Pink Mohawk: Going in loud, leaving loud.
https://youtu.be/euu-wBRwEvo?t=1m33s
Black Trenchcoat: Go in silently, might leave loud.
https://youtu.be/iuslUzbJEaw?t=1m23s
Mirroredshades: Go in silently, leave silently.
https://www.youtube.com/watch?v=p-qVQyi4rKQ
Bonus Clip: A decker in a room full of spiders.
https://www.youtube.com/watch?v=ZjzLwit63bI
>>48769385
mirrorshades as fuck, I guess.
I find everything else unfun.
I'm 200% Pink Mohawk. No finesse to my style, just blunt force trauma.
My end goal of a Pink Mohawk is successfully taking out a HTR team.
Black trenchcoat. I try to be stealthy but my rolls and DM always make that... Difficult
An attempt at gathering Drawfags, Writefags, Rulefags, and whatever else to try and actually getting something done, like actually develop a new game or write something instead of just spitballing ideas until we all agree that it's a pretty good idea and be done with it. Will probably go down in flames.
Now taking suggestions as to what we'll actually get done. Also looking for volunteers. Also looking to see if this is actually a really bad idea because we're all fat piles of shit who are too lazy to bother.
So you have no writers, no artists, nobody with technical knowledge, and you don't have a particular direction. Why did you even make this thread?
I mean it's not like we can't get things done.There can sometimes be basically no barriers to deal with for /tg/ content other than time invested, but I feel like if you want to make this thread you could at least make up a direction to take it, or start with one of the many abandoned projects or something
>>48768143
>namefag
>cringey image from 2007
>we very rarely actually get anything done
>>48768227
>this is correct
buy a rope my dude
>>48768143
>[An attempt at gathering Drawfags, Writefags, Rulefags, and whatever else to try and actually getting something done]
This isn't a sentence. You should start with "This is an attempt..." In addition, you shouldn't capitalize nouns at random. Unless you're referring to someone named Drawfag, keep that lowercase. There's also the use of the participle 'gathering' here without a proper termination. Rather than imply that the gathering will continue indefinitely, you should limit the action to the present tense only by stating that this will be an attempt "to gather" a group.
>Whatever else
In this situation, you should clarify and reduce the awkward phrasing. Try "anyone else who might be of use" in order to both reduce vague references and specify what the "whatever" is.
>like actually develop a new game or write instead of just spitballing ideas until
I'm going to stop here because this is a run-on sentence. "Like actually" is redundant and awkward, try the phrase "such as" in this situation. "A new game or write instead" is terribly awkward to read aloud - what is meant by 'or write' in this case; write what?
>Will probably go down in flames.
This is a sentence fragment.
>Now taking suggestions as to what we'll actually get done. Also looking for volunteers. Also looking to see if this is actually a really bad idea because we're all fat piles of shit who are too lazy to bother.
The first two sentences are also fragments.
You're a fat pile of shit who is too lazy to bother. Some of us aren't.
There IS goodness in this world, and YOU have been called to protect it.
>>48767130
All my time playing paladins in vidya and clerics in tabletop have prepared me for this.
What are we waiting for then? It's time to protect those smiles.
>>48767130
I know.
Hello friends, I come to you on a matter of minor worldbuilding.
I am inducting some fresh players into the Warhammer game of WFRP 2E, and have some concepts built up for them once they get out of the module. I have the attached town, which is not of Middenland origin, but I would like to fit it in somehow. I've got a few tenuous plothooks conceptualized and mapped out, but nothing extreme.
More directly, I was hoping some of you could help me intelligently construct some thoughtful background and lore for this place. Little details, like what type of people (nobles?) would live in the larger, walled off houses; how populous the city would have been prior to the Storm of Chaos (presumably beastmen rampaged through to some degree; preferably leaving a smallish band of survivors); and other such qualities that will give our town some hefty verisimilitude.
If you look in Sigmar's Heirs there's some useful information on each of the cities and towns. Other than that, your map seems barebones; given that the town is on a river, maybe it's got fishing as a source of commerce? There's the apparent trading post up top, as well.
The fact that the town is walled in definitely means they see - or at one point saw - regular danger from the north-ish. A noble might do that, but I'm unsure he'd spend resources on doing the whole town...could be an interesting point in history.
There's no real town square or anything like that, at least nothing sizable. A couple buildings could be temples. If this place is war torn then everything outside the walls is burned and wrecked, I would think.
There could be further settlement on the other side of the river, but maybe it's not the noble's land, and he offered no protection there?
