Hey, just wondering if anyone had a download link or torrent to a pdf, epub, or mobi of the new Codex Deathwatch?
I asked earlier today and yesterday. Both here in tg and wsr. nothing yet.
>>48828476
Learn to search the archives
>>48829320
Real helpful there anon. I'm looking to see if the codex was finally released, not if other people in the past asked for the same thing.
ITT: we try to impress each other.
>Post the most interesting/original thing about your campaign. Stick to brief sentences.
>We rate from 0mehto 10holyfuckthatisamazingstealingthatshitkekekekek
>rogue trader
>party is resupplying on an imperial space station
>ork "insists" on coming aboard
>trader manages to placate security so we dont get flung out the airlock into space
>ork smuggles his squig with him into the station and tries to loot one of the other docking bays
>business as usual for everyone else, trader meets some contacts and the party picks up some nifty gear
>ork lets his squig wander off while looting various mechanical bitz while security can only weep softly
>wanders into original hangar
>guards are aware of the ork but not the squig
>one freaks out and blasts the squig to pieces
>party's business is concluded and they return to the shuttle
>bunch of meaty squig chunks lying around
>guards talk about shooting it and are reporting to their commanding officer
>muh squig
>ork grabs guard that shot it by the throat
>rest of hangar goes on alert
>heavy guns trained on us
>fight would be tough if they dont just fling us all into space
>trader orders ork to put the guard down
>it was his negligence that led to the squig being shot
>he was forbidden from bringing it on board in the first place
>ork stares at trader
>crushes neck of guard
>we're about to get royally fucked up
>trader is pissed about disobeying orders and is about to start fighting it out with the ork
>psyker realizes the follies of close combat with an ork or shooting it out with security
>especially when the party is so close together
>takes the initiative and prepares to fry the ork
>warns all present
>in high gothic
>not everyone speaks high gothic
>ork implodes
>shuttle pilot explodes
>arch militant's face melts off
>other security guard claws out his throat
>trader announces that the situation has been resolved and thanks security for their cooperation
>senschal apologizes
>arch militant is howling in agony the whole time
>get kicked off the station and asked to never return
>>48828496
2
Eh? It's an okay story but as far as otiginality goes, stand offs and fuck ups are quite common.
>Mongolian Horde breeds Ussori Brown bears for size and domestication for several hundred years.
>Mongolian Bear Cavalry.
>Due to a four way power struggle between two trapped elder gods, Death and a mushroom a new BBEG is born with equal parts of all four. This was due to a player screw up.
>All life originated when stagnant mana pools made golems of Metal, Glass and Stone. Making Gnomes, Elves and Dwarves respectively.
>Duergar Illuminati controls technology while using guns to keep the world safe from the Lovecraftian horrors of the Great Chasm.
>King of Drow is actually one of the original crystal golems with an eldritch symbiote acting as his skin.
>Presence of a True Immortal splits his soul into several pieces. One constantly reincarnating, the other literally incapable of death, the last one died peacefully. This all started with a depressed business major attempting to jump in front of a gypsy van to commit suicide. Future rendition has survived the rebirth of the universe.
>All magic spells are living creatures formed of energy and given life, form and function through rituals. This becomes apparent when in one particular dimension where one can see spell books dancing with strange sprites and wall bound runes are vicious creatures, nailed there snapping at passerbys with lightning or fire.
You stand in a courtyard of a dilapidated and abandoned castle, your minions working day and night to crudely reinforce the ancient gates and walls. Your bedchamber and books back within the keep and a bandit your skeletons kidnapped and are keeping prisoner in the crypt. To the North of you lies your home town that you were chased out of for your experiments, to the south lies mountains with a supposed village hidden in them. East is a large town and west is the bandit camp where they are 30- 40 strong and keeping prisoners. You stand aside your newly summoned horse patting its powerful frame, within the bowels of the keep you can hear the bandit begging to be freed.
>Order minions (You can split them up however you want for separate tasks)
>Ignore captive
>Kill captive
>Free captive
>Attempt to ally captive
>Other
>Research Physical Necromancy D100
>Research Spiritual Necromancy D100
>Research Plague Necromancy D100
OR
>Head solo or with minions in any direction
Research learned - Infectious zombie bite, resurrect horse and dog corpse, possess minion
>Current army
>17 zombies
>6 Skeletons
>3 Dog
>1 Undead horse
>>48827984
Hey OP, glad I caught the thread
Rolled 70 (1d100)
>>48827984
Let's move to the eastern town alone, have the undead keep watch around the keep, but let's infiltrate and find out what we can about it
Rolled 90 (1d100)
>>48827984
>Order minions to repair and to find more bodies
>feed captive and ask him too tell you all the horrible things he has done
>Research Spiritual Necromancy D100
In Godbound, any non-divine character (mortal heroes, mortal wizards, mortal epic level 25 druids) is helpless against divine magic. They can't resist divine magic, they die automatically to divine disintegration, have no mean to resist divine mind-control, etc.
