I don't know much about Eldar, so I kind of want to know how they'd interact with one another.
Any inter or intra faction rivalries and grudges?
Alliances?
preconceptions?
>>49528365
For instance, how do Craftworlders see DEldar?
>>49528398
Well, the Dark Eldar once saved a craftworld from destruction by the Tyranids because the Dark Eldar found the Craftworld's angst about how most of their dead were resurrected as constructs because their population was so low hilarious, and the Dark Eldar wanted to prolong their suffering, so there's that.
>>49528507
would craftworlders care if any deldar get killed?
>when facing monsters and villains, NPCs are inactive, uninformed, weak, and lacking in basic competence
>when facing the Players, NPCs are highly competent and act with attention to strategy and their opponent's capabilities
How do you handle general NPC competence in your games, anons? Is being even 1st or 3rd level something that's absurdly rare? If the players don't deal with a presented problem, is it assumed that nobody will? Could the PCs defeat the City Watch all by themselves?
An argument can be made the players are supposed to be the heroes, but what if they don't want to be the heroes? What if they want to do something else? I remember there's an image of some GM's story where his players ignored a Lich to cause a revolution in a kingdom so they can make gay marriage legal, then he ends it with the world getting destroyed because they didn't deal with the Lich they had heard about ages ago. My initial impression to reading it was that the players were stupid and the GM was sticking them with the consequences of ignoring the plot he made, but lately I've started to think the GM was an autist who couldn't read player interest or respond to the direction his game had been taken in so he had to one-up them in the end and make a smug post about it.
That probably isn't the best example, since I also remember that it was just one of the players who had dragged the game that way and the others just went along with it, but it's the only thing I can think of to convey "player does not want to do a thing and instead of explaining that he wants to run a certain kind of game or going with what the player wants to do to, GM acts like a twat.
>>49528314
The way i see it, if you paint the town guards in any way, they should act in that way. If they are painted as incompetents, make them act as incompetents on a general level. maybe one or two competents in charge, but otherwise keep the general flavor consistent.
On the flip side, if you paint them as an elite group that gets the job done efficiently and effectively, they should do as such. Regardless of PC or NPC opposition.
Consistency should matter more than fucking your players with a hard encounter. There are a million and one ways to give your players a challenge, and upping the competency level of otherwise retarded guards just leaves a bad taste in the mouth's of the players.
By the same token, enemies should be equally as competent against fodder and players alike. Its not like their abilities, thought processes, or anything changes just because you are a group of supposed heroes. There's a million and one parties that wants to be heroes, to get tales told about them. Treating your one party any different than another is, again, inconsistent.
So if the guards are retarded, they stay retarded. If the lich say's he'll destroy the world (or someone else tells you of him doing so) and they ignore that for some stupid shit, destroy the world. They wanted to be heroes, and let up the chance to do so. It may be a dick move, but it is as a direct result of their actions. Doing it in the reverse order would produce the same results, but without destroying the world, as an example.
>>49528314
Have you ever seen the Mimics react to being attacked by another monster in DS?
Yeah, you're the hero but a fucking Mimic could beat the game if provoked, probably even more easily than you. I like to make that true of NPCs, they're not NPCs because they're particularily weak and can't defend themselves, they're NPCs because they have lives that prevent them from throwing everything to the winds and beating the BBEG themselves.
Having something (like getting killed by chikens in Zelda games) to remind the player that they're chosen ones because of their attitude and choices rather than some god-given power level helps immersion and in my experience also helps making them care for the setting.
>>49530454
In dark souls 3 there's actually a part almost tailored to getting a mimic to fight a giant fire demon. The fire demon generally wins, but only barely.
Its an interesting area, and a good reminder why friendly fire is bad.
your move /tg/
>starting in the center
oh, dude, you are so screwed.
>>49528138
I scoop. O is unbalanced.
So I was looking at this, http://www.d20pfsrd.com/feats/combat-feats/bulette-charge-style-combat-style (http://www.d20pfsrd.com/feats/style-feats) which led me to
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/siegebreaker-fighter-archetype
Charge a Bull Rush, deal damage, do a overrun, deal damage, if cmb > cmd + 5...do more damage as opponent falls prone.
I like the aesthetic of a charging heavily armored (spiked?) thing smashing from foe to foe.
The biggest worry I have is movement. I need a way to bull rush through the air, water, and land.
Was thinking of doing something like Siegebreaker (Fighter) 2/Master of Many Styles (Monk) 1/Barbarian rest of levels
Penance is such a cringy character. It's like they pushed the 'edge' slider as far as possible.
>>49530161
It's even worse when you realize who he was before puberty, Speedball, a happy-go-lucky naive speedster with a thing for bubbles.
