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Archived threads in /tg/ - Traditional Games - 2989. page

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Exploding dice.

Are they good or bad?
17 posts and 3 images submitted.
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D'pends on how you roll
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>>48781340

Depends on the system.

They get god damned wacky at times. Savage Worlds for example, might have a grunt get a raise on an attack (only one raise on attack rolls, because people forget that god damned rule all the time) for an extra d6 of damage with an Aced attack.

The resulting damage roll might have an explosion or two that could cause a bunch of raises. I had a basic fat security guard cause 32 points of damage in a single attack roll because of exploding die and one shot murder a player once.

I now use a GM screen when I play savage worlds.
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>>48781405

>Savage worlds

A game where a kitten can roll well enough to one shot godzilla and farmer can punch a giant in the toe hard enough to knock it off the end of his foot, up through his ballsack and out the top of his head.

Shit gets wacky. On one hand, it is a terrible, terrible flaw, on the other hand it makes for such awesome gaming sessions that playing without it is blasphemous.

The chaining exploding dice aren't very common, but ho-boy do they make for some fun stories.

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Gork is cunningly brutal and hits you really hard while you're looking, whereas Mork is brutally cunning and hits you while you're NOT looking.

Anybody who disagrees is a dumb git.
13 posts and 5 images submitted.
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So what you're saying is the best way to defeat them is to only ever look at Mork, so that he won't hit you, and so that you're not looking at Gork meaning that he won't hit you either.

Thanks OP. Never knew defeating Orks was this easy.
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No u iz dumb git.
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>>48781171
This. Seems like a "one twin is lying" scenario with even less thought required

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I was asleep so I couldn't bump edition.

What is the World Ends With You?
It's a strikingly original Square Enix action RPG from 2008 for the Nintendo DS about trust, collective consciousness, desperation, imagination and fabulous outfits. Characters are swept into the Underground, a parallel dimension linked to major urban centers, where they run through a 7-day gauntlet of tasks and trials by higher-plane beings called Reapers. Band together and win the Reapers' Game and you have a shot at returning to the Real World. Fail, and you face erasure.

>What is this?
This is a /tg/ Homebrew RPG based on the above game. It's designed to be fast, simple and exciting, and it adapts virtually all of the mechanics from the source game to a form optimized for a tabletop experience. Most importantly, we've striven to preserve its core themes of cooperation, psychic powers and elaborate fashions.

>What system are you using?
We've adapted the core resolution mechanic from another Tabletop game Tenra Bansho Zero into our system. Roll a pool of dice based on your Stats, and count each die that's under your Skill or Psych as a success. It's fast, easy and dynamic. Characters only have four Stats based on your strength of will and mental condition, and only 9 Skills; mixing and matching Stats with Skills creates unique actions, such as rolling Protect:Rhythm to block a punch or Protect:Flow to dodge out of the way.

To flesh out your character, you come-up with free-form Tags like "The Gambler"or "Street Smarts" which describe unique elements of your character's personality and background which fills in the gaps in your Skills. Altogether, character creation takes all of five minutes.

Combat is fast and emphasizes cooperation. Players fight as a team, sharing their a common pool of HP and passing buffs to one another so that a different Player gets to the the superstar of each Round. Range is abstract, numbers are small and the action is lightning quick.
29 posts and 4 images submitted.
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>What have you done so far?
Here's our main document, which contains all of our ideas recorded en masse. We're currently in the process of transcribing this into a properly composed PDF.
>https://docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit

PDF is file if this works right. We're slowly filling out more sections of it.

>What's on the agenda?

I'm glad you asked, imaginary person in my head! Basically, what we have to do is make some sweet clothing statistics to round out basic stuff for playtesting, and we want to make some reaper sports to fill out the grid. I don't have that on hand to link here.

We still also need to discuss what's happening with trust and the UG environment. If anyone can think of something else that is imperative, please mention it.
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>>48772848
Rolling below a number is just easier to keep track of, especially when you know the number you have to match or beat. Saying a Rank 4 Protect skill is saying you have to match or get less than 4, as opposed to having to do math to get to rolling 7 or higher.

