[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | | Home]

Archived threads in /3/ - 3DCG - 93. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

But it's fun.
45 posts and 21 images submitted.
>>
>>539159

Thunder-Thighs/10
>>
>>539173
Also titan tits.
>>
>>539236
>>539173
And badonkadonk booty

Is it possible to get a job just rigging character models and what not? I'm not great at creating meshes or texturing from scratch, but I know a little bit of everything.
9 posts and 1 images submitted.
>>
Absolutely, good riggers are in high demand in the videogame industry, because so few people know how to do it/want to do it.
>>
anything is possible if you are good.

id say there isn't a job exclusively for riggers. its just division of labor.
you better start animating and rigging then.
also have unity and ue4 to import your rigs and test compatibility
>>
>>543935
There is, I went on artstation right now and there's 6 job postings exclusively for rigging/technical direction.

Of course animation and modeling knowledge helps, but being a good rigger doesn't require you to be an animation god, much like you can create good characters yet have no idea how to animate them (as long as your topo is good).

what are some good textbook guides for blender?

i'd like to have a physical copy of something as well all the available online resources.
4 posts and 1 images submitted.
>>
https://www.amazon.com/Learning-Blender-Hands-Creating-Characters/dp/0133886174
>>
>>544275
>https://www.amazon.com/Learning-Blender-Hands-Creating-Characters/dp/0133886174

i was looking at this one. i was afraid it would be too specific, is it broad enough for a beginner?
>>
>>544276
go to oliver villar channel, there is a video explaining it

File: thinking-face.png (53KB, 256x256px) Image search: [iqdb] [SauceNao] [Google]
thinking-face.png
53KB, 256x256px
Will posting my work on this board affect my job prospects?

(serious replies, please)
11 posts and 2 images submitted.
>>
As long as you don't act like an edgy cunt then no it won't. Start shitposting about Jews and niggers and yeah it will
>>
>>543990
sounds like something a typical niggerjew would say
>>
4chan is associated with the worst of humanity, I highly recommend NOT posting art here, as you're boss may find it and his jaw will drop to the floor, discovering their employee browses a chinese anime loving, alt-righting, donald "Hitler" trump supporting, shitposting, rape culturing, pro-lgbt diaper fetish tasting, "the hacker known as 4chan" pirating scumbag.

Be very aware of the normies perspective...

No QTDDTOTT so I thought I'd make one.

I'm using 2500 samples - why is my image still grainy in the shadows?
340 posts and 102 images submitted.
>>
How is this different to the general questions thread which is currently on the front page?

Try the following to reduce noise:

Set maximum and minimum bounces to the same number, typically a fairly low one like 8.
Turn off reflective and refractive caustics.
Use the Filter Glossy function.
Use large light sources,
Make the surface shaders a little darker and use stronger lights.

But, looking at your image, I suspect what you really need is light portals:

https://www.blender.org/manual/render/cycles/lamps.html#render-cycles-lamps-area-portals
>>
>>539133

I just started on a low poly game / 3d roguelike. Going to be working on a lot of the technology part of it for a while, but eventually I'll need some decent low poly modelers,

would /3/ be a good place to find artists to hire? I never see any low poly threads on here,
>>
>>539137
i haven't seen any lowpoly artists here.

if you want i can direct you to some people but remember that those are not hobbyists and will negotiate payment

I tried the oculus rift today at a store and was completely underwhelmed with the apps like 3d sculpting. Is it really this ripe for devs or is the future bleak?
48 posts and 8 images submitted.
>>
I've only tried the poor-man's VR, but based off that alone I think VR has incredible potential.
It also has potential to flop horribly. It needs apps, movies, videos, games, really just more things to do.
I'll probably just end up making my own shit later because of the lack of content, but I think the potential is definitely there.
>>
>>540282
playing video games has never been more work with it tbqh.
>>
>>540273
It's just a fad, like automobiles and the internet.

File: 3d.png (77KB, 1024x720px) Image search: [iqdb] [SauceNao] [Google]
3d.png
77KB, 1024x720px
I'm looking into getting a 3D printer soon and have a few questions:

1) How hard would it be to take a model like (pictured) and convert it into a printable display model? I have a stack of props and other junk I've done for various game projects.

2) Can /3/ recommend any good beginners advice/tutorials for someone looking to get into 3d printing? I tried the 3d printing subreddit and holy fuck I'm staying away that toxic circlejerk cesspit.

