Dwarves and elves, gnomes and halflings, we all know that every single damn D&D setting makes use of these somehow. But there's a huge array of potential races to play around with in D&D, from the obvious (orcs, goblins), to the less obvious (kobolds, gnolls), to the obscure (aranea, xixchil).
So, I want to hear from folks who've made use of non-standard races in their D&D games. What did you use? How did you use it? Ever done so more than once?
Likewise, I'm challenging any anon to come up with ideas for incorporating non-standard PC races into any generic setting you can think of.
>>48820589
A theoretical addition to this thread, but my boyfriend is getting into a game as a young white dragon, dragged into the party due to a blood debt and masquerading as a human.He's nicknamed Yabbo and sounds like a chav, what with his 8 Intelligence and accent.
>>48820589
in my current B/X D&D game, the following race/classes supplement the existing 3 (I don't use the Thief class): Pan-dimensional Aliens with Psionic abilities. Meant to look like a cross between a thri-keen and a Gray... I keep making them look like Invader Zim OC rejects. Their seedship crashed into the world, tore up a bunch of stuff and may have indirectly lead to a Goblinish invasion of the Dwarven mountain-homes
Mice ripped from Narnia. Sort of paladin-ish race/class.
Songbirds ripped from Narnia/Disney's Robin Hood. Somewhere between a bard and a jongleur, I'm still nailing down their specific stuff.
Mushroom-folk, modified druids. Created when the above aliens crashed. Bogleech's Awful Hospital had a part in things, as well.
>>48820589
In 4e I played a kobold knife thrower. I started playing a goblin pryomancer in 5e that only speaks in goblin
Is it lawful to loot possessions from a living human enemy thats knocked out/tied up in pathfinder?
>>48819208
What? No.
That's theft. Just because someone is asleep doesn't mean their property claims are void.
>>48819208
LAW OF SALVAGE!
>>48819249
So a Lawful Evil character would be against taking things from a living knocked out character, but would be fine killing them, then taking their equipment?
who is the tallest person in your game world, /tg/?
Tallest thing that's still more or less a person would the Fairy Queen of Summer, who is basically a giant snakeperson. She's probably about the size of Kuma in that picture.
>>48819013
>who is the biggest guy in your game world, /tg/?
That would be Will. He's about 1,9m I think.
>final boss is a player character from the first campaign
>>48818799
>it's the bard
>>48818799
>final boss is the character you wrote up in private for the next campaign
>>48820998
>And his army of half dragon children
The best thing about Heroquest is the games made today that play very similar!
What ARE the games made today that play very similar /tg/?
also brauwdsward
https://www.youtube.com/watch?v=Cx8sl2uC46A
really? nobody knows a single game like heroquest made today, that i wouldnt have to pay 100 dollars for a copy of off ebay or amazon?
>>48818734
Closest I've found is Dungeon Saga from Mantic Games.
>>48819756
instructional video makes it look fun. I wonder how many expansions it has.
I need pictures of Fantasy Blacksmiths.
>you will never follow Aslan into battle against the White Witch
>>48818023
Fine by me, He didn't do shit.
>you will never be Aslan's transgender bride
>>48818023
Ehh.. honestly Narnia isn't that great a place. I mean, what is there? Just a whole lot of talking animals and spirits.
All the cool stuff is things like the sacrificial table and the woman who can cause eternal winter with her wand.
https://www.youtube.com/watch?v=ZZYD_1iFw7Q
Are you a Role-Player or a Game Player?
I'm the sort of person who hates false dichotomies and unnecessary categories.
I'm the sort of person who agrees with >>48817448.
>>48817448
I don't have much experience with d100 systems, but I want to make a game that uses primarily (and hopefully, only) d100.
What are some shortcomings and negative things in d100 systems you could point out for me to avoid when laying out the rules? What are some d100 systems that you feel have done things right for me to learn from them?
Pic unrelated.
>>48817016
Do not make a system based on a die.
Think about what you want to make, then choose dice appropriate to your concept.
>>48817016
d100 is best when you really want to portray randomness. It works for CoC, DH, and games like that which aren't focused on a tight game experience and lend themselves to wacky things happening.
If you just like the d100 in general maybe take a look at RuneQuest 6.
>>48817016
The type of dice you pick does not determine anything about the system other than the type of dice it uses.
There is nothing inherently bad, or anything inherently good about using a d100.
Tell us something concrete about the game you want to make.
