Have you played Metal Slug today?
I beat the first one on the Anthology collection, but I used a ton of continues and don't really remember any of it. I'd like to try a 1CC run one day, though.
>>4076681
The first metal slug is definitely the easiest to 1cc. If you make it your goal and play once a day you'll find yourself having a lot of fun.
>>4076680
Bought the Analogy for 8 bucks on my PS4 yesterday.
I have a question to people on /vr/ who actually were kids in the 80s, as I'm myself younger than that (inb4 underage).
I'm often seeing from various retro-related media and so on a common cliche of 'I have uncle who works at Nintendo" as a stock lie a kid makes up to say bullshit about videogames. My question is - was this actually a thing? Did people actually claim bullshit like that or is it just a meme that caught on for some reason?
(also sorry for the op pic, I have no fucking clue what I should've went with)
>>4076605
No, kids said dumb shit like this all the time.
>>4076605
I've got news for you kid. Your friends uncle doesn't really work at King.
>>4076605
Kids have always like sounding cooler then they are, this has always been true. With the rise of gaming being informative and knowing things others don't. Often kids would pretend and make up rumors to press other kids. This was of course more popular to do with more popular games. People would make up bullshit like "you can play as luigi in super mario 64" or "you can save aeris/aerith in FFVII" and it would require doing some kind of near impossible bullshit. Because the internet was still primative and guidebooks/magazines were not fully reliable all these rumors were spread like wildfire and because the requirements were often such bullshit most people couldn't disprove. The statement "my uncle works at nintendo" is more representative of that time period where rumors in gaming were still a thing and lying aboutbwhat happens in games was possible. As for why "uncle" and "nintendo" those are just two of the biggest ones people would use. Uncle was probably used as most didn't live with thier uncle so often someone wouldn't have to worry people learning thier bullshiting and nintendo because it's nintendo.
Why is Quake singleplayer so underrated?
The only thing I don't like is how the levels tend to blend together due to how visually similar most of them are.
What do you mean underrated? It basically started the speedrunning scene
>>4075618
i also love fidget spinner games
I think Q1SP's best and most timeless quality is its level design, but good level design is difficult to appreciate unless you're looking for it. What happens with most people is that they only remember and appreciate things that pop out the most, such as visuals, set pieces or ostentatious and grand but ultimately static encounters, all things which Quake isn't good at and games such as Doom, Duke Nukem 3D, Unreal and Half-life are better at. I think actually Quake has fantastic visuals, but most people can't look past the brown palette and their cynicism makes them draw idiotic conclusions from this, like accusing Quake of somehow starting the brown and bloom trend in fucking 2006 or so. Quake's lame boss fights also sours the experience for a lot of people.
I would say that the most notable merit of Q1SP's level design is its interconnected design (episode 3 is an exception to this), where the player can go through the rooms in varying order and from varying approaches and encounter enemies from different angles, having the encounter almost be completely different as a result while still remaining deliberately and meticulously designed, giving the player's courses of action have real consequences. This kind of thing is difficult to appreciate unless you specifically look for it and replay the map in a different way. Most people don't see that, they only see the brown palette, they only see how the double shotgun isn't as ever-powerful as Doom II's super shotgun, they only see the lack of cannon fodder-type enemies, they only see the half-baked boss fights.
I was 99% sure it was bullshit but part of me was worried. Don't lie, you set your dates to 2000 and later to see what would happen.
>>4075031
Userbase is too young to remember.
>>4075054
>>4075057
Thanks for you sharing your 3rd world and underage viewpoint about the subject.
I remember I was begging my parents for a computer in 1999 and they wouldn't get me one because "they are all going to die in a year anyway so what's the point"?
On the actual night of Y2K everybody gathered in the house and waited for airplanes to start falling out of the sky but disappointingly nothing happened.
I enjoyed my Dell Dimension though.
The Beastslayers have returned.
>>4074593
some Homeworld mod ?
Looks like a pecker.
>>4074593
Isn't that the Ishimura?
this apparently
Is that image filtered at all? It certainly doesn't look like SuperSai or other casual shit.
HEY! You STILL don't have a Sega CD?
>>4072980
I had to trash it because it breaks all the time.
I'll wait for Nintendo to make one!
b-but I have a sega saturn black man san
What are some good PS1 RPGs that came out on one disc?I just recently learned how to do the swap trick consistently but I have no clue how to do multidisc games. Any help with that too would be appreciated.