3) Is there much of a market in a technologically-deficient nation such as Australia for something like a custom 3d print shop (ie business that develops custom printable objects, could be things for cosplay use, or some furrys characters taking a dump or whatever, anything that people want that doesn't readily exist).
18 posts and 7 images submitted.
>>
1) hard
2)you're being ignorant
3)you're thinking of making a shop without ever even printing a single thing m8
>>
>>542408
Normally I'd agree with you on 2, but fuck those people are unwilling to admit the flaws of 3d printing, to the point that it negatively impacts what people think of 3d printing as a whole.
>>
>>542407
Australian 3d man here
1. That's about an hour and a half of fairly relaxed modelling
2. Yea It's fuckin cringe
3. Absolutely not, literally everyone in my 3d Design course Back in University tried the exact same thing without success

File: maxresdefault.jpg (206KB, 1440x900px) Image search: [iqdb] [SauceNao] [Google]
maxresdefault.jpg
206KB, 1440x900px
question for CADfags

can a regular 3D artist make a transition to solidworks for product design or you actually have to be a certified engineer in order to get good results?
3 posts and 1 images submitted.
>>
bumping for srs interest
>>
>>544035
If you're the one making up the specifications, then yes. If you're the one modeling to someone else's specifications, then no.

File: photovomitry.jpg (185KB, 1585x705px) Image search: [iqdb] [SauceNao] [Google]
photovomitry.jpg
185KB, 1585x705px
Feels bad knowing that any popular, 3D-oriented gallery space is going to be flooded with shitty Photogrammetry scans now and forever until the end of time.
19 posts and 3 images submitted.
>>
If only it were good models, but no, all the morons come out to post their shit tier scans.
>>
WOW! only 11 images, and 5 minutes to make this absolutely worthless, hideous, garbage! Amazing!
>>
>>542077
Buckle up.
https://sketchfab.com/models/c560a28c4f4e46b8b0d4a9bfb6554f0d

Does anyone know how to RIP models from sketchfab?
8 posts and 2 images submitted.
>>
NinjaRipper + Firefox

In settings forced DX Dlls Load, and forced rip interval 5 seconds, F4 being the button to hit for forced.

You'll have to fiddle with it and retexture, but it's one method I've used.
>>
>>543326
So my models are not safe there?
Good to know.
>>
>>543335
Nowhere is safe.

File: ft1.jpg (496KB, 978x891px) Image search: [iqdb] [SauceNao] [Google]
ft1.jpg
496KB, 978x891px
I know you like my render footfags :)
29 posts and 6 images submitted.
>>
Not a foot fag but i am amazed that daz can render this good
>>
>>537103
same
>>
>>537103
>>537104
Pretty sure these kinds of programs have common renderers these days.

File: sanmiguel_cam25.jpg (195KB, 790x493px) Image search: [iqdb] [SauceNao] [Google]
sanmiguel_cam25.jpg
195KB, 790x493px
This "San Miguel” scene was modeled and then rendered in pbrt by Guillermo M. Leal Llaguno, based on a hacienda that he visited in San Miguel de Allende, Mexico.

The scene was modeled in 3ds max and exported to the pbrt file format with a custom script written by Guillermo. The scene features just over 2.5 million unique triangles and has a total geometric complexity of 10.7 million triangles due to the use of object instancing; the pbrt files that describe the scene geometry require 620 MB of on-disk storage. There are a total of 354 texture maps, representing 293 MB of texture data. Final rendering of the cover image at 1496 by 2235 resolution using pbrt took over 40 hours of computation on an eight-core Mac Pro computer.
14 posts and 1 images submitted.
>>
Cool, point being?
>>
this is why people bake things.

i would take a 20k texture any day over 10 mil triangles
>>
Is the point that it looks retardedly bad to what you could achieve in real time with far less geometry?

does blender have an equivalent to 3ds maxs subdivide modifier? i found it great, when used with relax, to make weathered/eroded objects.

docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095
13 posts and 4 images submitted.
>>
File: remesh.png (138KB, 1224x782px) Image search: [iqdb] [SauceNao] [Google]
remesh.png
138KB, 1224x782px
Try the remesh modifier
>>
>>541348

thanks, ive tried experimenting with the remesh modifier but it doesn't preserve the shape of more complex objects
>>
yea you retarad its CALLED THE FUCKING SUB DIVIDE MODIFER

File: 1480611704240.jpg (42KB, 600x877px) Image search: [iqdb] [SauceNao] [Google]
1480611704240.jpg
42KB, 600x877px
Has anyone tried this? I'm planning to get like a 80in TV a dumb one with no features as i only want to connect it to my PC for reference images/ videos etc i can glance at with maybe portrait manga or something.

I have 3 23' monitors so want something big next.
4 posts and 1 images submitted.
>>
>>543423
No real point to this besides wasting money and trying to win a penis size contest.
>>
>>543423
if it isn't 4k, you are wasting your time.
>>
>>543780
Even if i get it for $500?

>>543873
Welp there goes the budget, Was a nice thought i guess i'll just get like 4 more 27" monitors or something.

RRT: Render Rate Thread!
45 posts and 11 images submitted.
>>
File: Beach room.png (3MB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
Beach room.png
3MB, 1920x1080px
>>542805
Looks alright but you should add some grass and a better back drop.
>>
>>542807
everything is way to clean.
>>
>>542808
>Living in a pigsty

Pages: [First page] [Previous page] [83] [84] [85] [86] [87] [88] [89] [90] [91] [92] [93] [94] [95] [96] [97] [98] [99] [100] [101] [102] [103] [Next page] [Last page]

[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.