>My setting has no gods, it only has higher-dimensional aliens using technology so advanced even they can't explain it.
>There are still temples and ceremonies to honor these aliens, there are still clerics borrowing a bit of their power, but everyone knows they aren't gods.
>>48816971
They're not rabbits, they're smeep. They're not zombies, they're something else.
It's not Star Wars EP IV, it's EP VII.
I'd like to have supernatural beings definitely exist, in the form of more or less powerful spirits and ascended heroes, some of whom are venerated with rituals and songs and such, and some of whom even grant magic to certain devoted followers who seek to follow in their footsteps.
And at the same time, maintain ambiguity about whether one or more "higher" gods which are somehow fundamentally prior to reality as we know it really exist, in the same way that it is uncertain whether or not such higher powers exist in reality.
Is that doable, do you think?
>>48816971
Borrowing the power of an alien being is a warlock, though....
>You accidentally step-into a 'monsters only' inn
Fuck yes I love monstro town.
Try to be gregarious and friendly! Nothing helps people bend rules better than drinks and good company.
>>48816179
No monster can compare to the monster that is man
Besides mimics, those things be fucky
>We don't take KINDLY teh yer type round these parts
>What'chall doin in our neck O the woods?
I need art of Autistic Space Marines and I need them STAT. Im running a Deathwatch Campaign and a player thinks he can hide in bushes. Please Help me out Brothers!
Need I say more?
>>48815804
Is he a Raven Guard?
>>48815986
Salamander, though any chapter is fine I'm just aiming to get a few giggles out of the group.
I've just recently moved to a new town, and have no friends to play with here. i've only ever played with good friends - tomorrow the local game shop is having a tabletop roleplay night
because i'm super awkward i'm afraid of going. - should i be? is it as weird as i'm thinking?
>>48815345
I would honestly g I and ask to sit in and watch one or two games. Don't worry about people being rude cuz they aren't worth your time
>>48815345
Any particular anxieties?
>>48815438
I feel like it's gonna be weird with completely random people. Especially if they've all played together before, and I'm the only new one, you know?
What's the difference between the medieval notion of magic and the early modern notion of magic?
I'm making an early modern setting and noted in a book that the two eras saw magic in entirely different lights.
>Only an obstinate prejudice about this period could blind us to a certain change which comes over the merely literary texts as we pass from the Middle Ages to the sixteenth century. In medieval story there is, in one sense, plenty of “magic”. Merlin does this or that “by his subtilty”, Bercilak resumes his severed head. But all these passages have unmistakably the note of “faerie” about them. But in Spenser, Marlowe, Chapman, and Shakespeare the subject is treated quite differently. “He to his studie goes”; books are opened, terrible words pronounced, souls imperiled. The medieval author seems to write for a public to whom magic, like knight-errantry, is part of the furniture of romance: the Elizabethan, for a public who feel that it might be going on in the next street. Neglect of this point has produced strange readings of The Tempest, which is in reality Shakespeare’s play on magia as Macbeth is his play on goeteia
The fathers of science such as Paracelsus seem to have fancied themselves wizards too
>>48815343
I can't give you much of a scholarly opinion, but I've read that the renaissance was a surprisingly superstitious time, and a lot of modern occultism was basically rooted in renaissance era LARPing that had very little to do with ancient mystery cults or pagan folk traditions.
>>48815343
It's mostly because there was a shift in the definition of magic. The tradition definition of "magic" way back when was to worship to gain benefits and power from beings that are not YHWH. Good "magic" was basically just "miracles" (or thaumaturgy).
And then folks such as Aleister Crowley came along and just said "Fuck that shit, I'm a wizard!". And started memeing various ancient religious practices, thus developing the early-modern (which in turn developed into the modern) idea of magic.
>>48816068
After the fall of constantinople freek scholars brought many ancient lost texts about magic with them, namely hermetic & neo-platonic scriptures
This led to a revival of the western esoteric tradition
Astrology, Alchemy, and Theurgy made a comeback
How would a monk go about founding his own monastery?
>>48815047
Guilt people into donating.
Guilt workers into working.
Put up a barn and a shack and start farming the fields.
Build a wooden church then hope more people come to join you. When you've got a community, start collecting donations from pilgrims to build a bigger church and keep building. Sell what you make and invest the profits in church stuff.
>>48815047
1. Be part of organized religion
2. Get land, possibly in an area untouched by your religion
3. ask church for the permission and resources to make a monastery or mission.