Hey gents, worldbuilding question. Two questions, actually.
A: Planetary rings, ala Saturn, but for a terrestrial planet. Yes or no?
B: If yes, would it be unreasonable to assume that the presence of rings would impact the development of civilizations? Because I feel like the presence of rings would lead to sapient creatures determining things like the planet being round and such much earlier than in real life.
Plus, you know, the rings would be a constant reference for north and south, depending on which hemisphere you're in. They'd likely impact navigation.
What do you say?
>>50781014
There's a terrestrial planet in Rogue One that has rings named Lah'mu, in it they cast a shadow over the planet when they were in the sunlight.
As the sun would cross the sky, the shadow would travel with the rings, and affect plant life, if nothing else.
>>50781014
Ye dude.
I could see plenty of myths about it, and I could see the "planet is round and roughly X size" thing being easier for early wise men.
>>50781014
Its generally agreed that planetary rings would drastically speed up the progress of a culture's understanding of the actual nature of the heavens, because using the rings you can make a lot of geometric calculations about the solar system using much more basic math. That said, rings make it much, much harder to start a culture of space travel.
I wanna capture Darkest Dungeon as best i can in a table-top game (a 4-5 session short campaign/adventure).
What system would you recommend i check out?
I mainly play D&D 5e, FF Star Wars and usually Dungeon World when people can't show up but what else is out there that could help me portray a dark, gritty, dungeon setting with mechanics that somehow reinforce it?
I know this has probably be bought up before so excuse me on that, the archives didn't have any previous threads
>>50780990
Burning wheel maybe? Has some brutal injury rules, and magic can just straight up kill you if you cast wrong. No stress management, but you can incorporate that into a game almost regardless of system.
>>50780990
Torchbearer, bro. I think they're even coming out with a supplement for Darkest Dungeon.
>>50780990
https://en.wikipedia.org/wiki/3d20_system
Retarded, convoluted system that makes most tasks impossible to conduct, uses few different measures (percentages, direct values and non-decimal fractions) and is a sure-fire way to decide to play something better and actually enjoyable.
Perfectly captures the nature of Darkest Dungeon
I also recommend making an effort and accquire some fucking taste
Is Go a traditional enough game for /tg/?
A bit too traditional unfortunately. The same goes for the other ancient abstract strategy board games.
>>50779638
Its the color of the pieces. Using all black or all white is a recipe for disaster in aesthetic design. As the Brazilians say, hue hue hue.
>>50779638
We had a few good threads around the time AlphaGo was savaging Lee Sedol's raw, bleeding anus.
There are maybe a half dozen players on /tg/ that are (Western) 15-kyu or better and maybe one in the dan range.
>>50780225
Get back to /qst/
I am Alpharius
>>50778654
Are you secretly loyalist though?
>>50778654
No, I'm Alpharius.
>>50778654
No, I'm Alpharius and so's me mum
How much (in credits) does each of those guys cost for the republic?
1256
1875
2128
1362
1120
1583
23
2006
1017
>>50777148
so those guys are worth about as much as their blaster?
>>50777108
Clones had blaster rifles worth 1,000 credits, a backup blaster pistol worth 500, armor worth about 4,000, and their units often included troopers with more specialized. At minimum, a growing clone would have required about ten credits per day of sustenance, for a total of 36,500 credits per clone for a full ten year production run. The clone also requires a roof over their head, invoking the associated heating and electricity costs to provide that living space. They also require training, which Jango Fett was not the only individual to provide. Estimating the cost of said living space for about half the clone's growth (After all, they can't be in cloning vats during training) at about 50 credits per day yields a total cost to house the clones at the facility of approximately 91,250 credits. Then, we have to take into account the premium paid to the bounty hunters who trained the clones. Professionals, who can easily command fees in excess of two thousand credits per week, mount up. Estimating the fees of the two known bounty hunters to replace Jango at exactly 2,000 credits per week, yeilds a total sum of 1,040,000 credits per batch of clones. While this seems exorbitant, for every batch of 200,000 clones, it amounts to just over five credits per clone.
in 40k, what ever happened to the jews? judaism is probably the religion most likely to survive relatively unchanged until the Great Crusade. How would they react to the God-Emperor of Mankind? Would they hail him as the Messiah or pretend to follow the Imperiums religious beliefs as they did when persecuted by the Spanish Inquisition?