>>4072786
Wild Arms 1
Alundra
>>4072786
most multidisc games let you save so you can continue off the next disc without issue
>>4072786
I just beat Jade Cocoon, it was alright.
>bought it years ago when Gamestop.com was doing blowout on PS1/PS2
>got it complete in box by some miracle
>remember it has a rental sticker on it
>It was from my hometown
>It was from the Rogers Video I used to visit
>This disc got sold, sent to America, and the fuck huge Gamestop warehouse, and then managed to come back to me, in the same town
It's a crazy little thing.
Hey, /vr/. Can somebody Bleed-ill me on classic horror games? Which ones still hold up as scary and/or are worth playing because of interesting game mechanics? (also: the less mainstream/lesser known the better)
>>4067778
They're all shit except for the Kenji Eno Trilogy, which is still unsettling and disturbing to this day.
>>4067778
Illbleed still holds up to this day for being the most unique horror game of all time pretty much.
Sweet Home is worth trying, you'd think there's no way you could make a stumpy-head RPG on the NES scary at all but if you play it alone at night you will be scared. I have very little patience for old fashioned RPG gameplay in my old age but I was able to grind a little and get ahead of the level progression without being too horribly bored, they level you at a pretty nice pace
We had a nice retro gaming PC thread.
So what builds are you running? How are you enjoying the power of the Voodoo?
>>4058728
I've never had a Voodoo machine. My retro PC gaming is mostly confined to my modern rig and my old Compaq Armada M700 laptop. I have an Athlon (late 1999) rig in the closet but I don't mess with it much anymore.
The laptop's Pentium II and onboard ATI graphics are good enough IMO. I mostly run DOS games such as Blood since the ESS onboard sound is DOS compatible, at least running inside 98. Haven't tried pure DOS yet and have no reason to.
Geforce 256 master race.
>>4059032
Not retro.
Would we be permitted to have a serious discussion about the concept of difficulty in games? I don't see the subject as mutually exclusive to either retro or modern vidya, or any game in particular, but we could decide upon a /vr/-related contextual framework. For example, we could discuss it abstractly while referring to Super Mario World for demonstration or citation. It's just that /v/ really isn't up to task for this in terms of the average intellectual age of the board. We, on the other hand, have real wisdom at our command, and I suspect some insightful remarks to offer.
Sound like mental masturbation to me. Either git gud or get out.
>>4024303
In general, the less save points you have, the harder a game is. SMB Lost Levels is far easier on the SNES, because you can save after every level. Difficulty is mostly about how well you have to perform, and for how long.
>>4024303
>Would we be permitted to have a serious discussion about the concept of difficulty in games?
difficulty is there to keep us playing longer or to pad out the game, it also however presents the player with a sense of self-satisfaction when the problem is eliminated. that satisfaction tends to be fleeting seeing that you will always reach another troublesome area
everything after this post will probably be mindless semantics and others measuring their self-worth on how they waste their free time
yeah if you like games, git gud
What are some other side-scrollers that have a similar atmosphere as the Terminator or Robocop movies? Doesn't have to necessarily feature robots.
>>4080281
Ninja Warriors by Taito
Arcade game, also ported to SNES/SFC. Got a sequel in Japan, Ninja Warriors Again.
>>4080281
Narc by Williams, designed by Eugene Jarvis (Defender, Robotron)
ported to everything, arcade a best
>>4080281
Midnight Resistance by Data East, run & gun featuring a rotating joystick for 8-way firing.
ported to shitty computers, also Megadrive
Hey /vr/ I stumbled upon this little gem. It seems to be completely official. Can't seem to find anything about it though even on those obscure forums. (game is still sealed btw)
I can post more pictures If needed.
Side
Back
back side, w/ specs and some random info
What did Link mean by this?
>>4079557
having to confront the terrifying reality that your girlfriend will never age or become an adult and is probably literally some sort of magical plant or something that doesn't even have a vagina
>>4079557
bump
>>4079672
y tho
Have you ever picked a repro?
I've got a Columns repro, but the repro was only in the box. I didn't care, it was like U$3 so fuck it.
bootlegs, yes I have played them
>>4077787
Kirino wouldn't approve.
>>4077787
>Columns repro
why