Cheeto dust edition.
If you could have your non-gaming friends play a game of your choice, regardless of difficulty, what would you pick?
Have you had any bad experiences with another player during a game?
How would you go about explaining the rules to your favorite game?
>If you could have your non-gaming friends play a game of your choice, regardless of difficulty, what would you pick?
Rex. I love the dune system, and I'd love it if my friends were better at learning rules and things. It gets way better if everyone knows what going on and focuses on trying to figure what other people's actions are for, leading to a lot of deceptions and stuff. Probably on me for not explaining very well
>Have you had any bad experiences with another player during a game?
Playing Rex, where the guy who plays the dude who knows where the influence is gonna drop and what cards are up next stopped giving a shit halfway through, much to the anger of everyone else
>How would you go about explaining the rules to your favorite game?
Idk. Still having trouble explaining Rex. Tried to pitch it as area control, where everyone knows one piece of information on the board and has to act on it, while reading into how other people use their own unique information. I like Rex a lot, just have trouble getting people to learn it to the point where its depth shows
>>48749920
>If you could have your non-gaming friends play a game of your choice, regardless of difficulty, what would you pick?
I don't have any non-gaming friends :(.
Seriously, I would just play a modern party game with them.
>Have you had any bad experiences with another player during a game?
The only examples that come to mind are when I caused bad experiences. I've heard that one guy walked away from a game of Terra Mystica he was loosing; he was subsequently banned for a short period and hasn't returned since.
>>48749920
>>48750725
>How would you go about explaining the rules to your favorite game?
My general approach for any game, as illustrated by Saint Petersburg, 2nd ed. (I just taught this game on Tuesday):
>Summarize the premise of the game in a sentence or two, even if that premise is weak.
>>We are helping Tsar Peter the Great in building his new capital for his Empire. We do this by recruiting workers, building buildings and attracting noblemen.
>Start with how you win the game; if it's by points, explain how you get those points.
>>In Saint Petersburg, you gain points by having cards in tableaux at the end of that card's phase, according to what is printed on the card, and by having different types of nobles and roubles in hand at the end of the game.
>Go over the general structure of play, especially if the game has different rounds, phases, etc.
>>The game consists of a number of rounds, each consists of 5 different phases; the worker, market, building, noble and upgrade phases. During each phase, the player with the phase token starts by taking an action. Play continues until players have all consecutively passed. Then cards of that round pay out and are scored, according to the rules of the round.
>Go over what a player can do on their turn.
>>On your turn you can do one of three actions. You can buy a card, paying the cost written in top corner in roubles, and place it in your tableaux. For each card of that type in tableaux, you get a discount of 1 rouble, but you always have pay a rouble. You can take a card into your hand, choosing to build it in later round; but if you have it in hand at the end of the game, you will lose 5 point per card. Or you can pass; you can take action afterwards, if possible.
>Explain the end game conditions, if they are separate from the winning conditions.
>>The game ends when any of the card stack is exhausted; once that is the case, the round is played out and the game is over.
Im going for a smoke will be back in 10-15minutes. If we have 5 players we begin...
This game will require more than simply rolling so while we wait please take time to read the very easy rules in the map.
Ukranian State
Yellow
Kiev
>>48834149
Turkey
>>48834273
>>48834228
back and i see you guys, adding
Let's hope people don't respond to /pol/ bait edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s) (Updated 8/11/18)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V8.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
Stupid rule question :
In the Angel of Death supplement there are formations that specify that you can field one Contemptor Dreadnought.
Can I field a Contemptor Deadnought from IA2 or am I confined to the options that are listed on the Contemptor's datasheet from the supplement.
>>48829276
Since it got swallowed in the mix of doomsaying and /pol/fighting, I did some updates to the "General" tactica on 1d4chan, and was wondering people's thoughts. I haven't kept up 100% with the draft FAQs so certain things I may end up missing out on too.
https://1d4chan.org/wiki/Warhammer_40,000/Tactics#Advanced_Notes -Updated notes for Shooting
https://1d4chan.org/wiki/Warhammer_40,000/Tactics#Advanced_Notes_2 -Updated notes for Assault
>people actually think Warhammer 40k is a white supremacists/reverse SJW wet dream
Okay guys, I need pictures of dragons. Not just dragons out doing normal dragon shit, but dragons being politicians or craftsman or anything like that. I have my campaign tonight and the dragons the players are about to meet have undergone their glorious proletariat revolution and now their government is run by a senate of guild representatives that need to look presentable. Any size or shape of dragon is acceptable.