It makes life slightly easier for people who are not good with numbers, like me. Also, it's from TBZ.
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>>48785085

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How is Fight! the Fighting Game RPG?
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>>48780619

Anyone got a copy of it?
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>>48780796

>FIGHT!.pdf
http://www27.zippyshare.com/v/VdKmOFl5/file.html
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bamp

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>BBEG has undead forces up the wazoo and is crushing any and all resistance
How do you stop a villain like this without falling for the "he got arrogant" meme?
19 posts and 4 images submitted.
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>>48780618
join him, then betray him
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Inspire dissidence in his upper ranks, or rally support among his enemies to form a larger ally of convenience.
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>>48780618
merc the bitch
The end-game for most classes in the og was some kind of private army. A: Because adventurers regularly amass an insane amount of wealth, and B: because the only realistic answer to a giant monster or an evil army is indeed: your own army.

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Is there a pdf of OD&D floating around anywhere? Like, the first book(s) published back in 1976?
26 posts and 21 images submitted.
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>>48779716
Yes, torrents of them exist.
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>>48779716
Look in the OSR general trove

>>48722805
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>>48779934

I appreciate it and pardon my ignorance/obliviousness

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I was thinking about DMing a Megadungeon, but I wanted something very diference and weird. So I came with the idea of CTHULHU DUNGEON!

The players are explorers in 1920ish that got clues about strange findings in the South Pole. Getting there they find the Dungeon that was explored before by other expeditions, but most if not all past explorer are crazy, dead, eaten, imprisioned, slaved or escaped to never return.

I want the dungeon to begin somewhat normal, with strange, but harmless fidings, then it becomes weirder and scarier. Monster are few and far between, but deadly. Most of the time you run and hide if possible.

The idea is the go in, find things/knowledge, some people die or become crazy, they go back to civilization to restock. There, depending what they do, cultists intervene.

I need TGs help with ideas for:
>how to handle things (during civilization time, traveling and exploring the dungeon)
>for what to put in the dungeon (things to interact and see, cool monster, nice maps or good adventures of cthulhu/other games that I could steal ideas)
> Im more after cool things to interact, see, research, preferable that exist in Cthulhu Mythos (like a room with Mi-Go stuff, brain in jars)

No RPG system talk here if possible. I want pure ideas and fluff.
47 posts and 18 images submitted.
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Moon Dragons - ''Draco Fengari''

All Moon Dragons start their livecycle as foot long larvae, called Earth Moreys. These silver-grey, eyeless and eerie eel-like critters crawl out from the carcasses of animals and swiftly burrow deep in to the cthonian depths of the earth, where they'll spend their larvae-lifestage by voraciously hunting anything alive with their pharyngeal jaws and feeding in preparation to the next stage of their lifecycle.

Once an Earth Morey has fed and grown enough, reaching the length of three to four feet in size, it finds a secluded spot and crawls it's body into a ball and begins to cocoon itself. Inside this cocoon the Earth Morey metamorphoses into a completely different creature, the nymph stage of it's lifecycle: the Night Gaunt.

Night Gaunts are terrifying, eyeless and faceless winged hunters that fly on gulfs of cool air from the stygian depths of the eternally dark earth, emerging from their otherwordly caverns in flocks of hundreds or thousands, to snatch hapless animals or bystanders admiring the nights sky and drag them back to their lair before dawn, never uttering a sound.

As Night Gaunts mature and grow stronger and more skilled flyers, they slowly leave the safety of their lairs and company of their kin to become more solitary and more dangerous winged fiends called simply as Gargoyles.
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Gargoyles are Night Gaunts reaching towards the last stage of their livecycle, that of a fully mature Moon Dragon. They hunt alone by climbing on top of cliffsides and peaks, and remaining completely immoble, blending in with their environment and waiting for unsuspecting prey to walk, crawl or fly by or underneath their cyclopean observation post. Using a form of echolocation and other more outlandish sensory means to detect a potential prey, Gargoyles soundlessly swoop down on top of their kill, in perfect darkness, as light would provide no assistance at all to these eyeless hellions.

Over time a Gargoyle grows bigger, it's wings grow larger and it grows a barbed tail to store water and fat and develops sexually into an adult Moon Dragon. Now at last it is ready to enter it's final lifestage and begin it's inexpicable flight through the airless and freezing void that separates the earth and moon in order to reach it's mating grounds.

