>Imagine a fantasy setting where darkness exerts pressure on the human body and prolonged exposure to total darkness is enough to kill a man.
What might this world be like?
It's kind of like how Drow always live, but in reverse.
It's fairly impractical for "night" to even exist in this world, since life would be unable to have even developed.
>>48793511
I can only imagine it would be grim
in the dark
The only life that would exist is either luminescent or able to withstand high pressure. Humans are neither.
Hey /tg/,
For a long while I'll be stuck in the middle of nowhere and I'm desperatedly craving some good ol' RPG action, so I'm asking if you know of some active online rpg communities where I could play?
Thanks in advance.
>>48793344
roll20.net
infrno.net
obsidianportal.com
invisible castles
>>48793344
/tg/
>>48794663
Alright I'ma roll up a drow fighter right now.
I'm dual wielding by the way.
This question is meant to be solely about D&D (any version, though I usually play OD&D clones). It may apply to other systems, but I'd like to keep it D&D-focused if possible, so that the most people can participate and know what's going on.
What's the point of fudging rolls unless you've already messed up as a DM? Shouldn't you do your best to make fudging unnecessary?
>And here the enemies will lie in wait for an ambush, then leap out, daggers gleaming and death in their eyes!
>But if any of them get close to succeeding in killing a PC, I'll fudge the dice so the PC survives.
Then why have the enemy trying to kill the players? If you don't want them to die, why not give the enemies a more interesting goal that doesn't require killing them, or even one where killing them would run contrary to their goals? Maybe they want to capture the players for information, or to sell them into slavery. That could allow for some interesting roleplay opportunities as well. Don't create a situation where something is possible that you want to be impossible, and you won't have to DM fiat that possibility away.Pic related due to puns.
(1/2)
>>48793274
Likewise, if you want a system where the players are hardier, maybe add a house rule of some kind that gives them a resource they can expend to hang on from the brink of death. That way they know ahead of time they have that if they need it, but the fact that they may have to expend it is a real risk. Maybe it even affects them mechanically, like a penalty to CON (and the ensuing lowered maximum HP) until they've rested for a certain amount of time.
If you don't want players to have any real chance of dying, don't put them in a life-threatening situation. Same for your main villain. If you don't want the rogue to pick the lock, put a bar on the other side of the door instead.
None of this is to say that fudging means you're failing as a DM or anything, but I can't see any good reason to do it unless you've ALREADY made a mistake you're trying to rectify.
(2/2)
>>48793274
The best DM principle is saying "Yes" or "Roll..." and sticking to it as best you can.
I'm fine with occasional fudging, but I'm experienced enough in a few systems to never ever do it. If it's a new system for the group I may fudge because I didn't realize the magnitude of my action as GM.
>>48793358
Well, of course. I'm not saying you should be infallible, or that you're a bad DM if you made a mistake. Just that at some point once you've been DMing a while, you shouldn't be doing it, or if you do, it should be rarely, as a response to a mistake that you can clearly identify.
on the account that we seriously lack a general larp thread here is one.
Questions, stories, pictures. Lots of pictures
> A group of neutral necromancers enters the battlefield
Necromancers can't be neutral because necromancy itself is an evil act
>>48793174
They could negotiate a deal after the battle to claim the corpses of the losing side for their own purposes, but that would further infuriate the losing side and probably not sit well with the victors. They could also be mercs who offer their services in exchange for using the dead of both sides to fight for whoever pays them. Or maybe they're just there to clean up after the battle.
>>48793201
Sure they can. They can be neutral to the conflict between whoever is fighting; a neutral third party to the engagement. There's more than one definition of neutral within context you nitwit.
>>48793201
In neutral i mean that they're unaligned with any of the sides on the battlefield
>Playing an extended role-playing campaign
>Week after week, the players slowly begin looking like their characters
As the DM, would you be worried?
>>48793167
Yes, but you could try to use that to your endsmindswap magical trap when?
>I become a living embodiment of jumanji
That's rad as hell. Give me your cursed goblet, OP.
>>48793167
>the neckbeard begins to look like a loli
Is there any /comfy/ places left in the 40k Universe amid the unending war?
>>48792950
No. Every single one of the Imperium's million worlds is under fire at the same time. This is stated in the rulebook, and illustrated by the fact that 40k is, in itself, the "End Times."
Most if the time craftworld or exodite world but its eldar only
>>48792950
>What are Paradise Worlds?
Fucking Plebs, get off my sector.
What are some good systems to play with low fantasy settings?
Pic is just something on my phone.
>>48792813
GURPS, it has a lot of options for martials and gritty realism you can enable. Bleeding and infected wounds, for example, can be a serious problem.
If you have the Ritual Path Magic from Monster Hunters and then bar the Ritual Adept advantage, magic is also a game of slow and subtle work. Though that system can take a bit of work to wrap your head around.