Also discussion of dragons or dragon societies not built on kidnapping virgins.
does this count?
Hello, fa/tg/uys, I'm back again, with another writing studio! For the next three hours, throw suggestions at me, I'll curate the ones I like, and I'll write something for you!
I do:
1) Item descriptions for games
2) Character synopses and seeds
3) Poems and haikus
4) Campaign ideas
5) Anything else that I like
Oh, and the ancient-but-still-extant /tg/ writefag channel remains #writescribbles on rizon, no password needed.
My bad, I forgot to post it in the OP. I haven't done one of these in a while.
If anyone needs help writing or cleaning up dialogue I've always been really good at it.
I'm not Someone else, by the way, I'm someone else. I'm someone who tries to avoid turning my life into an Abbott and Costello routine.
Wow, no takers tonight, really? I'm stunned. I guess I can post a starter from an old thread.
Sling-Crab 3: Return of the Lobster’s Revenge
Oh, it all started innocently enough. The bar was packed, as always, with the usual smattering of drunken, coughing fools – mining towns are always good for pubs – when…THEY walked in.
The doors parted so fast they knocked over a coatrack. The few uninebriated customers jumped or spun around. In they sauntered, seven of them. Crab-men, the scourge of the underground caverns. The mining men bristled, several reaching for weapons, before the bouncer caught their eyes. The miners glowered, but lowered their weapons…save one.
One odorous dwarf tottered forward, waving a tankard at the crab-med. Their leader came to a halt, staring at the dwarf with bobbing black eyestalks. “Brrllrblrbl?”
“Ah, bludd on ye cracks,” the dwarf managed, swaying a bit on his feet. “My corrar’s gar mare mnan on it than yer whole legs.”
“Blrerrbl,” the leader shot back, visibly loosening the sling on its back. “Barllslrllbrlbrlblrbl sklooob.”
>GM runs homebrew fantasy sci-fi setting
>Elements are fire, water, earth, wind
>After a while, Aliens from another world invade using normal spaceships (we aren't advanced enough for more than satellites)
>Their world is different so its magical elements are also different
>Instead of fire, water, earth, and wind they have carnival elementals
>Clowns, cotton candy, ball games, and circus elemental magic
I don't know what to think.
>>48835457
Has your GM watched pic related by any chance?
>>48835457
Get drunk/high and just roll with it.
>>48835457
>>Elements are fire, water, earth, wind
Boring.
>>Instead of fire, water, earth, and wind they have carnival elementals
>>Clowns, cotton candy, ball games, and circus elemental magic
Retarded.Also what you posted it all shit that never happened
Here's a fun idea: How would you use your character's abilities to make money in the real world? Obviously wizards would be way better off, but that doesn't mean martials can't try too.
>>48834703
>Your character
>Immediately assumes everyone is playing fantasy and more specifically D&D games
I want D&Dfags to leave.
Love how Gandalf there was rude enough to not even close the cabinet doors when hunting for beer and chips.
>>48834703
I was going to answer this question, but I'm the GM now. I could literally just say that I had more money all along.
Looking for campaigns/adventure hooks/advice on running a space pirates kinda game. Person to person and ship to ship combat. Lots of raiding outposts/stations for supplies, tech, and weapons used to build up the ship/fleet to raid some more.
Should I use Rogue Trader or something else?
CLONE THE METROIDS
>>48832928
A shipping company is looking to secretly employ pirates to attack some of its older obsolete cargo vessels so it can claim the insurance on them. It wants the ships damaged beyond repair, but doesn't want the crew to come to harm.
The space cops/navy have increased their presence in the [name] star system. Nobody is sure why. Rumours have reached the pirate grapevine that there's massively increased security around the largest spaceport in the same system too.
Word has leaked that the CEO of Perseid Mining and Metals is visiting a mining facility in a frontier system. He's likely to fetch a large ransom if captured.
>Play Dungeons & Dragons on leather beanbags to add a touch of sophistication
Drink Kool-Aid out of a wine glass while playing Dungeons & Dragons to add a touch of sophistication
>>48832322
>Roll your dice into your fedora to add a touch of sophistication
>>48832322
Fuck you, beanbags are awesome. I wish they were still popular so I didn't have to pay 180 bucks to own one worth a shit.
previous: http://suptg.thisisnotatrueending.com/archive/48711189/
Char Sheet: http://pastebin.com/gccDj2ef
Other chars: http://pastebin.com/0igFQkgf
Iris Miller
-
The sun hasn't risen since that storm a week ago, and that's probably the only reason we're just now approaching the shores of the sunless wastes, Since the sailors managing this living ship have gotten all superstitious and cautiously paranoid. I swear they've been spending more time spreading salt and silver around than actually manning the ship.
