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File: Paul Fricker Ars Magica journal.jpg (88KB, 925x735px) Image search: [Google]
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Keep one!

Rotate the responsibility to keep it updated between sessions among the players.

Use in-setting paper and writing implements.

Grant character goodies for a well kept journal.

Use it as a handout in other scenarios.

Y/N?
26 posts and 3 images submitted.
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>>49547274
>Keep one!
Yes
>Rotate the responsibility to keep it updated between sessions among the players.
Yes but don't force it on people who don't want to
>Use in-setting paper and writing implements.
Hassle, do not want
>Grant character goodies for a well kept journal.
Yes, but either to the entire party or keep the goodies to stricly roleplay-related ones.
>>
Reminds me of the quirky Victorian Fantasy RPG Castle Falkenstein from the early nineties, where every player was expected to keep a journal in-character instead of a character sheet. I've had a few players who would be into that (hell, I had one who basically wrote a novelization of our campaign just for fun), but it's too much of a hassle for most players.
>>
I just really wish there was some kind of record. A lot of work goes into a campaign. But to get it ready to publish would require much more work. And recording audio produces hours upon hours that need editing or at least indexing. A player journal really is the easiest way.

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Tell me about your setting(s). What inspired you to make it Have you had a game in it yet? are you finished with it or is it a forever work in progess?

Share with us what you got.
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>>49546727
To start if this thread I can share with you my sci-fi setting that I (hopefully) plan to use in the future. I have based it off my stellaris playthrough.

The setting takes place on the 2nd of September 2357. The factions that currently rule the galaxy are:

>The Ulgo-Rakatha Commonwealth
A large Plutocratic Oligarchy. The wealthy elite rule in their senate. The current leader "High-Lord Utynik Poxinirkis" has kept the Commonwealth neutral in most conflicts around the glaaxy. But a year ago the commonwealth set off to liberate planets from the Sondrithan Hierarchy.

>The Sondrithan Hierarchy
The Sondrithan Hierarchy is a Harmonious Collective that in the past had a lot of border and colony dispute with the Ulgo-Rakatha Commonwealth. Over the years they have been keeping to themselves and continued their expansion

>The Confederation of Rethell
The Confederation of Rethell is a Mega Corporation that has spread throughout the starts. They have been an important trading partner to the Ulgo-Rakatha Commowealth in the past. They have remaid out of most conflicts, but have time and time again waged war on The Allied Trakpocian Dominions

>The Allied Trakpocian Dominions
The Allied Trakpocian Dominions is small warmongering empire located just south of the The Confederation of Rethell and east of the The Ulgo-Rakatha Commonwealth. Due to their exreme warlike nature they have been subject to many wars. But the most notable was the "Manward conflict" in 2298. The war started when the The Allied Trakpocian Dominions enslaved the populations in the Manward and Holdebaana systems. A huge uprising followed and with the support of the the Confederation of Rethell and the Ulgo-Rakatha Commonwealth both systems became free from the Allied Trakpocian Dominions, and they are now "The Trakpocian Soverignty

I don't think I can fit all of this in one post, do you want me to continue?
>>
Tokyo Apocalypse 198X is what happens when a joke sequel hook to a campaign goes too far

I ran a fun League of Extraordinary Gentlemen/Giant Robo inspired campaign a while back about the International Police Organisation's shadow war with the evil Human League which culminated in the evil genius Baron Collins and his henchmen defeated as they tried to activate Mulian leylines from their base at Colditz.

The campaign ended with a sequel hook - BUT EVIL NEVER RESTS etc.

My next campaign will be the same setting 60 years on, in the 80s. Superheroes have become a fact of life and the IPO has become a UN Taskforce while the Human League became an international megacorp receiving backing from a mysterious billionairess.

It's a total mashup of superhero cliches with the PCs assigned to the Japan branch, working alongside a team of references to Ultraman, Gavan, Golgo 13 and Sukeban Deka to investigate supernatural and superpowered crimes.

There will be aliens, conspiracies, a new wave of grimdark superheroes ala The Punisher and refusing to cooperate and super robots.
>>
Haven't thought a lot about it but its pretty much Tropico in a magic setting.

You are the president-for-life of an island populated by lizardfolks who are pretty much caribbean thirdwolders.

There are 3 great powers that look forward to world domination in one way or another, your island close to them so you have to constantly deal with them trying to push their ideologies.

Humas are NotUSA, Orcs and greenskins are NotUSSR and Elves are NotNazi with less genocide to make things lesa biased.

