bodies, I think? Obvious evolved air breathing respiratory systems too. Smaller ones inhabited the trees, filling the monkey niche.

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Hey do you guys go to FNM?
20 posts and 2 images submitted.
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>>48773325
No
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>>48773325
Ocasionally if several of my friends who play mtg are available. Depends on if I like the block as well. New innistrad is fun but theros and bfz were both very boring
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I used to religiously, but stopped when the sets became less interesting to me.

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Why does /tg/ hate elves?
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>>48772972
Real answer; because some authors don't understand how to make them work and write them poorly. Which makes elves seem like a bad race.

Typically it's by either just writing them as humans with a half hearted twist that leaves you wondering why they were even necessary. The other -worse- way is when elves are super special amazing. Bonus points for also following the author's politics and everything is wonderful because they live in the anarchocommunist free sex commune or whatever it happens to be. In this case, they kill any sense of threat or scale to anyone else because a super perfect elf can just fart fairy dust into the threat's face and make it good.
A sub-category of this is the single token elf that is written blandly or super special amazing, both of which again make elves as a whole seem kind of shitty.

Oh, and then there's Japan with it's ero-elves and orc rape. Which doesn't help matters. But is kind of hot, so I'm okay with it.
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>>48773032
/tg/ takes it to a whole new level though.

I've met people who make elf related jokes at the table, same with dwarves, halflings and other races, but I've never encountered such vitriolic hatred for a race than on /tg/.

It's odd because I like elves and I'm sure a lot of other fans of fantasy do as well.

Also, that's a cute kitty.
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>>48772972
-association with japanese depictions and degradation
-clash caused by their original superiority as a race for the purpose of writing and the necessity to tone them down to sidegraded humans for RPG, ending in discussion of the likes of anime powerlevels
-it's hip to hate what's meant to be cool
-they look too superior and must have a rotten side (which they do in some settings)

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How do you introduce seemingly supernatural elements into a science-based campaign? Do you explain it by way of science, or do you just lol magic nao!
42 posts and 10 images submitted.
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>>48772878
Any scientific explanation for magic is going to come off as forced and/or completely wrong 99% of the time.

I play Delta Green, and while computer and forensic science is handled with real-life research, the supernatural stuff is unexplained. Trying to explain that (unless it's coming from a skeptical NPC) just takes away from the terror
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Magic is just administrator access.
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>>48772878
The way I typically do it is that every given supernatural phenomenon operates by its own set of unbreakable rules, but that those rules do not have to be consistent with mundane physical laws. Every supernatural phenomenon is essentially its own system, and two cosmetically similar phenomena will not necessarily follow the same rules. One guy's pyrokinesis might allow him to generate and hold fuel-free fire in his hands and throw it, launch it or turn into a walking inferno, while another might only be able to set things on fire with their mind and has no control over what happens after.

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In this thread, we criticize the stylistic choices by GW's art team and describe exactly why we don't buy their minis any longer, and it has nothing to do with the price.

First Entry: The Imperial Knight

Looks like a giant Space Marine with weapons for arms. GW has consistently failed to demonstrate that they have any concept of how hydraulics work on machines. The design of this thing is ridiculously top-heavy. The cannon arm is just preposterous. Where is the ammunition stored for a weapon of that caliber?

What is the point of the shoulder pauldrons? They protect the knight from above, but leave a massively juicy weak point for any AT-armed infantry firing from short distances, which would make this thing a fucking nightmare to deploy in urban combat.

Just imagining the locomotion of this thing is silly. The legs would need to be perfectly perpendicular to the plane of the earth to have this thing walk straight forward, at which point the feet would probably catch on one another and bring it tumbling forward like it's had too much to drink.

Dreadnoughts weren't much better, but their short stature at least made the simplistic, squat leg design plausible for locomotion, however goofy it would look.
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Second entry: The Land Raider (and all Imperial Armor generally)

Why do these things look like they came straight from 1917 when the Imperium fields jet fighters, hovercraft, space cruisers and more?

90% of all GW tanks should have a 2+ to immobilize rule, because the exposure of the treads to enemy fire is insane. At least with WWI armor, anti-tank infantry wasn't really a thing, so keeping the tracks from getting destroyed wasn't a big deal seeing as artillery would likely tear through the hull anyway.