I sigh and wrap my wings around myself, looking at the various lanterns swaying in the slow, wailing wind. They all cast a warm, hearth like glow on the deck, and if it wasn't so cold out here I could probably fall asleep just looking at them.
If wasn't kept awake by all the problems and worries filling my mind. Ever since I did...this and that with Mali, it's been harder keeping my cool. Especially since she's been flaunting herself around even more than usual, which is really...distracting. My chest flutters as images of her swaying walk and teasing manerisms fill my mind. I blush and cover my face, struggling to mantain my composure.
The wind wails sharply, making me shiver and hold my wings a bit tighter around myself. She's been extra passionate ever since that night, and I've barely managed to find time away from her to think...not to mention how "hungry" she is. Not that I'd expect any less from a demon of lust...but still it's more than a little tiring.
I sigh, biting my claws idly as I look out towards the wall of darkness around the ship. Of course, she isn't the cause of most of my worries. No, that would be the hanger ons we've managed to pick up on the way.
Kelly...well I know she hasn't just been eating fish since we got on this boat, but...I can't really do anything to her because of her nature. I mean we're similar, it's just she eats flesh...doesn't make it any less disturbing or sickening though.
cont
>>48831797
>>48831797
I tap my foot on the empty deck, hearing it echo through the night...or day. This place has gotten a little empty recently. The only other people besides me, Mali and a few twitchy sailors are those five girls we brought along, because Mali got attached to them for...some reason.
My eye twitches and I bite down on my thumb a little harder. And they're just normal girls, besides daisy. And we're entering a lawless land, with plenty of things besides Kelly that will want to hurt, kill or just plain eat them...and it's much too late to send them back.
I think back to the day I gave my soul to Mali, and sigh. Maybe I should've let her turn them into imps...no, no. Mali would hate herself if she went through it and realized itself. Besides she wouldn't have brightened my life up as much as she has if I didn't beat how much she matters to me into her skull.
Still it would've been easier on my concious, not having to worry about five innocent lives brought into my dangerous quest because of Mali's whims.
Come to think of it, her whims tend to ruin a lot of things, like that angel..that poor angel, Well at least she looks like she's enjoying her new postion on life.
The wind wails again, and it gets even colder.
What do I do?
[] wait up here until we dock
[] find Mali and enjoy a little time with her
[] Track down the five girls and talk with them
[] Summon Mali up here
[] go for a fly around the smoke filled air
[] Try and teach Kelly she can't just eat people
[] figure out some interesting/fun uses for my magic 1d20+pot
[]See if I can read those books now
[] *Switch to Mali*
[] write in
>>48831810
>[] Track down the five girls and talk with them
>>48831810
>[] Track down the five girls and talk with them
We should probably figure out what to do with them. Or at least find a way to keep then safer.
>tfw no one discusses the Elric series.
I can't be the only jackass that likes this.
Where are my Arioch worshiping brethren? I know you're here somewhere.
>>48831516
Corum was way better.
>>48831537
>Not the Eternal Champion collection
>>48831516
I had trouble getting a copy, but in a month or so I'll gladly talk about it with you.
Hey /tg/ I'm running a campaign and my players are going to a big city which has a famous tournament. They will be competing as a team or individually. There will be a few group tests and some individual tests. I need help coming up with some individual trials of body, mind, and spirit. Any ideas and help would be appreciated, we are running 3.5 btw
well there's always the classics, obstacle course riddles and that thing where you need to step on the invisible platform over a deadly pit.
how artistic are your players. you could have an old fashioned rap battle for a trial of mind,
for spirit if you have any paranoid players you can have a trial where they need to completely rely on another player. say they need to balance on a tiny platform moved by another player through a void full of traps.
>A GM that fudges every single die roll
Can it be done?
>>48829839
Yes. It's called freeform.
You can play freeform while your players play a system, with them using the system to make their choices and limit their actions, while you have the freedom to make choices that are best for the narrative. It doesn't necessarily work for all groups, and some players feel cheated if the challenge isn't "real," but it can be done.
>>48829839
>what is paranoia rpg?
Sure. As long as you're fudging both ways, that's called keeping the story interesting.
Got a setting bouncing around in my head. Feel like using you guys as a sounding board, see if anyone can help me develop it.
