Have you played a mecha RPG, /tg/?
Was it any good?
theres battletech, whether or not its fun depends on how much you like simulationism
>>49569746
the majority of mecha RPGs are crunchy heavy
>>49569831
Could you picture someone using Savage Worlds to run a Gundam game?
Excuse me, Planetary Governor, but a routine survey of outgoing comm traffic from your planet noted four separate instances of the word "Tzeentch," or misspellings thereof, in a single month. Would you be so kind as to explain this?
>>49569432
It's this damn autocomplete, I swear
>>49569432
where did this meme even come from
there's three of these meme "excuse me" threads on tg, what's the joke?
I can't say I understand your concerns, Inquisitor.
Tell me your most intersting D&D charecter. PLEASE I NEED IT!
He's this guy
>>49569271
He doesn't cast magic missile.
>>49569271
He casts magic missile.
Instead of a pirate attack, in order to get a combat encounter while travelling on a ship in a generic D&D world, one should replace pirates with _____________.
>>49569177
Sexy pirates
>>49569177
Sea Monsters
Kraken pirates
>"Am I reading this sheet right? Your character can't speak Common?"
>>49569006
Yeah, he's a Forest Gnome Druid with Gnome, Elven, Sylvan, Forest Animal, Draconic, Dwarven, Giant, Goblin, and Orc!
>>49569006
Well he can't speak much at all without a larynx! RATTLERATTLERATTLE
"It says here your enchanted plate armor is a family heirloom. Are you trying to insult me? This is like pissing in my face while I sleep. Do you really think so low of me? I will kill you for this."
Which one?
Rogue. The word "thief" implies thieving.
>>49568963
Unfortunately the default assumption for a rogue is a thief in every PHB.
Not a spy or an assassin or some kind of military scout, the basic idea is 'thief by a different name'.
>>49569018
We must have read very different PHBs then, especially when it comes to 5e.
>In one month, it will be 10000 years since the Warriors of Justice sealed away the Thousandfaced Demonking by using the Blade of Eternal Endings. It was prophecized that a Chosen One would use it one more time to defeat the Demonking once and for all upon his escape...
>>http://pathfinder.wikia.com/wiki/Golarion
>>49568946
Obviously there needs to be party of adventurers to find the long lost Blade of Eternal Endings, but where could such thing be.
With name like that it would be likely that it's found at the end of some quest or journey, but witch one, and what is a eternal end.
A journey that seems to be over but keeps going, eternally.
But if the ending is eternal there is no way to reach the end of the journey and get the blade.
Such a conundrum for the group to solve.
>>49569172
Golarion is actually not that generic, surprisingly.
Why do lots of D&D settings, Pathfinder's setting, and even /tg/ seem to assume that PC-level adventurers are common and "adventurer's guilds" are nothing out of place?
Do people not realize that just because adventurers are so common as PCs, that does NOT make them common in the world?
Making PC-level adventurers common cheapens the niche of PCs. Assuming the world solves its major problems by throwing ragtag, mixed-race, mixed-profession bands of <7 people at it is absurd.
This just like capeshit movies vs. comic books. In capeshit movies, someone being a superhero is treated as rare, wondrous, and weird. In comic books, the streets are swarming with "just another gang of supers."
>>49568351
Mostly backlash from an excessive amount of "the chosen brotherhood"/"but thou must" group-of-destiny-big-artifact-evil-wizard bullshit. Now instead of destroy the One Ring it's be part of a mercenary company.
Except the rules grew out of a Destined to Destroy the One Ring era so things get awkward and every country church has a small-town cleric who can put Gandalf to shame in the powers department.
5e's stat crunch helped this a good bit but it's still a setting that's a far cry from Middle Earth much less Middle Ages on everything but Aesthetic.
>>49568351
I mean I guess? I've never really run into this problem before. Neither as a player or as a GM running a game for people who expected an "adventurers guild".
As far as why adventurers are so common in official settings, it's because those settings are written by mediocre fantasy writers who are just using the setting as vehicles for their own OCs.
>>49568351
Because then the PCs don't have to think too hard about the backstory of their characters. Lots of players just want to jump in the game and think about backstory later. Also having PC-level characters around opens up resources the party can use even without having the class in their roster.
