Does any of you know a link to download a cracked topogun ?
Does anyone know what the Maya equivalent of converting a mesh to an editable poly in 3ds max is? or i guess baking down all the layers of modification you added to it? because i modeled this thing at least 4 times now, every time i save and reopen it, its broken. the little floating polygon you see on the screen is spouse to be this big ornate pace around the object but it breaks every time i save. I think its because i mirrored it or something. Pls help. I just switched to maya from max few weeks ago.
import maya.cmds as mc
original_selection = mc.ls(sl=True)
merged_shapes = mc.polyUnite(ch=1, mergeUVSets=1)
mc.select("%s.f[0:5]" % merged_shapes)
use that python script and that should do the trick - apologies if I've copied that wrong, I know fuck all about scripts, but this works great for me
side question: anyone know wtf is going on and how to fix it?
So i'm wondering what software I can use where I can make some mechanical machines and have them being simulated.
Anyone have experience with Cinema 4D? I mainly have an After Effects and Film background. I was told it plays nice with AE and is the easiest of the programs to pick up?
C4D is good and it does work well with AE. In the industry, it's mainly used for motion graphics but it has more features than that. I used it for three years at work before we made the switch to Maya.
You can right-click on nearly everything and scroll down to "show help" and it will jump to the according chapter of the Help files, which btw are great to teach you what all this shit means.
Use this feature!
It can do everything Maya and Max can and it's been that way for years, that stupid "HURR IT'S JUTS FOR MOTION GRAPHICS" is an age old stupid 3d meme, I have no idea why people keep repeating that shit.
Personally I use it vor Archviz but you can do pretty much anything in it and the interface is way more intuitive than Autodesk programs. It does have good AE integration.
I have two heads I want to use one of the head's face as a reference to edit the other. Can I transform my reference and use it as a "mold" ? How can I do that?
What about 3DSmax? I have the same issue as OP, I want to do a mod and edit one character's 3d head face based on another face. But I can only use 3DSmax. (I can open the file with a script on 3DSmax)
How would I go about making pic related in C4D?
I've made most of the model with a torus and a few booled cylinders, but I'm struggling with the rope around the seat edges.
I'm making the seats by booling two capped cylinders together, but it's creating a super sharp edges around the outside of the seats..
I don't have a photo because I'm on a different machine. I'll attatch a sketch in mspaint though of what the seat currently looks like.
BLENDERFAGS plz help.
Trying to rig this rifle cocking mechanism. First time trying out rigging w/o tutorials. Can't figure out how to get the piston to travel only on one axis. It's assigned to the green bone in the GIF. I want it to slide along one axis like a piston in a rifle would.
Any help/explanations would be welcome.
That's your problem. There are some good tutorials on mechanic rigging in blender on YT which explain how more than half of the rigging is made with all sorts of constrains and also empties.
So i want to design a sequence in blender where a bullet goes trough a piece of jelly like cube. Any tipps?
YOU GOTTA EMBRACE THE JELLY
YOU GOTTA SNIFF THE JELLY
YOU GOTTA LICK THE JELLY
YOU GOTTA WASH THE JELLY
YOU GOTTA DATE THE JELLY
YOU GOTTA BE THE JELLY
What makes Maya better for animation compared to other software out there?
I use cinema4D and having recently bought zBrush because Mudbox isn't being updated and can't really match the zBrush workflow i'm wondering if i'm holding on with animating in Cinema4D when i've kept hearing Maya is better for animation etc.
Maya has for the most part, better tools in animation for the industry. You can call it a meme or /3/, but it's actually very easy to work with once you get into it. Only other program I would think is easier to animate in would be Source Film Maker, but even then that's only for the animation aspect for beginners. SFM does not have the technical and diverse power like Maya, which is why Maya > SFM. If SFM ever gets PBR and a beefier engine, I could see it being very useful for quick renders but strong visuals.
Use Maya, for now.
Anyone got any tips on how to make 3D penis in geogebra?
go over to /pol/ and find this guy, he can tell you.
What are some good starter material/ tutorials I should read to get into 3d modeling? The software I am using is Blender. Thanks!
When i was starting in blender i was watching tutorials on youtube. Channels like blender guru, CGgeek, tutor4u and so on. They have plenty of good tutorials, after about few months of repating what they do i was able to do anything i want. Sorry for english, poland here,
Hope i helped
Hello people of /3/ .
I have a lot of extra vertexes to weld, but I'll spend an entire day welding them manually with the target weld. Do you know another command to weld them faster?
Pic taken from the internet
moving a 800.000 faces mesh in object makes blender stuttering. its turning in low fps. what the hell is that? my CPU is going up to 50% when that is happening. is that normal? I have a pretty ok rig pic related