>>48792813
>Pic is just something on my phone.
You really like wierd shit, don't you?
I know GURPS. I was just wondering if there was anything else out there
Hey /tg/, so I am newish to tabletops. not exactly new since I've played in a few campaigns but I've never really ran more than a session or two myself. My current group are looking to kick off another session on the side and I got put forward to run it. I was thinking of doing something a little different since they've only played DnD and some of them are a bit jaded with fantasy.
So I saw a post about Call of Cthulu the other day saying it was good for newbies and thought it would make for a cool Silent Hill/F.EA.R campaign. I can't find a torrent for the books though so was wondering if anyone could share them?
tl;dr Looking to run a Call of Cthulu campaign. Need the pdf's and character sheets. Also any tips or cool idea's would be greatly appreciated!
Hell, I'll bump for some pdf-ing.
bumping for interest
>>48792718
I would recommend playing Trail of Cthulhu instead, particularly if you're newer. The main advantage it has over CoC is that the game can't be halted by bad rolls, other than that the two games are mostly identical.
That said for doing Silent Hill or F.E.A.R you might be better off running Dread or maybe 10 Candles
>This is how I Alpha Legionnaire
>>48792679
This is how I Catachan demolition squad
this guy looks more like an Indian than a black.
So maybe he bought this t-shirt for religious reasons, oblivious of its political statement?
When constructing armies for my world I found a problem.
What should a soldier's pay be based on?
If it's rank they seem to be too expensive, if it's on profession (pikeman, musketeer, etc.) then it seems that higher ranked soldiers are under-payed.
wat do?
>>48792540
Pay them in food and increase their pay for the amount of tours of duty they have served
>>48792540
Keep the base pay low, but let them make up the difference in looting and pillaging.
>>48792678
>>48792655
I'm sure that throughout history there must have been thousands of strategies for military pay, right?
So what is this game? Is it any good?
>>48792423
>So what is this game?
Lamentations of the Flame Princess, a Weird Fantasy Role-Playing Game
>Is it any good?
Ask /osrg/.
>>48792423
Lamentations is quite good for what it is: a D&D retroclone that focues on weird horror. It's strength is the adventures that came out for it, which are some of the most nasty, horrific ones I've seen for D&D ever.
It's good stuff for jaded 40-year-old grognards who've "seen everything" and it subverts a lot of classic tropes in fantasy gaming.
>>48792423
Pretty good system. Has the best published adventure modules around, and I say this as a guy who has never liked a prefab session.
/tg/, I need help. I'm a first-time player of D&D 5e, and nobody in my group has any experience. I've decided to be the GM. Any advice? I need modules, tips.
>>48792411
>Lurk
>Google "How to be a good DM/GM"
>Read "Robin's Laws of Good GMing"
>Don't play/run D&D
>Watch podcasts, listen to twitch streams of roll20 games
>Google "module name" + pdf
>Practice makes perfect
>Read
>Watch
>Listen
>Consume
>>48792411
http://theangrygm.com/jumping-the-screen-how-to-run-your-first-rpg-session/
Start here
>>48792926
This is just what I needed. Thanks a lot. I mean it.
So my thoughts have recently been on wargames. More specifically, how they tend to be a 1v1 affair, which, if you think about it, tends to not be true for any of the larger scale ones. There's always a bunch of lesser commanders and officers managing individual battles, with a chain of command leading up to the bigger dogs. So I'm wondering, has that ever been done?
I'm thinking like a tournament format, where there's two teams, each with X commanders and one commander-in-chief. Individual battles bringing Victory points, officers being able to ask HQ for reinforcements or airstrikes or such (which are in limited supply), being able to pull out your troops and let your opponent keep what VP you weren't able to score but keeping your army alive for the big final defense/offense on the HQ of the team that had less VP, that sort of stuff.
Just to correct myself because I'm an idiot and can't express my thoughts for shit, when I said "tends not to be true for the larger scale ones ", that was supposed to apply to real battles/wars. And the "has this been done" bit is supposed to mean "has anyone done this tournament format type thing before?".
Sounds good senpai
>>48791808
I mean, yeah, this is something I'd be up for doing. I've organized tournament play before, we'd just have to pick a game, write up some rules and get everyone on Tabletop Simulator or something. Could be fun.
I have ran out of books to read and there is a loot of summer remaining. If you suggest something, put if it contains sex or similar, please. Also, I don't care if it throws the cannon out of the window (Angry marines pls), if it is good, for me it's enough. Specially if the Main Characters aren't Space Marines.
Also, if there is a PDF version, give me link, please.
>>48791350
"Nero Crusade" wip by be release date impending
>>48791350
>good
>40k
>fanfiction
you realise black library is already literaly fan fiction. they recruit from open days from fans.