Now that I think on it, this could likely be a burgeoning trading town. They likely produce something needed here - textiles, pottery, something useful. I see no indications of a mine or the like, so probably nothing to do with ores or fashioning weapons or armor. I would think the land is great for manufacturing something lucrative though.
>>48765364
>Warhammer game of WFRP 2E
Impeccable taste
>>48765751
The mine could be on an island just off the port there. Maybe it's on the coast of a lake? Or the river is wide enough to have a little island thing in the middle
>>48765364
For population you could just count the houses and throw 1~3 families in them
Well it's Friday and I fancy a beer. Tell me of your fantasy bars anon. Maybe even RP pulling up a chair.
Shit man I'm holding up pretty terrible really. But a good old game helps a lot in strange ways.
>>48764366
I've been better. Starting college in a week from Monday, central burger time, so that's something.
>>48764366
Three sessions of 5e a week, two of which I get paid for (ones at a local YMCA, the other I just started at a new LGS), so I could probably be far worse to be honest!
How about you OP? How have YOU been?
Also... does this bar have Elreisian Ale on the menu? I recently passed through the forest/village of Southhollow, and learned a good drink recipe involving giant spider venom.
Why aren't you running a high fantasy wrestling league campaign?The Hulkster's in the house
>>48763957
Because he buries everyone and will stop my push.
>>48763957
>>48763982
/v/ plz leave
I've been reading up on this system and it seems fucktasting awesome. Only problem is I've been looking for the Marshal's Handbook for Deadlands classic and can't find it anywhere as a pdf. Anybody know where I could? Also, Deadlands General I suppose.
On my phone, so I cannot upload it, sorry. Currently in my 4th Deadlands campaign, so much fun.
Next time I'm DM/Marshall I plan to mash deadlands and XCrawl for shenanigans.
The system it uses lends itself perfectly to the Old West, poker chips, cards and all manner of shinnanigans. Currently playing a weekend game of Classic Deadlands, playing a gunslinging.
>>48766992
Are you using the old deadlines or the new savage worlds deadlines?
people complain about Savage Worlds maths as the you're likely to ace on a smaller dice. which is true, you're slightly more likely to get a result of six on d4 a then a d6 on *average* you're still better picking the larger die.
Thread starter question: How would you make the Inner Planes be more relevant in a generalist planar campaign? Which roster of Inner Planes would you use: 2e's, 3e's, or 5e's? Possibly even 4e's Elemental Chaos? How would you tie in the genies to the archomentals?
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (traces of the Great Wheel exist in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.
I am exceedingly well-lanned on planar canon under a holistic blend of 2e, 3.X, and sporadically even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.
If you would like to ask anything under the context of a single edition and nothing more, please mention such.
>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090
Old threads with previous questions and comprehensive answers: https://docs.google.com/document/d/1EC4fQ7qW0dNveXRDD2UZsB2NXbyIpEm-jCtTjwBQH3I/edit
How would you integrate the concept of seasons into the planes? One of the facets of the Prime that is lost in the planes is the time-based variety created by spring, summer, autumn, and winter. Surely the planes should have just as much variety as the Prime in this respect?
Prime-like planes such as the Outlands, Arcadia, Bytopia, Elysium, the Beastlands, Arborea, and Ysgard are easy to imagine seasons for. But what do spring, summer, autumn, and winter look like in the depths of Baator or Pandemonium, the ever-changing chaos of Limbo, or the slopes of Mount Celestia or Gehenna?
What of the seasons in the Inner Planes? What does winter look like in the Elemental Plane of Fire, and what is a Paralemental Ice summer akin to?
>>48761724
>How would you make the Inner Planes be more relevant in a generalist planar campaign?
Anything that gets lost in the ethereal plane will eventually fall randomly into the inner planes - makes it a bit fetch questy, but it's easy to justify pretty much anything falling into any given plane, and then players would have a reason to navigate the various elemental, genie, elementalist, and divine courts to find routes through the various inner planes.
>>48761724
>archomentals
>looks up Archomentals on wikipedia
>Evil archomental of Cold
Oh god, I could see slipping an Elemental Plane of Cold in amongst the other four.
ooo, if you make 5 core elemental planes, you end up with 5 paraelemental, and 10 quasielemental planes (and ignore the positive and negative planes because they're harder to survive than the rest) - so a d20 roll can have an inner plane attached to each result.
the five quasielementals then are something like:
>Earth+Cold=Metal
>Cold+Water=Ice
>Water+Air=Mist
>Air+Fire=Smoke
>Fire+Earth=Magma
Keeping the usual paraelementals for the usual four planes, add (maybe? Not super happy about these):
>Cold+Positive= Sonic or Sound
>Cold+Negative= Night
Now that we have the codex in our hands is anyone up for some discussion and rules breakdown ? The mixed-units formations seem to garner the most controversy.