>>50776860
Day.
Of.
The.
Rope.
Not even a joke.
Purged. The Emperor had the best interest of mankind in mind.
Technically speaking, they could have survived. They'd have been folded into the Imperial Cult though, very likely, as his appearance doesn't contradict and in fact could fit Jewish Messianic beliefs. You could also see a lot of Conversos, but they'd be persecuted probably just as badly as in the Inquisition.
> Party runs into a lich/dragon/devil/miscellaneous hyperintelligent monster
> Doesn't notice plans
> Doesn't use Detect Evil, use skills or understand vital clues when they're given out
> Can't seem to understand where they fit in with the rest of the creature's plots within plots
> Can't develop counter-plans and contingencies, to become players instead of pawns
> Just gets dragged along and does whatever the monster wants them to do because they're not quite smart enough to figure out the monster's schemes
> Even when they're not the main target of the mastermind's plan, just peripheral targets
> Anyone who tries to figure it out gives up after about ten seconds of thinking
> Give up and let their characters roll INT checks to see if they put 2 and 2 together and get anything other than potato
I mean, I guess it's nice to be able to play an 18+ INT character as written, being able to outwit six people at once, but does anyone else have this problem?
>>50776601
Your players are idiots, so, naturally, yes.
>>50776601
So, can we get some storytime here to see what's really going on? I want to hear some specifics
>>50776652
> Party runs into what looks like a young woman
> 3d6 spined devils attack
> Party fights them off and does the "you seem trustworthy, join us on our noble quest" spiel, without vetting her
> Woman gives them sob story about her home being taken over by evil knights
> Party becomes suspicious
> Starts making Insight checks, deciding that she's not on the up and up
> Woman rolls well for her Deception check, but I decide that the party should be rewarded
> Me: "Something seems off about her, as if she isn't telling the whole truth."
> Party interrogates her, and she admits that she was the one who hired the knights, but that they'd turned on her
> Group smiles and nods, confident that they've figured out her dark secret
> Fights hordes of paladins at her behest, despite the leader of the party being a paladin and two members of the party having the ability to sense devils
> By the time they get to the castle, they've waded through the blood of dozens of anointed knights
> Get conned into killing a Malebranche in Hell
The woman was an Erinyes (because of course she was). She'd trapped them in a scheme where the knights had found out about her father, the Malebranche, then betrayed her father by hiring the party to kill him after killing the knights.
She also summoned the 3d6 spined devils.
>It's a campaign setting where characters undergo some sort of transformation when they level up
How might we flesh this out?
>>50776131
roll on a table to determine the mutation and what stats are raisedor loweredbecause of it, possibly even gain/lose special properties based on it.
So I build a system based around this.
Humans were incapable of magic entirely. How a human does magic is through negotiations with a malicious metaphysical parasite attached to your psyche. The parasite wants to be fed thought/emotions to gain power (it grows more intelligent/sapient as it feeds) and wants to keep the body alive so it doesn't die as well. It is waiting till it is strong enough to win a battle of wills with the human body. It then withholds power at a crucial time and lets you get injured, then takes over and horrible transforms your body.
>>50776131
Is it immediate? That might be troublesome, since you should technically get experience for killing something as soon as you have killed it, so that might occur in the middle of battle. I'd go with an Oblivion method, where you only level up when you rest for a certain amount of time, then you get like, dream training or something. Wake up a bit buffer, or you go into some kinda weird chrysalis. Perhaps you have to meditate, and as you do so, a serene glow surrounds you. If you mean actual physical change, it would be more system-dependent. You'd have to define what is gained upon leveling up. Are we talking a new set of shiny chompers? Are we talking sudden mass increase? Wings? DanMachi does an interesting thing with leveling up, where you have to have your new level inscribed on you by a patron deity to see any effect.