Cristalyds and the Mana Wastes would act as the NotMiddleEast.

I havent worked a lot on it and probably wont turn into anything but I have fun thinking about it and how the world would look and work.

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How do you do a campaign in a spaceship exploring stuff? You can't have individual characters doing their thing except maybe in space fighters.
29 posts and 4 images submitted.
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>>49545642
Ground teams, boarding actions, etc. Ship battles can't easily make up the majority of your game.
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>>49545642
Trade, raiding trade and all that can be fun. Recolecting things in planets, like animals, minerals or alien tech, Diplomacy and politiking, and depending of the PC whims you could play slavers, pirates or whatever takes your fancy.
>>
Firefly managed.

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Pick a random song from your playlist
The next poster has to create a superpower based around said song and post a random song from their playlist
go
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https://www.youtube.com/watch?v=vgHZwrwM9jE

I like these threads, they're fun.
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>>49545562
You have the ability to create sentient constructs that can move and act indepentently of yourself. While they can still make decisions without your input, you can read their thoughts and see what they see, and they will never disobey a direct order. You can create several constructs, but after about 3, it begins to become physically draining to maintain them. 10 would kill you.
https://www.youtube.com/watch?v=_QuIbexOLHc
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>>49545670
The power to "break" reality within a certain radius of yourself. In this broken space, you are able to decide the laws that govern everything within it. (Low gravity, no friction, no oxygen.) Keep in mind that these laws apply to yourself as well. It starts at 30 feet, but can be extended. However, the larger the radius, the more energy you must exert.

Kinda hard one, I eventually just focused on the line "And the space has been broken."

https://www.youtube.com/watch?v=VXKFXVjFhuU

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I wanna read you guys' favorite texts about the best expendable creatures of fantasy

starting with my favorite, from goblin piledriver: "Throw enough goblins at any problem and it should go away. At the very least, you'll have fewer goblins"
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>>49544059
Goblins you say?
>>
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>>49544611
This is a great example of how much you pay through the nose for choice when it comes to most X spells. 3RR for Goblin Offensive to put out two tokens. Meanwhile Dragon Fodder or Krenko's Command puts out two for 1R, or Goblin Rally puts out four for 3RR. Hordeling Outburst is three tokens for 1RR.

Texts from those:
>Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.
>You don't so much hire goblins as put ideas in their heads.

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>Duh huh.
>Uhhhhh huh.
>D'okay, Lor' Com...Commi... Speshul Boss!
What did the Lord Commissar tell his Ogryn troops?
13 posts and 1 images submitted.
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told them that the great emperor would smile upon them if they went to fight the bad enemies that seek to hurt their friends.

What? Commissars can be nice.
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>>49543577
He told them that it wasn't ogre yet.
>>
>>49543577
"If you're the men, I don't want to meet the ladies."

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>Come across this scene
>Detect evil
>The rocks radiate evil
27 posts and 5 images submitted.
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>>49543448
Which one of you fuck heads thought it was a good idea to destroy part of the sealing array on the ancient evil just to throw stones at someone?
>>
>>49543448
Those wielding them are clearly the willing servants of evil. The girl does not show as evil and therefore is innocent.

Shout for the stoners to cease their attack at once!
>If they do not
Charge. Try to stay non-lethal as they're clearly just civilians rather than trained soldiers, but slay them if I must. Shelter the girl as best I can and tend to her wounds.
>If they do
Stand between them and the girl and demand to know the reason for their actions. From there, everything depends on how they answer.

I'm guessing as I can scan for evil, I'm a paladin of some description? I'd love to know why the ROCKS are evil... I get that ordinary humans wouldn't detect; they aren't strong enough, but unless those rocks are from an ancient altar of blood sacrifice, or originate from the lower planes, I have no idea how THEY could register as evil...
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>>49543448
Well, yeah. They're Piercers.

Piercers that are evil.

Piercer nazis.

That's why they're killing this proud Israelite chick.

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What's the best combat system for short, brutal, and realistic battles - The ASOIAF rpg, the Riddle of Steel, or Codex Martialis?

I want to make combat very short and something to normally avoid, as opposed to the hour long slug fests that D&D can be at times. I've been using the ASOIAF to build houses, and was looking at it for social encounters / social combat system, but wasn't sure if the combat system was sufficient, or if it was worth the effort to alter the stat system to bring in something like the Riddle of Steel's combat mechanics.

