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Archived threads in /vr/ - Retro Games - 216. page

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Anyone else have some ROMs that don't work with this? Supposedly everything under 4 mbyte should work. But some games don't work
11 posts and 2 images submitted.
>>
>>4073658
>Supposedly everything under 4 mbyte should work
Nope. Where did you get such a silly idea?
>>
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>>4073780
>>
>>4073880
>no real time clock
I'm guessing pokemon is the problem?

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What are your thoughts on MAME?
60 posts and 5 images submitted.
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what the fuck is that?
>>
>>4073187
>bloated af
>input lag
>no netplay
0/10
>>
>>4073196
>what the fuck is that?

MAME.

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Whats the best way to play your favorites? I was thinking of getting a raspberry pi and putting all my favorite shit on it. I can't afford 200$ games and being able to have them all available on one system makes sense to me.
38 posts and 4 images submitted.
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>>4073064
>dollar sign after the amount
Can you at least afford to put the dollar sign in the correct place?
>>
>>4073086
fuck yourself faggot
>>
>>4073086
the dollar sign coming before the amount is probably the dumbest language convention in existence

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And thus, gaming was revived.
77 posts and 23 images submitted.
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>>4073032
>le videogames industry crashed in 1983 maymay
>>
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>>4073032
And this, retarded underage posting was revived.
>>
Reminder: home computers were doing just fine around this era.

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Were these the two greatest '90s platformers?
74 posts and 16 images submitted.
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What kind of gay question is that
>>
>>4072420
>two best platformers of the 90s
Replace DH with Ristar then probably.
>>
>>4072426
Ristar has that garbage music stage, though.

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DOOM THREAD / RETRO FPS THREAD - Last thread >>4065615

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
588 posts and 124 images submitted.
>>
=== CURRENT EVENTS ===

QUMP
-Mapping deadline reached; supposedly one map left
-https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

OP
-2016 torrent of idgames archive is gone; needs replacement?

=== NEWS ===

[6-20] Anon shares some stuff about ZScript HUDs
https://docs.google.com/document/d/1WmmsefkkMHMz1EN_3F-Y3_NR94uFr-2xxVJ7VvlJyPA/

[6-19] New Intermission and Evolution of the WAD podcasts
https://www.youtube.com/watch?v=ApNaH3c9Q2c
https://www.youtube.com/watch?v=nTOWTMOa1os

[6-19] Top HP Bars; a small plugin that displays monster health bars
https://forum.zdoom.org/viewtopic.php?f=46&t=56910

[6-17] Build DOSBox launchers added to the OP
http://buildgamedosboxlaunchers.weebly.com/

[6-17] BloodGDX 0.768 released; now supports vanilla voxels and cutscenes, other bugfixes
http://m210.duke4.net/

[6-14] Project MSfiX'd v1.0b released
https://www.mediafire.com/?f4ncdbbd451g5aq
>>>>https://warosu.org/vr/thread/4056237#p4057752

[6-14] Anon updates his Port of Adia recreation, wants feedback
>>>>https://warosu.org/vr/thread/4056237#p4057517
https://www.dropbox.com/s/7n6asn9yuxgdis3/PortOfAdia.pk3?dl=0

[6-14] Doom: The Golden Souls 1.4 released
https://forum.zdoom.org/viewtopic.php?f=19&t=35135&start=795#p1003410

[6-14] Doom Hand released; a God Hand-inspired mod
https://forum.zdoom.org/viewtopic.php?f=43&t=56881

[6-12] Nuclear Barrels released
https://forum.zdoom.org/viewtopic.php?f=43&t=56866

[6-10] 'All Clear Message' addon now provides link to an Anon edit
https://forum.zdoom.org/viewtopic.php?f=46&t=56483

[6-9] Rise of the Wool Ball released
https://forum.zdoom.org/viewtopic.php?f=19&t=56668

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.
>>
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It ain't easy being green.
>>
>>4071080
>>4069347
What map is this?

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How does someone learn about electronics and components? I have absolutely no idea what I'm doing with my arcade cabinets except aesthetically fixing them.
14 posts and 4 images submitted.
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>>4070592
cabinets themselves are dead simple.
the whole point of a JAMMA connector is that a line (like coin, or test, etc) is grounded to "activate".

Same for buttons and directions on the joystick.

Almost everything not video or audio related will have 2 wires connected to it
the data wire (P1 button 1, Test, coin 1, etc)
and a ground wire. A properly wired cab will use a single ground loop that daisy-chains all the ground points together into the power supply's ground terminal.

As far as repairing PCBs, electrical theory and some youtube videos on electrical engineering, soldering, how to use a multimeter, logic probe, oscilloscope, etc will teach you a lot.
>>
>>4070592
Coin slots like in your pic are almost entirely mechanical, not electronic. Tear a broken one apart. There's a little balance that makes sure it doesn't weigh to much or too little and then possibly a magnet that makes sure its not ferrous. As far as the pcbs go learn to read electronics schematics like with a 100-in-1 electronics projects kit. Then you can step up to considering the discrete logic at work.
>>
I bought an arcade machine more than a decade ago with zero experience. It showed up broken, so I was forced to teach myself how to get it back in working order. Today I fix machines for a living.

No matter how old or new, arcades are essentially oversized computers: there's a power source, something that runs the game, input (buttons/joystick), and output (image/lights/sound). A basic fundamental understanding of circuitry can get you 80-90% of the way there.