Would it be redundant to have robots and golems in the same setting?
As far as I know ones are constructed with science and the others with magic.
>>50776040
only as redundant as having both bows and guns in the same setting.
but really it'd be interesting if you were going for a magic vs science or magitek setting or just a setting where both science and magic exist without either stifling the progress of the other.
>>50776040
Techno people vs. Magic people.
The tech group have advanced weapons, robots, etc.
The magic group have spells, golems, etc.
How do you do fantasy food in your setting?
The best dishes get up and attack you.
>>50775514
Medium rare typically
>>50775514
Inventing new plants and animals to eat.
What fictional books would you pay to read?
>>50774857
Aside form most of the books mentioned in SMAC, I'd love to read the book John Hammond's quotes in Trespasser are supposed to be from. The game itself is rubbish, but Hammond's quotes are very interesting. From the stuff you hear in the game we can gather that the book was his autobiography, where he explained how they started the whole Jurassic Park thing.
P'dwahr M'Ankanon Nyarlathotep.
Fuck this shitty reality, I'm getting out of here.
>>50774857
The Lusty Argonian Maid, of course
Connecting Jackpoint VPN...
...Matrix Access ID Spoofed.
...Encryption Keys Generated.
...Connected to Onion Routers.
>Login
********************
>Enter Passcode
********************
...Biometric Scan Confirmed
Connected to SeattleNet....
>Welcome back to /srg/, chummer
>Last Viewed Files >>50748338
>Geek_the_mage_first.trid
>"Deckers. who needs 'em?".btl
>Best_cyberlimbs_from_Aztechnology.txt
Personal Alerts
* Your Current Rep Score: 586 (40% Positive)
* You have 0 New Private Messages.
* You have 60 Unread Private Messages
* Your Chummer > Tools > Options > Books List - New Updates https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Playing "Cybermantic Ascension".trid
>Watch Your Back
>Conserve Ammo
>Geek the Mage
>And Never, Ever, Deal With a Dragon
What cybernetic enhancements have your runners grabbed recently?
So are the wankers - I mean, characters - who post Jackpoint shitposts - I mean, commentary - in the fluff parts of the books based on characters that were actually played in earlier editions or are they all completely made up?
>>50773392
Dev babies, pretty much.
In case people missed it from last thread:
Here's now working links to the artwork and tokens folder from the Pastebin that have been dead for a while.
Again, sorry about that. If whoever is in control of that pastebin would add the new links, that'd be cool.
Here have like a thousand badly named tokens!
https://mega.nz/#F!pYtR0SQB!Cu4L3mvZhKno_U0oOeU7Nw
And like 1600, or so SR related images (Careful, a bunch of NSFW stuff in there)
https://mega.nz/#F!xAt3DSJK!nth6Vq8XZYUi-ixdkqwPTA
I'm gonna try to keep this updated as I make more pogs for my own campaign. Since I'm not otherwise using Mega, this time, they wont just disappear.
Lova ya!
How do you guys organize your character art?
>>50764184
I don't. All my image files are loose in my download folder. I'm closing in on ten thousand now I think.
Someone help please.
The same way I organize my reaction images.
I don't organize my reaction images.
>>50764184
By how stiff of an erection it gives me.
What went wrong?
>>50751505
Did it go wrong? It's just now a thing, yah?
Performance mostly but this is the wrong board
>>50751505
I don't think it did. Pretty good game. If I had people to play with it'd be even better. Good visuals, good gun sounds, very satisfying amount of gore, it's pretty much exactly what I was expecting and hoping for.
>>50751557
No it's not, we talk about /tg/ related video games all the time here.
Who is the best black knight?
>>50731137
Guts, Artorias, and Lancelot from Fate: Zero were all pretty neat. Pretty similar look between all of them though
>>50731212
I would hardly call Artorias a black knight. Being beaten and corrupted afterwards does not taint the rest of his accomplishments or bearing.