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Archived threads in /3/ - 3DCG - 42. page

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Just did 70 seconds of animation in 2 days at work, is this a ridiculous amount?
24 posts and 2 images submitted.
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>>563196
What's the rig look like?
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>>563196
It takes me two days to do 10 seconds of animation that looks good. You must be doing something really simple or really wrong.
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I think Pixar animators often say that 1 second of animation for one work day is alright. If you did 70 seconds, it's probably not of a very high quality.

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The newest Windows 10 update has this Paint 3D program, basically a toy for kids or "creative" hipsters. I'm just curious if anyone has managed to make something not retarded on this.
8 posts and 1 images submitted.
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>>560939
I have windows 10. Where can I get this app? I don't think I can update my pc any further.
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>>560957
I had to manually check for updates to get the update (Windows 10 only seems to update whenever it feels like otherwise). It's in version 1703.
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>>560939
https://www.youtube.com/watch?v=v2g5qbvb7F4
I think its applyable to 3d aswell

Post your latest sculpt.

>your sculpt is shit
I know, I just started with Mudbox.
83 posts and 25 images submitted.
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>>556993
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https://sketchfab.com/models/7e36d0163ce24fb48da2c13ba9f44461

your forms are very muddled also kreb
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>>557047
Kys

Hello! I just stumpled upon an illustration/3dmodel(?) of my dear friend who is an architect student. How did he do this? I really want to master this and play around with my own house in Greece in the software.. even tho im no architect, but still... anyone have a clue about the program been used and (even better) if you have recommendation on tutorial for it? thanks in advance. i find this exciting.
9 posts and 1 images submitted.
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Something simple like that is easily done in Sketchup, which is a good starting point if you want to get into architectural visualization.

I don't use it myself, but there is probably no shortage of tutorials out there.
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>>563803
thank you! would you happen to know of any special forum i could go to for possible google sketchup training/architectural visualizations guides in general? i find it tricky to start off with google sketchup, as im more used to the adobe programs..
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>>563804
Sketchup has a very shallow learning curve and the skill bar is fairly low. Just YouTube starter sketchup guide. For architecture skills don't bother looking for sketchup specific totorials just Google something like: "architecture 3D render totorial"

Hey guys, I am new to game development, and while I can program, I cannot make 3d models. how do I git gud? I've tried blender and it feels like the smallest transformation takes ages.
9 posts and 2 images submitted.
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>>562603
>how do I git gud?
git gud
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git gud of course
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>>562603
why do you think there's online courses, college and people asking for years of experience and portfolio's?

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thinking about making a tiger humanoid.
am I on the right track?
19 posts and 4 images submitted.
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looks like those tiger guys from the elder scrolls
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>>562625
what should I fix to make to look for female?
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>>562626

I like where this is going

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I need help I don't know what this says I need someone to please tell me what it says
2 posts and 1 images submitted.
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>>>/wsr/

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Is there really any hope that any of us will ever be hired or make decent money at this 3D computer stuff? How about that and actually being happy with where you end up?

I'm personally confident enough to the point where if I needed to I could get a job somewhere for something related to 3D work, but I don't want to be doing something I would consider dull and awful like 3D modelling differently shaped lightbulbs and nothing else all day, or working for some terrible and boring kids movie that is going to tank and be forgotten the moment it comes into theaters.

Hell, even if the product was really bad and boring I might be able to live with it if I have great coworkers, but what are the odds I even get that lucky with where I land? Will my coworkers even speak English fluently like I do?

I'm almost done with getting a 3D degree at my city college after a long distracting bout with cancer. I know, the degree doesn't really mean much, but I've been trying to crank out animations for a demonstration reel every chance I get to compensate for how useless it's probably going to be. I'm wondering more about how easy it is to be happy in this field than how easy it is to just get hired somewhere.

I can't seem to find a good answer for this at my school, my classmates are generally lazy and unfocused and my teacher seems like he's desperate to do anything and everything that's offered to him for money.

Thoughts?
23 posts and 3 images submitted.
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>>561814
Some of us already do, most won't. Just persevere and dreams can become realities.
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>job requirement includes an extremely expensive niche software that nobody outside of that position would ever have any experience with
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>>561815
>Just persevere and dreams can become realities.
U wot m8. Is it that hard to get a job in this industry?

Btw, what is the employment rate of top 3D schools in the world?

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Hi /3/ kinda of a noob question, i've just started blender and i'm following Blender guru tutorials.
Where can i find complete sets of materials containing all the types of images like pic related?
18 posts and 1 images submitted.
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Amazing but it's not free is "poliigon"
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>>562438
this, but they have some free textures including the one in OP.
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>>562437
Blender Cloud has quite a few textures you can use, but there's nothing for free.

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Any good /3/ magazines? Looking at 3D creative, 3D World and 3D Artist right now because some have introductory offers.

Also considering Cinefex but I find it hard to get excited about most modern Hollywood films.