>>49530757
didnt he put that suit on so he'd constantly be stabbed by spikes so he'd never forgewt he let a school bus of childern die?
Doushio's Cards Against Humanity room is back up. Anybody up for a few hands?
https://doushio.com/cards/
The more the merrier, guys.
I'm in.
NEW GAME:
http://pyx-1.pretendyoure.xyz/zy/game.jsp#game=55
password is steve, the old game's for weebs
Would it be a dick move as a DM to tell your players "you can only play as race X" if it fits the campaign? Like, for example the game starts in a Dwarf Fortress-type setting and restricting race to dorfs because it's FAR too unlikely that a party with a teifling, elf, human, and dragonborn will just be chilling in a secure mountain fortress free to move about as they please.
>>49527650
No thats absolutly fine.
My DM once did a humans only campain because the whole plot was "Humanity diplomacy with fantasy races they just met"
>>49527650
>e, for example the game starts in a Dwarf Fortress-type setting and restricting race to dorfs because it's FAR too unlikely that a party with a teifling, elf, human, and dragonborn
Well this is a thing that can now feasibly happen with the tavern update. I get fucking goblin bards and animal men scholars along with human mercs and elf dancers chilling out in my inn now.
Hell, they can even petition for citizenship into your fortress.
>>49527721
>Well this is a thing that can now feasibly happen with the tavern update. I get fucking goblin bards and animal men scholars along with human mercs and elf dancers chilling out in my inn now.
This sounds pretty cool. Wish I had the patience and free time to master DF
relatively new DM here.
Running a comfy 3 man elder scrolls setting game (5e with some homebrew additions).
3rd session in and the players are getting thrust into the plot proper by now. They have to infiltrate a cult of Vearmina and learn the positions of other cells and eventually take down the whole cult.
I have a fairly good idea of social interactions and plot pacing but I've never ran an infiltration or spy themed game before.
Any ideas/situations/tropes I can use to make the campaign more interesting or immersive?
>>49527631
First, whatever you come up with, explain how it works to the players. This is an area that varies wildly from game to game, even among games that have intrigue as a system at all.
Second, go read a book like Shogun, where there's considerable intrigue. It'll give you a good feel for the shape that political maneuvering takes.
OK, now let's talk systems. The core, by far most important element of intrigue is a source or sources of intelligence. Without it, a character is a pawn, not a player, regardless of who or what he is. These aren't just sources that you tap and are done-- your PCs should be assumed to be regularly checking their sources and then you give them Wisdom checks to catch if some tidbit is of enough importance that you highlight it to them.
Some intelligence sources:
Agent intelligence (Americans call it HUMINT) is by far the most valuable. Agents are people who provide you with information in exchange for threats, promises, flattery, or commands. Some may not even recognize that they're your agents; either you use a cut-out or they don't realize you're using them for information at all.
Surveillance means having someone surreptitiously watching a person or place of interest. They might be hiding, but more likely they're someone hiding in plain sight like a servant.
The fantasy equivalent of SIGINT is penetrating enemy communications. Intercepting notes and catching and decoding their hidden signals. There's a whole science to this that dovetails with clandestine communications.
Then there's magic. Not much to be said here.
>>49528017
The next step is intelligence analysis. That means figuring out how reliable your information is, and how to assemble all the pieces into a coherent picture. There are whole books about how this is done, but for your purposes it's basically the job of the players. In pre-modern times, that's how it was done: by a courtier himself with perhaps a mentor/advisor/wife helping make sense of it.
Along the way, the players should have formed a coherent picture of what they're objectives are. In real life, this is murky. People's goals can be varied and contradictory, they may not really know what their goals really are, or may be lying to themselves about what they want. This is all incredibly common and once you start looking at people and asking "What does he/she want?" you'll see what I mean. Hell, you probably don't know what YOU want, not really, deep down where it matters.
So then you formulate plots (or ideas for how to counter others' plots). Which is to say, ways to use the intelligence you've gathered to decide what to do (above board or sneaky) to turn what you know into how to get what you want.
Then you execute on the plan. This is usually obvious for a DM to run and obvious for a player as to how the mechanics will work. In many games it's the only real part that the game covers. IMO the least interesting part.
>>49527631
>>49527631
>Then there's magic. Not much to be said here.
Yes and a very important part of most Magical settings. Don't shy completely away from it, because if players have access to anything like that, they will want to use it. Most groups if you bar them from it will want to use it MORE, or come up with other clever uses of spells. Players are inventive.
Intrigue settings are finally the time to shine for those Scrying and anti scrying spells, instead of be relegated to mapping out dungeons ahead of time.
It's important to know how to thwart such spells and even non-magical nobles worth their salt know how to throw off scrying effects.
- First off when speaking to agents don't use their real name- or names at all if they can help it.