Any experience or recommendations?
12 posts and 4 images submitted.
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>>49543341
If I was going to run ASOIAF, it would be with Mythras/RuneQuest 6 with some of the house building rules taken from the RPG. The mass combat, combat, and general rules are clean, lethal, and cinematic and would represent the world really well.

Just personal opinion, but I find the combat especially is gritty and tactical without being overbearing and nitpicky - and the design mechanism forums are a good place for advice if you get stuck on rulings or something.
>>
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>>49543444
Nice trips, first of all.

I'm building my own world actually, which is why some of the combat stuff / tricks don't really mean much (obviously water dancing = fencing, but still). It just the house creation system is solid for giving me info on the various houses in my world, and the social encounters was way better than your usual bluff / intimidate / diplomacy nonsense.

It was mostly looking for a combat system as mentioned above, and whether to try and incorporate one into the other or try and staple x onto y.

I've never checked out the runequest stuff though - it's pretty good then? The riddle of steel seems really in-depth, which is cool, but would require me to bring in its stat system to define how combat works. And Codex Martialis is basically taking the Riddle of Steel and putting it into D&D.
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bump

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Where did the idea of Rogal Dorn having a mustache come from? I can't seem to find anything in the canon.
20 posts and 6 images submitted.
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>>49543223
Probably mentioned in some other edition of the lore.
>>
>>49543223
if you shave there's less time for fortifying
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>>49543704
Honestly this. Not to mention a moustache is just a fortification for the mouth.

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Why are orphanages so flamable?
31 posts and 3 images submitted.
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>>49543078
Cheap construction materials, lack of fucks to give if the worthless orphans burn up.
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>>49543078
Because you're mom
>>
>>49543078
To help Richard save time, they are being considerate.

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>Sword has been wielded by dozens of dark lords in the past
>Turns out it subtly sabotaged all of them and was the reason why they all failed
25 posts and 2 images submitted.
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>>49542831
Neat
>>
>>49542831
>"Hey [BBEG]! I got a nice gift for you!"
>>
So if a dark lord doesn't really do much fighting, but owns the sword does it sneak off and change the numbers on his trade deals or something, or is it really only bad for the more martial dark lords?

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There's not enough Eco-SF settings in TRPGs, I can only think of one and that's Blue Planet (and that's a halfie because it doesn't take place on Earth)

What are some settings that you think should be more common in games?
20 posts and 6 images submitted.
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>>49542001
Windup Girl
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>>49542038

>TRPGs

Not novels. Plus The Water Knife was better
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>>49542001
The Swampland Trilogy is a group of books by an Australian writer called S.R. Martin
The books are Swampland, Tankworld and Endsville.
The books are old, unknown and sold by Scholastic so they are super duper cheap.
Since the books are fairly short, I feel that I shouldn't spoil anything but they are all really neat, but Endsville is probably the best in the series.

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FOR THE LADY
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>>49541827
>>
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Cannot fucking wait for these cunts to be fully fleshed out in Total warhamemer.
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>>49541963

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I've never seen any other good rogues, they're all either chaotic neutral or evil, probably due to the stigma of rogues as thieves. I play a chaotic good rogue, my morality is that I'll only steal if it's from a person I consider evil, stealing is necessary to the quest, or I believe stealing will aid the greater good.

I've only played three sessions so far and haven't really had a reason to steal anything, so right now I'm basically just a guy with high dex who shoots a crossbow a lot (crossbow expert feat is pretty OP it seems)
12 posts and 2 images submitted.
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Pic related, it's a drawing of my rogue
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>>49541807
>9/10 would fap again.

This is basically an alignment thread.
>>
Any rogue that refuses to align evil is equal, if not worse, than Tasslehoff Burfoot. Literally Kender-tier.

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Do "evil villians" actually exist among neurotypical people? Beyond serial killer/psychopaths, it seems like everyone has some sort of greater motive, or goals. The people who are classified as evil are done so because they do not operate with pro-social behavior. In essence they aren't "spooked" by ethics or morality. Does that make someone evil?
15 posts and 1 images submitted.
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>"neurotypical" not used specifically in the context of autism
REEEEEEEEEEEEEE
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>>49541526
It appears I used it wrong, my bad. What I meant was people whose brains operate "normally". They don't have any disorders that would cause them to do otherwise. I specify this because it emphasizes choice.
>>
>>49541549
there are many people with very subtle brain damage that can cause them to greatly enjoy mayhem, but otherwise behave like a normal person

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