The new shotgun is cool with three firing modes for different application but it doesn't seem to compare to the basic bolter with all the special ammunition ?
>>48761716
well you can have both the Bolter and the shotgun so why not just do that? they have one of the best fliers in the game and a solid mix between formations and actual units seems strong. The relics are pretty great, the snipers are great, the frag cannons, heavy flamer/hbolter wombo combo, and terminator options are excellent.
I wonder, if you can take a drop pod as a dedicated transport for the Veterans in a formation, can you put the other units from the formation like bikes and Terminators into the drop pod with them at deployment ?
>>48763092
They form one unit.
Take the protagonist faction (or closest equivalent) from your favorite cartoon and the antagonist from your favorite anime. Put them to war.
This is now one of your settings and you have to do a campaign based on it. What is the result? Pic mostly related
>>48761536
>huge sandbagged fighting position constructed on top of the turret
Would that reduce the traverse speed?
>>48761615
Not enough to offset the greatness of having a fortified position on an armoured vehicle.
Also classic blunder.
>>48764371
>Also classic blunder.
Not until the thread is utterly without a single post on the actual topic for like thirty posts.
The trap. Do you see it?
Would you survive long enough to enter this dungeon?
First tell me what's that little purple thing.
>>48764683
The magical trap runes that turns you into a murloc.
>>48761503
That looks like the entrance to one of the old WWII German bunkers that are littered around the landscape of the area my mother is from in the north of Norway.
>>48764683
A flower. Looks like it could be a foxglove.
A world tears, a Decree is made; a Pact formed, a Balance struck. Welcome back to Dark Spirit Quest!
You are a fiery Spirit of the Night born high astride the flickering embers thrust from the deep heart of the world and so far you’ve beneficially accorded and dealt with struggles both mortal and spiritual. Right now you’re dealing with a powerful Aniunakei Curer after freeing a Sky Spirit from its ancient bonds.
>PREVIOUS THREAD:
After your pirate accorded’s raid of the red temple a two-crowned earth spirit trapped you with questions of your past and subsequently pursued your destruction, from which you escaped by fleeing into the abyss from within the frozen time. Guided by an ancient darkness to the Vesilte you questioned the being guarding it and promptly returned to Davidge’s ship.
Upon your return a small sky spirit desired an accord for its freedom and you decided to agree. Using his distraction to sneak into the village you found the pot described and the stone within; using your inner madness’ aid to break the magic upon it. After a brief altercation with the Curer Ijana you broke the stone and freed the small sky spirit.
The now freed sky spirit named Jahlleit then aided you in taking Ijana’s sacred knife before leaving to feed elsewhere. After granting the secrets you desired his farewell words were that he’ll enjoy consuming you later.
Current Major Accords:
A pirate captain named Davidge Gansaul desired aid in pacifying his ally named Blackwren and you covenanted to aid him at your discretion for a daily tithe of six cruor and the consecrated blood of all he slays and all their souls, with a further condition for possible extensions for his desires with costs to be decided as he mentions them.
This Accord is Blood Sealed by Fire and Fourteen Vital Cruor, as witnessed by the Abyss. [Zero Infractions weaken this Accord]
A small sky spirit desired you break a blue stone secured within one of Ijana's pots, and promised to repair Davidge's soul and grant you two of its secrets for the deal as well as helping you take Ijana's sacred knife and distract the greater sky spirit flying over the village. You've further accorded to bear no hostilities towards each other for the duration of six sunrises.
This Accord is Blood Sealed by Fire, Wind, and a mutual trade of Twenty-Five Vital Cruor with an additional Fifteen Vital Cruor granted upon you, as dual witnessed by the Devastating Maelstrom and the True Abyss. [Zero infractions weaken this Accord.]
>You have completed the task of breaking the small blue stone within one of Ijana's pots.
>Jahlleit the Devouring Tempest has completed the tasks of distracting the greater sky spirit and repairing Davidge's soul, as well as helping you attain Ijana's sacred knife and granting you two secrets.
>You have Six Sunrises left until this accord rests complete.