> but you can get the same info online for free.
yeah probably but i am still interested in print magazines
11 posts and 2 images submitted.
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http://artbypapercut.com/
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>>562398
i too would like to know. 3d world and 3d artist just gives generalist crap thats more of a showcase and less useful for actually learning
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>>562398
I used to subscribe - but honestly those publications just rehash and recompile the best articles into special issues...just cherry pick the special issues which is maybe 2 or 3 a year and read off the stand each month instead of subbing. Cinefex use to be fun for me, same, just read it on the stand a couple times no loss - you'll learn who's who studio name recognition from reading it and techniques.

besides once you find a certain artist/studio from those issues - just note it down and find their article usually repeated on the web.

where to get x-particles 3.5 (or just 3)?
Yo, i'm still kinda new to cg stuff. I want to learn more by following along tutorials but the ones that involve x-particles mostly use 3 or 3.5. I'm using 2.5 at the moment as it's the only one i found a serial to. Can anybody help me out? Haven't found it on cgpeers. Any other good source?
5 posts and 1 images submitted.
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>>563950
Uncrackable

Buy it.
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>>563953
what a bummer.
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>>563950
>when your photography is so shitty it looks like a computer render from 1995

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I'm having to gather feedback on my 3D environment , i would appropriate constructive criticism on where i could improve. Also what you like about the scene.
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I want to code my own raster painter application that paints in a 3D space.
how hard would be to code a basic paint application like mypaint or paint but that paint 3D pixels rather than 2D pixels?
Also how hard would be to also implement in said application basic vertex modeling, like a basic blender?
Also, in the same application being able to draw vector lines, like SAI?
And have basic 3D toon rendering capabilities of the previous shit.

I would appreciate a list of what topics, both math and CS do I need to learn before trying to make this.

Many thanks.

Since there's no good solution to make good 2D using 3D software and I need a solution for my own games, and since I'm starting to learn opengl and 3D computer graphics, I've made a document where I explain all the requeriments I need as a 3D artists and 2D artist to mix both worlds in a 3D solution.
I suppose people here would be interested into my ideas.
I think many of them could be possible to implement in blender, but I don't see them in any 3D software, since they came from my 2D experience with diferent 2D software.
Pls rate.
https://docs.google.com/document/d/1t2J63EI_WfcPbff3X3hEi--7GB1WN9W6pTOVthX-OH4/edit?usp=sharing

Many of the end ideas for NPR shit are there, like having more than one specular you can edit (basically projecting a circle shape that indicates the light), having a texture for shadows and lights you can paint (like normal modifiers), having diferent render passes for every specular and shadow layer, and treating the shadow as if it were a projected polygon skin onto the mesh you can paint over.

I have so many ideas for NPR rendering, that I feel there's not curent software that make them possible, so that's why I want to make my own software.
10 posts and 2 images submitted.
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>>563491
no one here could answer any of that, this board is ore about just using the programs not making your own, hell most people can't even do that
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>force ortographic front view to mimic 2D view (axis X and Y)
>have basic tools (loop,scale,rotate etc)
>make cool software for art hipsters
>the program just takes a screenshot and tricks the user into thinking its raster graphics
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>>563491

Holy fucking shit lmao. You are so clueless I don't even know where to begin.

You aren't going to "write your own software" for this. If you have some sort of theoretical ideas about drawing in 2d and turning it into 3d, you could spend 6 years getting an unfunded PhD in computer science to make a shitty demo that never turns into a commercial success.

First look up Guilty Gear Xrd. Second, look up Pencil+ shader. Then you can see how people actually do this.

A feasible project is to write a custom shading pipeline for Unity or Cycles. All you need is to learn DirectX or OSL. But you will need to get artists on board with your methods and refine and develop your shaders. They're going to need to make two custom specular maps plus shadow maps? I hope you are a great instructor and that your best friend is a cg modeling wizard because you're going to need some serious backing to get anyone using your shitty custom pipeline.


I don't have any faith in you anon but still I hope you succeed because I do have a soft spot for NPR myself

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What the heck is with DHgate? Is it a legitimate site to buy software? Are they selling actually registered, legitimate copies of software or are they just selling cracked software or even worse just selling the unregistered online download. The prices seem ridiculously low to be legitimate. There's a lot of 3D software for sale on there that seems to be priced way too good to be true.
3 posts and 1 images submitted.
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>>564022

They're just a distributor like Amazon for Chinese vendors. Some of the stuff there is legit but that vast majority of it are cheap knock offs (hardware, fashion) or pirated software (and sometimes full of viruses).
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They literally post screenshots of the keygen that comes included in the store page.

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>post yfw homeless because Photogrammetry and AI.

I was talking to one of my buddies at Naughty Dog about this. pic fucking related lmao

I'm a 2D fag, I don't know the significance of this, I'd imagine it's the 3D equivalent of photobashing/rotoscoping?
5 posts and 1 images submitted.
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Easy. Learn to effectively use the photogrammetry and AI-powered software to make better art. Then you keep your job.
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there is no threat to jobs with photogrammy
you still need artists to do retopology and cleanup on these models. and you still need shading and texture artists to do props.

ill go even far as saying it will take you longer to take pictures of a prop than actually making it yourself. its defiantly not jobapocalypse like people make it to be
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>>564013
>implying retopology wont be needed
>implying 3D modelers wont be in demand
Hi-res cucks will be looking for another job but be sure another market will open.

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