On the moon the now fully adult male Moon Dragons quickly pick and fight over the most prosperous mating sites; the pinnacles of lunar hills or the small craters left by meteorites, as they display their fitness by beating their black wings, trying to impress any female Moon Dragon flying by. Once a male Moon Dragon begins it's mating signalling it no longer feed or sleep, it's only focus being on attracting and mating as many females as possible, until it dies from hunger or exhaustion.
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The females, once fertilized by a male, begin gather their strenght and prepate for another awesome flight from the moon back to earth where they hatched, this time with their bellies full of eggs. Upon earth the female Moon Dragons will search for a body of a large animal, living or otherwise, to plant their eggs in; the perfect incubator and first meal for the larvaes that will hatch from them.

Mastodonts and the carcasses of beached whales are particularly favoured as likely vessels for the eggs, each cabable of housing as much as a hunred eggs, but when pickings are slim smaller animals, such as cattle, can house as many as a dozen eggs. When a Moon Dragon mother finally finds a fitting vessel to plant it's eggs, it coates the body a tar-like substance which both prevents the body from decomposing too rapidly, preserving the edible flesh, as well as wards off potential carrion eaters that would otherwise consume it and the eggs with it. After a short while the eggs hatch, the larvae or Earth Morays feed on the carcass from the inside and finally burst out from it, and thus the cycle continues.

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>A single large shatter-proof potion bottle for the healing needs of the whole party.

When does this make sense?
45 posts and 9 images submitted.
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>>48778144
>that pic

Oh gosh they're adorable
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How would you know when to stop drinking--wouldn't want to overdose?
Count the gulps?
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>>48778288
Obviously you stop drinking when you feel yourself get to full health

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which of the black triangles produces less drag?
16 posts and 3 images submitted.
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>>48777141
yes, spoilers work on /tg/
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>>48777141
The lower triangle would have more initial resistance, but create less of a wake.
The top triangle would generate an area of turbulence behind it that would form a "cushion" at significant speeds that would serve to reduce the resistance.
Someone wanting to take advantage of drafting would do better keeping close to the top vehicle.
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>>48777141
bottom one as it's got a high surface area in contact with the winds.

Unless these are the winds of magic, in which case the pointier one will go faster cuz it's roight sharp like.

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In games like D&D, you get more skills by levelling up. The fastest way to level up is to kill things. And since those skill points can go ANYWHERE, not just in skills that make you better at killing Orcs then why do you need, say, a Dwarven language teacher when all you really need is some Goblins and a broadsword? You somehow just pick it up between levels 1 and 2, right?

Like, give Little Jimmy a sword and a room full of tied-up Orcs. He's going to come out of that room with a PhD. Schools are just basements with chains and weapons. The better schools are determined by the size of the beast they can chain up to be murdered and the quality of the murder-tools they provide.

Why aren't your characters sending their children to Murderbasement Elementary, tg?
24 posts and 4 images submitted.
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>>48777063
>The fastest way to level up is to kill things.
Oh, look. It's this thread again.
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>>48777076

When was the last time anyone reached epic levels via backbreaking subsistence farming, anon?
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>>48777076

I mean, it's not entirely wrong - systems with an XP base to their level progression do tend to reward the more dramatic actions. It's more of an OSR thing to literally assign XP values to monsters and the more modern design aesthetic is to reward dramatic actions - defusing the bomb, solving the mystery etc - as well as flat sums just for being at the table and roleplaying based XP.

So rather than killing a monster to level up, your school could conceivably just generally imperil children in a dramatic fashion, and teach them theatricality so they can really ham up the OH MOTHER SAVE ME FROM THE DRAGON because that's how you learn physics faster in games.

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>we're playing chess
>they're playing checkers
15 posts and 5 images submitted.
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>>48777033
We ought to have an overwhelming advantage, what with being able to stand on a color they can't access. At the very least you can force a draw by keeping the king on a light square indefinitely.

Also, isn't that double jump illegal?
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that would actually be interesting
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>>48777033

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Recently got into it, seems far better than chess imo.
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I am not a fan of pure strategy games. You are either better than your opponent and will win or they are better than you and you will lose. The only time they are fun is when you find someone on the same level you are, but that is kind of trickey unless you are going online.