I look at arcades as giant Lego or Erector sets, just be sure you ask why it's called a "flyback" before you touch it.

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This wasn't THAT bad
36 posts and 4 images submitted.
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ljn defender was never right
>>
Yes it was.
>>
I don't remember this part of Punch-Out, what's this guy's gimmick?

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Say happy birthday to one of, if not the greatest retro games studio.

What is your favourite game of theirs, /vr/?
31 posts and 6 images submitted.
>>
The one that's the shortest and doesn't waste too much of your time
>>
Be warned OP; this board as a regular poster or two that loathe Treasure with all their might and will flock to say how they think Treasure is overrated.
Anyway, what was their first game, Gunstar heroes, right? One of my favorites on Mega.
Sin and Punishment might be my fav by them.
>>
Favorite game is Guardian Heroes.

Anyway, what this guy >>4070406 said, the only threads that are guaranteed to have as much butthurt/autism as Treasure threads are the Castlevania threads and the NESfag-monopolized Survival Horror threads.

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>way more game than FFTictacs
>larger maps
>larger squads
>90% of abilities in the remaster are ham-fisted
>magic is actually useful

I like this game, but what a fucking cocktease of an ability system. 10 slots and the ability list in 90% separate ranks and/or so hyperspecific that it kills the point of adding an ability system to the game (augment elements, each school of magic requires a separate ability slot).

So much of this PSP remaster left me wondering "what were they thinking" compared to the SNES version.
21 posts and 2 images submitted.
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>>4070223
Hope at some point to go for Tactics Ogre.
Should I go for snes or psp port?
>>
>>4070235
The SNES version is fucking brutal, and you can feel how dated it is. However, I would consider the PSP version to be too easy, but very enjoyable nonetheless. I found the added ability system to be underdeveloped and disappointing, but the game is still good.

It's almost as good as FFTactics. If the ability system was more competent, then the PSP remake would be a clear winner in my eyes. The game is also a fan of "this new class is just like this old class you've been using, but better in every way".
>>
>>4070242
>The SNES version is fucking brutal, and you can feel how dated it is
Games don't age reeeeee

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Suppose I wanted to play this on Virtual Console; is there anything particularly wrong with this version? Any obnoxious censorship? Is the translation unacceptably bad?
25 posts and 2 images submitted.
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nah you're fine. Just decide before you go in whether you prefer the snes or gba music
>>
VC version is the Woolsey translation. I personally am fine with that and indeed find it to be the more approachable translation, but weeb purists REEEE hard over it.
>>
>>4069732
SNES version = original version so I'd prefer that by default

>>4069734
As long as the translation properly captures the intended mood of the dialogue I'l be happy with it

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Just hacked my 3DS and want to get caught up on all those GB and GBC games I've missed, what are some must-plays and hidden gems?
29 posts and 5 images submitted.
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>>4069237
Two games I never see recommended that I've been enjoying are Power Rangers Lightspeed Rescue and Time Force. Developed by Natsume, both games have tons of polish, from graphics and music to gamjeplay. Each game has multiple objectives in each stage along with multiple endings. Even without the license, both are great action platformers. I wish I gave both a chance as a kid.
>>
>>4069237
For The Frog the Bell Tolls: Requires an English translation patch to play. This was a predecessor to Link's Awakening, they used the same engine. A very charming adventure game with a silly sense of humor. I really like it.

Trip World: A platformer by Sunsoft. The graphics look great for gameboy, often called "gimmick on gameboy". I wouldn't say it is as good as gimmick but it's still a good game.

Legend of the River King: Simple jrpg with a fishing theme, just a cute game in general.
>>
Try Bonk's Adventure and Bonk's Revenge. Not sure why all the info on these games says they're ports when they're basically new games.

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Anyone ever play these?

I want to make an Ichi the Killer fighting game with it if it works, could I make a reasonable facsimile using it?
24 posts and 2 images submitted.
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https://www.gamefaqs.com/ps/197322-fighter-maker/reviews
>>
>>4068923
sure you just cant customize your characters. The editor is also a pain.

fighter maker 2 on ps2 is slightly better.
>>
>>4068960
https://www.youtube.com/watch?v=VBO70C4Kvjg&index=172&list=LLpmF2yFJfXTNWlG4WYuLogA

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So I'm thinking of getting into this series, but unsure of which version for the first entry to play. The DS version has lots of extra content, but apparently is neutered a lot when it comes to tone and more mature aspects. Meanwhile the SNES fan-translated version lacks the new scenario. I'm thinking of playing the original scenario on the SNES and the new one on the DS port. Good idea?

Also feel free to discuss this series in the thread.
24 posts and 4 images submitted.
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Honestly, you probably won't even play the new scenario, because you'll be burned out of FM by then. The game isn't that long, but it burns people out pretty quickly. So I say, go with whichever one you want. I'd rather be able to skip battles - although you can speed them up in the SNES emulator, so that's a moot point.

About the translation, yeah, some aspects were removed, mainly Royd's suicidal tendencies, but there's still some of it left (when you fight the old man in the Arena, for example).

Anyway, the hardest part are the first 6 or 7 stages, specially the first fight against that squad which I forgot the name. Missiles are cheap as hell, but fuck it. Rain missiles on everyone.
>>
is fm3 worth it?
>>
>>4066054
it is

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strange games
91 posts and 38 images submitted.
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>>
>>
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Just the right amount of strange - to have some moments that make you go "wtf", but not so much that you could call It surreal.

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