- Preferably people send proxies in the first place.
- Important objects should always be stored in lead lined boxes.
A good trick when doing social campaigns and having to deal with scry effects, make sure your intriguers are smart enough to never speak their plans out loud. Whispering, encoded notes, hey time to crack out that ol` Drow Sign Language. A cheaty DM trick I like is: unless the PCs are using the likes of Arcane Eye, all Scrying effects unless specifically mentioned never quite end up in a good angle to read that Ciphered note before being burned.
Sometimes this adds the bonus mini-hook for players that if they want to know what's going on they have to break into somewhere and retrieve the documents. Hopefully subtly.
Animal Messager/Message
Arcane Lock
Modify Memory
Pass Without Trace
Sequester
The time for all of these spells to shine and be first picks over Fireball and Fly.
Just remember anything the players use, you can use to. If the PCs are not careful themselves they can just as easily be spied on.
Why do the Catachans have so much fucking named characters? You would think the Vanilla IG (Cadians) would get the most but they only have like 3 Creed,Lukas Bastone, and Colour Sergeant Jarran Kell while the Catachans have Sly Marbo,Sgt Harker,Nork Dedogg,Colonel Straken, and Colonel Greiss.
Other Regiments seem to only get one or 2 I love Catachans but I never thought GW cared for them this much.
>>49527607
Because Catachans are boss as fuck, and arguably the second-most popular IG army besides Cadians.
>>49527892
>Cadians get an updated Command Sqaud
>No Catachans
DAMMIT
God what shitty choice of regiments.
NAM or generic western army.
Where the fuck are my plastic valhallans or armageddon steel legions? Where are my plastic vostroyans?
Is it just me or is D&D 4e a good system to use for the Shonen fighter genre?
Fate is better.
M&M is better still.
Wulin may be best of all.
>>49526994
Depends on the shonen
>>49527596
Hisoka pls, don't you have boys to molest or something?
We've all heard of the dracolich, but can a dragon become a vampire? And if so, does its breath attack become a cone of bats?
Depends on which clan the dragon was embraced by.
>>49526753
What does a vampire have that a dragon would want bad enough to become one? Magic? Most dragons tend to be pretty magical. Immortality? Ditto, usually. Really at that point they'd just be adopting a weakness to sunlight, which is inconvenient, and a need for blood - and dragons already eat people.
>>49526772
What if the dragon instead contracted lycanthropy? Does it spew fur?
>and this is my party!
Pretty normal for Pathfinder.
>>49526972
Is that supposed to be a like an insult?
I mean you have
>human
>human
>human
>human
>Frogman
>Warforged
>>49526635
You didn't recruit Magus you scrub.
Are there any sci-fi systems that allow dogfighting in space? I've seen more of massive ship combat, but I was curious about smaller fighter ships in space as well.
Although I doubt it's easy to combine the two into a single system. The scale seems to be a bit too far apart.
>>49525735
X-Wing, and there's a kickstarter for a similar but more generic game. Unless you're talking about RPGs, because then it gets fucky with how to actually represent fighter combat. Your best case would probably be something lighter on rules to help abstract and streamline it as a narrative system rather than strictly mechanical, but FFG doesn't deliver much in that regard.
The two can be somewhat combined with smaller big ships (Corvettes, Frigates, whatever) making an appearance in the fighter games as large set-pieces like X-Wing does. But in an Armada-type game, fighters are relegated to abstracted squadrons with limited ability, but useful mobility and utility, in support of the large ships.
>>49525735
Silcore, in particular the Jovian Chronicles rules do it quite well.
>>49525735
Fragged Empire has a pretty in depth spacecraft section and combat rules.
On the road edition
What do I open first?
The one with the fetch.
>>49525316
open the atarka, i wanna see what's inside.
>>49525361
No fetch, but a sidisi and ruse cruise.
If you had to make a "rival" for your current PC what would they be like? Someone who'd act as sort of a distorted mirror to their world views.
>>49524684
A woman who's obsessed with Strahd to the point where she's more obsessed with marrying him than he is to marrying Tatyana.
Take a player's character sheet and min-max it just enough to make the player feel inadequate.
>Buy a Chandra Starter Deck because I figured some of the stuff in it would be appreciated by a friend who's just getting in to Magic
>Notice 2 packs come with it
>cool
>Pull this
Should I sell this ASAP or wait? I'm not too keen on selling Magic shit and am not sure if this is overhyped or not.
>>49524665
Asap. That thing sucks ass
>>49525159
a little harsh, but i think it is definitely overhyped.
>>49524665
>play typical mana accel green 1 drop
>play foundry inspector
>turn 3 8/8 trampler
I'd hold onto it for a moment at least, it's going to get limited play and has already been trending up in price since prerelease