About the best mix of luck and strategy in a classic board game IMHO would probably be backgammon which I prefer over Go and Chess immensely.
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>>48776697
Go is much better than chess but takes longer to teach people who don't know it and fewer people you just meet on the street know it, so finding games is harder
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>>48776753
Go has a detailed handicap system. There's a rank to you determined through your games (similar to elo). A difference of one rank is considered to be equivalent to a free move at the start. So with a difference of one rank, the weaker player would take black (which moves first), with a diffrence of two ranks, weak would take black again, but he could place two stones in the board instead of one before white plays and so on. This is officialy sanctioned and doesn't destroy the game like chess handicaps, which make the game play completely different. In case you're wondering, with equal skill opponents, the sides are random but white gets 6.5 points free (which is what the first move advantage has been calculated to be worth).

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http://theunspeakableoath.com/home/2016/08/unspeakable-episode-25-delta-green-at-gen-con-2016/
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>>48776656
bump
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INTRODUCTION. Hosted by Shane Ivey with Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, and Greg Stolze. Cruelly laughing at characters’ misfortunes, or the catharsis of tragedy. Agent’s Handbook and Need to Know are shipping now. In the pipe: The Fall of Delta Green; Control Group, an introductory scenario collection; Impossible Landscapes, a campaign about the King in Yellow; Delta Green: The Role-Playing Game, formerly Case Officer’s Handbook, in PDF probably late 2016; PISCES; Deep State; PDF adventures — “Kali Ghati,” “The Star Chamber,” and “Lover in the Ice” available now; “VISCID,” “Observer Effect,” “Wormwood Arena,” “Iconoclasts,” and “Redacted Files” in the works.

THE FALL OF DELTA GREEN AND THE MYTHOS IN DELTA GREEN. Night’s Black Agents as the happy-go-lucky option. Options for tracking the increasing difficulties of the Sixties and for alternate modes of play. New interpretations of Cthulhu Mythos threats.

DELTA GREEN: THE ROLE-PLAYING GAME. Why we renamed the book. It’s current to 2016. Lessons learned from the Kickstarter. Being shaky about delivery dates. Being conservative with funding goals. No tchotchkes. Oh yeah, we won Ennie Awards this year! Silver for Supplement and Gold for Free Product. Magic and psychic powers in DG.

THE UNNATURAL IN THE MODERN WORLD. The Faking Hoaxer. Lovecraft wrote contemporary technothriller fiction. Embracing communications and exposure as a source of horror and suspense. Human science is not a threat to alien intelligences. Fairness in scenarios. The limits of understanding.

UPDATING THE DELTA GREEN ORGANIZATION. Different pressures for different play styles.

IS THE SUPERNATURAL STILL FRIGHTENING? Building a horrifying scenario around great or relatively small threats. Using confidence against the players.

PHENOMEN-X AND THE PX PENUMBRA. Demonstrating how the world interprets “proof” of the Unnatural.

BONDS. Be Marty, not Rust. Using Bonds as Sanity Armor.
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>Be Marty, not Rust.
Without Rust, Marty wouldn't have done shit.

what is your favorite race in warhammer40k? mine is the tau (i know they are space communist weaboos, but they are the only race in 40k which doesn't commit genocide most of the time)
18 posts and 8 images submitted.
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>>48776434

Easy! Itz da orkz.

They literally cannot lose, by orky logic. And they're big and green and killy and cute.
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>>48776434
None of them; they have all been ruined for me by both GW's impossibly bad writing and rule-making, and the cancerous fanbase that ruins everything it touches. I hope that one day, the memories of me enjoying it will leave me permanently, so that I may stop mourning what has been lost. I pray that the setting dies, and the community is sundered, so that no reminder is left to me. All that is left in my heart for this game is bitter, sour regret.


I guess my favorites were Necrons
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ORKZ

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Day at the beach edition!

>Previous thread: >>48639588

>Character sheet
[Designation] [Name] [Race]
HP: #/# Str: # Dex: #
Act: # Mov: # Aff: #
[Basic Skill] (info optional)
[Skill 1] (info info preferred)
[Skill 2] (info info preferred)
Equipment:
-Hand 1
-Hand 2
-Bag

>Note: Monsters do not have Inventory space until they acquire it through normal means. You're stuck with what you wear or carry.

If you have questions or need help, drop into https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23Skirmish for discussion!
17 posts and 6 images submitted.
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>>48776252
Updated to show the latest additions, and some new discoveries?
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>>48776363
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>>48776378
Don't forget that a new class has been added! New players may join in as a Bruiser now!

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