Is anyone here interested in helping out with a SHAFT inspired VN? Particularly, modeling backgrounds with similar art direction to the Monogatari Series.
This is a personal project I've been working on for several years now, and we're currently booked for publication. There's a couple 2D Japanese key animators involved, who have worked on shows such as Flip Flappers, Cinderella Girls, and Kizu (in-betweens).
Also, giving advice on the backgrounds is an illustrator who's worked on titles such as Nisekoi, Monogatari, and the Madoka movies.
In short, the story is about a delusional man blowing up a Church with magical girls. Script's completed, with a story roughly the same length as 60% Fate/stay night.
Money-wise, I can't offer much since we're on a very limited budget.
I can be contacted at [email protected]
Hey I remember you.
I can't model backgrounds for shit, but I remember the 2D stuff you posted looked pretty nice.
You also might want to try looking for people in places other than 4chan as well. Maybe try polycount, reddit, or something like that.
Good luck, anyway.
Can I import a Design Doll model in Blender ? (or Zbrush ?)
why this board act as if doing anime waifus in zbrush is some magical secret technique only autistic japs posess?
so far doing the head seemed like the hard part, but is not hard at all.
3ds Max Skinning character problem, wtf. Halp
>make a low-poly model ready to sculpt
>get into sculpt mode for the first time
>start to sculpt
>*Cursor moves an inch* *hangs* "moves* *hangs*
Srsly why is blender laggy and slow af when it comes to sculpting? My hardware specs are pretty o-kay too btw. I tried to sculpt a high poly ball thing in sculptris and it ran just fine.
Maybe your pxl setting for dynotopo might be too low. Maybe you are also trying to do micro changes when you should be focusing on macro details and working in. .. there is a process.
Also, we can't really help you without system specs or a blend file. .. at minimum a screen shot.
I made a fluffy pony model that's ready to be loved and abused. Whadaya think, /3/? :3c
Are there any auto-riggers for 3ds max that are decent?
Hey /3/ how do you make your faces?
Do you start with the mouth, the eyes, maybe a plane which you cut and shape like some kindergarten art period?
I'm completely new to 3D. This is the most daunting shit ever, because how you start your model will dictate how it will look in the end.
Post faces, tips, and other shit.
Any true oldfags here?
how the fuck do I reach this autism level?
Hello 3D wizards. Your help is needed, I'm planning a greenhouse made from Geodesic Domes for my future farming hydroponics business, and I'd like to talk to some of you about 3D modeling. I'm applying for a federal Grant for Urban Farming and would like to bring some 3D renderings to the table when I apply.
The idea is there will be 13 geodesic domes arranged in the pattern of Metatron's Cube.
i don't want to get real specific on how to achieve exactly what you have on the pic, its more to do with the segments on the sphere and the method you triangulate
>make a uv sphere, cut it in half
>then use wireframe modifier
Where can i find free displacement maps / height maps textures or brushes?
What about brushes, little details shapes ecc. ?
I want to sculpt some disney style animal characters but alittle more human than zootopia.
Does anyone know any good reference?
>alittle more human
is there a one button solution for rendering assets?
im fucking sick of setting up my shaders
Redpill me on Arnold renderer. Aparently every VFX company uses it nowadays. Does it difer in quality depending on the application? Planning on using it for C4D.