A group of friends who I'd all label as "normies" are interested in playing a campaign. I want to do one with as simple rules as possible, to stress fun and storytelling over playing. So I thought I'd just come up with a very, very simple system--single digit numbers, no minutia and gear managing, just simple stuff.
Any suggestions on how to do this? Or any systems that are already extremely simple?
Pic unrelated
If you use DnD 5e, will they die?
>>49568043
Risus?
it's the most simple system I know (so simple my friends and I abandonned it after one session - what can I say, we're used to slightly more complex stuff)
>>49568052
It will be extremely confusing -
Is there a most beautiful woman in your setting?
>>49567359
Theoretically. Who it is depends on who you ask. Eye of the beholder and all that.
She's certainly not a human.
>>49567359
No because of cultural standards being different
And, since it's a fantasy world I've created out of whole cloth, people aren't overly concerned about female beauty because who really cares
The Adventuring Shopping Lists. Post yours, judge others.
Is there anything I'm forgetting? For reference this is pathfinder.
Also list out easily missed things every adventurer should have on hand.
No one likes adventuring shopping?
every time the opportunity for shopping happened in our games, the players never managed to get a shopping list through. Just blank stares and general "i dont know what to do" attitudes
why, /tg/?
>mfw they bitch that they have too few gold pieces anyway, wtf do you even need them for?
>>49566562
Are you adventuring or settling in Oregon?
Pack light. Think a medieval Bug-Out-Bag. Pounds and ounces man, pounds and ounces
I was in need of a new cool box to store things in so I bought this really expensive one.
Let's see what makes it so expensive.
>>49566137
Good luck OP
Apparently the Fat Packs, excuse me, "Bundles" now come with a cutesy box that is a bit too small to effectively store cards in there.
Also, the top ten cards according to Wizards. It seems like they tried to make an effort and admit it's mostly mythics and rares that are cool.
I find the deckbuilder toolkits to be much more effective at storage.
Sup /tg/. I'd like to ask you something. Namely, gaming pet peeves.
The kinds of things that don't automatically kick you into a frenzy, but tiny little things from other GMs and other players that annoy you without immediately making them That Guy or That GM.
One example for me: Indecisiveness. I GM a game of Dark Heresy 2nd Edition and my players often spend more time considering options, which leads to pursue in an investigation (I usually throw out several leads at any one time, which the players end up dallying about trying to decide on as 'the most prominent' or best option), and a general habit of nail-biting in the event they make the wrong call.
This drives me up the wall.
So what're your tiny gaming pet peeves, /tg/?
>playing DnD laughing and getting along
>somehow politics come up
>whole game halts as people discuss this shit
I just wanna play DnD...
>>49566035
Have you tried not playing DnD?
My personal red flags:
> any alignments except neutral and good aligned
> playing a system with alignment in general
> playing kender, dragonborn, tieflings, or any other edgelord race including drow
> female characters played by males
> female players in most instances
> DM's GF / BF / significant other
> anyone with a dead sibling
> people with smaller than average dice
> people who roll their dice out of sight
> people who cheat
> minmaxers / rules lawyers
> GMs who think GM should always be god and never even questioned
> anyone who plays anything from Book of Nine Swords in a 3.5 campaign though that hasn't happened in years
> people who LARP
> people who play or have played World of Darkness.
I have some others but that is most of them.
Just when I start to think they can't make it any worse
http://magic.wizards.com/en/articles/archive/magic-digital/announcing-treasure-chests-2016-09-29
https://www.youtube.com/watch?v=XAVwgm7H7P0
>>49565556
So is it like an extra prize or does it replace what you would normally win? I've been considering MTGO because I play legacy and it's died at the local scene, is it a good idea or just stick to cockatrice?
>>49565556
STOP GIVING ME FREEBIEESSSS RRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
MAGIC IS DEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
>>49566588
>>49566555
They're not freebies.
They're replacing actual prize payouts
For example, what does /tg/ think of picrelated? Is it any good?
Total Autism that need literally everything spelled out in words to them and are unable to infer anything
>>49565261
It's good if you want to get banned for criticizing peoples' homebrew or if you want a forum where literal trolls get away scot free and people who are trying to help get banned instead because the mods are hilariously incompetent.
So no, it's total shit.
>>49565261
Never tried Giant in the Playground, but Myth-Weavers is a pretty good tabletop site.