So even a level 1 Godbound can completely roll over even the strongest of mortal heroes.
Why is this allowed?
>>48827976
I'm guessing because that's the point of the setting and if contributes to it greatly.
But then what do I know, I've never heard anything about this game. It's just I'll be willing to bet that I got the answer right despite that and you're some fabulous moron who drools into their keyboard.
>He keeps reposting the exact same thread with no variation after it's been answered like twelve times already
>To try to turn public opinion against some niche system not many people beyond touhoufag even know or care about
This shit is starting to be like the kaioken of autism fampai.
>>48827976
Because that is the point of it
Fag
Does anyone have any tips from running this game?
Also have you ever used any of the supplements?
>>48827523
I'll give you a tip. Come closer.
Yes.
Don't.
>>48827523
PTU is crunchy as fuck.
Combat is slow, so use large encounters sparingly. Try to dedicate sessions to either plot progress/heavy RP OR exploration/catching/training OR large combat encounters. Trying to be prepared for all at every time makes it extremely taxing on preparation duty.
Let players make a list of pokemon they like. The game makes it possible to compete with traditionally weaker mons due to a lot og options and lesser impact of base stats.
Try to keep up a sense of specialness in legendarys, shinies and starters or pokemon with heavy RP incested. Use the first two sparingly. Try to get teams together that support a signature mon which takes the RP focus, while the remaining team is more supporting cast with occasional moments of greatness.
Don't try to do to many things. Try to keep campaign themes focused.
I hope this helps
Is Pathfinder in it's twilight?
>http://www.enworld.org/forum/content.php?3648-Is-Pathfinder-In-Its-Twilight-Observations-From-A-Retailer&s=92512dd2194ca65353143911597ac3a4
But this really caught my eye:
>The US RPG market as a whole has grown by 40% in the last year. In 2013 it was valued at $15M, in 2014 at $25M, and in 2016 at $35M (the rest of the tabletop RPG sector has grown even faster - boardgames has doubled in size since last year, as have card and dice games).
>>48827481
Holy shit, the US RPG market is only worth $35 million?
I could be a majority shareholder in every major RPG company if I won the lottery.
>>48827497
Do It, Anon. Make nerds great again
>>48827497
Dude, it's been a tiny niche hobby since at least the mid 1990s. 1989 (AD&D 2nd ed) was probably the last year RPGs were "big".
Besides old school D&D and pic related, are there any RPGs where the rules are, not necessarily light, but also not something that can be easily exploited (much less something that MUST be exploited) to be competent in-universe?
Essentially, I want a game where I can strategize in-character and success depends largely on whether it would be successful if the world in question were real (I don't mind dice rolling as I understand that most things people attempt to do, especially in cases of conflict, are neither certain to fail nor certain to succeed, but more or less probable to).
I want to get into character, but because I want to accurately portray what would exist in that setting if it were real, not because I want to tell a story that follows narrative conventions or explore a character for its own sake alone. Which means I want the game to as accurately reflect the details of that world as a plae where people actually live and die, as possible.
I guess what I'm asking for, though I don't fully buy into GNS Theory, are games designed with "simulation" in mind.
What can you recommend?
>>48827428
Please post that in /osrg/ or even make your own thread if you want to get a rise out of people. I'm asking for OTHER systems which emphasize simulating an experience.
>>48827358
B/X D&D between level 1-5 with a good GM
Or GURPS
You want a simulation-heavy game where players can't abuse the rules?
Good luck. "I want rules for reality" and "I want to abuse the rules" tend to go hand-in-hand neckbeard style.
Hello /tg/, I would like to start a Call of Cthulhu general thread, focused on 1920s-1930s, east coast USA.
I'm thinking about nice, few sessions long game with two or maybe three players, with minimal lovecraftian things. And a clever twist, I think.
The twist, in my opinion really clever and nice, offers something more than usual game.Players are members of the Ku-Klux-Klan.
And here is my main problem - I have no idea how to start. I don't know that much about this topic, to be quite honest. Can you help me? Can you provide me sources and infos about the KKK?
Could you make a CCG, LCG, or some other card game where the average deck size is something like ten or twenty cards?
I would have the building of the deck be part of each game
>>48826595
I've played a couple of deck-building games, and ten cards seems to be the standard size for game start.
But those decks start out full of essentially trash cards, and you're drawing a full hand each turn to deliberately sift through your deck at maximum speed, and deck-builders are always about drafting cards from a common pool.
I was thinking about how in many card games, "tutors" and "drawing engines" are key components of the card pool, and how many decks include multiples of important cards, even when having two copies of a card in play would be redundant or impossible. For example, in Android: Netrunner, once the Runner has one Fracter, one Decoder, and one Killer in play, every other card in his deck is merely a resource to fuel those three. If you cut way down on deck size, can't you cut way down on cards that don't directly serve the core of your deck?
>>48826448
I could.