Relevant Stats:
Current Vital Cruor: 38/??. [HP/Influence]
Primeval Breath: 0/?.
Maturation: 39/54. [Cumulative weight of Soul Aspects]
The shadows cast across the cave walls fade as the last vestiges of the fire die and to Ijana you emit the idea of word bound to soul and that you’re simply following your accord. You temper it with a reflection of grave wisdom, that perhaps if she had been wiser and less vengeful this wouldn’t have occurred. Her unblinking gaze shifts between you and the steaming motley remains of her knife as she speaks with determined reverence.
“You’ve only made my argument to the elders stronger, Darkjána,” she says gently, without any emanations of her previous malevolence.
You grant a faint vision of the soulless cruorless husk of a Curor within the submerged temple and of its form slowly being freed- though as your vision reaches her mind a cruel smile begins to part her glare. As she speaks you feel spiritual undercurrents within her words and none of the hunters forming up around her or the pirate guards behind you react to them.
“My thanks, Jána, for freeing my ancestor. I knew of her struggle, but could not reach her. Dealing with the ancient hatred cursed to slumber will be no small task, but I know our old ways enough to make the attempt. All I must have,” she looks past you- to the entrance of the pirate’s cove, “we can attain.” Her soul turns to nuanced thoughts as she turns away without looking at you, and the young Aniunakei hunters follow her leave.
Hidden from their mortal gaze you flit gracefully past the pirate guards, pondering her words and warning to you to never return to this island, though your attention is snared by the sea spirit beneath the cove’s waters. They must have moved quite quickly around the island, you muse. Alighting your form upon the end of the docks past subdued conversations between mortals curiously discussing the conflagration within the well-lit cave, the sea spirit emits to you the details of the secret it promised you.
“Thanks,” it nods with a peculiarly soft voice and terse emissions of gratitude, “I will remember this,” it adds quickly before ducking back into the waters. You suppose it makes sense, that with its newfound freedom it can speak once again. It swims just as quickly within the cove’s waters to leave whilst you feel odd emanations through your accord with Davidge, vague feelings of impatience marking them deeply.
You feel certain he’s eager to depart for Atrireme, though a small thought burgeons within your mind as the sea spirit continues its hastened exit underneath the dark waters. Behind you the cove’s ignorant mortals gather together in a mockery of confluence, strong flitting emanations marking their rising arguments.
>You’re fairly confident in your power to complete Davidge’s accord on your own, go to his ship and let him know it’s time to leave.
>Propose an accord to the sea spirit for their aid in your journey to Atrireme.
>Something else. [Write-In]
Tripcode your name, color, and bonus.
>>48760815
NCR
California
Red
>>48760815
>Canada
>Minnesota
>Light blue
For multiriskers
>>48761241
>Friends and I play some D&D
>DM randomly assigns us characters
>All level one
>The Barbarian is the weakest in the group
>The Wizard doesn't know what the fuck he is doing
>The Thief never steals anything
>An Acrobat, oh that's REAL fucking useful
>The Cavalier won't stop bitching
>No Cleric
>First creature we encounter is a baby unicorn.
>The second is Tiamat FUCKING TIAMAT! GODDESS OF EVIL DRAGONS
>Then some guy shows up and kicks Tiamat's ass in 10 seconds flat
>"Oh hey guys! MEET THE BBEG!"
>Get saved by enigmatic cryptic DMPC who comes and goes as he pleases, railroading to the max.
>Everybody gets a magic item
>What good is my magic bow against FUCKING TIAMAT!?!
Its this or no game, how screwed am I /tg/?
>>48760435
Sounds like one of my old DM's (fucking weaboo edgelord, railroader, loved his DMPC)
I would almost rather not game than deal with that again.
>>48760435
abort session
>>48760435
Give it at least two sessions of playHank
What do you do with utter shit cards like pic related? I have a stack of them accumulated and was wondering about some creative uses
>>48760432
You could put together a low-powered cube. I currently have a large box slowly filling up with draft chaff, and am running into a similar problem.
>>48760432
I run a FLGS and people give these to me usually.
I sell them for like $0.50 an inch or $0.05 individually.
People will spend literally hours going through the boxes so I like them. Makes the store look fuller, those people usually buy a drink or a booster.
After prereleases I almost have a perfect standard sans rares.
Point being, give them to your store. Sometimes they won't take them because we are usually up to our dicks in this shit.
>>48760874
>Sometimes they won't take them because we are usually up to our dicks in this shit.
>Up to your dick
>In shit
German detected.