In the distant future, mankind's technology is so advanced that it would seem like magic now. However, we were never able to surpass the speed of light. So, to colonize the stars, we developed generation ships, to send off a generation of astronauts and have their descendants colonize the target world generations after launch. These ships are impossibly massive, with multiple self-contained biospheres with entire ecosystems inside of them. Presiding over these biospheres is a central AI, and the balance of these ecosystems is maintained by what are essentially 3D printers that create living creatures. The biospheres have holographic skies, can simulate different weather effects and geological conditions, alter the physical terrain, that sort of thing.
They wouldn't be sent down to the destination planet immediately, however. They didn't want the burgeoning society to be entirely reliant on the technology from the generation ship and unable to adapt to the environment of their new homeworld. The ship would remain in orbit over the target planet for a few years, scanning the environment below and altering the biospheres to match the ecosystem on that planet. The population would be physically altered to thrive on this new world. When an ecological stability was reached with the simulated environment on the ship with the addition of whatever form these new humans took, then they would be released onto the planet below.
>>48829688
The ship's AI is a fully intelligent, thinking machine, with different nodes communicating across the ship in tandem. Factories onboard would be able to produce worker robots to do repairs when needed, and drone ships would go out and harvest materials from asteroids or planets to add to the ship. Brain scans of researchers, philosophers, artists, engineers, and the like are all part of the AI's infrastructure, sharing information and overclocked to an absurd degree, allowing the AI to solve problems whenever they arise. Everything is designed with redundancy in mind, and the ship should, under normal conditions, easily be able to carry on for a thousand or more years without interference.
The setting is one such ship, sent out to a distant star. However, this ship's destination was discovered to already be inhabited by another intelligent species. This species did not take kindly to the arrival of an alien colony ship on their world. The colony ship was not designed for war, but it did contain technology that surpassed the natives'. The natives launched ships full of soldiers onboard to slaughter the colonists, and the AI responded by creating terrifying war beasts to combat them. The natives responded by nuking the hell out of the ship. At this point shit started going wrong. The ship was designed to be sturdy, but massive pieces of its inner workings were gutted. The AI governing the ship stopped being able to communicate with itself as well, power was disconnected from some biospheres, humans were being slaughtered wholesale. The fragment of the AI which had access to the ship's engines decided that the best course would be to cut their losses and get the hell out of dodge, and sent the ship on an escape trajectory out into deep space. The alien soldiers still on board were stranded from their home, and, not understanding the humans' intent, made a final suicidal push to the ship's reactor core, nuking it and killing power to the whole station.
>>48829702
Life support failed. Nothing lived. The entire ship became a husk. Crippled, fragmented, with very little power, adrift in space with no destination in mind. But, not entirely dead. The ship was designed to repair itself. Slowly, over the years, the autonomous processes on the ship managed to restart the reactor core. However, the AI was still damaged. Each biosphere was governed by a different fragment of the larger AI, and none of them could easily communicate. Some couldn't remember how they got this way. Others tried to find a new purpose in this mess their world had become. Many began carrying on their original course, creating life to suit an enviroment, though they had different ideas about what enironment that was. Others became angry and paranoid, continuing their previous mission to rid the ship of all nonhuman creatures by creating terrifying war beasts.
Nearly four thousand years later, some biospheres have developed societies of intelligent beings. However, these beings are not descendants of the humans that started the mission, and none of them know the ship's original purpose or how things came to be this way. Most don't even know it's a spaceship at all, they just see themselves living in a world made of interconnected bubbles. Religions spring up, worshipping the gods and goddesses that they imagine reside in the broken and derelict machinery. Some creatures are designed with the ability to interface with the ship's technology, in the hopes that they will be able to repair what the machines themselves cannot, and those are regarded as wizards and priests. They go out and have adventures and quests, never knowing their world is artificial.
>>48829717
When I run games in this setting, I don't want to present anything as technology. I don't want to tell the players the world's backstory, but I also don't want to actively prevent them from figuring it out, or hinge an entire campaign premise on "OOOH IT WAS SCI-FI ALL ALONG WHAT A TWIST!" It'll also be a bit more obfuscated once I flesh it out more, since there's 4000 years of history to mythologize and confuse with the history of the ship pre-fall. What do you guys think?
What weapon would a diplomatic character use? I always assumed that anyone who wanted people to talk shit through would probably just hold something like a greatshield and a knife in case shit goes sour.
>>48829632
A hand crossbow, laced with neurotoxin.
>>48829675
That actually makes a lot of sense, are there any rules on non lethal chemicals in 5e dnd?
>>48829632
Rapier, for whenever someone's honor has been besmirched or whatever and the social situation suddenly calls for a proper duel rather than talking about your feelings.