Making it commercial success would be another question.
https://m.youtube.com/watch?v=ckSuMgU2oc4
Over the last year, I have seen more and more videos and articles like this. What bothers me is that mtg players are agreeing with this shit and we are fast approaching a slippery slope. I am all for treating some one with respect, but I feel that this stuff is getting to out of hand. Will this lead to the end of the mtg community?
>>48826122
What's the video
>>48826231
Watched it. Its some gendering bullshit for anyone that can't be bothered to watch it. Some guy preaching about equality. Its not gonna end the MTG community, its just annoying. Agreed, equality should be in place, but the large majority of people who play magic are men. If you were talking about a soldier someone would assume they are male, which may be incorrect but is just how society has formed.
>>48826122
None of this would be an issue if you just let phyrexia win.
I want to run a game with a sword and sandal, ancient Greek feel to it, but I need your help, /tg/. Please give me all your character art that might fit the aesthetic, and tell me what essential elements I need to include in this kind of game.
>>48825907
All my shit is Roman. Which I guess does have Hellenistic elements, but it's also very visibly Roman so it probably won't help you unless you need other contemporary cultures as well.
>>48826115
Other contemporaries is totally fine. Roman, Persian, Egyptian, and Phoenician analogues will all be present, at least a little bit.
>>48825907
>be an adult green dragon
>find a cosy decrepid tower in a nice forest, there are even some gold coins to admire
>intend to keep a low profile in order to avoid larger predators out there
>plan is to regularly hunt and eat forest fauna, get big and own the world in a century or two
a) a group of adventurers shows up, asking all sorts of annoying questions, but is not really hostile
b) a group of cultists approaches, drooling over your greatness and wanting to enlist you in their Dragon cult to do baddie things (and perhaps get some gold?)
>Wat do
A) Annoy them back with all sorts of ambiguous answers, make sure they realize that THEY barged in YOUR lair unasked and unannounced.
B) Cultists don't tell you what to do, they can fawn over you all they want but they don't call the shots. Also tell them to piss off if (A) was asking about (B).
>>48825623
Be double evil and set up the adventurers to get rid of the pesky cultists.
>>48825623
>a) a group of adventurers shows up, asking all sorts of annoying questions, but is not really hostile
This isn't worth waking up over.
>b) a group of cultists approaches, drooling over your greatness and wanting to enlist you in their Dragon cult to do baddie things (and perhaps get some gold?)
Keep sleeping.
Hear me out, before you crucify me for mentioning two of /tg/'s most hated systems.
Ive been a long time player of Anima Beyond Fantasy, i love the character creation and all the powers its wonderful. But combat is the biggest fucking crunch, its annoying. i have some tools to help make it easier but its still awful.
fast forward to new player suggesting we play 5e, most of us being sick of anima combat take up the offer, we play a few sessions, GM is retarded, we quit after 3 sessions, characters felt limited but not so much that they were unplayable, but we loved how simple the combat was, it was marvelous. Roll to hit, no math just fail or pass, then roll damage.
So i ask (at the worst hour) what is the best system you know that can have amazing diverse character creation, but still have simplistic combat
> Inb4 gurps
thats on our list, were going to try that as well, but we would be idiots not to check with other people anyways
>>48823627
Anima combat>DnD "combat" anon...
just /5 the numbers.
>>48823627
GURPS Dungeon Fantasy. It simplifies a bit and streamlines GURPS into making better D&D games than D&D. You could up the default power level (250 points, which in GURPS can give you the man who is the absolute best ever in his field, or somewhat diversified adventurers really good at their stuff) to Anima-levels once you got used to the system a bit. Otherwise just telling people who've never played they have 500 points and 150 points of disadvantages is just a recipe for disaster. DF has "templates", too. In GURPS that's usually a prepared characters with customization options. (So you can, for example, pick either broadsword or axe/mace or spear as main fighting skill, and tactics and leadership or armoury as secondary skill, everything precalculated already)
>>48824166
>making better D&D games than D&D.
That's like saying "making better mexican food than taco bell" anon...
Why would somebody make a deal with an inherently evil creature at the cost of their own soul?
Especially when they know there's an omni-benevolent being or beings who will be pissed off at this development
Can this ever be portrayed as anything but retarded?
>>48822205
Well you can ask God really nicely to help, or you can go ask Firey McSoulfucker to actually get shit done for you no questions asked.
Also, not all settings have a benevolent upper deity, but they keep the demons and devils and their motif from Christianity.
Also, le tip.
>>48822205
Sure, morality is subjective and one man's evil is another man's justice, ect. ect.
The real question is whether alignments in general can ever be portrayed as anything but retarded?
>>48822205
>Omni-benevolent
>Gets pissed at someone
Choose one
>it's a "FNM player places his library sideways and hides his graveyard behind it" episode
>not playing land out front
>>48820734
>Not playing different permanents into different columns.
>>48820654
Can't you just ask to look at his graveyard if you need to?