hello, im working on these images. Can you help me make them look less like shit? i mean is there one big reason why they look like shit or is it many?
its all 3d max vray, vray sun vray sky and vray lights.
What does /3/ think of my vapor fish?
Is it possible to do a somewhat believable underwater hair effect in maya?
Like in a way that it's added to live action footage and doesn't look too jarring
If so, how would you go about doing it?
How can I set up a custom camera grid in C4D?
Hi, quite a new game artist here. I have a great interest in rigging with maya.
Question: How sought after is a Technical Artist? The one that handles the rig/expressions/python script/etc.
I am about to graduate next year and enter the industry. But most job offers I see wants years of experience. How should I go about landing the very first Job?
Technical artists are gold, but you don't really need several technical artists in most cases. So the competition is gonna be hard I think. You have to be really good at what you do
The term technical artist can also have different meanings on different gamedev companies as well.
If you're doing rigging I would recommend just putting all your effort into that to start off with and then work your way to a technical artist position
Riggers/skinners are pretty sought after because it usually fucking sucks to do that kind of work. But again, you have to be really good, and it wouldn't hurt if you're also a good animator
I am currently learning about shading and rendering, does this look real to you? I think I went overboard with the dirt and grunge.
Post refs, right now it looks like a blue plastic garden statue version of Buddha or whatever that's been sprayed with mud
The dirt on it really doesn't make much sense; the base looks pretty okay (if it were something that sat in grass), but the rest looks totally random
>but I'm not using refs, I'm just eyeballing it
Always work with reference images, even if something's stylized (which this isn't) you still have to have some foundation in reality and that means having images of real world things
Need an easy as fuck program where I can import 3D models from the web (or make them hella easy) and pretty much drag and drop everything into position, then be able to export it and view it in AR software such as Augment.
Pic related, kinda what i'm looking to make.
"I want to start my own games company. Oh? Coding? 3d Art? Animation? No no nothing like that, i'm the IDEAS MAN!"
Listen, it's for a school project which is completely unrelated to 3DCG, coding, animation, anything like that. I just need a simple program where I can append and merge 3D models with some transformation & movement functionality can u not
this is what passes as animation in mexico.
I miss this software so god damn much
Do they even offer downloads for xsi 2015 on autodick's website anymore?
I've been meaning to learn softimage, because I want to fuck around with the shaders it has. Is there actually just no way to get the software anymore?
Have you tried out the 3D tools in Windows 10? It's interesting, you can create so much shit now without installing anything extra at all.
Spyware of Windows is too much. I'll stick to Linux, even if it is less powerful. Safer > Faster
This fucking 3D animu proves that in the end luck and the idea/story is more important than the production complexity
I don't understand the appeal of this kind of aesthetic.
Weebs man, if you ever take a class vaguely 'nerdy' and artistic you get these guys who draw terrible anime shit and want to incorporate anime in everything they make. It always look like trash at the end.
why does the shoulder do this?
Someone explain this to me. I'm currently learning Substance designer and in the tutorial they say that the shader has a hardcoded 4% F0(Fresnel 0° angle) for dialectrics, since most of them basically have this or a very close value anyway, but Arnold and other offline renderers use float numbers instead of percent to calculate fresnel, is 1.52 IOR equal to 4%? And how can I see the grayscale value?
i don't think it has anything to do with the fresnel values. this is related to the shader and not the textures.
substance have proprietary shader which you cannot change. however you can change the IOR value in a render engine like arnold.
i mean, you should. i can do it in cycles then im sure you can do it in arnold
Hi folks, I'm not sure if ths fits here, i felt it doesnt rly fit in /gd/. I'm searching for a source on good stock footage for video editing. Is there a better place than cgpeers? This is the kind of stuff I'm looking for: https://www.actionvfx.com/collections , I'm not making any money of this stuff I just like learning this stuff and don't feel like spending hundreds of dollars on this as a student.
if my goal is to model something like this (mechas in general)
And i'm starting to learn 100% from scratch.
What should i focus on and what programs do you reccomend.
I,d recommend Zbrush for any kind of character modeling. But you MUST have pen-tablet(wacom) to use it, it's absolutely mandatory.
+ it has very very good box modeling tools too. many people don't know that it has. but you also should consider learning general package too. like maya/max/blender/c4d
you can buy Huion tablet. 4-5 months ago I lost my wacom intuos pro medium(I had almost evety iteration of intuose before) and I needed tablet desperately and I had no 300 $ at hand. so I risked and bought "new huion 1060 ", it's fucking amazing. I am very very picky about technics, I was thinking to buy wacom first time i'd get money, but after I got it there is no point in getting wacom now for me.
you should definitely start with generalist software before you jump into zbrush, (maya/max/blender etc..) but you can jump to zbrush pretty soon after you learn basics and how 3d works. (if you wanna learn zbrush at all, of course..
as blender goes I don't know I have not used it I use maya es generalist program, but I checked it recently and IMHO blender is awesome and has very cool UI. another great software to begin3d with, is Cinema 4d!!! IMHO it's the best to start with, because it has fucking amazing and understandable UI
PS: do you know how to draw?