In 40k however, AT weaponry is everywhere. How does this technology supposedly come from a more advanced time in the past, yet lacks basic fundamentals of armored vehicle design? Frontal deployment is also insane, considering it then provides no cover for the disembarking troops. Why wouldn't the driver just run over enemies in front of him, rather than risk the lives of the soldiers inside?

This shit makes no sense.
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>>48771964
>>48772026
OUR SHIELD'S CAN'T HANDLE AUTISM OF THIS MAGNITUDE!

PULL THE FLEET OUT
>>
And then these guys here might just be the worst offenders.

Seriously. What the hell is going on with these? It is becoming apparent that GW hires 13 year olds to draw their concept art for them, and bring it to life with no regard to aesthetics.

They don't look bulky. They look like they literally cannot do anything but shuffle around like penguins. How does this get approved by the creative director? Terminator armor is difficult enough to imagine moving gracefully. This thing is a monstrosity.

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How does your world account for different PC races, ethnic groups and genders being in the same starting party?
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because not everyone kills on site, mistrusting people can still work together
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boats
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>>48771933
roads

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Why this guy is not present in Warhammer 40k warp? Mortals were worshipping him and had feelings about him, so it should make him a god, shouldnt it?
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Just one world? Nah man. A warp god is created by the energy and emotions of countless billions of souls.

The beliefs of one wolds population are a minor current in the Warp.
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>>48771919
He's the Emperor during the period of time where he was seeing if he could create a unified and peaceful Religion. Didn't work.

That or he might have been a Sensei.
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>>48771919
He does. Except he goes by a different name in Warhammer 40K. The Emperor.

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OK, how would I introduce inception levels of bullshit into my game?
11 posts and 1 images submitted.
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>>48771424
put the inception disk into your dvd player and make them watch

Then reveal that the disc was blank, and they were actually watching it on netflix
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>>48771424
>to defeat the BBEG your party has to play a game of [Insert your System here] with him as the DM
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>>48771458
What's with this mind-fuckery?

Suppose you were making a Pokemon-like game.

What sort of system would you create to group monsters in similar to how Pokemon does types?

Would you do weaknesses and advantages based on Elements? Or on Species? Would you even use Elements? Or would you perhaps use something totally different like Planets or something?

I'm open to any ideas.
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>>48770937
Trying to group your monsters with elements will invariably end up with either comparisons to pokemon or comparisons to every other RPG ever that has elemental attributes.

Personally, I want to see a monster system based on the Tarot's Minor Arcana and the mythology behind it. I think it'd be interesting, especially since you could try and fit in the mechanics of various card games.

no not personas those use the major arcana
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>>48770937
I think the most important part is to decide what defines the groups you use.

Every group is a species, every group is a concept, etc. Not ice vs. birds vs. the physical embodiment of tax returns.
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>>48770982
I get what you mean, and I actually thought the same thing. I actually own a deck of Tarot cards. I think it'd be kinda hard to vary monsters off of the 4 minor Arcana (Swords, Wands, Pentacles, and Coins).

Though those 4 could very well work as a specific theme for a set of monsters.

What I've done is I've created categories based on Species to kinda cover all my bases:

Homonids
Plants
Reptilians
Insectoids
Dinosaurs
Golemns
Beasts
Avians
Piscines
Amphibians
Serpents
Amoebas
Undead
Machina
Fairies
Demons
Spirits
Dragons
(Mythical Creatures)
(Deities)

*Species can combine. So you can have a Demon or a Homonid/Demon

But I also wanna incorporate some other layer to it. I find it kinda weird that some species would have advantages over others, and a higher "elemental" factor could very well dictate habitat, as well as movepools and such.

Doesn't have to be element.

Anyway, it's not an overly serious idea. I'm just a drawfag, and I like to draw different things, so I often give myself little projects to work on to practice various things. In this case, i just wanted to draw monsters and stuff. But I do put a fair amount of thought into the coherence and what and how and whatnot, rather than just toss something together and call it a day. I treat it as if it were a legit project I were working on.

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What's the highest power level you've ever played at?
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>>48770470
What is a time lord?
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>>48770470
I'm the dungeon master. I control the Gods, the Gods' overgod bosses, and the overgods overgodlike pseudobeings.
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>>48770663
For your reading pleasure.

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